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mamamusings.net
Jane McGonigal
Maybe not yet…
but you should be.
“For many
people
today, in
terms of
perceived
quality
of
life, virtual
ity is
beating
reality.”
“The first national survey of its kind
finds that virtually all American
teens play computer, console, or
cell phone games and that the
gaming experience is rich and
varied, with a significant amount of
social interaction and potential for
civic engagement.”
40%
 of adult women
18%
      33%
26%
over age 50
http://en.wikipedia.org/wiki/Game
1) Collecting
  2) Points
    3) Feedback
       4) Exchanges
              5) Customization
http://www.42entertainment.com/see.html

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Suny CIT Gaming And Learning

Notas do Editor

  1. Photo: library of congress
  2. Photo: Joi Ito
  3. Times are hard right now, and when times are hard people look for escapes.But when Jane says “many”, most of us make assumptions about the people she’s talking about. We tend to think of them as disaffected young men. But we’re wrong. Very wrong!
  4. Quote from the opening of the recent Pew Internet survey of US teens.
  5. 40% of women 18 and over play video gamesPhoto: Chiquillas Gamers by Totoro! http://www.flickr.com/photos/totoro_zine/2166018571/
  6. % of video game players nationallyPhoto by Lucas Gillespie - http://www.flickr.com/photos/7540626@N05/2659442789/
  7. Photo by Earl – What I saw 2.0http://www.flickr.com/photos/earlg/304373180/
  8. First 45 seconds, then jump to 2:35
  9. Collecting, Points, Feedback, Exchanges, Customization
  10. Competition, rewards, content