18. Who:
Smartphone considers and actives In store
The need:
Create standout - bring to life the Sony Mobile difference
The idea:
‘IMAGINATION LAYER’
Creating an added layer of imagination on static POS visuals through Blippar, QR
codes, Google Goggles. Hover over any enabled image with a smartphone and see the
imagination jump off the page. UK enabled, potential to extend to Global activation.
(Innovative - Blippar had 380,000 app downloads onto smartphones in the last 4 months.)
Where & how:
Across all retail formats
Outselling the competition:
5. Clear and compelling
value proposi on
19. ‘from POS to Point of event’
http://www.youtube.com/watch?v=NKbsfOAVu3Y
http://creativity-online.com/work/netaporter-
the-window-shop/26020
20. ‘Day & Night’ mobile interactive window
By day – interactive window, play and win tickets to
Skyfall
21. ‘Day & Night’ mobile interactive
experience window, experiential
(scalability)
By night – capture PlayStation alien for free game
download
24. Who:
Smartphone considers and actives In store
The need:
Provide a reason to engage.
The idea:
‘ULTIMATE BEYOND SMARTPHONE
EXPERIENCE’
We bring to life the Xperia difference by creating ways to play, watch, listen, create via the
window, through experiential activity. A ‘day’ and ‘night’ experience to provide added engagement
opportunity. Flexible to change the experience to the next big story.
Where & how:
Sony stores. Preferred customer. Experiential
Outselling the competition:
4. Bringing the magic of
new technology to life
25. ‘from static to imaginative demo’
http://dreamoc.com/macallan-point-of-sale-campaign
27. 1. Interactive pillar 2. Place any 3. Place Xperia
is bursting with smartphone to add smartphone to add
Imagination Imagination to it extra Imagination
28. Who:
Smartphone considers and actives In store
The need:
Bring to life the difference (without the technobabble)
The idea:
‘ULTIMATE LIVE DEMO UNITS’
Small size 3D projections of wonderful and imaginative content bursting out of the Xperia S
inside an FSDU.
Interactive pillar. For added interaction consumers place any smartphone on the pillar to add
Imagination content to their phone.
And for Xperia owners an added layer of content is added.
Where & how:
At window. In store area. Own retail and customer environments
Outselling the competition:
5. Clear and compelling
value proposi on
30. ‘Trade tools made of imagination’
apps
A suite of intuitive tools and apps that trade
retailers, partners and network operators can
pick and choose from, to help them get the most
from Xperia.
31.
32. Who:
Our partners, trade, and network operators. Those who bombarded with sales materials.
They want the latest news and connectivity there and then, and without the effort.
The need:
Keep Sony Xperia front of mind
The idea:
‘TRADE TOOLS MADE OF
IMAGINATION’
A suite of intuitive tools and apps that trade retailers, partners and network operators can
pick and choose from, to help them get the most from Xperia.
Where & how:
Password protected Android apps
Outselling the competition:
5. Clear and compelling
value proposi on
33. ‘turning promotions into social events’
smile-activated ice cream wending machine
http://www.youtube.com/watch?v=QxMv9ZPiMyU
35. Who:
Call centre staff - looking for a tonic to the daily ‘routine’
The need:
Keep Sony Mobile Front of mind
The idea:
‘THE IMAGINATOR’
Imagination Xperia experience every day delivered through the Imaginator machine.
Every phone you sell you get the chance to put your winning token through the Imaginator.
Where you could win anything that is within the world of Sony and its 4 pillars.
( ie. Win made to watch prizes from popcorn to DVDs to film premiere tickets)
Where & how:
Call centre. Experiential.
Outselling the competition:
4. Bringing the magic of 5. Clear and compelling
new technology to life value proposi on
44. Who:
The Sony Mobile field team
The need:
Sell the smart tag story in a memorable way
The idea:
‘POP UP SMART TAG BOOK’
A pop-up with a difference, each side is brought to life with a SMART TAG. The Xperia story is
brought to life through a combination of AR and imaginative paper interaction. Content can be
updated to show the latest story
Where & how:
Key field team. Leave behind installation
Outselling the competition:
4. Bringing the magic of 5. Clear and compelling
new technology to life value proposi on
50. 2. TEST DRIVE THE
EXPERIENCE
Taking the chosen Xperia we’ll serve up a relevant
selection of test drive scenarios – showing off each
device’s capabilities across the brand pillars in a 360
environment.
51. 3. LETS MAKE IT REAL
Prominent call to buy will direct the visitor
to purchase in Facebook or direct to
store.
By profiling the customer we could
leverage our Sony assets to add real
value to the purchase, ie. Music lovers
could get spotify subscriptions +
exclusive content, Football nuts; access
to Champions League content. Etc..
52. Who:
Our fans – Facebook
The need:
To turn social into experiences, into purchase
The idea:
MY XPERIA.
WE FIND THE RIGHT SMARTPHONE TO FIT YOUR IMAGINATION
We use ‘Personal’ details to provide a My Xperia experience in Facebook. The magic of the handset
comes to life as fans can ‘Test drive’. A call to action links through to ‘Purchase’ online or at partner
stores.’
Where & how:
Global. Facebook.
Outselling the competition:
2. real- me value 1. Fric on free shopping
To Recap: The objective is to outline all of the touchpoints on and off line that consumers encounter from sofa to sale. We have grouped them into the 4 stages
To Recap: The objective is to outline all of the touchpoints on and off line that consumers encounter from sofa to sale. We have grouped them into the 4 stages
Thank for comingSome house rulesMobiles offAll ideas are good ideas