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Gaming the System…
Nikki Massaro Kauffman
@nikkimk #TIE12
“Game	
  Genie	
  for	
  Super	
  NES.”	
  by	
  Evan-­‐Amos	
  h:ps://en.wikipedia.org/wiki/Game_Genie#/media/File:Game-­‐Genie-­‐SNES.jpg	
  
“And..
Snap!
The
job’s a
game!”
“When	
  will	
  we	
  realize	
  that	
  	
  
VIDEO GAMES
Figured	
  this	
  stuff	
  out	
  a	
  long	
  Jme	
  ago?”	
  
	
  
	
  
Screenshot	
  from	
  the	
  Mouse	
  Trap:	
  h:ps://en.wikipedia.org/wiki/Mouse_Trap_(video_game)	
  
“School… is a game; it's just
not a terribly well-designed
game. There are levels… A,
B, C. There are statuses. I
mean, what is valedictorian,
but a status?”
—Seth	
  Priebatsch:	
  The	
  game	
  layer	
  on	
  top	
  of	
  the	
  world	
  
Screenshot	
  from	
  Trivia	
  Crack:	
  h:p://www.triviacrack.com/.	
  
Image,	
  “Atari	
  E.T.	
  Dig:	
  Alamogordo,	
  New	
  Mexico”	
  by	
  taylorhatmaker:	
  h:ps://en.wikipedia.org/wiki/E.T._the_Extra-­‐Terrestrial_(video_game)#/media/
File:Atari_E.T._Dig-­‐_Alamogordo,_New_Mexico_(14036097792).jpg	
  
Image,	
  "Monopoly"	
  by	
  William	
  Warby	
  on	
  Flickr:	
  h:ps://www.flickr.com/photos/wwarby/11513503393	
  
“When people feel they have no
control over the outcome of a game,
that leads to aggression… If you press
someone’s competencies, they’ll
become more aggressive.”
—Richard Ryan, University of Rochester
Screenshot	
  from	
  Mortal	
  Kombat:	
  	
  
“As a player’s skill level increased,
the player was less likely to act out
verbally against other teammates,
including female-voiced players.”
ArJcle	
  by	
  Denny	
  Connolly	
  for	
  Gamerant:	
  h:ps://gamerant.com/study-­‐bad-­‐gamers-­‐rude-­‐to-­‐women-­‐opponents-­‐teammates-­‐125/	
  
Representation
Image,	
  "Playing	
  'Risk'"	
  by	
  Tambako	
  The	
  Jaguar	
  on	
  Flickr:	
  h:ps://www.flickr.com/photos/tambako/4598642399	
  
“But if you can model things for
people, if you can give things to
people that they can manipulate
and play with and where the
feedback comes, then they can
learn a lesson, they can see, they
can move on, they can
understand.”
—Tom	
  Cha)ield,	
  “7	
  Ways	
  Games	
  Reward	
  the	
  Brain”	
  
Frames	
  from	
  Neglix’s	
  “Stranger	
  Things”	
  
îWe split up the
party and those
trolls took us
out one by
one."
óDustin Henderson,
Netflixís ìStranger
Thingsî
Frames	
  from	
  Neglix’s	
  “Stranger	
  Things”	
  
Screenshot	
  from	
  The	
  Blood	
  Typing	
  Game:	
  h:p://www.nobelprize.org/educaJonal/medicine/bloodtypinggame/gamev2/index.html	
  
Screenshot	
  from	
  Stop	
  Disasters:	
  h:p://www.stopdisastersgame.org/en/home.html	
  
 
Screenshot	
  from	
  The	
  ReDistricJng	
  Game:	
  h:p://redistricJnggame.org/	
  
Discovery
Image	
  "Pokemon	
  Go	
  Pocket	
  Monster"	
  by	
  Stux:	
  h:ps://pixabay.com/en/pokemon-­‐pokemon-­‐go-­‐pocket-­‐monster-­‐1543353/	
  
STORYTELLING
Screenshot,	
  Final	
  Fantasy	
  VII:	
  h:ps://en.wikipedia.org/wiki/Final_Fantasy_VII	
  
“We think in story. It’s hardwired in our brain. It’s how
we make strategic sense of the otherwise overwhelming
world around us.”
—Lisa	
  Cron,	
  Wired	
  for	
  Story	
  
Screenshot,	
  Chrono	
  Chross:	
  h:ps://en.wikipedia.org/wiki/Chrono_Trigger	
  
Screenshot	
  from	
  the	
  CDC's	
  “Solve	
  the	
  Outbreak”:	
  h:p://www.cdc.gov/mobile/applicaJons/sto/web-­‐app.html.	
  	
  
Screenshot	
  from	
  Third	
  World	
  Farmer:	
  h:p://3rdworldfarmer.com/	
  
Screenshot	
  from	
  the	
  mobile	
  game	
  "Valiant	
  Hearts:	
  The	
  Great	
  War:	
  h:ps://en.wikipedia.org/wiki/Valiant_Hearts:_The_Great_War	
  
Gaming
the LMS
—	
  Reiner	
  Knizia,	
  board	
  game	
  designer	
  
MASTERY LEARNING:
“When playing a game, the
goal is to WIN, but it is the
GOAL that is important,
not the winning.”	
  
“Games are brilliant at this. Every time you do
something, you get credit; you get a credit for
trying. You don't punish failure. You reward
every little bit of effort—a little bit of gold, a
little bit of credit. You've done 20 questions—
tick. It all feeds in as minute reinforcement.”
—Tom	
  Chagield:	
  7	
  ways	
  games	
  reward	
  the	
  brain	
  
ACHIEVEMENT UNLOCKED!
 
	
  
	
  
	
  
	
  
	
  
	
  
Screenshot	
  of	
  duolingo:	
  h:p://duolingo.com	
  
Dunbar’s Number
“…And you get this number of 150. This
looked implausibly small… but it turned out
that this was the size of a typical community
in hunter-gatherer societies. And the average
village size in the Domesday Book is 150…”
—Robin Dunbar, anthropologist
h:ps://www.theguardian.com/technology/2010/mar/14/my-­‐bright-­‐idea-­‐robin-­‐dunbar	
  
	
  
 
“Life	
  is	
  just	
  as	
  much	
  about	
  the	
  
CO-OP MODE
as	
  it	
  is	
  about	
  compeJJon.”	
  
ìGamers are virtuosos at weaving a tight social
fabricÖ And the reason is, it takes a lot of trust
to play a game with someone. We trust that
they will spend their time with us, that they will
play by the same rules, value the same goal,
stay with the game until it's over. î
ó Jane McGonigal
Throwing students into
group work
to teach them about
collaboration
is like throwing beginners into
the deep end
to teach them about
swimming.
Screenshot,	
  Clash	
  of	
  Clans	
  8	
  by	
  Themeplus	
  on	
  Flickr:	
  h:ps://www.flickr.com/photos/85217387@N04/8638065861	
  
Screenshot,	
  Clash	
  of	
  Clans	
  8	
  by	
  Themeplus	
  on	
  Flickr:	
  h:ps://www.flickr.com/photos/85217387@N04/8638065861	
  
ìI was thinking Will
could've cast
Protection last
night, but he
didn'tÖ
He put himself in
danger to help the
party.î
óDustin Henderson, Netflixís ìStranger Thingsî
Frames	
  from	
  Neglix’s	
  “Stranger	
  Things”	
  
Image,	
  "Final	
  Fantasy	
  (NES)	
  Nintendo	
  Power	
  Strategy	
  Guide”	
  by	
  Bryan	
  Ochalla	
  on	
  Flickr:	
  h:ps://www.flickr.com/photos/bochalla/4369890334	
  
Don’t you
wish you
had a
strategy
guide for
working
with
people?
Peer evaluations should be part of
an ongoing and immediate
feedback loop.
This slide (and others)
made possible via the
teamwork of…
John Butler
Matt Farley
Natalie Harrison
Lisa Komidar
Dave Sandor
Veronica Terrill
Sonya Woods
ACHIEVEMENT UNLOCKED
Communicating Effectively
ACHIEVEMENT UNLOCKED
Meeting Deadlines
ACHIEVEMENT UNLOCKED
Mentoring Others
We are
preparing
all learners:
future champions,
future lifeguards,
future coaches, and
people who can
at least
stay afloat.
Education is not about the
filtering of students.
It’s about the
scaffolding of them.
The best ways to
reach Nikki are
__________ ,
__________ , &
__________.
Tweeting
@nikkimk
Emailing
nikkimk@psu.edu
Invoking her namethree times:


NikkiMK
NikkiMK
NikkMK

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Shall We Play a Game? Gaming the System, When the System Is Your Learning Management System

  • 1. Gaming the System… Nikki Massaro Kauffman @nikkimk #TIE12 “Game  Genie  for  Super  NES.”  by  Evan-­‐Amos  h:ps://en.wikipedia.org/wiki/Game_Genie#/media/File:Game-­‐Genie-­‐SNES.jpg  
  • 2.
  • 3.
  • 5. “When  will  we  realize  that     VIDEO GAMES Figured  this  stuff  out  a  long  Jme  ago?”       Screenshot  from  the  Mouse  Trap:  h:ps://en.wikipedia.org/wiki/Mouse_Trap_(video_game)  
  • 6. “School… is a game; it's just not a terribly well-designed game. There are levels… A, B, C. There are statuses. I mean, what is valedictorian, but a status?” —Seth  Priebatsch:  The  game  layer  on  top  of  the  world  
  • 7. Screenshot  from  Trivia  Crack:  h:p://www.triviacrack.com/.  
  • 8.
  • 9.
  • 10. Image,  “Atari  E.T.  Dig:  Alamogordo,  New  Mexico”  by  taylorhatmaker:  h:ps://en.wikipedia.org/wiki/E.T._the_Extra-­‐Terrestrial_(video_game)#/media/ File:Atari_E.T._Dig-­‐_Alamogordo,_New_Mexico_(14036097792).jpg  
  • 11. Image,  "Monopoly"  by  William  Warby  on  Flickr:  h:ps://www.flickr.com/photos/wwarby/11513503393  
  • 12. “When people feel they have no control over the outcome of a game, that leads to aggression… If you press someone’s competencies, they’ll become more aggressive.” —Richard Ryan, University of Rochester Screenshot  from  Mortal  Kombat:    
  • 13. “As a player’s skill level increased, the player was less likely to act out verbally against other teammates, including female-voiced players.” ArJcle  by  Denny  Connolly  for  Gamerant:  h:ps://gamerant.com/study-­‐bad-­‐gamers-­‐rude-­‐to-­‐women-­‐opponents-­‐teammates-­‐125/  
  • 14. Representation Image,  "Playing  'Risk'"  by  Tambako  The  Jaguar  on  Flickr:  h:ps://www.flickr.com/photos/tambako/4598642399  
  • 15. “But if you can model things for people, if you can give things to people that they can manipulate and play with and where the feedback comes, then they can learn a lesson, they can see, they can move on, they can understand.” —Tom  Cha)ield,  “7  Ways  Games  Reward  the  Brain”  
  • 16. Frames  from  Neglix’s  “Stranger  Things”  
  • 17. îWe split up the party and those trolls took us out one by one." óDustin Henderson, Netflixís ìStranger Thingsî Frames  from  Neglix’s  “Stranger  Things”  
  • 18. Screenshot  from  The  Blood  Typing  Game:  h:p://www.nobelprize.org/educaJonal/medicine/bloodtypinggame/gamev2/index.html  
  • 19. Screenshot  from  Stop  Disasters:  h:p://www.stopdisastersgame.org/en/home.html  
  • 20.   Screenshot  from  The  ReDistricJng  Game:  h:p://redistricJnggame.org/  
  • 22. Image  "Pokemon  Go  Pocket  Monster"  by  Stux:  h:ps://pixabay.com/en/pokemon-­‐pokemon-­‐go-­‐pocket-­‐monster-­‐1543353/  
  • 23.
  • 24. STORYTELLING Screenshot,  Final  Fantasy  VII:  h:ps://en.wikipedia.org/wiki/Final_Fantasy_VII  
  • 25. “We think in story. It’s hardwired in our brain. It’s how we make strategic sense of the otherwise overwhelming world around us.” —Lisa  Cron,  Wired  for  Story   Screenshot,  Chrono  Chross:  h:ps://en.wikipedia.org/wiki/Chrono_Trigger  
  • 26. Screenshot  from  the  CDC's  “Solve  the  Outbreak”:  h:p://www.cdc.gov/mobile/applicaJons/sto/web-­‐app.html.    
  • 27. Screenshot  from  Third  World  Farmer:  h:p://3rdworldfarmer.com/  
  • 28. Screenshot  from  the  mobile  game  "Valiant  Hearts:  The  Great  War:  h:ps://en.wikipedia.org/wiki/Valiant_Hearts:_The_Great_War  
  • 30.
  • 31. —  Reiner  Knizia,  board  game  designer   MASTERY LEARNING: “When playing a game, the goal is to WIN, but it is the GOAL that is important, not the winning.”  
  • 32.
  • 33. “Games are brilliant at this. Every time you do something, you get credit; you get a credit for trying. You don't punish failure. You reward every little bit of effort—a little bit of gold, a little bit of credit. You've done 20 questions— tick. It all feeds in as minute reinforcement.” —Tom  Chagield:  7  ways  games  reward  the  brain   ACHIEVEMENT UNLOCKED!
  • 34.               Screenshot  of  duolingo:  h:p://duolingo.com  
  • 35.
  • 36.
  • 37. Dunbar’s Number “…And you get this number of 150. This looked implausibly small… but it turned out that this was the size of a typical community in hunter-gatherer societies. And the average village size in the Domesday Book is 150…” —Robin Dunbar, anthropologist
  • 39.
  • 40.   “Life  is  just  as  much  about  the   CO-OP MODE as  it  is  about  compeJJon.”  
  • 41. ìGamers are virtuosos at weaving a tight social fabricÖ And the reason is, it takes a lot of trust to play a game with someone. We trust that they will spend their time with us, that they will play by the same rules, value the same goal, stay with the game until it's over. î ó Jane McGonigal
  • 42. Throwing students into group work to teach them about collaboration is like throwing beginners into the deep end to teach them about swimming.
  • 43. Screenshot,  Clash  of  Clans  8  by  Themeplus  on  Flickr:  h:ps://www.flickr.com/photos/85217387@N04/8638065861  
  • 44. Screenshot,  Clash  of  Clans  8  by  Themeplus  on  Flickr:  h:ps://www.flickr.com/photos/85217387@N04/8638065861  
  • 45. ìI was thinking Will could've cast Protection last night, but he didn'tÖ He put himself in danger to help the party.î óDustin Henderson, Netflixís ìStranger Thingsî Frames  from  Neglix’s  “Stranger  Things”  
  • 46. Image,  "Final  Fantasy  (NES)  Nintendo  Power  Strategy  Guide”  by  Bryan  Ochalla  on  Flickr:  h:ps://www.flickr.com/photos/bochalla/4369890334   Don’t you wish you had a strategy guide for working with people?
  • 47. Peer evaluations should be part of an ongoing and immediate feedback loop.
  • 48. This slide (and others) made possible via the teamwork of… John Butler Matt Farley Natalie Harrison Lisa Komidar Dave Sandor Veronica Terrill Sonya Woods
  • 49. ACHIEVEMENT UNLOCKED Communicating Effectively ACHIEVEMENT UNLOCKED Meeting Deadlines ACHIEVEMENT UNLOCKED Mentoring Others
  • 50.
  • 51. We are preparing all learners: future champions, future lifeguards, future coaches, and people who can at least stay afloat.
  • 52. Education is not about the filtering of students. It’s about the scaffolding of them.
  • 53. The best ways to reach Nikki are __________ , __________ , & __________. Tweeting @nikkimk Emailing nikkimk@psu.edu Invoking her namethree times:

 NikkiMK NikkiMK NikkMK