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YES, I CAN! ICT AND ICT-AT
SKILLS DEVELOPMENT FOR ALL
FINAL SYMPOSIUM OF THE VIPI &
ATLEC PROJECTS – 04/12/2013

ViPi, eMentoring and DICE
David Brown (NTU) and Karel
Van Isacker (PhoenixKM)

1

With the support of:
THE START: … A MOSAIC OF NEEDS AND
INITIATIVES

ICT skills,
digital inclusion

ICT AT
competences

Empowerment

Social
competences

Efficient Caregiver
support

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

2
MANY INITIATIVES TOWARDS ICT TAKE-UP
ViPi (Virtual Portal for Interaction and ICT Training for
People with Disabilities)
 e-MENTORING (European Mentoring Network for
Disadvantaged Adults)
 ATLEC (Assistive Technology Learning Through A Unified
Curriculum)
 SGSCC (Serious Games for Social & Creativity
Competence)
 DICE (Digital Inclusion Champions in Europe)
 Future initiatives that are in the pipeline:


M-CARE (Mobile Training for Home and Health Caregivers For
People with Disabilities and Older People)
 ACAD2 (Accessibility in Accommodation & Catering Sectors
for Disabled People)


Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

3
OVERVIEW
Aims of the various projects
 Involvement of end-users throughout entire project
duration: user requirements, testing and validation,
exploitation
 Why we adopt a blended games based and mobile
learning approach in many of aforementioned initiatives
 Approach to the creation and use of the curriculum,
training content and supporting ICT
 How to use the project results – e.g. ViPi blended
educational and pedagogical framework.
 Importance of mentors, peer supporters


4

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
AIMS VARIOUS PROJECTS
 Enhancing

(basic) ICT skills: ViPi, eMentoring,

DICE
 Enhancing ICT –based AT skills: ATLEC
 Enhancing employability skills: ViPi, ATLEC,
eMentoring, SGSCC
 Game-based learning: ViPi, SGSCC
 Mobile based learning: ViPi, ATLEC, SGSCC
5

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
INVOLVEMENT END-USERS &
STAKEHOLDERS ACROSS ALL PROJECTS
1

•Collection user requirements

2

•Implementation and Testing

3

•Validation

4

•Exploitation
6

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
7

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
VIPI - VIRTUAL PORTAL FOR INTERACTION AND
ICT TRAINING FOR PEOPLE WITH DISABILITIES
8

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
WHY WE ADOPT A BLENDED GAMES BASED
LEARNING APPROACH












The value of learning through playing
computer or video games
Earlier work on computer games tended
to focus on the negative aspects
Play and games had been recognized as
having an important role in early
learning
More recently, the positive aspects of
games in formal education have been
explored
The ability of games to engage the
learner voluntarily in sufficient
repetitions
They provide immediate feedback - an
activity is easily linked with a learning
outcome
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

9
….AND A MOBILE LEARNING APPROACH
The significance of this particular technology
and the status it carries with peers
 First uses of mobile devices was in prompting
individuals to complete everyday tasks
 As part of a programme to improve
employability iPhone app to teach fire safety
 Supports learning in any environment the
learner chooses
 Particularly important for a target audience
described as ‘concrete thinkers’:
 Moving the environment of learning to a real
world context might also help to compensate
for the poor memory skills
 Recognizing the social dimension of learning


Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

10
VIPI AIMS
Creating accessible and flexible basic ICT skills training,
designed to meet the specific needs of people with
disabilities, and their trainers.
 Project outcomes are especially designed for people with
disabilities who wish to acquire practical ICT skills and SEN
trainers and learning facilitators who are willing to introduce
user oriented approaches in ICT training.
 Secondary target groups are:


disability officers
 company training departments
 supported employment and pre-vocational projects, day care
centres
 bodies providing counselling and services to people with
disabilities, etc.


Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

11
APPROACH TO THE CREATION AND USE OF A
CURRICULUM, TRAINING CONTENT AND SUPPORTING
VIPI GAMES
Curriculum with games forms a blended  Unit 1: is the most
learning approach
basic level for complete
beginners
 Combines face-to-face methods with an
online elearning platform
 Unit 2: adds more
detail and further
 ViPi curriculum has three levels
content - creating docs
 Allows identification of appropriate entry
and spreadsheets,
level to balance challenge with progress
email, the internet,
 Used with additional components to
being safe online.
create personalised learning pathways
 Unit 3: more detailed
 Can be easily transferred into other
approach – covers
accessible formats
12
specific packages and
 VIPI blended educational and pedagogical exercises.
framework

VIPI BLENDED EDUCATIONAL AND
PEDAGOGICAL FRAMEWORK.
Trainees will vary
considerably in needs &
abilities and we cannot
be prescriptive
 The framework provides
dimensions that can
generate directives and
questions
 There are four
dimensions to the ViPi
blended educational and
pedagogical framework


1.

2.

3.

4.

Social - issues related to collaboration and
group working. D: students should be
encouraged to engage in social activities
Educational - factors that have a bearing on
learning and teaching. Q: Can some peers
act as tutors?
Organisational - the way in which the
institutions involved deal with introduction
and use of ViPi. Q: what is the optimal ratio
of trainers to trainees?
Technological - factors related to access,
implementation and maintenance of the
tools and services. D: ensure sufficient
support in use of technology to avoid 13
demotivation.
PILOTING: DATA AND METHODS












RQ: Can the ViPi components improve ICT skills in people with
disabilities?
Materials Tested: ViPi training curriculum, exercises, games and
platform
Data for each Participant – collected at each pilot site (Age,
Gender, Disability, …)
Competences and Skills Progress Radars - to record changes over
baseline measures after repeated intervention (Basic ICT Skills,
Physical interaction with ICT, Confidence in use of ICT, self esteem,
numeracy, literacy, timekeeping).
Observational Checklist: identifies remaining usability/accessibility
issues, engagement, cultural appropriateness etc.
Likert Scale Questionnaire: effectiveness of each element of all
14
ViPi resources and how it met their needs.
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
PILOTING SITES
Country

Period

Target group(s)

Training course units Games

BE

May-November
2013

People with learning
difficulties, mixed
with intellectual
disabilities (18+),
teachers, trainers
People with vision
and mobility
impairment (16+),
teachers, trainers.
People with mobility
impairments (18+),
teachers, trainers.
People with
intellectual
disabilities (18+),
teachers, trainers.

Unit 1 (and 2)

CY

GR

LT

UK

May-October 2013

May-October 2013

May-November
2013

Online and offline

Unit 2 and 3
Online and offline
Unit 2 and 3
Online and offline
Unit 1

Desktop and mobile
games

Desktop and mobile
games

Desktop and mobile
games
Desktop and mobile
games

Local end-user
organisation
In cooperation with
various end-user
groups

School for the Blinds
“Ayios Varnavas”, G.E
English Center and
individuals
Disability Now /
ΑΝΑΠΗΡΙΑ ΤΩΡΑ

Valakupiai
Rehabilitation
Online and offline
Centre, the
association of
people with mental
retardation “VILTIS”
(“Hope”).
May-October 2013
People with
Customised version Desktop and mobile Older students and
15
intellectual
of unit 1
games
ex students from
disabilities (16+),
Oak Field School &
Online and offline
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
teachers, trainers.
Sports College.
PILOT DETAILS: UK & BELGIUM
 In




 In




UK:
17 Participants at Oak Field School, key stage 5 and
ex-students, 16-19 years and 2 in mid 30s with
severe/moderate intellectual disabilities
Voluntary participation, up to 4 sessions, and
1hr/session

Belgium:
20 trainees and 6 teachers/trainers, mostly in
sheltered work schemes, moderate-severe
learning/intellectual disabilities
Bi-weekly sessions 50 mins. each (3 sessions per day
combined with lunch)
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

16
HEADLINE RESULTS
 Enables

retention of information,
increased measures of engagement and
confidence and communicational skills
 Identification of barriers to use of ICT and
methods to overcome these
 Improved evaluation Methods for those
with severe intellectual disabilities
17

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
CASE STUDIES - UK
 Case

Study 1: 17 with Downs Syndrome – learnt
to turn on a tablet, start apps, take photos; use
input technology on a PC and improve confidence
 Case Study 2: 16 with physical disabilities, and
intermediate ID – was engaged by the games,
retained info between sessions, and used TTS
 Case Study 3: 18 with mod ID – used games to
maintain focus, retained information between
sessions and could identify peripherals and
remember procedures
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

18
CASE STUDIES - BELGIUM
 Case

study 4: 37 with Williams Syndrome – very
focussed on Facebook and training developed
email, doc creations and editing skills. Training
also developed awareness of online security
 Case study 5: 47 mod/severe ID in sheltered
workshop, lacking confidence – prospect of new
PC at work was causing anxiety. Training
developed skills needed and overcame anxiety
and become more confident, and supported other
members of the group
19

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
E-MENTORING - EUROPEAN MENTORING
NETWORK FOR DISADVANTAGED ADULTS
20

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
(E)MENTORING IN SUPPORTING BASIC ICT
SKILLS TRAINING

 Mentor:

A person guides trainees in their ICT training,
but also towards employment
 A confidence person


 Identifying

need for mentoring

Selecting mentors
 Matching mentors and mentees


 ICT

training and mentoring employed in
all Belgian pilots
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

21
DICE - DIGITAL INCLUSION CHAMPIONS IN
EUROPE
22

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
PEER SUPPORT AND ICT SKILLS TRAINING


DICE aims to:






help people with disabilities build the digital literacy skills
needed to transition from VET centre training to mainstream
education and employment,
by creating an online community based on a peer support
model,
promoted and sustained by Digital Inclusion Champions.

Target groups:
People with disabilities
 VET digital skills trainers
 Mainstream educators
 Employers


Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

23
TRAINERS, MENTORS, TRAINEES,
SUPPORTING STAFF

24

Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
CONTACT DETAILS
 Prof.

David Brown
 Computing and
Technology Team
 Nottingham Trent
University
 Clifton Campus
 Nottingham, NG118NS
 david.brown@ntu.ac.uk
 www.ntu.ac.uk
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

25
CONTACT DETAILS
 PhoenixKM


Overall project management




BVBA

karel@phoenixkm.eu

Project management support,
research
maria@phoenixkm.eu
 bernard@phoenixkm.eu


 Amersveldestraat

189, 8610
Kortemark, BELGIUM
 www.phoenixkm.eu
Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013

26

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ViPi, eMentoring, DICE presentation

  • 1. YES, I CAN! ICT AND ICT-AT SKILLS DEVELOPMENT FOR ALL FINAL SYMPOSIUM OF THE VIPI & ATLEC PROJECTS – 04/12/2013 ViPi, eMentoring and DICE David Brown (NTU) and Karel Van Isacker (PhoenixKM) 1 With the support of:
  • 2. THE START: … A MOSAIC OF NEEDS AND INITIATIVES ICT skills, digital inclusion ICT AT competences Empowerment Social competences Efficient Caregiver support Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 2
  • 3. MANY INITIATIVES TOWARDS ICT TAKE-UP ViPi (Virtual Portal for Interaction and ICT Training for People with Disabilities)  e-MENTORING (European Mentoring Network for Disadvantaged Adults)  ATLEC (Assistive Technology Learning Through A Unified Curriculum)  SGSCC (Serious Games for Social & Creativity Competence)  DICE (Digital Inclusion Champions in Europe)  Future initiatives that are in the pipeline:  M-CARE (Mobile Training for Home and Health Caregivers For People with Disabilities and Older People)  ACAD2 (Accessibility in Accommodation & Catering Sectors for Disabled People)  Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 3
  • 4. OVERVIEW Aims of the various projects  Involvement of end-users throughout entire project duration: user requirements, testing and validation, exploitation  Why we adopt a blended games based and mobile learning approach in many of aforementioned initiatives  Approach to the creation and use of the curriculum, training content and supporting ICT  How to use the project results – e.g. ViPi blended educational and pedagogical framework.  Importance of mentors, peer supporters  4 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 5. AIMS VARIOUS PROJECTS  Enhancing (basic) ICT skills: ViPi, eMentoring, DICE  Enhancing ICT –based AT skills: ATLEC  Enhancing employability skills: ViPi, ATLEC, eMentoring, SGSCC  Game-based learning: ViPi, SGSCC  Mobile based learning: ViPi, ATLEC, SGSCC 5 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 6. INVOLVEMENT END-USERS & STAKEHOLDERS ACROSS ALL PROJECTS 1 •Collection user requirements 2 •Implementation and Testing 3 •Validation 4 •Exploitation 6 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 7. 7 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 8. VIPI - VIRTUAL PORTAL FOR INTERACTION AND ICT TRAINING FOR PEOPLE WITH DISABILITIES 8 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 9. WHY WE ADOPT A BLENDED GAMES BASED LEARNING APPROACH       The value of learning through playing computer or video games Earlier work on computer games tended to focus on the negative aspects Play and games had been recognized as having an important role in early learning More recently, the positive aspects of games in formal education have been explored The ability of games to engage the learner voluntarily in sufficient repetitions They provide immediate feedback - an activity is easily linked with a learning outcome Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 9
  • 10. ….AND A MOBILE LEARNING APPROACH The significance of this particular technology and the status it carries with peers  First uses of mobile devices was in prompting individuals to complete everyday tasks  As part of a programme to improve employability iPhone app to teach fire safety  Supports learning in any environment the learner chooses  Particularly important for a target audience described as ‘concrete thinkers’:  Moving the environment of learning to a real world context might also help to compensate for the poor memory skills  Recognizing the social dimension of learning  Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 10
  • 11. VIPI AIMS Creating accessible and flexible basic ICT skills training, designed to meet the specific needs of people with disabilities, and their trainers.  Project outcomes are especially designed for people with disabilities who wish to acquire practical ICT skills and SEN trainers and learning facilitators who are willing to introduce user oriented approaches in ICT training.  Secondary target groups are:  disability officers  company training departments  supported employment and pre-vocational projects, day care centres  bodies providing counselling and services to people with disabilities, etc.  Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 11
  • 12. APPROACH TO THE CREATION AND USE OF A CURRICULUM, TRAINING CONTENT AND SUPPORTING VIPI GAMES Curriculum with games forms a blended  Unit 1: is the most learning approach basic level for complete beginners  Combines face-to-face methods with an online elearning platform  Unit 2: adds more detail and further  ViPi curriculum has three levels content - creating docs  Allows identification of appropriate entry and spreadsheets, level to balance challenge with progress email, the internet,  Used with additional components to being safe online. create personalised learning pathways  Unit 3: more detailed  Can be easily transferred into other approach – covers accessible formats 12 specific packages and  VIPI blended educational and pedagogical exercises. framework 
  • 13. VIPI BLENDED EDUCATIONAL AND PEDAGOGICAL FRAMEWORK. Trainees will vary considerably in needs & abilities and we cannot be prescriptive  The framework provides dimensions that can generate directives and questions  There are four dimensions to the ViPi blended educational and pedagogical framework  1. 2. 3. 4. Social - issues related to collaboration and group working. D: students should be encouraged to engage in social activities Educational - factors that have a bearing on learning and teaching. Q: Can some peers act as tutors? Organisational - the way in which the institutions involved deal with introduction and use of ViPi. Q: what is the optimal ratio of trainers to trainees? Technological - factors related to access, implementation and maintenance of the tools and services. D: ensure sufficient support in use of technology to avoid 13 demotivation.
  • 14. PILOTING: DATA AND METHODS       RQ: Can the ViPi components improve ICT skills in people with disabilities? Materials Tested: ViPi training curriculum, exercises, games and platform Data for each Participant – collected at each pilot site (Age, Gender, Disability, …) Competences and Skills Progress Radars - to record changes over baseline measures after repeated intervention (Basic ICT Skills, Physical interaction with ICT, Confidence in use of ICT, self esteem, numeracy, literacy, timekeeping). Observational Checklist: identifies remaining usability/accessibility issues, engagement, cultural appropriateness etc. Likert Scale Questionnaire: effectiveness of each element of all 14 ViPi resources and how it met their needs. Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 15. PILOTING SITES Country Period Target group(s) Training course units Games BE May-November 2013 People with learning difficulties, mixed with intellectual disabilities (18+), teachers, trainers People with vision and mobility impairment (16+), teachers, trainers. People with mobility impairments (18+), teachers, trainers. People with intellectual disabilities (18+), teachers, trainers. Unit 1 (and 2) CY GR LT UK May-October 2013 May-October 2013 May-November 2013 Online and offline Unit 2 and 3 Online and offline Unit 2 and 3 Online and offline Unit 1 Desktop and mobile games Desktop and mobile games Desktop and mobile games Desktop and mobile games Local end-user organisation In cooperation with various end-user groups School for the Blinds “Ayios Varnavas”, G.E English Center and individuals Disability Now / ΑΝΑΠΗΡΙΑ ΤΩΡΑ Valakupiai Rehabilitation Online and offline Centre, the association of people with mental retardation “VILTIS” (“Hope”). May-October 2013 People with Customised version Desktop and mobile Older students and 15 intellectual of unit 1 games ex students from disabilities (16+), Oak Field School & Online and offline Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 teachers, trainers. Sports College.
  • 16. PILOT DETAILS: UK & BELGIUM  In    In   UK: 17 Participants at Oak Field School, key stage 5 and ex-students, 16-19 years and 2 in mid 30s with severe/moderate intellectual disabilities Voluntary participation, up to 4 sessions, and 1hr/session Belgium: 20 trainees and 6 teachers/trainers, mostly in sheltered work schemes, moderate-severe learning/intellectual disabilities Bi-weekly sessions 50 mins. each (3 sessions per day combined with lunch) Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 16
  • 17. HEADLINE RESULTS  Enables retention of information, increased measures of engagement and confidence and communicational skills  Identification of barriers to use of ICT and methods to overcome these  Improved evaluation Methods for those with severe intellectual disabilities 17 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 18. CASE STUDIES - UK  Case Study 1: 17 with Downs Syndrome – learnt to turn on a tablet, start apps, take photos; use input technology on a PC and improve confidence  Case Study 2: 16 with physical disabilities, and intermediate ID – was engaged by the games, retained info between sessions, and used TTS  Case Study 3: 18 with mod ID – used games to maintain focus, retained information between sessions and could identify peripherals and remember procedures Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 18
  • 19. CASE STUDIES - BELGIUM  Case study 4: 37 with Williams Syndrome – very focussed on Facebook and training developed email, doc creations and editing skills. Training also developed awareness of online security  Case study 5: 47 mod/severe ID in sheltered workshop, lacking confidence – prospect of new PC at work was causing anxiety. Training developed skills needed and overcame anxiety and become more confident, and supported other members of the group 19 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 20. E-MENTORING - EUROPEAN MENTORING NETWORK FOR DISADVANTAGED ADULTS 20 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 21. (E)MENTORING IN SUPPORTING BASIC ICT SKILLS TRAINING  Mentor: A person guides trainees in their ICT training, but also towards employment  A confidence person   Identifying need for mentoring Selecting mentors  Matching mentors and mentees   ICT training and mentoring employed in all Belgian pilots Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 21
  • 22. DICE - DIGITAL INCLUSION CHAMPIONS IN EUROPE 22 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 23. PEER SUPPORT AND ICT SKILLS TRAINING  DICE aims to:     help people with disabilities build the digital literacy skills needed to transition from VET centre training to mainstream education and employment, by creating an online community based on a peer support model, promoted and sustained by Digital Inclusion Champions. Target groups: People with disabilities  VET digital skills trainers  Mainstream educators  Employers  Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 23
  • 24. TRAINERS, MENTORS, TRAINEES, SUPPORTING STAFF 24 Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013
  • 25. CONTACT DETAILS  Prof. David Brown  Computing and Technology Team  Nottingham Trent University  Clifton Campus  Nottingham, NG118NS  david.brown@ntu.ac.uk  www.ntu.ac.uk Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 25
  • 26. CONTACT DETAILS  PhoenixKM  Overall project management   BVBA karel@phoenixkm.eu Project management support, research maria@phoenixkm.eu  bernard@phoenixkm.eu   Amersveldestraat 189, 8610 Kortemark, BELGIUM  www.phoenixkm.eu Yes, I can! ICT and ICT-AT skills development for all, 04/12/2013 26