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Documenting Role-Playing: Self-Understanding of the Nordic Larp Scene Jaakko Stenros University of Tampere DiGRA 2009
Ephemera ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
Nordic Larp ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Carolus Rex (Sweden 1999)
Totem (Denmark 2007)
Neonhämärä  (Finland 2008-)
Luminescence (Finland, 2004)
Rudeskov (Denmark 2008)
AmerikA (Norway 2000)
player reports research designer descriptions critiques J. Tuomas Harviainen: Testing Larp Theories and Methods—Results -series Juhana Pettersson: Castle Caldwell - Redux! Juhana Pettersson: The Age of Indulgence Anna Westerling: Producing A Nice Evening Justin Parsler: Frail Realities: Design Process Bjarke Pedersen & Lars Munck: Walking the White Road: A Trip into the Hobo Dream Katri Lassila: Adventurous Romanticism: Enabling a Strong Adventurous Element in Larp Matthijs Holter: Exhuming Agabadan Anders Hultman, Anna Westerling & Tobias Wrigstad: Behind the Façade of A Nice Evening with the Family Jonas Trier-Knudsen: Stupid Stories: Using Narrativism in Designing Agerbørn Mike Pohjola: School of Flour Eirik Fatland: Excavating AmerikA Johanna Koljonen: "I Could a Tale Unfold Whose Lightest Word Would Harrow up Thy Soul" Gabriel Widing: Post Panopticon Tova Gerge: Temporary Utopias Karin Tidbeck: Infinite Possibilities Andie Nordgren: High Resolution Larping: Enabling Subtlety at Totem and Beyond Markus Montola & Staffan Jonsson: Prosopopeia—Playing on the Edge of Reality Staffan Jonsson, Markus Montola, Jaakko Stenros & Emil Boss: Five Weeks of Rebellion: Designing Momentum Jaakko Stenros, Markus Montola & Annika Waern: Post Mortem Interaction: Social Play Modes in Momentum Heidi Hopeametsä: 24 Hours in a Bomb Shelter: Player, Character and Immersion in Ground Zero Marie Denward & Annika Waern: Broadcast Culture Meets Role-Playing Culture
in-game photos inspirational images design plans behind the scenes photos props in-game diaries log files video player reports research designer descriptions critiques
The Role-Playing Text ,[object Object]
Erving Goffman: Frame Analysis & Gary Alan Fine: Shared Fantasy diegesis the role-playing text experience frame outside playing frame of playing diegetic
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
Dragonbane (Sweden 2006)
Why?
Treasure Trap (UK, 1981-1984)
1943 (Belarus, 2008)
thank you! feedback welcome at [email_address]

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Documenting Role-Playing

  • 1. Documenting Role-Playing: Self-Understanding of the Nordic Larp Scene Jaakko Stenros University of Tampere DiGRA 2009
  • 2.
  • 3.
  • 4.
  • 11. player reports research designer descriptions critiques J. Tuomas Harviainen: Testing Larp Theories and Methods—Results -series Juhana Pettersson: Castle Caldwell - Redux! Juhana Pettersson: The Age of Indulgence Anna Westerling: Producing A Nice Evening Justin Parsler: Frail Realities: Design Process Bjarke Pedersen & Lars Munck: Walking the White Road: A Trip into the Hobo Dream Katri Lassila: Adventurous Romanticism: Enabling a Strong Adventurous Element in Larp Matthijs Holter: Exhuming Agabadan Anders Hultman, Anna Westerling & Tobias Wrigstad: Behind the Façade of A Nice Evening with the Family Jonas Trier-Knudsen: Stupid Stories: Using Narrativism in Designing Agerbørn Mike Pohjola: School of Flour Eirik Fatland: Excavating AmerikA Johanna Koljonen: "I Could a Tale Unfold Whose Lightest Word Would Harrow up Thy Soul" Gabriel Widing: Post Panopticon Tova Gerge: Temporary Utopias Karin Tidbeck: Infinite Possibilities Andie Nordgren: High Resolution Larping: Enabling Subtlety at Totem and Beyond Markus Montola & Staffan Jonsson: Prosopopeia—Playing on the Edge of Reality Staffan Jonsson, Markus Montola, Jaakko Stenros & Emil Boss: Five Weeks of Rebellion: Designing Momentum Jaakko Stenros, Markus Montola & Annika Waern: Post Mortem Interaction: Social Play Modes in Momentum Heidi Hopeametsä: 24 Hours in a Bomb Shelter: Player, Character and Immersion in Ground Zero Marie Denward & Annika Waern: Broadcast Culture Meets Role-Playing Culture
  • 12. in-game photos inspirational images design plans behind the scenes photos props in-game diaries log files video player reports research designer descriptions critiques
  • 13.
  • 14. Erving Goffman: Frame Analysis & Gary Alan Fine: Shared Fantasy diegesis the role-playing text experience frame outside playing frame of playing diegetic
  • 15.
  • 16.
  • 17.
  • 18.  
  • 19.  
  • 20.  
  • 22. Why?
  • 23. Treasure Trap (UK, 1981-1984)
  • 25. thank you! feedback welcome at [email_address]