2. Roger Tavares
Chair of Art and Technology at UFRN
(Rio Grande do Norte University),
Brazil.
Arts Department
Works with video games since 1999
Play since 1978
4. Art is a very complex concept, present
in all fields of human knowledge
Art goes far beyond aesthetics
Art is History, Social, Memory,
Communication, Education, Political,
Mathematics, Religion, and so on
What is Art
5. Art as craft
To remain objective, this lecture will put
the focus in art for video game
production
Art as craft
Day by day objects, jewelry, coins,
kitchen utensils, and so on
7. Where is art in video games?
PRE
PRODUCTION
Briefing
Concepts
Storyboards
Scripts
Cinematics
Tests
POST
PRODUCTION
Trailers
Branding
Advertising
Promotions
PRODUCTION
Modeling
Painting
Designing
Composing
Sound F/X and
Music Scoring
9. Concept vs In game arts
Visual artists create the visual concepts for
the game
The concepts shows the ideas for the team
and product owners
Concepts define how the game look and
feel for the players
And can be used in promotional pieces,
like boxes, posters and web content
10. Concept vs In game arts
Visual artists send these concepts to
technical artists, modelers, painters,
designers and programmers to make the in
game arts
Conceptual art is now a guide. The in-game
art should conform to the technology used
Depending on the size of the team the roles
can be accumulated
13. Initial Concepts: Rendering
Rendering or image synthesis is
the process or generating image
using computer calculations
Video games needs real time
render
CG Movies and Animations are
pre-rendered
Model and render by Tahseen Jamal
14. Initial Concepts: Performance
Computer performance is the amount of work accomplished by a computer
system
Low cost and old
computers, mobiles
and game consoles
Slow web access
High end
computers, mobiles
and game consoles
Fast web access
15. Initial Concepts: Performance
High detailed images, special effects and realistic render need a lot more
machine performance
Simple games run in most machines
Far Cry PrimalMinecraft
44. Graphic Design for games
Logos and visual identity
Packages and special editions
Isometric assets and retouch
Advertising campaigns
Brand related stuff
46. Color key artists
Color key artists, colorists, or painters are the
professionals with focus in color
The division between color and outline is common
in comics industry
In the movies they create background paintings,
materials and lighting
For the video games production they work with the
concept artists, or the textures and material artists
47. Color palettes comparison: by year
Color palettes in popular video games: http://ubm.io/2p6tL6B
1987 1997 2007 2012
48. Color palettes comparison: by genre
Color palettes in popular video games: http://ubm.io/2p6tL6B
FPS
Casual
49. Design by color: game progression
Color palettes in popular video games: http://ubm.io/2p6tL6B
Journey(2012)
56. Heads Up Display
HUD is the graphical interface used
to bring information for the player
during the game
It’s not UI only, it is about UX design
Users Interface vs User eXperience)
Maps
Resources
Progression, time, and so on
57. HUDs vs Graphical Interfaces
HUDs are specialized Graphical
Interfaces
Graphical Interfaces let you adjust
the settings, calibrations, things you
can see or made when are playing
59. HUDs approach
SHOW
the hud
GET OFF
the hud
INTEGRATE
the hud
Good for
movies
people
Good for
casual
players
Good for
sci-fi
related
60. HUDs approach
SHOW
the hud
GET OFF
the hud
INTEGRATE
the hud
Good for
movies
people
Good for
casual
players
Good for
sci-fi
geeks
Half Life,
Assassins Creed
Candy Crush,
Heartstone
Halo,
Dead Space
64. 1. Your cards.
2. Portrait of Champion
3. Class skill and cost
4. Mana crystals
5. Health points
6. Fighting minions
7. End turn
8. Your deck
9. Game history
10. Player’s nickname
77. Level design vs Environment art
Level Designers work with maps, charts, boxes,
regarding a project level
Design collisions, escapes, hiding places,
encounters, routes, shortcuts, and the player's
relationship with objects and other players
Script events and test gameplay
Artists build the assets and create the visuals
according the game concept
http://www.worldofleveldesign.com
83. Rogelio Olguin
Environment Modeling and Texture
Artist/Shader at Naughty Dog
Uncharted 4 (2016)
The Last of Us
Tomb Raider
Unreal Torunment 2004
others
88. Brian Recktenwald
Environment artist at Naughty Dog
Uncharted 4
Star Wars: The Force Unleashed
Star Wars 1313 (Cancelled)
http://www.barproductions.com
89. Additional modeling, set dressing &
textures by Rogelio Olguin, Adam Littledale
& Jeremy Huxley.
Concept by Emilia Schatz.
Lighting by Mark Shoaf & Matt Morgan.
124. Patrick Lambert
Concept artist for Ubisoft Montreal
FarCry Primal (2016)
Assassins Creed
Tom Clancy´s Rainbow Six: Siege
Prince of Persia
Disciples
Vampire the Masquerade: Redemption
Zakkar
Far Cry Primal
126. Thierry Doizon
Ubisoft Montreal, Square Enix
Montreal, Sys Studio
Deus Ex, Human Revolution (2011)
Lara Croft Go (2016)
Tron Legacy The Movie
Spark (book)
Prince of Persia (2008) Deus Ex
Human Revolution
127.
128.
129.
130. Laura Gallagher
Lead Character Artist at Eidos Montreal
Deus Ex: Mankind Divided (2016)
Tomb Raider (2013)
Deus Ex: Human Revolution (2011)
https://www.artstation.com/artist/
lipstick
131. Morgan Everett’s Deus Ex
Head by Laura Gallagher
Outfit by Evgenii Fokin
Renders in Dawn Engine
and Zbrush
135. Bruno Câmara
3D creatures design for Crytek, Riot,
Gameloft, Plastic Wax and others
Cinematics more than ingame objects
Warcraft
Ryse: Son of Rome (2013)
Dawn of War
Street Fighter
Teenage Mutant Ninja Turtles
Grom, Warcraft
136.
137.
138.
139. Concept Art Tools
Concept artist like to use:
A good tablet
Pixologic Z-brush (3D)
Photoshop or painting software (2D)
Organizers for image references
And pencil and paper, of course
Ice Cream Girl,
by SupremeFunk
Z-Bursh
141. Pixel Artists Tools
Sprite editors as Aseprite or Graphic
Gale, Pixel.Tools
Tile maps builders and editors, such as
Pyxel Edit, TME, Tile Studo
A Paint tool such as Photoshop, Affinity
Photo, Pixlr, Sumopaint
Tip: enjoy an online free pixel editor:
Piskel: http://www.piskelapp.com
Aseprite
142. Technical Artists Tools
Technical artists like to use:
Z-brush (3D)
Mari (HiRes Textures)
Substance Painter (Sculpt)
Substance Designer (Materials)
3dCoat (retopology)
Oldschool 3d modeling software (Maya,
Lightwave, 3dMax, Blender…)
byRyanRibot
149. Post-credits scene
Para quem não tem essa referência, trata-se de uma estátua de bronze, comissionada
pelo governo português, como homenagem ao jogador Cristiano Ronaldo, no
aeroporto da Madeira. Devido ao mal resultado da obra, esta virou piada na internet,
no período de sua inauguração em março de 2017. http://bit.ly/2wjXahZ