2. What’s In? Connectivism What’s Out? Informal & Formal Learning 24/7/7 Walls The World is Flat 1 Collaboration Open & Flexible Digitalization Learn How to Learn Think Global, Act Local 7 Shifts to Ponder
3. What’s In? Social Networking What’s Out? Community of Practice VLC Network & Connect for Success 2 Sharing & Remixing PLE Individual Isolation “ Diverse” Relationships 7 Shifts to Ponder
4. Connect & Network What’s In? (fill in the blank) 2.0 What’s Out? A New Literacy 3 Critical Thinking Appropriation Read & Write Only Creativity & Innovation Contribute Problem-Based Communicate & Collaborate 7 Shifts to Ponder
5. What’s In? Simulations What’s Out? Personalization Virtual Worlds Video Games are Scholarly 4 Fitness & Gaming Social & Situated Learning Basic Skills Game Analysis Games only for Gamers 7 Shifts to Ponder
6. Free What’s In? Seamless What’s Out? Simplicity B.G. Gaga for Google 5 The Cs Cutting Edge Experimentation Customization Google Apps for Educators 2.0 Tools 7 Shifts to Ponder
7. What’s In? Multitaskers What’s Out? “ Engage or Enrage” A New Generation of Students Consumers Net Generation Hyperlinked & Twitch Speed Producers & Users 6 Visual, Social, & Play Teacher Centered Virtual & “Real” Blend Face to Face Only 7 Shifts to Ponder
8. What’s In? What’s Out? Meaning Empathy Rise of the Right-Brainers 7 Symphony Play Story Design Left-Brain Only Creativity & Passion Conceptual Age Thinking 7 Shifts to Ponder