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IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...



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          “This is your target” the game says, pointing at an ordinary looking                                   Three examples of multidisciplinary
          cartoon woman in a T-shirt and track pants. “If you pay close                                          outreach to H.S. students
          attention to the host’s weaknesses, you can make a disease that will                                   12-Nov-2012 | Business, Learning & access
          get the host super duper sick!”                                                                        What is a dictionary? And how are they
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          The premise of the “You Make Me Sick!” online game, which won a                                        5-Nov-2012 | Business
          $50k prize last week from the National STEM Video Game Challenge, is that middle school kids           Sell books with Amazon Fulfillment
          invent an pathogen and fight the immune system — learning science along the way. The game              Services, tutorial
          steps players through several stages: briefing them on the habits and weaknesses of a target           29-Oct-2012 | Communication, Strategy
          human, devising an evil pathogen (e.g., a virus or bacterium with different transmission means,        30 popular Twitter #hashtags for
          shapes and characteristics), and playing a short arcade game in the lungs or guts of the human         education and outreach
          — battling the pathogen against immune cells.                                                          25-Oct-2012 | Interactive experiences,
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                                                          About the game                                         Great tools for data visualization
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                                                          The charming game hopes to engage kids in the          Open Access Week 2012
                                                          process of infection, and familiarize them with        23-Oct-2012 | Interactive experiences
                                                          attributes of pathogens and how infections             Five kinds of games to engage visitors
                                                          occur.                                                 in history exhibits

                                                          The game is designed so that kids who don’t like       OLDER ARTICLES
                                                          to read or have trouble deciphering text can
                                                          learn some microbiology. Dr. Matthew Marino,           ABOUT IDEA
                                                          an assistant professor of special education            IDEA's blog promotes the role of technology
                                                          at Washington State University worked on the           in advancing scientific & cultural literacy.
                                                          education aspects of the game. Since learning          We discuss new ways to innovate with
                                                          abilities are a continuum, Marino says, “Our           business and interactive experiences. We
                                                                                                                 encourage your participation
                                                          hypothesis is that if you build a game that
                                                          addresses the unique challenges students with          ABOUT IDEA
                                                          disabilities face, all students will benefit because
                                                          the design will account for the wide range of
          diversity that is present in every class.”

          The game fits typical curriculum standards of middle school (ages 11-14) science classrooms,
          and is intended to “motivate, engage, and teach a diverse range of students about science.” It’s
          online, running in web browsers with Adobe Flash version 10, and works on virtually all web
          browsers in the U.S. The game play itself is a little confusing and the arcade functions are
          cumbersome, but the overall design successfully draws gamers through, to experience the
          interplay between the pathogen and the host’s immune system.

          The business model

          The game is currently free, though the publisher, Madison, Wisc. based Filament Games, plans
          to bundle a suite of middle school science games spanning life, Earth, and physical science,
          and put them behind an “affordable” paywall.

          The primary source of funding is from the U.S. Department of Education, via their Institute of




1 of 3                                                                                                                                                    3/23/2013 4:30 PM
IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...


          Education Sciences’ Small Business Innovation Research (SBIR) program. The SBIR program
          funds commercial ventures that “directly or indirectly lead to improved student learning and
          academic achievement” but which can’t self-fund because they require too much research or
          the revenue potential is too small. The contract was awarded to Filament, for $838k. They have
          2.5 years to make “six life science computer games on topics including cells, heredity,
          evolution, bacteria, plants, and the human body.” Filament was also awarded a $150k SBIR from
          NSF to make games targeting the physical sciences.

          Still, it’s a labor of love. The SBIR contracts don’t fully compensate for the team’s time. Marino
          says, “the project is taking a great deal of time and energy. I stopped keeping track of the hours.
          It was depressing but we’re doing it for the students and that is our reward.”

          Video game prize

          The game leapt to notoriety because it won $50k in a science video game competition last
          week. The prize was organized by the Joan Ganz Cooney Center and publisher E-Line Media,
          riding on publicity from President Obama’s ”Educate to Innovate” campaign. One part of the
          prize challenged middle-school students to design video games on any topic (some of which
          dealt with science themes). Brian Alspach, vice president of E-Line Media is excited about kids
          doing game development, saying “we believe that the very act of designing a game has
          powerful implications for STEM learning.” The second part of the prize challenged emerging
          and experienced game developers like Filament.

          The prize organizers had the support of the White House, which promoted the contest on their
          blog, as well as several nonprofits who promoted the contest via their existing channels. Thanks
          to that free publicity, the youth prize had 525 entries from imaginative kids (see the youth
          winners); and 50 entries from emerging and experienced game developers. Last week, Aneesh
          Chopra, the U.S. Chief Technology Officer, announced a dozen youth winners, and two
          developer winners.

          For Filament, the $50k was an unexpected windfall. Their SBIR contract was awarded in July
          2010, two months before the challenge was announced, so they had started development
          already. Filament submitted their web-based game on a whim, since it did not fully comply
          with the rules of 4-person teams creating mobile-based video games for young children,
          grades pre-K through 4th. (Filament’s game is not mobile, targets older children, and had a
          4-person development team plus several others who chipped in with planning, design, artwork
          and the soundtrack.) But it turned out that the contest rules were flexible, and contest officials
          loved the game.

          The competition was funded by sponsors (AMD Foundation, ESA and Microsoft): $50k for
          Filament, $50k to a team of graduate students, plus a dozen laptop computers to the youth
          winners and $24k for schools.

          Games for learning

          The success of the approach for this game is still unknown. The series of games are designed
          around the Universal Design For Learning (UDL) framework, which the team hopes will help
          meet the needs of all students. But Marino says, “the teaching methods within the game need
          additional empirical research.” “There is very little research about how to transfer empirically
          validated strategies from the classroom into a game.” They will test the games by comparing
          learning outcomes among kids that play the game vs. kids that are taught via conventional
          means.

          Meanwhile, Marino and Filament are continuing with the game pipeline. Their next game,
          “Prisoner of Echo” is about sound, and comes out next month.

          Check out the “You Make Me Sick!” online game yourself!


          Update 7-Apr-11: Clarified details about Filament’s contest submission; corrected SBIR contract
          details.




                                                8



2 of 3                                                                                                                       3/23/2013 4:30 PM
IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...



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          IDEA » Science game contest awarded $50k prize to ineligible candidate
          [...] story came to my attention last week, when I wrote a blog post about a cool online
          science game for Middle School kids which won the grand prize as part of the contest run
          by the Joan Ganz [...]

                 gametic114 · 68 weeks ago                                                                    0

            The kids will be aware of how does bacteria affect their health and they will learn new
            things. a combined idea of entertainment and education. This are great innovation for
            online games , Not just a game also learning...Keep up the good work !!

            Reply


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You Make Me Sick! Online game teaches science to middle schoolers

  • 1. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... Fresh ideas to advance scientific and cultural literacy. Follow us Home Archive Collaboration Apps About IDEA Search IDEA.org CATEGORY RECENT BLOG POSTS Business 57 Communication 49 Interactive Learning & access 19-Feb-2013 | Business, Strategy experiences 62 64 What is Crowdsourcing? And how does it apply to outreach? Research 25 Strategy 43 Technology 22 31-Jan-2013 | Interactive experiences, Learning & access Cars, trikes, and more create Google You make me sick! Online game teaches science to middle Street View schoolers 4-Dec-2012 | Interactive experiences 7-Apr-2011, 11:48 am Categories: Interactive experiences , Learning & access Math and Science iOS apps for young children Share | 14-Nov-2012 | Learning & access “This is your target” the game says, pointing at an ordinary looking Three examples of multidisciplinary cartoon woman in a T-shirt and track pants. “If you pay close outreach to H.S. students attention to the host’s weaknesses, you can make a disease that will 12-Nov-2012 | Business, Learning & access get the host super duper sick!” What is a dictionary? And how are they changing? The premise of the “You Make Me Sick!” online game, which won a 5-Nov-2012 | Business $50k prize last week from the National STEM Video Game Challenge, is that middle school kids Sell books with Amazon Fulfillment invent an pathogen and fight the immune system — learning science along the way. The game Services, tutorial steps players through several stages: briefing them on the habits and weaknesses of a target 29-Oct-2012 | Communication, Strategy human, devising an evil pathogen (e.g., a virus or bacterium with different transmission means, 30 popular Twitter #hashtags for shapes and characteristics), and playing a short arcade game in the lungs or guts of the human education and outreach — battling the pathogen against immune cells. 25-Oct-2012 | Interactive experiences, Technology About the game Great tools for data visualization 24-Oct-2012 | Learning & access The charming game hopes to engage kids in the Open Access Week 2012 process of infection, and familiarize them with 23-Oct-2012 | Interactive experiences attributes of pathogens and how infections Five kinds of games to engage visitors occur. in history exhibits The game is designed so that kids who don’t like OLDER ARTICLES to read or have trouble deciphering text can learn some microbiology. Dr. Matthew Marino, ABOUT IDEA an assistant professor of special education IDEA's blog promotes the role of technology at Washington State University worked on the in advancing scientific & cultural literacy. education aspects of the game. Since learning We discuss new ways to innovate with abilities are a continuum, Marino says, “Our business and interactive experiences. We encourage your participation hypothesis is that if you build a game that addresses the unique challenges students with ABOUT IDEA disabilities face, all students will benefit because the design will account for the wide range of diversity that is present in every class.” The game fits typical curriculum standards of middle school (ages 11-14) science classrooms, and is intended to “motivate, engage, and teach a diverse range of students about science.” It’s online, running in web browsers with Adobe Flash version 10, and works on virtually all web browsers in the U.S. The game play itself is a little confusing and the arcade functions are cumbersome, but the overall design successfully draws gamers through, to experience the interplay between the pathogen and the host’s immune system. The business model The game is currently free, though the publisher, Madison, Wisc. based Filament Games, plans to bundle a suite of middle school science games spanning life, Earth, and physical science, and put them behind an “affordable” paywall. The primary source of funding is from the U.S. Department of Education, via their Institute of 1 of 3 3/23/2013 4:30 PM
  • 2. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... Education Sciences’ Small Business Innovation Research (SBIR) program. The SBIR program funds commercial ventures that “directly or indirectly lead to improved student learning and academic achievement” but which can’t self-fund because they require too much research or the revenue potential is too small. The contract was awarded to Filament, for $838k. They have 2.5 years to make “six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body.” Filament was also awarded a $150k SBIR from NSF to make games targeting the physical sciences. Still, it’s a labor of love. The SBIR contracts don’t fully compensate for the team’s time. Marino says, “the project is taking a great deal of time and energy. I stopped keeping track of the hours. It was depressing but we’re doing it for the students and that is our reward.” Video game prize The game leapt to notoriety because it won $50k in a science video game competition last week. The prize was organized by the Joan Ganz Cooney Center and publisher E-Line Media, riding on publicity from President Obama’s ”Educate to Innovate” campaign. One part of the prize challenged middle-school students to design video games on any topic (some of which dealt with science themes). Brian Alspach, vice president of E-Line Media is excited about kids doing game development, saying “we believe that the very act of designing a game has powerful implications for STEM learning.” The second part of the prize challenged emerging and experienced game developers like Filament. The prize organizers had the support of the White House, which promoted the contest on their blog, as well as several nonprofits who promoted the contest via their existing channels. Thanks to that free publicity, the youth prize had 525 entries from imaginative kids (see the youth winners); and 50 entries from emerging and experienced game developers. Last week, Aneesh Chopra, the U.S. Chief Technology Officer, announced a dozen youth winners, and two developer winners. For Filament, the $50k was an unexpected windfall. Their SBIR contract was awarded in July 2010, two months before the challenge was announced, so they had started development already. Filament submitted their web-based game on a whim, since it did not fully comply with the rules of 4-person teams creating mobile-based video games for young children, grades pre-K through 4th. (Filament’s game is not mobile, targets older children, and had a 4-person development team plus several others who chipped in with planning, design, artwork and the soundtrack.) But it turned out that the contest rules were flexible, and contest officials loved the game. The competition was funded by sponsors (AMD Foundation, ESA and Microsoft): $50k for Filament, $50k to a team of graduate students, plus a dozen laptop computers to the youth winners and $24k for schools. Games for learning The success of the approach for this game is still unknown. The series of games are designed around the Universal Design For Learning (UDL) framework, which the team hopes will help meet the needs of all students. But Marino says, “the teaching methods within the game need additional empirical research.” “There is very little research about how to transfer empirically validated strategies from the classroom into a game.” They will test the games by comparing learning outcomes among kids that play the game vs. kids that are taught via conventional means. Meanwhile, Marino and Filament are continuing with the game pipeline. Their next game, “Prisoner of Echo” is about sound, and comes out next month. Check out the “You Make Me Sick!” online game yourself! Update 7-Apr-11: Clarified details about Filament’s contest submission; corrected SBIR contract details. 8 2 of 3 3/23/2013 4:30 PM
  • 3. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... OLDER ENTRIES NEWER ENTRIES Login Comments (2) Sort by: Date Rating Last Activity IDEA » Science game contest awarded $50k prize to ineligible candidate [...] story came to my attention last week, when I wrote a blog post about a cool online science game for Middle School kids which won the grand prize as part of the contest run by the Joan Ganz [...] gametic114 · 68 weeks ago 0 The kids will be aware of how does bacteria affect their health and they will learn new things. a combined idea of entertainment and education. This are great innovation for online games , Not just a game also learning...Keep up the good work !! Reply Post a new comment Enter text right here! Comment as a Guest, or login: Name Email Website (optional) Displayed next to your comments. Not displayed publicly. If you have a website, link to it here. Subscribe to Submit Comment Copyright © 2013 Institute for Dynamic Educational Advancement (IDEA). Google+. All rights reserved Contact us. 3 of 3 3/23/2013 4:30 PM