5. People like you and me and
That guy sitting outside./ Your Friend./ The
manager at your bank./ The undergraduate
student./ The Retired Grandpa./ The Housewife./
An 11 year old./ The Dentist./ The C.E.O./The
Taxi Driver./ The Chef./ Your Girlfriend’s Mom./
The Basketball player./ The Football Coach./
6. Experience = What these People Feel!
Experience = How they Feel!
Experience = Why they Feel!
7.
8. We Design the What
Experience the How
Experience the Why
10. Project Briefing
We are told about the project idea, the need for
the product/portal and the stake holders
interests and strategies.
This is also the phase where our scope of
operation is defined. We might meet the
stakeholders in person or over a call.
This is where we get our basic Queries answered
11. Domain Understanding
This is crucial from every angle for us as we get
to know or research on the dynamics of a
particular domain and how the product/portal
we are designing will operate in this particular
domain or will solve a particular unique problem
12. Comparative Research
We look at the competitors or portals similar to
what we are designing and understand their
proposition, their user-need addressal and
analyse the potential pitfalls or advantages that
they have overlooked upon and where we could
Leverage our strengths.
13. Personas
Your Friend./ The manager at your bank./ The
undergraduate student./ The Retired Grandpa./
The Housewife./ An 11 year old./ The Dentist./
The C.E.O./ The Taxi Driver./ The Chef./ Your
Girlfriend’s Mom./ The Basketball player./ The
Football Coach./
The Personas are users specific to the portal and are
important part of the UX design process
Eg. Admin,Super Admin, Normal User, Buyer, Provider
14. Features
We look at the features that would set the
product or the portal apart from the competitors
and keep the user engaged as much a possible.
We look at which are the most important features
that are to be highlighted and which ones are
peripherals that can be placed secondary.
•
•
•
•
•
•
•
•
•
Which kind of user would want to use these features?
What unique features of your website or product are most appealing to the end-user?
Why would they want to use these features?
What sort of problems are they facing in fulfilling these desires in the present portal?
Are there any other desires that these users have?
What kind of questions do they have about your website or product?
What kind of information will they want if they plan to take any action?
What are their hesitations in performing certain actions or interactions?
How can you touch the user emotionally so as to make them perform the desired action?
15. User Flows
User flow is where we decide how a particular
user would travel through the portal to reach his
goal or complete the task that he is visiting the
site for.
16.
17. Wireframes
These are the basic barebones of the system
that you are designing which give you idea
about the placement of the different features
that we are offering on the portal. It also guides
the UI design team in understanding what needs
to go where and what reacts to which user
gesture. Iterations are also an important part of
the wireframing.
18.
19.
20.
21.
22.
23. Design is not just what it looks
like and feels like. Design is how
it works.
- SJ
Notas do Editor
Well, there’s a lot actually. Its still a nascent field but is growing very fast. It’s a field to do with increased productivity on a portal, better experience, user engagement, smarter tools.
75% users to be under 35. 39% of users are female. Sharpest growth seen in 15-24 year old’s. Mind you with the extent of startup companies and ground breaking product ideas, there could be an app especially made for you bai.
They should feel connected to the portalThey should not feel that they are traversing across different pages. The clicks should be obvious but non-recognisable.I like to call it as the cockpit concept. So on each of the pages, sections, the user should have what he needs and what he wants.They should feel empowered and happy. They should lose sense of time. They should think they are adding value to their or others lives when they spend time on your portal. Users should become marketers of your products.
The BA studies the document if any and based on which they fleshout the basic features of a portal. After that, they figure out the master stories (which basically define the primary actions/functions that a user would do at different touch points on the portal. Based on this, they discuss with the stakeholders and finalise. Then they work on the basic wireframes which are mockups just to put the functionality there in the pages.
• Consistency • navigation • Think in flows • Important feature accessible throughout the app • breadcrumb