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Let’s Have Fun!!




                    Training Games
December 24, 2012                    1
Game 1



            Push The Wall
• Duration : 5 Minutes.

• Objective :       To invoke a thought among the
  participants, helping them to differentiate between the
  Area Of Concern vs. Area Of Influence.


• Timing Of Activity :         At the Start of the workshop
  or when participants start raising issues which are not
  under the direct control or while explaining the circle of
  influence.



     December 24, 2012    Bharti Axa Life Aademy               2
Activity
•   Ask the participants to stand facing the wall at an arms length. Now, ask
    them to close their eyes & push the wall with full strength.
•   The trainer here should generate excitement ,motivating the participants
    to keep pushing the wall with all their strength.
•   The trainer can also add humor to the entire activity by telling every one
    that the wall is actually moving.
•   After 2-3 minutes the trainer asks the participants to relax & open their
    eyes. Once the participants are back to their respective seats, the trainer
    now takes the feedback – whether the wall has actually moved or not.
•   The answer here would be obviously “NO". The trainer now takes the
    participants to the importance of focusing on the Areas of Influence.
•   The wall here denotes the Area Of Concern/Area of Non-Influence.
    Trainer here should state that one should try to focus on Area of Control
    & Influence rather than spending time on issues on which we have no
    control.




       December 24, 2012                                                          3
Game 2



           Don’t Alaap Apna Raag
• Duration : 5 – 7 Minutes.

• Objective :      Understanding the importance of
  Standardization. One team One goal


• Timing Of Activity :         Post Lunch. This activity can
  also be useful while explaining any laborious process like the
  sales process.




     December 24, 2012                                             4
Activity
•   The trainer divides the entire batch into groups (4 – 5 per group)
•   Each group is asked to select a song of their choice.
•   Once each group has finalized their song, all of them are asked to start
    singing the song very loudly at the same go.
•   There will be total chaos in the training room since every one is singing
    their own song.
•   After 2 min. the trainer requests every one to stop singing & ask the
    participants randomly if they were able to identify the songs sung by the
    other group.
•   Result : Probably no one will be able to do that.
•   Step – 2 : The trainer now gives a common song to all the participants /
    groups (preferably a motivational one) & now ask them to start singing once
    again for a minute or so.
•   The groups will be much organized this time.
•   The trainer should now ask the participants to analyze both the situations.
•   Result : Participants will themselves understand that every one should be
    on a single thought or platform while performing a common task.
•   The trainer here also needs to build upon the need for every one to be
    focused on one goal of the organization since otherwise it will become a
    “Khichdi”



       December 24, 2012                                                          5
Game 3



             Sky Is The Limit
• Duration : 5 – 7 Minutes.

• Objective :            Realize your Potential.


• Timing Of Activity :               When doing Goal Setting.


• Requirements :       1 White Chart Paper + 3 different
  color markers. The chart should be pasted at a height on
  the wall.



     December 24, 2012                                          6
Activity
•   Call for 3 volunteers & ask them to put their initials at a comfortable
    height on the chart.
•   Once every one is through ask them once again to put their initials higher
    than the earlier attempt. This time the trainer should motivate the
    volunteers to stretch themselves a bit.
•   The activity will be repeated the third time with the trainer still
    motivating them to reach still higher.
•   At the end of the third attempt the trainer will now ask the audience to
    judge the winner out of the three.
•   Majority of the people will vote for the volunteer as a winner who has put
    his initials at the highest level.
•   However, the trainer will announce all the three as winners focusing on
    each persons quest to go still higher with each passing attempt.
•   Learning : At the first instance many people don’t realize their actual
    potential but when they put the efforts, nothing can stop them from
    delivering their best.



       December 24, 2012                                                         7
Game 4



               Ruk Jana Nahin
• Duration : 10 – 15 Minutes.

• Objective : Problem solving. Don’t run around problems,
  look for the solutions.

• Timing Of Activity : Any time during the workshop.
  Preferably in a sales workshop.


• Requirements : 15 -20 Chairs arranged in a zig zag
  manner in the training room.



     December 24, 2012                                      8
Activity
•   Ask for 4- 5 volunteers & have them take a good look of the entire room.
•   Give them a destination to be reached at the end of the room.
•   Now, blind fold them & ask them to reach the assigned destination without
    touching/colliding with the chairs.
•   Meanwhile, silently remove half of the chairs from the room.
•   The volunteers will try to reach the assigned destination taking every
    effort not to touch the chairs as per the arrangement shown to them.
•   Once every one has reached the assigned destination ask them to open
    their eyes & have a re – look of the entire room. They will be surprised to
    find that there are just half of the chairs in the room to which they had
    taken precaution of not colliding with them.
•   Learning : Obstructions are all in the mind.We perceive lot of
    obstructions in our mind before getting on to the actual job,However,
    most of the obstacles are baseless.



       December 24, 2012                                                          9
Game 5



              The missing Link
• Duration : 5 Minutes.

• Objective : To ensure punctuality in the workshop.

• Timing Of Activity : At the start of the workshop. Can
  be given to the groups or to one individual who is always late
  in attending the session


• Requirements : J IGSAW PUZZLES. Remove one part of
  the picture & keep it with yourself.



     December 24, 2012                                             10
Activity
•   Remove one part of the picture & lay the other parts of the puzzle in front
    of the group/the person coming late.
•   Ask them/him to arrange the picture.
•   The group/late comer will be able to arrange the entire picture with one
    part missing (Which has been intentionally removed by the trainer).
•   Learning: The trainer will now emphasize the importance of each &
    every part to complete a picture and relate it to the late comer as a
    missing link.
•   The message can also be passed across the group on the first day of the
    workshop (through this activity) that every one needs to come on time &
    actively participate in the session being conducted.




       December 24, 2012                                                          11
Game 6



             4 Squares
• Duration : 5 Minutes.

• Objective : Think out of the box.

• Timing Of Activity : Any time during the workshop.

• Requirements : Note pads/Pens with each participant




     December 24, 2012                                  12
• The fig shows 4 squares-A,B,C&D.
4 SQUARES                   • 1/4th of squares A,B&C is shaded.

                            1. Divide Unshaded portion of ‘A’
                            into
                               TWO equal & identical parts.
                            2. Divide Unshaded portion of ‘B’
                            into
                            3. Divide Unshaded identicalof ‘C’
                               THREE equal & portion parts.
                            into
                             Clues : equal & identical parts.
                               FOUR
                             The solution is not in the form of
                               triangles.
                             The solution lies in the problem itself.
   4. Divide ‘D’ into SEVEN equal & identical parts.
 Clues :
 The solution is not in the form of triangles.



       December 24, 2012                                                13
Remember
                  Too much
                 PowerPoint
                 not enough
                  PowerYou

      December 24, 2012       14
Hook them
Remember
                      in the
                       first
                     minute


      December 24, 2012         15
Remember
                Don’t do
              anything for
              more than 20
                minutes

      December 24, 2012      16
Remember


        There are
      people in those
          chairs

      December 24, 2012   17
Remember


                  Begin at
                  the end


      December 24, 2012      18
Remember


           Stop speaking
            when they
           stop listening

      December 24, 2012     19
Bad delivery
Remember



                       kills
                       good
                      content

      December 24, 2012         20
Remember
            Don’t speak if
               you can’t
             improve the
                silence

      December 24, 2012      21
Top 8
                    Presentation
                      Qualities



December 24, 2012      Bharti Axa Life Aademy   22
The Moment of Impact


December 24, 2012               23
Thank You

December 24, 2012   24

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Fun Training Games

  • 1. Let’s Have Fun!! Training Games December 24, 2012 1
  • 2. Game 1 Push The Wall • Duration : 5 Minutes. • Objective : To invoke a thought among the participants, helping them to differentiate between the Area Of Concern vs. Area Of Influence. • Timing Of Activity : At the Start of the workshop or when participants start raising issues which are not under the direct control or while explaining the circle of influence. December 24, 2012 Bharti Axa Life Aademy 2
  • 3. Activity • Ask the participants to stand facing the wall at an arms length. Now, ask them to close their eyes & push the wall with full strength. • The trainer here should generate excitement ,motivating the participants to keep pushing the wall with all their strength. • The trainer can also add humor to the entire activity by telling every one that the wall is actually moving. • After 2-3 minutes the trainer asks the participants to relax & open their eyes. Once the participants are back to their respective seats, the trainer now takes the feedback – whether the wall has actually moved or not. • The answer here would be obviously “NO". The trainer now takes the participants to the importance of focusing on the Areas of Influence. • The wall here denotes the Area Of Concern/Area of Non-Influence. Trainer here should state that one should try to focus on Area of Control & Influence rather than spending time on issues on which we have no control. December 24, 2012 3
  • 4. Game 2 Don’t Alaap Apna Raag • Duration : 5 – 7 Minutes. • Objective : Understanding the importance of Standardization. One team One goal • Timing Of Activity : Post Lunch. This activity can also be useful while explaining any laborious process like the sales process. December 24, 2012 4
  • 5. Activity • The trainer divides the entire batch into groups (4 – 5 per group) • Each group is asked to select a song of their choice. • Once each group has finalized their song, all of them are asked to start singing the song very loudly at the same go. • There will be total chaos in the training room since every one is singing their own song. • After 2 min. the trainer requests every one to stop singing & ask the participants randomly if they were able to identify the songs sung by the other group. • Result : Probably no one will be able to do that. • Step – 2 : The trainer now gives a common song to all the participants / groups (preferably a motivational one) & now ask them to start singing once again for a minute or so. • The groups will be much organized this time. • The trainer should now ask the participants to analyze both the situations. • Result : Participants will themselves understand that every one should be on a single thought or platform while performing a common task. • The trainer here also needs to build upon the need for every one to be focused on one goal of the organization since otherwise it will become a “Khichdi” December 24, 2012 5
  • 6. Game 3 Sky Is The Limit • Duration : 5 – 7 Minutes. • Objective : Realize your Potential. • Timing Of Activity : When doing Goal Setting. • Requirements : 1 White Chart Paper + 3 different color markers. The chart should be pasted at a height on the wall. December 24, 2012 6
  • 7. Activity • Call for 3 volunteers & ask them to put their initials at a comfortable height on the chart. • Once every one is through ask them once again to put their initials higher than the earlier attempt. This time the trainer should motivate the volunteers to stretch themselves a bit. • The activity will be repeated the third time with the trainer still motivating them to reach still higher. • At the end of the third attempt the trainer will now ask the audience to judge the winner out of the three. • Majority of the people will vote for the volunteer as a winner who has put his initials at the highest level. • However, the trainer will announce all the three as winners focusing on each persons quest to go still higher with each passing attempt. • Learning : At the first instance many people don’t realize their actual potential but when they put the efforts, nothing can stop them from delivering their best. December 24, 2012 7
  • 8. Game 4 Ruk Jana Nahin • Duration : 10 – 15 Minutes. • Objective : Problem solving. Don’t run around problems, look for the solutions. • Timing Of Activity : Any time during the workshop. Preferably in a sales workshop. • Requirements : 15 -20 Chairs arranged in a zig zag manner in the training room. December 24, 2012 8
  • 9. Activity • Ask for 4- 5 volunteers & have them take a good look of the entire room. • Give them a destination to be reached at the end of the room. • Now, blind fold them & ask them to reach the assigned destination without touching/colliding with the chairs. • Meanwhile, silently remove half of the chairs from the room. • The volunteers will try to reach the assigned destination taking every effort not to touch the chairs as per the arrangement shown to them. • Once every one has reached the assigned destination ask them to open their eyes & have a re – look of the entire room. They will be surprised to find that there are just half of the chairs in the room to which they had taken precaution of not colliding with them. • Learning : Obstructions are all in the mind.We perceive lot of obstructions in our mind before getting on to the actual job,However, most of the obstacles are baseless. December 24, 2012 9
  • 10. Game 5 The missing Link • Duration : 5 Minutes. • Objective : To ensure punctuality in the workshop. • Timing Of Activity : At the start of the workshop. Can be given to the groups or to one individual who is always late in attending the session • Requirements : J IGSAW PUZZLES. Remove one part of the picture & keep it with yourself. December 24, 2012 10
  • 11. Activity • Remove one part of the picture & lay the other parts of the puzzle in front of the group/the person coming late. • Ask them/him to arrange the picture. • The group/late comer will be able to arrange the entire picture with one part missing (Which has been intentionally removed by the trainer). • Learning: The trainer will now emphasize the importance of each & every part to complete a picture and relate it to the late comer as a missing link. • The message can also be passed across the group on the first day of the workshop (through this activity) that every one needs to come on time & actively participate in the session being conducted. December 24, 2012 11
  • 12. Game 6 4 Squares • Duration : 5 Minutes. • Objective : Think out of the box. • Timing Of Activity : Any time during the workshop. • Requirements : Note pads/Pens with each participant December 24, 2012 12
  • 13. • The fig shows 4 squares-A,B,C&D. 4 SQUARES • 1/4th of squares A,B&C is shaded. 1. Divide Unshaded portion of ‘A’ into TWO equal & identical parts. 2. Divide Unshaded portion of ‘B’ into 3. Divide Unshaded identicalof ‘C’ THREE equal & portion parts. into Clues : equal & identical parts. FOUR The solution is not in the form of triangles. The solution lies in the problem itself. 4. Divide ‘D’ into SEVEN equal & identical parts. Clues : The solution is not in the form of triangles. December 24, 2012 13
  • 14. Remember Too much PowerPoint not enough PowerYou December 24, 2012 14
  • 15. Hook them Remember in the first minute December 24, 2012 15
  • 16. Remember Don’t do anything for more than 20 minutes December 24, 2012 16
  • 17. Remember There are people in those chairs December 24, 2012 17
  • 18. Remember Begin at the end December 24, 2012 18
  • 19. Remember Stop speaking when they stop listening December 24, 2012 19
  • 20. Bad delivery Remember kills good content December 24, 2012 20
  • 21. Remember Don’t speak if you can’t improve the silence December 24, 2012 21
  • 22. Top 8 Presentation Qualities December 24, 2012 Bharti Axa Life Aademy 22
  • 23. The Moment of Impact December 24, 2012 23