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How to create a computer game
1.
MATTHIAS NOCK, Dipl.
Ing. (FH) Senior Game Designer, Related Designs © 2010 Related Designs
2.
© 2010 Related
Designs
3.
Overview
• Development Process • Stages • Goals • Departments • Tasks • Responsibilities • Qualifications © 2010 Related Designs
4.
© 2010 Related
Designs
5.
Development Process
Preproduction 12 months © 2010 Related Designs
6.
Development Process -
Preproduction Conception of the game with all its features Planning of resources time, budget and team Development of tools for production Prototyping to validate new technologies and features © 2010 Related Designs
7.
Development Process
Preproduction Production 12 months 12 months © 2010 Related Designs
8.
Development Process -
Production Implementation of all features of the game Creation of all assets of the game Iteration of features to increase quality Building Alpha and Beta version © 2010 Related Designs
9.
Development Process
Preproduction Production Postproduction 12 months 12 months 6 months © 2010 Related Designs
10.
Development Process -
Postproduction Intensive testing of technical and gameplay quality Final balancing of all features of the game Polishing quality of graphics, sound and gameplay Delivering Master Version © 2010 Related Designs
11.
© 2010 Related
Designs
12.
Departments
Internal often External Administration Game Writer Game Design Localization Project Programming Sound Management Arts Testing Testing Publisher © 2010 Related Designs
13.
Departments – Project
Management Planning of production Watching production Contact with publisher Responsible for completion of the game in time and budget Qualification: Business Administration © 2010 Related Designs
14.
Departments – Game
Design Designing rules and mechanics Documenting and communicating design Creating assets Responsible for quality of content and gameplay Qualification: Interdisciplinary © 2010 Related Designs
15.
Departments – Programming
Technical design of the game Implementation of code Implementation of production tools Responsible for technical quality of the game Qualification: Computer Science / Maths © 2010 Related Designs
16.
Departments – Art
Creation of graphical assets Animation of models and events Creation of visual effects Responsible for visual quality of the game Qualification: Visual arts/Computer science © 2010 Related Designs
17.
Departments – Level
Design Creation of the game world Integration of assets into game world Creation of missions and campaign Jointly responsible for quality of gameplay Qualification: Visual arts/Interdisciplinary © 2010 Related Designs
18.
Departments – Audio
Composing and recording music of the game Voice recording Creation of sound effects Responsible for the auditory quality of the game Qualification: Sound engineer / Composer © 2010 Related Designs
19.
Departments – Game
Writing Co-Development of story and dramaturgy with Game Design Development of characters and dialogues Authoring of published texts and documents Qualification: Writer / Literature © 2010 Related Designs
20.
Departments – Testing
& Localization Testing implemented features of the game Testing on function and quality Organisation of translation and integration of language based assets Jointly responsible for functionality and quality Qualification: Newcomers / Multilingual © 2010 Related Designs
21.
Summary
Game development is a highly complex process Throughout professional structures in production Experts with academic background Booming branch of industry © 2010 Related Designs
22.
© 2010 Related
Designs
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