O slideshow foi denunciado.
Utilizamos seu perfil e dados de atividades no LinkedIn para personalizar e exibir anúncios mais relevantes. Altere suas preferências de anúncios quando desejar.

Design Thinking Teacher Workshop- Shelter Challenges

147 visualizações

Publicada em

This deck was used for a design thinking workshop for school leaders, teachers, and students. It introduces shelter as a problem step and walks through the stages of the design thinking process. This work was done with the Stanford RED lab on the d.Loft project, funded by the NSF.

Publicada em: Educação
  • Seja o primeiro a comentar

  • Seja a primeira pessoa a gostar disto

Design Thinking Teacher Workshop- Shelter Challenges

  1. 1. OBJECTIVES: 1. You will be introduced to the design thinking process. 1. You will experience the design process first hand as a student. 1. If you are a student--You will create a comic book about your design thinking experiences. If you are an educator– you will reflect on your experience and plan for design thinking at your site.
  2. 2. RestaurantWars
  3. 3. THE PROBLEM SPACE: Shelter
  4. 4. PROBLEM SPACE: Shelter Verb To protect or shield from something harmful
  5. 5. Shelter is a structure that protects you from the elements and gives you a place to live. PROBLEM SPACE: Shelter
  6. 6. Some shelters are temporary… Hurricane Katrina Evacuation Site
  7. 7. Military Bunks Hospital Rooms
  8. 8. College Dorm Rooms
  9. 9. ATee Pee Other shelters are built to last for a little while.
  10. 10. AWigwam A LeanTo
  11. 11. Castles While other shelters have a more permanent feel.
  12. 12. Classrooms
  13. 13. Cities
  14. 14. Caves
  15. 15. There are shelters that offer protection from extreme conditions. Space Station
  16. 16. Antarctic Research Station
  17. 17. Tree Houses Other shelters are for fun and fancy. Cottages
  18. 18. Some shelters are called upon in times of dire need. Homelessness Refuge from Storms &Tornados
  19. 19. Refuge fromWars
  20. 20. THE PROBLEM SPACE: Shelter Shelter is one of the basic human needs.
  21. 21. PuppetTheater Shelters can delineate a space for entertainment… PeopleTheater Other forms emerge once our basic needs are met.
  22. 22. Redefine what we know about engineering… Geodesic Domes & Dome Homes
  23. 23. Shipping Containers as Shelter Or change the way we look at materials.
  24. 24. Scientist (sheltered by thermal dive suit) Antarctic Jellyfish (sheltered in subzero water) But the need for shelter is not unique to humans.
  25. 25. Some animals seek shelter. Many others build their own. Bee Hive Badger Hole Birds Nest
  26. 26. People also build shelters for animals… in the wild…
  27. 27. And for those animals who do not live in the wild. Turtle Caves Lion Habitat Penguin Habitat
  28. 28. We build shelters for pets in our homes... And in our back yards.
  29. 29. Other times pets just work with what they are given.
  30. 30. Humans also build shelters for plants. To EatTo Observe To Enjoy
  31. 31. And to protect
  32. 32. Temporary Shelter Permanent Shelter DieWithout It Love to Have It HighThreat Environment MinimalThreat Environment Thinking about SHELTER with a 2x2
  33. 33. Temporary Shelter Permanent Shelter DieWithout It Love to Have It HighThreat Environment MinimalThreat Environment Castle Antarctic Rover Cottage Bus Stop
  34. 34. Temporary Shelter Permanent Shelter DieWithout It Love to Have It HighThreat Environment MinimalThreat Environment Where WouldYou Place….? A Beach Umbrella The space station ATree House Your Home Other
  35. 35. Temporary Permanent DieWithout It Love to Have It HighThreat Environment MinimalThreat Environment Necessary vs. Optional Mobile vs. Stationary Flexible vs. Fixed Features Interior vs. Exterior Shelter To Survive vs.ToThrive OtherWays to Organize A good shelter is protecting or shielding it’s users. Ask yourself, what EXACTLY are the threats or dangers? Remember to think about the interior and exterior of your shelter as you design to meet the users needs.
  36. 36. In this problem space, your team will be given one of the following three design challenges. THE PROBLEM SPACE: Shelter
  37. 37. Top picture from torontoist.com
  38. 38. Pictures from jordanrivercommission.com
  39. 39. Stages of a Design Challenge
  40. 40. You now have 180 seconds to decide on a TEAM NAME andTEAM SOUND (think bird calls, farm animals, song lyrics, etc).
  41. 41. EMPATHY: Creating designs that meet people’s needs
  42. 42. You build empathy by: • Understanding the problem space • Engaging with others through observing them, interviewing them • learning how to “understand” people and use what you see and hear about their needs
  43. 43. We learn to: • Look closely • Interview users • Develop “insights”about the person and his/her needs
  44. 44. How do we learn empathy?
  45. 45. Understand someone who is different from yourself. Study a “user” who seems really different than you Listen carefully Ask a lot of questions about the person’s ideas and experiences Never judge the person even if you do not agree Ask them about current solutions and how they feel about them Get them to tell stories
  46. 46. Be a Detective Understand how a user sees the problem space Do research Find information Interview and observe Ask a lot of questions Look for patterns Develop insights about the “user’s” needs
  47. 47. EMPATHY: Doing Research
  48. 48. Research Steps: How does your team understand the challenge? 1.What do we already know? • Issues or constraints • Barriers that you can identify 2.What do we need to know? •What other spaces/situations might seem like this one? •What do we know about how things are in those spaces?
  49. 49. Research Steps, Continued: Capturing and sharing your learning 3. For each source of research, show • Most important facts learned • Most important issues discovered • Most important similar spaces/situations • Most important people you came across and their contributions 4. Funniest/Wildest/ ideas from research
  50. 50. EMPATHY: Interviewing
  51. 51. Bad Interviewing: What we learned 1 2 3 4 5
  52. 52. Good Interviewing: What we learned 1 2 3 4 5
  53. 53. Interviewing: Capturing what was learned Who did you meet? Describe your user. What was the most surprising story you heard? What did he/she care about the most? What frustrates him/her? What is he/she hoping for? 1. Have a “notetaker” write notes during the interview. 2. Each answer the following questions. 3. Post your answers and share your answers with the group
  54. 54. DEFINE: Empathy Maps
  55. 55. DEFINE: Extrapolating Needs
  56. 56. DEFINE: Unpacking One Need
  57. 57. Write a statement that captures your partner’s needs: ________ needs a way to _________ because_______________________.
  58. 58. DEFINE: CheckYourWork Hidden Insights? Uncovering the words left unsaid…. No Implied Solution! Verb to start the second blank? Deep Descriptions ?
  59. 59. IDEATE: Rules for BrainstormingHidden Insights? Uncovering the words left unsaid….
  60. 60. Rule #1: Do not judge ideas!
  61. 61. “If at first an idea doesn’t sound absurd, then there’s no hope for it” Albert Einstein Rule #2: Wild ideas!
  62. 62. Rule #3: Build on the ideas of others
  63. 63. Rule #4: One conversation at a time
  64. 64. Rule #5: Be concise
  65. 65. Rule #6: Capture all the ideas
  66. 66. Rule #7: Use drawings and sketches
  67. 67. Rule #8: Lots of ideas!
  68. 68. IDEATE: Brainstorm Solutions… go! Go! GO!!!
  69. 69. REFLECTION 1) 1 thing I liked… 2) 1 question I have…
  70. 70. IDEATE: SelectingYour Solution
  71. 71. PROTOTYPE
  72. 72. PROTOTYPE
  73. 73. PROTOTYPE
  74. 74. TESTING
  75. 75. ITERATING
  76. 76. SHARING
  77. 77. DESIGNTHINKING The Process vs.Traditional Methods
  78. 78. DESIGNTHINKING The Process vs.The Mindsets
  79. 79. DESIGNTHINKING:The Process
  80. 80. DESIGNTHINKING:The Mindsets DesignThinkers have empathy. The process of solving problems is human-centered.
  81. 81. DESIGNTHINKING:The Mindsets DesignThinkers are radical collaborators. DiverseTeams use a variety of skills and perspectives to solve sticky problems.
  82. 82. DESIGNTHINKING:The Mindsets DesignThinkers linger in ambiguity. Before posing an answer, design thinkers immerse themselves in the problem space and seek to view it from every angle.
  83. 83. DESIGNTHINKING:The Mindsets DesignThinkers embrace experimentation. Don’t settle on one perfect solution.Try a few! Exploration, examination and inquiry lead to insights and innovation.
  84. 84. DESIGNTHINKING:The Mindsets DesignThinkers fail forward. Let’s reclaim failure as a positive experience. Failure offers pearls of wisdom towards your next success.
  85. 85. Similarities between DesignThinking &Traditional Engineering Approaches • Generating novel ideas and finding evidence • Relying on collaboration • Following a sequence of steps or cycles • Collecting and analyzing data, • Engaging an intentional creative process • Prototyping, testing, revision cycles • Communicating solutions in several formats
  86. 86. Distinguishing Aspects of DesignThinking • User-centered with one focal user • Empathy is the focus and center of problem solving • Ideas come from many sources • Ambiguity is sought after/embraced • All ideas are solicited and considered • Entertaining “wild” ideas and completely • Seeking new solutions for a rapidly changing world
  87. 87. DesignThinking, the Utah Core, & the Cognitive Rigor Matrix
  88. 88. Your Challenge Success (Stories to tell in your comics) Who were your team members? Who was your user? What did you learn from the user? What needs did the user have? What was the most surprising thing you learned from the user? What ideas came from your brainstorm? What was the most wacky idea you had? What did you prototype? What feedback did you get? Tell us something you learned about design thinking.
  89. 89. DESIGNTHINKING Applications to your work.
  90. 90. DESIGNTHINKING FinalThoughts: