7. A quiz!
•
Which shape is different?
c
Congratulations!
The only one with straight lines
8. A quiz!
•
Which shape is different?
a
Congratulations!
The only one with no points
9. A quiz!
•
Which shape is different?
e
Congratulations!
The only one made with a line and arc
10. A quiz!
•
Which shape is different?
b
Congratulations!
The only one that is asymmetric
The one made from two same shapes
11. A quiz!
•
Which shape is different?
d
Congratulations!
The only one that is the projection
of a triangle onto a curved surface
12. Design is a way of thinking
“Wicked Problems in Design Thinking,” Richard Buchanan
13. Design is a way of thinking
•
Divergent thinking
Creativity to see many unique viewpoints
“Wicked Problems in Design Thinking,” Richard Buchanan
14. Design is a way of thinking
•
Divergent thinking
Creativity to see many unique viewpoints
•
Creativity to generate solutions from that viewpoint
Solve the world’s “wicked problems”
“Wicked Problems in Design Thinking,” Richard Buchanan
21. Design is a ...
way of thinking
way of making
way of experiencing
22. Design is a way of experiencing!
HCI - Scott Klemmer
23. Design is a way of experiencing!
•
Observe and empathize: design for people
User-centric design
HCI - Scott Klemmer
24. Design is a way of experiencing!
•
Observe and empathize: design for people
User-centric design
•
Understand people’s tasks, goals, and values
HCI - Scott Klemmer
25. Design is a way of experiencing!
•
Observe and empathize: design for people
User-centric design
•
Understand people’s tasks, goals, and values
HCI - Scott Klemmer
26. Design is a way of experiencing!
•
Observe and empathize: design for people
User-centric design
•
Understand people’s tasks, goals, and values
•
Pay attention to people’s abilities and situations
HCI - Scott Klemmer
27. Design is a way of experiencing!
•
Observe and empathize: design for people
User-centric design
•
Understand people’s tasks, goals, and values
•
Pay attention to people’s abilities and situations
HCI - Scott Klemmer
29. Product design is therefore
•
Thinking divergently,
•
making iteratively, and
•
experiencing empathetically
•
with respect to products
30. Product design is therefore
•
Thinking divergently,
•
making iteratively, and
•
experiencing empathetically
•
with respect to products
•
Something produced by human or mechanical effort, or
by a natural process
32. Product design is about life...
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
33. Product design is about life...
•
and death
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
34. Product design is about life...
•
and death
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
35. Product design is about life...
•
and death
patients stayed an average of
3.7 days fewer if they were
exposed to morning light
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
36. Product design is about life...
•
and death
patients stayed an average of
3.7 days fewer if they were
exposed to morning light
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
37. Product design is about life...
•
and death
patients stayed an average of
3.7 days fewer if they were
exposed to morning light
"I would say that we see at least two to
three patients a week who've been
injured by these products."
- Director of burn unit
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
38. Product design is about life...
•
and death
patients stayed an average of
3.7 days fewer if they were
exposed to morning light
"I would say that we see at least two to
three patients a week who've been
injured by these products."
- Director of burn unit
“Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
39. It’s about life...
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
40. It’s about life...
•
and innovation
•
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
41. It’s about life...
•
and innovation
•
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
42. It’s about life...
•
and innovation
•
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
43. It’s about life...
•
and innovation
•
“There has got to be a better way to
clean a floor. Current mops are the
cleaning equivalent of the horse
drawn carriage – where’s the car?”
- Director of New Ventures at Proctor & Gamble
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
44. It’s about life...
•
and innovation
•
“There has got to be a better way to
clean a floor. Current mops are the
cleaning equivalent of the horse
drawn carriage – where’s the car?”
- Director of New Ventures at Proctor & Gamble
http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
54. Tools you’ll be using along the way
•
Creativity techniques
•
Estimation
•
Analysis
•
Sketching
•
Solid modeling
•
CAD
•
Presentations
•
Teamwork
55. Tools you’ll be using along the way
•
Creativity techniques what’s next
•
Estimation
•
Analysis
•
Sketching
•
Solid modeling
•
CAD
•
Presentations
•
Teamwork