3. Next generation gaming
• Oculus Rift started as a gaming
device
• Interactive
• Navigate through virtual world
• Non-linear story-telling
What is this thing calledVR?
4. Immersive cinema
What is this thing calledVR?
• Development of spherical cameras
Enormous increase in content
• EmbodiedVision 2015: relation between cinema andVR
• How is editing different in spherical video?
• How to draw focus to certain parts of the scene?
• Where to hide the crew?
• Experiments with cinematic effects inVR: green screens, stop-motion,
split-screens, the dolly zoom and timelapses
• Interactive cinema with gaze detection
7. A new medium
What is this thing calledVR?
• Different characteristics and new rules
• New languages will emerge in the following years
• Strongly influenced by existing media
• Different rules for different experiences
• ‘The last medium’ suggested by some
• A reproduction of our perceptual experience of the
world
• Other media can be simulated inVR
• VR cinema, book reading simulation
8. VR: Potential for education
A new medium to our disposal
We have seen interesting ideas and applications
Interesting in many different ways
• Highly interactive, personalized learning experiences,
immersive experiences, social experiences, etc.
How to judge the educational value of aVirtual Reality app?
9. Group assignment
• Form 6 groups of 5-6 people.
• Research and experience your group’s application.
• Discuss its qualities using the question list.
• Think about how this app could be improved and expanded.
• Present your findings about the educational value and suggestions
for future improvement and/or expansion to the class.
• Presentations are 4 minutes each and start at 12:25