This deck was used for a design thinking workshop for school leaders, teachers, and students. It introduces shelter as a problem step and walks through the stages of the design thinking process. This work was done with the Stanford RED lab on the d.Loft project, funded by the NSF.
2. OBJECTIVES:
1. You will be introduced to the design thinking
process.
1. You will experience the design process first
hand as a student.
1. If you are a student--You will create a comic
book about your design thinking experiences.
If you are an educator– you will reflect on your
experience and plan for design thinking at
your site.
36. Temporary
Permanent
DieWithout It Love to Have It
HighThreat
Environment
MinimalThreat
Environment
Necessary vs. Optional
Mobile vs. Stationary
Flexible vs. Fixed
Features
Interior vs. Exterior
Shelter
To Survive vs.ToThrive
OtherWays to Organize
A good shelter is protecting or shielding it’s users.
Ask yourself, what EXACTLY are the threats or dangers?
Remember to think about the interior and exterior of your
shelter as you design to meet the users needs.
37. In this problem space,
your team will be given one
of the following three design challenges.
THE PROBLEM SPACE: Shelter
44. You build empathy by:
• Understanding the problem space
• Engaging with others through observing
them, interviewing them
• learning how to “understand” people and
use what you see and hear about their needs
45. We learn to:
• Look closely
• Interview users
• Develop
“insights”about the
person and his/her needs
52. Understand someone who is
different from yourself.
Study a “user” who seems really different than you
Listen carefully
Ask a lot of questions about the person’s ideas and experiences
Never judge the person even if you do not agree
Ask them about current solutions and how they feel about them
Get them to tell stories
53. Be a Detective
Understand how a user sees the problem space
Do research
Find information
Interview and observe
Ask a lot of questions
Look for patterns
Develop insights about the “user’s” needs
55. Research Steps:
How does your team understand the challenge?
1.What do we already know?
• Issues or constraints
• Barriers that you can identify
2.What do we need to know?
•What other spaces/situations might seem like this one?
•What do we know about how things are in those spaces?
56. Research Steps, Continued:
Capturing and sharing your learning
3. For each source of research, show
• Most important facts learned
• Most important issues discovered
• Most important similar spaces/situations
• Most important people you came across and their
contributions
4. Funniest/Wildest/ ideas from research
60. Interviewing:
Capturing what was learned
Who did you meet? Describe your user.
What was the most surprising story you heard?
What did he/she care about the most?
What frustrates him/her?
What is he/she hoping for?
1. Have a “notetaker” write notes during the interview.
2. Each answer the following questions.
3. Post your answers and share your answers with the group
93. Similarities between DesignThinking
&Traditional Engineering Approaches
• Generating novel ideas and finding evidence
• Relying on collaboration
• Following a sequence of steps or cycles
• Collecting and analyzing data,
• Engaging an intentional creative process
• Prototyping, testing, revision cycles
• Communicating solutions in several formats
94. Distinguishing Aspects of DesignThinking
• User-centered with one focal user
• Empathy is the focus and center of problem solving
• Ideas come from many sources
• Ambiguity is sought after/embraced
• All ideas are solicited and considered
• Entertaining “wild” ideas and completely
• Seeking new solutions for a rapidly changing world
96. Your Challenge Success
(Stories to tell in your comics)
Who were your team members?
Who was your user? What did you learn from the user?
What needs did the user have?
What was the most surprising thing you learned from the user?
What ideas came from your brainstorm?
What was the most wacky idea you had?
What did you prototype?
What feedback did you get?
Tell us something you learned about design thinking.