3. FORZA HORIZON 3 (RACING)
• This game uses the graphic style urban with the landscape and surroundings such
as the jungle. This is used to make the game look more appealing to their audience.
Graphics are also used for the mini-map shown on the bottom left of where the
player is. The map also shows how far there destination is.
• On the right hand side is a speed dile to Connotes how fast the player is going and
when they are at max speed. There is also the name tags that appear over the other
cars to show each different players gamer tag and to show that they are a re person
playing the game.
4. FIFA 17 (SPORT)
• This game uses graphic such as the bars on the bottom left and right are used to
show what player the gamers are at the moment and can sometimes show what
strategy's they change to. The red triangle is used to indicate who the gamer is at
the moment.
• The mini-map at the bottom Connotes where each player on the field is and to
show the type of formation both teams are using. There is also the graphic of the
scoreboard and timer on the top left.
5. CALL OF DUTY BLACK OPS 3 (FIRST-
PERSON SHOOTER)
• This is the graphic hud of the game. On the right is the name of the gun the player
is using and how much ammunition it has left. The right also contains the
equipment and how much the player has. It also includes score streaks exclusive to
this franchise and a special ability.
• The left has the kill feed, time and game score to and at the top left is the mini-map
with a little compose. This is informative for player to know how much time is left
and what they have left to use in their current life
• The middle of the screens has a skull design that pops up every time a teammate
dies.
6. SECTOR ANALYSIS
• A lot of games in the gaming sector had a hud design this design will change on the
genre of the game and each genre will include different aspects in the hud. Huds
are one of the main parts of gaming. Now only some games may have game modes
that don’t include a hud or the option to turn it off.
• Some games also focus more on the landscape and the vast scenery that can spread
for miles. This helps improve the appeal of games to its audience. All three of the
examples I have chosen use a mini-map. Two of the examples both have a
scoreboard.
8. FORMULA 1 (SPORT)
• On the top right is the name of the channel this is being aired on and underneath
that shows that this was live coverage of the event. On the bottom right is the name
of the driver on the screen and the time he is doing for the practice run before the
race.
• On bottom left is the initials and the name of the sport. The top left is the position
of each driver and how far their time is from the leading driver. The different colours
next to the drivers names represent the different teams. And the grid also shows if
they are on the track or in the pit lane.
• Above that is the time left of the practice run and what practice run they are on.
9. FAST AND FURIOUS 7
(THRILLER/CRIME FILM)
• An urban style of graphic is used during this part of the film as the car jumps
between 3 buildings. The graphics are arranged so that when the car jumps the
colour of the sun shines in the background and makes the car the point of interest.
• Graphic can also be the shot of the ground that was taken showing some buildings,
pools grass and more. The graphics here are used to make the scene more intense.
10. THE JEREMY KYLE SHOW (COMEDY,
TALK SHOW)
• The digital graphics shown here are to inform anyone who is having the listed
problem. The subject can change though many different topics. This is also used to
inform people of how to contact them if they seek his help and the requirements
needed.
• During the show the text at the bottom of the screen is used to inform the audience
of what the topic is about and what happened to the guests for them to be on the
show. The text also shows who will be up next on the show and what their situation
is about.
11. SECTOR ANALYSIS
• Certain genres such as sport for moving Image use a lot of text to inform viewers
watching on TV the score, who is in the lead, player or driver bio and more. These
are used to be informative for the viewers and to keep them updated on what is
going on.
• Other genres of moving image such as action, thriller and adventure use digital
graphics to make an impact on the show or film. They can also be used to show
what the film or show is about. Two of the examples I have used are to e more
informative while the third example is used to look good.
13. CASINO ROYALE (THRILLER/ACTION)
• The cover for this film uses digital graphics such as the car which is an iconic vehicle
in the James bond franchise and is shown to be his car. Another graphic is the 7 that
has been made to look like a gun this is a good way to show that the movie
contains violence.
• The transparent women also has a picture of a casino with that has the name of the
film on it. This shows that the main point of this film will be about that casino.
Another graphic is the range of pictures of different scenes compiled together.
14. E-MAGAZINE NEWS ARTICLE
(LIFESTYLE)
• This news article on a e-magazine is text only. The main focus is on the text and the
subheadings for each topic. The design is made to make the headings for the
subjects stand out then have the text underneath.
• There is a basic easy to read colour scheme of black and white. The main heading is
in white with a blue background for it to be seen. The main or most popular part of
the depends on the interests of the audience and what topic catches their eye more.
15. BATTLEFIELD 1(FIRST-PERSON
SHOOTER)
• The sparks on the top left are a graphic used to show that this is a war based game
or that there is a battle going on. The bottom of the case shows the companies
involved with the production of the game and the rating.
• The man point of the cover is the solder holding the weapons. The weapons
instantly show the audience that the game will contain violence. The title of the
game is spread though the middle covering the part of the solider.
• The method used for the title could be used for people to pay more attention to it
as it is covering the main part of the cover.
16. SECTOR ANALYSIS
• Digital publishing graphics are used to bring audiences or customers in with what
they see. This is a big thing for how games get sales. People look at the display of
the cover more than the game or even film.
• Graphics for publishing can be used for educational or informative purposes as well
with the way they are laid out. Two of my three examples focuses more on being
eye-catching while the other one focuses on being informative.
18. OVERALL ANALYSIS
• Overall each sector use digital graphics in different ways as well as the same. Some focus on informing the audience and
educating them. Others focus more on catching their attention and keeping a grasp on the audience. Some sectors try to
be both informative and eye-catching.
• The examples show that in some sectors digital graphics are used to help sell products, help it run smoothly or help it
attract the audience. Publishing graphics are used to appeal to people. Gaming graphics are used to make sure it runs
smoothly and is playable. Moving image graphics are used to be informative, make scenes look good and more.
• For example the Jeremy Kyle show example has contact information which is informative to people and useful to those who
want to be on the show. With games such as Forza horizon 3 the graphics are made to make the map seem endless.
Publishing graphics are used to are mainly used to catch the attention of consumers to persuade them to buy the product
or believe the information it holds.
• All three of these sectors have cooperated to sell a product such as a game would have a trailer which is a moving image
used to promote it, a case which is digital publishing that holds the disc for the game and is used to attract consumers and
finally the game itself which is the product and is part of digital gaming graphics.
• For digital publishing both the DVD cover and the game case have a character that has the biggest size and scale overall.
While with the Forza horizon 3 example for gaming the graphics with the biggest scale and size is the mini-map and the
speed dile.
• However the hierarchy for the digital publishing is the main characters for the most important element and the little text on
the left as the least for the game case and the small text at the back as the least for the DVD cover. While the most
important element for the Forza horizon example is the mini-map and the speed dile because with out them the game
won’t work and the least important is the name tags of the other racers.