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Supporting Collaborative
Networks in Organizational
     Settings using an
  Enterprise 2.0 platform
                    
   Michela Ferron, Paolo Massa and 
          Francesca Odella

    FBK Foundation and University of Trento
The SoNet project

SoNet project, an explorative project at FBK Foundation involving the development 
and the implementation of an open source Enterprise 2.0 web desktop, had its spring 
1 year ago.
 
Since its start the project involved both programming and social research and 
specifically Social Network Research over the developed web desktop, used as a 
virtual laboratory for research purposes.
 
In particular the group of the developers was motivated by a set of working strategies 
such as:

 •   always in beta (never release a final version, continuous development)
 •   eat your own dog food
 •   produser (“producer” + “user”)
 •   open source (developed code is released under an open source license. Hence 
     visible and reusable just fitting the open source license terms)
Taolin: open source Enterprise 2.0 web desktop
Enterprise 2.0: Social networking in an enterprise contest




                               Taolin demonstrative screenshot

Taolin platform is designed to support the researchers and collaborators at FBK in 
their working environment and involves a series of elements such as a customizable 
user profile (on the left), chat, widgets, instruments of users interaction, virtual space 
for knowledge sharing....
Taolin ( http://taolin.fbk.eu ) 
Taolin development follows a network strategy: only users enabled have the grants to 
log into the web platform.
Enabled users are called champions. The size (i.e. number of nodes) of the network 
increases in time together with champions' adoption
 
                                            Currently there are 122 champions on 
                                            ~ 400 researchers, technologists and 
                                            administrative (started in April, 2008) 
                                             
                                            Champions:
                                              • favorite adoption among 
                                                 colleagues (word-of-mouth, direct 
                                                 suggestion)
                                              • provide direct feedbacks
                                             
                                            Taolin evolved over champions 
                                            feedbacks, collected through the web 
                                            platform as well as natural data (email, 
                                            interviews, surveys)
          Champions adoption over time 
The reasons for a collaborative platform: Taolin

Coordination and networking among people working in the same organization is 
not a trivial activity.
 
Collaborative web platforms, sometimes termed Enterprise2.0, have a great 
potential of improving effectiveness inside the working environment.
  
Taolin is finalized to support this working philosophy and to assist the process of 
knowledge creation.

Hence the idea of collaborate with sociologists and psychologists and monitor 
with social network analysis and other social enquiry techniques the involvement 
of the users (motivation and behaviour).
Taolin as a virtual lab: Research Goals
 
The adoption of a communicative technology also modifies the quantity and quality 
of interactions among users and among users and non users.
 
The procedural analysis of the interactions between Taolin champions and 
specifically the evolution of the relationships was considered as a relevant source 
of information for the developers of the platform.
 
In this sense Taolin acts as a virtual research laboratory for a social network 
research. 

Social network derived from real users activity performed on Taolin → Actions 
performed within the web platform are logged and then analyzed.
 
In addition the development of open source automatic analysis tools for this 
platform (hence analysis could be replied) is another goal of the project.
Networks analyzed
 •   Chat network
          • Nodes are the champions (people who had the grant to log into Taolin at April, 1st 2009)
          • Edges are chat messages exchanged between champions
          • Edge's weight is the discrete amount of chat messages between champions

 •   Profile views network
           • Nodes are the champions (people who had the grant to log into Taolin at April, 1st 2009)
          • Edges linked two champions each time a champion views another champion's profile
          • Edge's weight is the discrete amount of these profile views

Both networks are directed and weighted.
For both of the considered networks we analyzed a timespan of two months from April, 1st to May, 31st 2009.


                 Profile-views network summary:
                   ●   110 nodes, 760 edges, directed
                   ●   Number of components: 51
                   ●   Diameter: 6
                   ●   Density: 0.0634
                   ●   Reciprocity: 0.0872
                   ●   Average path length: 2.4954
Working Hypotheses
 
1. WH 1: Members of a specific group tend to chat more internally (with other 
   members of the group) than externally (with users who are NOT members of the 
   group). Members of a specific group tend to view profile more externally (with 
   users who are NOT members of the group) than internally (with other members of 
   the group).

2. WH 2: There is a correlation between "organizational centrality" and "network 
    centrality" in the platform usage. People who are very network central are the one 
    in the middle as "organizational centrality".
 
 
Working hypotheses have been computed and tested using igraph, an open source 
library for complex network analysis (link: http://igraph.sourceforge.net/)
Testing hypothesis 1
Hypothesis 1 has been tested either on profile views network than on chat networks.
 
Both networks are directed graph. We considered only outdegree values for each 
nodes, taking into account that those networks are weighted.
 
The reason for our hypothesis is that social context may activate imitation dynamics 
or social control inside one's own group.

We excluded from the analysis groups that are too small, i.e. that have less than five 
champions. 

To test this hypothesis we computed for every group the “internal” outdegree (number 
of edges between two members of that group) and the “external” outdegree (number 
of edges directed outside the group) summing these values for each champions in the 
group, and then normalizing.
 
Further testing will be performed on indegree values too.
In the chat network users tend to chat more with users of the same group ( internal 
communications). But some groups - 30.3% of champions  -  behave differently: they 
relate more with other groups (external communications)
Analyzing the profile views network we discovered a similar behavior: users tend to 
view profiles of members associated to the same group. 
Testing hypothesis 2 
“Organizational centrality” is a value we computed for each champions on her/his seniority 
(how long she/he works for FBK foundation). 

We divided all our champions into three organizational classes (OC) representative of the 
three previously defined seniority groups.

Hence we assigned to each node (i.e. to each champion) an attribute containing its own 
organizational class.
 
Testing was performed both on chat and profile views networks computing average 
betweenness centrality for each organizational class,removing all the possible loops 
(champions have the possibility to look at own profile)




 

 
Testing hypothesis 2
Hypothesis 2 explicits how champions who recently joined FBK make a larger use 
of the profile view feature, to know colleagues (people sensemaking) and discover 
competitors (→ comparative purpose). 
Champions with higher seniority visit less profile, probably because they  already 
know the environment and need to keep in touch only with a restricted set of 
colleagues, linked to their research field. (→ campaigning)

On the other hand the chat is more used by people belonging to OC 1, whereas the 
class with the higher level of seniority use it less than other classes.
Supporting social networks results

The analyses put in evidence how communications that takes place among 
champions (organized in sub-groups) are related both to organizational position and 
shared adoption of collaborative instruments.
 
Activities such as evaluation of information (profile view), adaptive strategies (widget 
adoption, internal chat) are also developed according to specific group's preferences 
and motivations.
 
Content and qualitative analysis of the motivations of the champions (via personal 
interviews) supported these findings and improved our working hypotheses. 
Future work

 
    •   Reorganize data in time sequences → Longitudinal analysis
 
    •   Analyse the impact of recruitment criteria (and also, a regime, no more 
        champions, but all the members of organization).

    •   Expand the datasets with
 
         o   Widget adoption (imitation effect)
         o   Cascade behaviors (innovation effect)
Thanks!

           
      Questions?
(or - even better - suggestions?)
License
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