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Fun – A Prerequisite
for Learning Games
   Christoph Hannak, Michael Pilz, Martin Ebner
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
α"
fantasy
                                                    challenge




                                               curiosity

http://www.flickr.com/photos/bods/6119906063
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
General concept
•  Part of students’ daily life

•  Basic idea is that users play again each other

•  Each player can choose his opponent

•  15 questions in asynchronous duel mode or GPS-based
   mode

•  Jokers, statistics, backend for teachers ...
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
Duell & GPS Mode

•  Duel operates asynchronously (offline mode)

•  GPS Mode gives the opportunity to link a set of
   statements to GPS coordinates and can only be played
   in case the user is close to the given location
   coordinates
Home Screen
Duell Menu
Game
Duel Result Screen
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
Joker

•  Use a joker against your opponents; can be bought
   with credits earned through level-ups and
   achievements

•  Fun jokers were implemented purely for gamification

•  Learning jokers complement the fun aspect of the
   game using learning techniques
Ballon Joker
Splatter and Ballon Joker
Reverse Joker
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
Teacher‘s opportunities
•    opportunity to create a set of statements about
     arbitrary topics

•    share these set of statements with the students

•    receive feedback about the knowledge of his students

•    GPS sets can be a creative way to foster location
     based knowledget
•  Theory of games in education
•  General concept
•  Duell & GPS Mode
•  Joker
•  Teacher‘s opportunities
•  Evaluation
Evaluation

•    N=20 (age 18 – 26)

•    150 statements (geography, chemistry, mathematics)

•    15 rounds per user, 15 statements per round
Research Queston 1: Does playing the game result in a
       better user performance in the long run?
Research Question 2: Do the implemented jokers make
            the game more fun to play?
Research Question 3: Are statistics as well as score
            essential for the game?
Research Question 4: Are location-based questions an
    innovative and challenging part of the game?
Conclusion & Discussion

•    Increasing results after a several games

•    Jokers, location-based service and game goodies
     enhance motivation

•    Content of questions is manigfold

•    Learning in a funny and innovative way
Graz University of Technology
                                http://www.smartass.at/


                                http://app.tugraz.at



                                                          SOCIAL LEARNING
                                                       Computer and Information Services
                                                          Graz University of Technology




                                                                  Martin Ebner
                                mebner                    http://elearningblog.tugraz.at
                                                            http://elearning.tugraz.at

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Fun - A Prerequisite for Learning Games

  • 1. Fun – A Prerequisite for Learning Games Christoph Hannak, Michael Pilz, Martin Ebner
  • 2. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 3. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
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  • 8. fantasy challenge curiosity http://www.flickr.com/photos/bods/6119906063
  • 9. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 10. General concept •  Part of students’ daily life •  Basic idea is that users play again each other •  Each player can choose his opponent •  15 questions in asynchronous duel mode or GPS-based mode •  Jokers, statistics, backend for teachers ...
  • 11. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 12. Duell & GPS Mode •  Duel operates asynchronously (offline mode) •  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates
  • 15. Game
  • 17. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 18. Joker •  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements •  Fun jokers were implemented purely for gamification •  Learning jokers complement the fun aspect of the game using learning techniques
  • 22. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 23. Teacher‘s opportunities •  opportunity to create a set of statements about arbitrary topics •  share these set of statements with the students •  receive feedback about the knowledge of his students •  GPS sets can be a creative way to foster location based knowledget
  • 24. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  • 25. Evaluation •  N=20 (age 18 – 26) •  150 statements (geography, chemistry, mathematics) •  15 rounds per user, 15 statements per round
  • 26. Research Queston 1: Does playing the game result in a better user performance in the long run?
  • 27. Research Question 2: Do the implemented jokers make the game more fun to play?
  • 28. Research Question 3: Are statistics as well as score essential for the game?
  • 29. Research Question 4: Are location-based questions an innovative and challenging part of the game?
  • 30. Conclusion & Discussion •  Increasing results after a several games •  Jokers, location-based service and game goodies enhance motivation •  Content of questions is manigfold •  Learning in a funny and innovative way
  • 31. Graz University of Technology http://www.smartass.at/ http://app.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner mebner http://elearningblog.tugraz.at http://elearning.tugraz.at