This document discusses the development of an online course based on e-learning 2.0 concepts. It describes how early e-learning models were limited and driven by institutions rather than learners. E-learning 2.0 takes a more flexible, socially-based approach using tools like wikis, blogs, podcasts and forums to encourage user-generated content, knowledge sharing and collective learning. The proposed online course design leverages many free web 2.0 tools to create a hybrid, collaborative learning environment that promotes interaction, community and reflective practices beyond traditional online models. Initial student feedback has been very positive about the rich, interactive experience.
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Developing an Online Course Based on E-Learning 2.0 Concepts
1. Developing an Online Course
Based on E-Learning 20 Concepts
Steve C. Yuen, Ph.D.
Professor
The University of Southern Mississippi
E-mail: Steve.Yuen@usm.edu
SITE 2010 International Conference
San Diego, California, March 31, 2010
The University of Southern Mississippi
2. E-Learning 1.0
• The early promise of e-learning has not been fully
realized … (O'Hara, 2006; Downs, 2005)
• Learning content is provided by courseware authors,
structured into courses by learning management system
(LMS), and consumed by students
• Employ the use of LMS that is often cumbersome and
expensive – and which tends to be structured around
courses, timetables, and testing
• Often driven by needs of the institution rather than the
individual learner
• Traditional e-learning is not flexible and is not integrated
with the Web
• It is a monoculture, ….
The University of Southern Mississippi
3. E-Learning 2.0
• Take a “small pieces, loosely joined”
approach that combines the use of discrete
but complementary Web 2.0 tools to support
the creation of ad-hoc learning communities
• Socially based software: collaborative,
iterative, inclusive (discussion) = knowledge
building & sharing
• Include: blogs, Wikis, podcasts, social
tagging and forums
The University of Southern Mississippi
4. E-Learning 2.0
• Allow learners to create content and to
collaborate with peers to form a learning network
with distribution of content creation and
responsibilities
• Allow learner to easily access content through
search, aggregation, and tagging
• Capitalize on many sources of content
aggregated together into learning experiences
and utilize various tools including online
references, courseware, knowledge
management, collaboration and search
The University of Southern Mississippi
5. E-Learning 2.0
Is essentially about:
• Social/Collaborative/Network learning environments
• User-generated content
• Aggregating (RSS) & tagging
• Knowledge sharing
• Personal learning environments
• Collective intelligence (Wisdom of the Crowds)
• Using a network of diverse technologies
• Creativity and innovation
Said Alsagoff (2009) E-LearningTalk.
http://www.slideshare.net/zaid/elearning-talk
The University of Southern Mississippi
6. Learning Tools for E-Learning 2.0
• Mostly free • Content authoring
• Wikis • Social bookmarking
• Blogs • Social learning
• Learning Activity networks
Management System • Personal learning
• Virtual classrooms spaces
• Podcasts • Virtual social worlds
• RSS • Open learning content
• Mash-ups
The University of Southern Mississippi
7. E-Learning 2.0 Course Design
• Hybrid course with traditional Web site
components
• Private social networking site for the course
• Class blog and students’ blogfolios
• Online forums
• Podcast channel
• Social bookmarking
• Wiki
• YouTube videos
The University of Southern Mississippi
29. Feedback and Assessment
• Data collection is under way
• Feedbacks from students so far are very positive and
encouraging
• Promote a feeling of community in the online classroom
• Allows students to easily access course content, interact
content with others, construct new knowledge, and
collaborate with others to form a learning network
• Allows students communicate with others and access
knowledge in ways that encourage creative and reflective
practices that extend beyond traditional online learning
• Provides a rich, interactive, learner centered, and
collaborative learning environment
The University of Southern Mississippi
30. The End
Questions or Comments?
This presentation is available on the Web at:
http://slideshare.yuen.us
Follow me at:
My Blog - http://blog.yuen.us
My Tweets - http://twitter.yuen.us
The University of Southern Mississippi