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The Structure of Games
Videogame Design and Programming	


Prof. Pier Luca Lanzi
The Structure
of Games
	


Prof. Pier Luca Lanzi
video game = video + game
	

	

what does “video” stand for?
	

	

“board game”	

	

“card game”	

Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
Similarities and Differences	


• 

5	


Players	

Both descriptions describe experiences designed for players	

In contrast, music is a form of entertainment that does not
require an active participation by the consumers	

To become a player, one must voluntarily accept the rules
and constraints of a game (the lusory attitude)	


§ 
§ 
§ 

• 

Objectives	

Both descriptions lay out specific goals for the players	

Watching a movie is a form of entertainment with no goal	

In games, objectives are a key element without which the
experience loses its structure	

Our need to work toward the objective is a measure of
our involvement	


§ 
§ 
§ 
§ 

Prof. Pier Luca Lanzi
Similarities and Differences	


• 

Procedures	

Both descriptions give detailed instructions on what the player can do to
achieve the objectives	

They guide player behavior and creating interactions that would never take
place outside the authority of the game 	

Rules	

Both descriptions spend a great deal of time explaining exactly what
objectives the game consists and what the player can and cannot do	

Clarify what happens in various situations that might arise	

Define game objects and concepts, limit the player behavior	

Imply authority and yet there is no person named in either description
with whom to associate that authority	


§ 
§ 

• 

6	


§ 
§ 
§ 
§ 

Prof. Pier Luca Lanzi
Similarities and Differences	


• 

• 

7	


Resources	

Certain objects hold a rather high value for the players in reaching their
objectives	

Finding and managing resources is a key part of many games	

They are valuable for the scarcity and their utility 	

Conflict	

Procedures and rules tend to deter players from accomplish goals directly
(think about golf)	

The relationship between the objectives, the rules, the procedures limiting/
guiding behavior create conflict	

Players work to resolve conflict in their own favor 	


§ 
§ 
§ 
§ 
§ 
§ 

Prof. Pier Luca Lanzi
http://www.youtube.com/watch?v=uRryeImj4pc
	

Prof. Pier Luca Lanzi
http://www.youtube.com/watch?v=aAOplz5ri5k
	

Prof. Pier Luca Lanzi
Similarities and Differences	


• 

• 

10	


Boundaries	

Rules and goals apply only within the game, not in “real life”	

Playing experience is somehow set apart from other experiences by
boundaries, and this is another distinctive element of the structure of
games	

Outcome	

In both games, the outcome needs to be uncertain	

The uncertainty of the outcome is important for the players, if they can
anticipate the outcome, they won’t play	

Movies, concerts, books can remain entertaining even when the outcome
is already known 	


§ 
§ 
§ 
§ 
§ 

Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
Colleen Lachowicz is a social worker, foster parent and passionate democrat who’s
running for State Senate in Maine. She’s also an orc assassin rogue named Santiaga within
the massive multiplayer online role playing game World of Warcraft (WoW) – a fact that
her Republican opponents say makes her unfit to be in office.
In a recent mailer sent out by Maine GOP communications director David Sorensen,
Lachowicz is condemned for “living a time-consuming double life as a member of the
World of Warcraft community.”
“Her character’s impressive Level 85 distinction – the highest that can be achieved in the
massive online role playing game,” he wrote. “Studies have found that the average World of
Warcraft gamer is 28 and spends 22.7 hours per week playing.”
“In Colleen’s online fantasy world, she gets away with crude, vicious and violent comments
like the ones below,” reads the website’s header. “Maine needs a State Senator that lives in
the real world, not in Colleen’s fantasy world.”
Dozens of screencapped messages from forums and website comments populate the
website’s blog. These messages were written by Lachowiz in discussion of the game over a
span of at least seven years.
Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
Formal Elements
	

	

the elements that all games share,
	

that make up the essence of games
	

	

the developers goal is to go beyond the basic elements
	

of games, by exploring new forms of interactivity, etc.	

	

yet, it is important to understand the role of formal
	

elements in traditional game systems
	

Prof. Pier Luca Lanzi
Engaging the Player	


15	


•  The formal elements provide structure to the experience of

games, but what gives these elements meaning for the players?	


•  What makes one game capture the imagination of players and
another one fall flat?	


•  What allows players to emotionally connect with a game?	

•  The sense of engagement comes from different things for

different players, and not all the games require elaborate means
to creat it	


Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
http://www.youtube.com/watch?v=X9YaFY8S75M
	

Prof. Pier Luca Lanzi
Engaging the Player	


• 

19	


Challenge	

The conflict challenges the player and create tension as well as creates
varying level of achievement or frustration	

Increasing the challenge as the game goes on increase the tension, but too
much challenge causes frustration	

Premise	

Overarching premise gives context to the formal elements and creates
engagement (monopoly)	

The premise of World of Warcraft is that players are characters in a rich
fantasy world with archetypical quests	


§ 
§ 

• 

§ 
§ 

Prof. Pier Luca Lanzi
Engaging the Player	


• 
• 

20	


Character	

Agents through which stories are told 
with whom players can empathize	


§ 

Story	

Some games engage players emotionally 
by using the power of the story within 
or surrounding their formal elements	

How story can be integrated into 
gameplay is an ongoing debate	

How much story is too much?
Or too little?	

Should the gameplay change the story?	


§ 
§ 
§ 
§ 

Prof. Pier Luca Lanzi
http://www.youtube.com/watch?v=qYr5J877tsU
http://www.youtube.com/watch?v=5LwQDF-iBN0

Prof. Pier Luca Lanzi
http://www.youtube.com/watch?v=qYr5J877tsU
http://www.youtube.com/watch?v=5LwQDF-iBN0

Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi
Games are systems and systems, by definition,	

are groups of interrelated elements
	

	

These elements work together	

to form a complex whole
	

	

“whole is greater than the sum of its part”
	

	

Game designers have to look at a game system not only
	

as separate elements but also as a whole in play
	

Prof. Pier Luca Lanzi
“Game: a system in which players engage in
	

an artificial conflict, defined by rules,
	

that results in a quantifiable outcome”
	

	

Rules of Play
	


Prof. Pier Luca Lanzi
Prof. Pier Luca Lanzi

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Videogame Design and Programming - 03 The Structure of Games

  • 1. The Structure of Games Videogame Design and Programming Prof. Pier Luca Lanzi
  • 3. video game = video + game what does “video” stand for? “board game” “card game” Prof. Pier Luca Lanzi
  • 5. Similarities and Differences •  5 Players Both descriptions describe experiences designed for players In contrast, music is a form of entertainment that does not require an active participation by the consumers To become a player, one must voluntarily accept the rules and constraints of a game (the lusory attitude) §  §  §  •  Objectives Both descriptions lay out specific goals for the players Watching a movie is a form of entertainment with no goal In games, objectives are a key element without which the experience loses its structure Our need to work toward the objective is a measure of our involvement §  §  §  §  Prof. Pier Luca Lanzi
  • 6. Similarities and Differences •  Procedures Both descriptions give detailed instructions on what the player can do to achieve the objectives They guide player behavior and creating interactions that would never take place outside the authority of the game Rules Both descriptions spend a great deal of time explaining exactly what objectives the game consists and what the player can and cannot do Clarify what happens in various situations that might arise Define game objects and concepts, limit the player behavior Imply authority and yet there is no person named in either description with whom to associate that authority §  §  •  6 §  §  §  §  Prof. Pier Luca Lanzi
  • 7. Similarities and Differences •  •  7 Resources Certain objects hold a rather high value for the players in reaching their objectives Finding and managing resources is a key part of many games They are valuable for the scarcity and their utility Conflict Procedures and rules tend to deter players from accomplish goals directly (think about golf) The relationship between the objectives, the rules, the procedures limiting/ guiding behavior create conflict Players work to resolve conflict in their own favor §  §  §  §  §  §  Prof. Pier Luca Lanzi
  • 10. Similarities and Differences •  •  10 Boundaries Rules and goals apply only within the game, not in “real life” Playing experience is somehow set apart from other experiences by boundaries, and this is another distinctive element of the structure of games Outcome In both games, the outcome needs to be uncertain The uncertainty of the outcome is important for the players, if they can anticipate the outcome, they won’t play Movies, concerts, books can remain entertaining even when the outcome is already known §  §  §  §  §  Prof. Pier Luca Lanzi
  • 12. Colleen Lachowicz is a social worker, foster parent and passionate democrat who’s running for State Senate in Maine. She’s also an orc assassin rogue named Santiaga within the massive multiplayer online role playing game World of Warcraft (WoW) – a fact that her Republican opponents say makes her unfit to be in office. In a recent mailer sent out by Maine GOP communications director David Sorensen, Lachowicz is condemned for “living a time-consuming double life as a member of the World of Warcraft community.” “Her character’s impressive Level 85 distinction – the highest that can be achieved in the massive online role playing game,” he wrote. “Studies have found that the average World of Warcraft gamer is 28 and spends 22.7 hours per week playing.” “In Colleen’s online fantasy world, she gets away with crude, vicious and violent comments like the ones below,” reads the website’s header. “Maine needs a State Senator that lives in the real world, not in Colleen’s fantasy world.” Dozens of screencapped messages from forums and website comments populate the website’s blog. These messages were written by Lachowiz in discussion of the game over a span of at least seven years. Prof. Pier Luca Lanzi
  • 14. Formal Elements the elements that all games share, that make up the essence of games the developers goal is to go beyond the basic elements of games, by exploring new forms of interactivity, etc. yet, it is important to understand the role of formal elements in traditional game systems Prof. Pier Luca Lanzi
  • 15. Engaging the Player 15 •  The formal elements provide structure to the experience of games, but what gives these elements meaning for the players? •  What makes one game capture the imagination of players and another one fall flat? •  What allows players to emotionally connect with a game? •  The sense of engagement comes from different things for different players, and not all the games require elaborate means to creat it Prof. Pier Luca Lanzi
  • 19. Engaging the Player •  19 Challenge The conflict challenges the player and create tension as well as creates varying level of achievement or frustration Increasing the challenge as the game goes on increase the tension, but too much challenge causes frustration Premise Overarching premise gives context to the formal elements and creates engagement (monopoly) The premise of World of Warcraft is that players are characters in a rich fantasy world with archetypical quests §  §  •  §  §  Prof. Pier Luca Lanzi
  • 20. Engaging the Player •  •  20 Character Agents through which stories are told with whom players can empathize §  Story Some games engage players emotionally by using the power of the story within or surrounding their formal elements How story can be integrated into gameplay is an ongoing debate How much story is too much? Or too little? Should the gameplay change the story? §  §  §  §  Prof. Pier Luca Lanzi
  • 24. Games are systems and systems, by definition, are groups of interrelated elements These elements work together to form a complex whole “whole is greater than the sum of its part” Game designers have to look at a game system not only as separate elements but also as a whole in play Prof. Pier Luca Lanzi
  • 25. “Game: a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” Rules of Play Prof. Pier Luca Lanzi