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A Maker-Approach to 
Creating and Manufacturing 
Tabletop (Word) Games 
TRAVIS FELDMAN! 
OMSI - Portland Mini-Maker Faire! 
September 14, 2014
THE PROCESS OF MAKING PIJIN: 
• DEVELOPED IN 12 MONTHS! 
! 
• THREE MAJOR ITERATIONS!
GUIDING IDEAS: 
1. YOUR EXPERIENCE MATTERS - “Spell What You 
Hear”! 
! 
2. THERE ARE NO “EXPERTS” - No Official or External 
Word Lists - Players Assess Each Move as a Group! 
! 
3. NO CHEAP STUFF - Use Good Quality, Aesthetically 
Pleasing Materials for Game Pieces (Bamboo)! 
! 
4. MODULAR SYSTEM - Encourage and Build into 
Game Openness, Variants & Expansions
As I 
developed! 
the game, I 
learned 
new things, 
including 
creative 
ways of 
working 
rapidly with 
the IPA 
chart.
I took a 
maker’s or 
hacker’s 
approach:! 
! 
learn what is 
needed as it 
is needed & 
creatively 
assimilate 
found 
materials. ! 
! 
For instance, I 
made this ! 
Table of 
Elements.
We spent months 
playtesting. Wine, it turns 
out, often improves the 
experience of phonetic 
spelling.
By January 2014, I had arrived at a “working prototype”! 
complete gameset, with graphics and branding!
In November and December 2013, I used 
TaoBao, Alibaba, ThomasNet, Amazon 
and Google searches to find different 
suppliers for each part of the game.! 
! 
! 
By January I had explored many 
manufacturing options, I procured 
estimates for the costs of making the 
game using several different methods or 
manufacturers. ! 
! 
! 
At the end of January, I shot tons of 
photos, made a video, and was ready to 
raise the funds needed to make the 
game. 
November 
December 
January 
February
THE GROWING BOARD GAMES MARKET: 
Sales at retail game and hobby stores have risen 
15-20% for each of the last three years 
(ICV2.COM) 
Amazon says board game sales increased by 
double digits from 2012 to 2013* 
On Kickstarter, the amount raised for board game projects 
surpassed the amount raised for video games last year, ! 
$52.1 million to $45.3 million * 
*NYTimes, May 6, 2014
So… on February 10, I launched on Kickstarter -! 
Pijin: The Spelling Game of the Spoken Word
Kickstarter backers were ! 
interested in many facets! 
of the game, including! 
the materials and 
construction! 
of the grab bag.
One project Update included close-up! 
photos of the bag…
…and this 
“How To” 
description 
for making a 
grab bag 
from 
recycled 
materials.
I also shared 
details of tile 
distribution, 
and 
algorithms 
used for 
creating the 
144 unique, 
double-sided 
tiles.
THE KICKSTARTER WAS SUCCESSFUL.! 
! 
NEXT I ORDERED! 
FROM MANUFACTURERS! 
AROUND THE WORLD… 
Tiles: Made in China! 
! 
Cards: Made in India! 
! 
Everything Else: Made in USA
When the 
manufactured 
parts of the 
game arrived, ! 
about two 
months after 
orders were 
placed, ! 
I asked friends 
to help me 
assemble and 
box games! 
for shipment -! 
one night in 
June, we put 
together 200 
game sets !
TOWER OF BABEL!! 
! 
200 PIJIN GAMES! 
READY TO SHIP
MY APPROACH TO MAKING! 
PIJIN! 
WAS! 
! 
PROBLEM BASED! 
COLLABORATIVE! 
DEMOCRATIC! 
MULTI-DISCIPLINARY
when you… 
LEARN 
THINK DO
MANUFACTURING! 
IS HIGHLY EXPLORATORY! 
! 
! 
BE PREPARED! 
TO EXPAND YOUR AWARENESS, ! 
THINK LIKE: 
A DESIGNER! 
! 
A PROGRAMMER! 
! 
A MARKETER! 
! 
AN ENTREPRENEUR
AS FOR PIJIN… ! 
REWARDS HAVE SHIPPED,! 
! 
PRE-ORDERS FULFILLED, 
SO WHAT’S NEXT?
PIJIN ON AMAZON
PIJIN IN CLASSROOMS
LET’S PLAY!

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A Maker Approach to Games: Pijin, Portland Makerfaire 2014

  • 1. A Maker-Approach to Creating and Manufacturing Tabletop (Word) Games TRAVIS FELDMAN! OMSI - Portland Mini-Maker Faire! September 14, 2014
  • 2.
  • 3.
  • 4. THE PROCESS OF MAKING PIJIN: • DEVELOPED IN 12 MONTHS! ! • THREE MAJOR ITERATIONS!
  • 5. GUIDING IDEAS: 1. YOUR EXPERIENCE MATTERS - “Spell What You Hear”! ! 2. THERE ARE NO “EXPERTS” - No Official or External Word Lists - Players Assess Each Move as a Group! ! 3. NO CHEAP STUFF - Use Good Quality, Aesthetically Pleasing Materials for Game Pieces (Bamboo)! ! 4. MODULAR SYSTEM - Encourage and Build into Game Openness, Variants & Expansions
  • 6. As I developed! the game, I learned new things, including creative ways of working rapidly with the IPA chart.
  • 7. I took a maker’s or hacker’s approach:! ! learn what is needed as it is needed & creatively assimilate found materials. ! ! For instance, I made this ! Table of Elements.
  • 8. We spent months playtesting. Wine, it turns out, often improves the experience of phonetic spelling.
  • 9. By January 2014, I had arrived at a “working prototype”! complete gameset, with graphics and branding!
  • 10. In November and December 2013, I used TaoBao, Alibaba, ThomasNet, Amazon and Google searches to find different suppliers for each part of the game.! ! ! By January I had explored many manufacturing options, I procured estimates for the costs of making the game using several different methods or manufacturers. ! ! ! At the end of January, I shot tons of photos, made a video, and was ready to raise the funds needed to make the game. November December January February
  • 11.
  • 12. THE GROWING BOARD GAMES MARKET: Sales at retail game and hobby stores have risen 15-20% for each of the last three years (ICV2.COM) Amazon says board game sales increased by double digits from 2012 to 2013* On Kickstarter, the amount raised for board game projects surpassed the amount raised for video games last year, ! $52.1 million to $45.3 million * *NYTimes, May 6, 2014
  • 13. So… on February 10, I launched on Kickstarter -! Pijin: The Spelling Game of the Spoken Word
  • 14. Kickstarter backers were ! interested in many facets! of the game, including! the materials and construction! of the grab bag.
  • 15. One project Update included close-up! photos of the bag…
  • 16. …and this “How To” description for making a grab bag from recycled materials.
  • 17. I also shared details of tile distribution, and algorithms used for creating the 144 unique, double-sided tiles.
  • 18.
  • 19. THE KICKSTARTER WAS SUCCESSFUL.! ! NEXT I ORDERED! FROM MANUFACTURERS! AROUND THE WORLD… Tiles: Made in China! ! Cards: Made in India! ! Everything Else: Made in USA
  • 20. When the manufactured parts of the game arrived, ! about two months after orders were placed, ! I asked friends to help me assemble and box games! for shipment -! one night in June, we put together 200 game sets !
  • 21.
  • 22.
  • 23.
  • 24. TOWER OF BABEL!! ! 200 PIJIN GAMES! READY TO SHIP
  • 25. MY APPROACH TO MAKING! PIJIN! WAS! ! PROBLEM BASED! COLLABORATIVE! DEMOCRATIC! MULTI-DISCIPLINARY
  • 26. when you… LEARN THINK DO
  • 27. MANUFACTURING! IS HIGHLY EXPLORATORY! ! ! BE PREPARED! TO EXPAND YOUR AWARENESS, ! THINK LIKE: A DESIGNER! ! A PROGRAMMER! ! A MARKETER! ! AN ENTREPRENEUR
  • 28. AS FOR PIJIN… ! REWARDS HAVE SHIPPED,! ! PRE-ORDERS FULFILLED, SO WHAT’S NEXT?