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The Future Collider
((Futurist Primer and Nine Collision Events of the Future))
                                                              Josh Davis, Aperio Insights
What is [Innovation]?




      Josh@aperioinsights.com
What is the relationship
between [Innovation] and the

       FUTURE?

          Josh@aperioinsights.com
EXERCISE 1: Intro to Amazing
 Step 1: Working in small groups; list three

 {game changers} of the past five years.
 These could be technologies, events or organizations of
 significant impact.

 (These game changers should be something surprising,
 something that only a few people saw beforehand.)




                      Josh@aperioinsights.com
EXERCISE 1: Intro to Amazing
 Step 2: In those same groups, list one or two

 {amazing futures}
 It could be a new Social, Technological, Environmental,
 Economic or Political reality.

 It might be some new and incredible technology,
 experience, development, etc. Try to think just past the
 capabilities of today’s reality. Be creative and aspirational!




                       Josh@aperioinsights.com
Congratulations!!
You are now a Level 1:      [ Futurist ]!




            Josh@aperioinsights.com
Futures?




Do you mean
Commodities?




               Josh@aperioinsights.com
Futurist?




Do you mean
Science Fiction?




                   Josh@aperioinsights.com
So what is a Futurist?


As a   Foresight Analyst,        it is my task to assess an

organization’s  (foresight capabilities) and recommend
to the client how they can be more [Future Ready…]




                    Josh@aperioinsights.com
Trendspotting?


   While helpful, trends
     can be limiting,
    giving us only an
   abbreviated
     picture
     of a few data sets
    tracked up to now.



           Trends are more about the present than they are the future.
                       The future is not less than trends.
                 RATHER IT IS TRENDS AND MUCH MORE.


                             Josh@aperioinsights.com
The VUCA Environment
Volatility, Uncertainty, Complexity, and Ambiguity
                                   Not only…
                                      … is the future a dice game.
                                                     (volatile)
                                   But…
                                      … we don’t know how many
                                    dice we have. (uncertain)

                                      … how many sides on each
                                            die. (complexity)

                                   …. or what a winning roll looks
                                             like. (ambiguity)



                 Josh@aperioinsights.com
Emerging Realities vs. Trends

• Trends are directional, while emerging realities
  are dimensional.

• Trends fire through emerging realities and are
  very difficult to track into the future. Emerging
  realities absorb and create new trends. They
  are the “stuff” that seeds future consumer
  demands.

• Trends are what customers are doing (or have
  recently done) while Emerging Realities are the
  ideas of what consumers will do.

• Trends tell us about the present, while emerging realities give potential to
  the present.



                            Josh@aperioinsights.com
Emerging Realities Rapid Fire




  Welcome to the   [ Future Collider ]!

              Josh@aperioinsights.com
Nine   Collision Events




from fifty-three [ Emerging Realities   ]
            Josh@aperioinsights.com
Event 1: The Personal Consumer




         Josh@aperioinsights.com
Event 1: The Personal Consumer
    Accelerating Serendipity                                   Authenticity                              Simultaneous Identities




The process of finding something good or useful     Authenticity redefined (especially in light of   Social media users develop multiple discreet
made faster and automated.                          living simultaneous identities)                  profiles with various levels of openness, a form
                                                                                                     of riskless play.



         Passion Based Life                       Personalized Entertainment                                        Social Media




Living life where less may be more;               The MMORPG effect: the consumer’s desire to           Growth of various media tools/technologies
having less allows for a more fulfilling life.    have a fully unique effect                            encourage P2P interaction


                                                      Josh@aperioinsights.com
Event 2: Connected to Everything




         Josh@aperioinsights.com
Event 2: Connected to Everything
               Versioning                                    Smart Cities                            Multimodal Interaction




Products are shipped intentionally unfinished,   Cities become more effective at connecting the    Interfacing with technology using voice, touch,
then updated through reiteration.                people, devices, and other cities.                gesture, or telekinesis. Death of the keyboard



    The Internet of Things                       The Interconnected World                                  Mobile Computing
                                                                                                             Revolution




 Devices, products, services, and other items    The move to global ubiquitous access to              Future generations will not be tethered to
 connect with each other and with users in a     information and knowledge. Network of networks.      land lines as most computing goes mobile.
 nearly seamless environment.                    Not just one internet but many.

                                                     Josh@aperioinsights.com
Event 3: Local Power and New Scale




         Josh@aperioinsights.com
Event 3: Local Power and New Scale
                    Social Innovation                                                       Gamification for Good




           Addressing the world’s problems through                              Gamified activities used to drive social consciousness or solve big
           entrepreneurship and business.                                       problems (i.e. hackers gamed the HIV nucleus and 3D mapped it).


             Freemiums                                    Power of the Crowd                                                Hyperlocal




A premium cost to high-value customers               Social technology that affords crowds more               Consumers becoming much more invested
allows a less rich experience to more for free.      “democratic power” than any previous generation.         in the area where they live.


                                                         Josh@aperioinsights.com
Event 4: New Age of Sharing




        Josh@aperioinsights.com
Event 4: New Age of Sharing
                                    Rentennials                                                 Access over Assets




                        Consumers increasingly prefer renting to buying.                     Consumer preference for subscription-based
                                                                                             services rather than an asset purchase.


Redefining Digital Ownership                              Collaborative Consumption                                      Valued Hacking




Digital media re-sell sites force the question:                                                                      Harnessing the power of hacker groups and
                                                         Use of sharing services allow assets like cars or
“who owns media that is digitally downloaded?”                                                                       hacker culture.
                                                         bicycles to be more fully utilized


                                                             Josh@aperioinsights.com
Event 5: Disruptive Invention




        Josh@aperioinsights.com
Event 5: Disruptive Invention
               Robotics                             Innovating Energy Storage                                     3D Printing




Advanced robots with the ability to write news       Energy storage that responds to growing global   Printing tools components, machinery, in color
as linguistically complex and nuanced as a           energy demands with small high-capacity          using desktop 3D printers. Future will have
human author.                                                                                         multi-media and organic 3D printers.
                                                     components.

         Self-Driving Cars                                Apps Replace People                             Alternative Energy




Google cars have traveled more than 300K miles           Apps (i.e. Apple’s Siri) that have complex
                                                                                                       Growing alternative energy markets including
without an accident (twice as safe as the average        and intuitive software to augment various
                                                                                                       wind, solar, kinetic, bio-fuel, geo-thermal
car on the road).                                        daily tasks.

                                                          Josh@aperioinsights.com
Event 6: Super-Smart Computers




        Josh@aperioinsights.com
Event 6: Super-Smart Computers
         Passive Computing                                           Speech Recognition




Computers and devices speaking to each other,                   Beyond Voice-to-Text and Siri, new voice technologies
assessing their user’s needs and performing actions on          will distinguish relevant data in conversational style
their behalf in the background.                                 language.



                Predictive                                   Geospatial Predictive Analysis




Software and devices that anticipate consumer needs             Overlaying mined data with map data to forecast
and map preferences                                             items such as crime hotspots, traffic jams,
                                                                demographic shifts, etc.

                                             Josh@aperioinsights.com
Event 7: My Technology Knows Me




        Josh@aperioinsights.com
Event 7: My Technology Knows Me
              Screen Time                                         Customization                                     Mood Based Marketing




The advent of the digitally-native generation and        A host of options due to just-in-time production
                                                                                                                      Mood detection software that affects
the comparative amount of “screen time.”                 and customer demand for individual experience
                                                                                                                      how devices interact with the user.


                                        Quantified Self                                    The Attention Economy




                            Sensors embedded in clothing, toothbrushes,                   Competing for the attention of the potential
                            pedometers, even ingestible devices to capture                consumer (i.e.: multi-sensory advertising, direct
                            “big human data” and provide lifestyle                        marketing, interactive commercials)
                            diagnostics.

                                                               Josh@aperioinsights.com
Event 8: Open and Organic Internet




         Josh@aperioinsights.com
Event 8: Open and Organic Internet
    Plug and Play Modular                                            Big Data                                          Open Source




Innovation acceleration drives a modular            Massive amounts of data manipulated by complex              Loosening the reins on Internet content,
approach to system construction, allowing for       algorithms to provide unique or fresh insight.
                                                                                                                platforms and IP
ease of repair and upgrade.


        Cloud Computing                            Democratized Distribution                                 Monetizing the Internet




  Accessing data, information, and processes     Content will be accessed through an array of cheap or      Creatively leveraging online content among a
  without the constraints of maintaining local   free distribution channels: wireless, fiber, white space   consumer base to monetize curated or
  storage.                                       TV spectrum, radio, satellite and others.
                                                                                                            generated content.
                                                       Josh@aperioinsights.com
Event 9: Awesome Experiences




      Josh@aperioinsights.com
Event 9: Awesome Experiences
 Real Life Story Immersion                                Immersive Gaming                                            Immersive Travel




Experiential and participative entertainment       Transmedia approach to gaming media consumption             Rather than going to a theme park,
consumption by going to a place and role-playing   (i.e. movies with “second screen” function via tablet       consumers choose immersive experiences like
an experience.                                     that force participation and collaborative story-           living off of $5/day while traveling through
                                                   telling).                                                   France.


   Location-Based Stories                                Adventure Tourism                                                Gamification




Stories or history told to the user through an     Tourism becoming more about experience than             Making life a game with rewards for
augmented reality interface while traveling with   holiday, some adventure is even found locally           accomplishments, games that drive a richer, more
a smart device.                                                                                            social experience (i.e. Foursquare).
                                                   by exploring a city’s abandoned buildings.

                                                       Josh@aperioinsights.com
Event 9: Awesome Experiences
                                                     Holographic Performances




        Augmented Reality                                                                                    Integrated HMI




                                                    Not just rich 3D video, but also intuitive and
                                                    learning software, which can allow a holograph
                                                    to move and speak like an actual person.

                                                                                                     Integrated HMI (i.e. Google Glasses) overlays

Applying an overlay to real life that adds to the
                                                            Adult Playgrounds                        digital information through the use of
                                                                                                     wearable or otherwise integrated electronics.
experience with more information or gamification.




                                                         Experiences and services for adult play.

                                                         Josh@aperioinsights.com
EXERCISE 2: Collision Course
  Step 1: Let’s put this to      {action} Refer to your
  group’s deck of emerging realities           .
  As a group, select any three of the
  [Nine Collisions] to form the inputs for your
  Collision Story.

  Make snap judgments; pick quickly! Fill in your group’s
  selections into section one of your collision report.



        (Keywords: asymmetrical , non-linear , meshing , collision , etc.)




                          Josh@aperioinsights.com
EXERCISE 2: Collision Course
  Step 2: Ask the question, “what is {happening}
  here?”

  Spend ten minutes thinking about what this collision might
  cause. How might your EVENT be used?


  What new products result or how will your event [affect]
  things like mobile technology? family structures? government
  regulation? travel or leisure?

  What (if any) new communications tools, patterns, or
  modes/media are there as a result of your event?



                     Josh@aperioinsights.com
EXERCISE 2: Collision Course
Step 3: In order to add definition to the event, plan a short story that

discusses your   Collision Event. Refer to section three of your
worksheet.

Fill out all subsections:
    • the hero’s profile - who did you meet in this future?

    • a brief  [story] tagline - what is the conflict or theme of this
      story?
    • future   {artifact} - what did you find worth bringing back?
Step 4: As time permits, give a brief report on your future artifact


                            Josh@aperioinsights.com
Collision Report

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The future collider

  • 1. The Future Collider ((Futurist Primer and Nine Collision Events of the Future)) Josh Davis, Aperio Insights
  • 2. What is [Innovation]? Josh@aperioinsights.com
  • 3. What is the relationship between [Innovation] and the FUTURE? Josh@aperioinsights.com
  • 4. EXERCISE 1: Intro to Amazing Step 1: Working in small groups; list three {game changers} of the past five years. These could be technologies, events or organizations of significant impact. (These game changers should be something surprising, something that only a few people saw beforehand.) Josh@aperioinsights.com
  • 5. EXERCISE 1: Intro to Amazing Step 2: In those same groups, list one or two {amazing futures} It could be a new Social, Technological, Environmental, Economic or Political reality. It might be some new and incredible technology, experience, development, etc. Try to think just past the capabilities of today’s reality. Be creative and aspirational! Josh@aperioinsights.com
  • 6. Congratulations!! You are now a Level 1: [ Futurist ]! Josh@aperioinsights.com
  • 7. Futures? Do you mean Commodities? Josh@aperioinsights.com
  • 8. Futurist? Do you mean Science Fiction? Josh@aperioinsights.com
  • 9. So what is a Futurist? As a Foresight Analyst, it is my task to assess an organization’s (foresight capabilities) and recommend to the client how they can be more [Future Ready…] Josh@aperioinsights.com
  • 10. Trendspotting? While helpful, trends can be limiting, giving us only an abbreviated picture of a few data sets tracked up to now. Trends are more about the present than they are the future. The future is not less than trends. RATHER IT IS TRENDS AND MUCH MORE. Josh@aperioinsights.com
  • 11. The VUCA Environment Volatility, Uncertainty, Complexity, and Ambiguity Not only… … is the future a dice game. (volatile) But… … we don’t know how many dice we have. (uncertain) … how many sides on each die. (complexity) …. or what a winning roll looks like. (ambiguity) Josh@aperioinsights.com
  • 12. Emerging Realities vs. Trends • Trends are directional, while emerging realities are dimensional. • Trends fire through emerging realities and are very difficult to track into the future. Emerging realities absorb and create new trends. They are the “stuff” that seeds future consumer demands. • Trends are what customers are doing (or have recently done) while Emerging Realities are the ideas of what consumers will do. • Trends tell us about the present, while emerging realities give potential to the present. Josh@aperioinsights.com
  • 13. Emerging Realities Rapid Fire Welcome to the [ Future Collider ]! Josh@aperioinsights.com
  • 14. Nine Collision Events from fifty-three [ Emerging Realities ] Josh@aperioinsights.com
  • 15. Event 1: The Personal Consumer Josh@aperioinsights.com
  • 16. Event 1: The Personal Consumer Accelerating Serendipity Authenticity Simultaneous Identities The process of finding something good or useful Authenticity redefined (especially in light of Social media users develop multiple discreet made faster and automated. living simultaneous identities) profiles with various levels of openness, a form of riskless play. Passion Based Life Personalized Entertainment Social Media Living life where less may be more; The MMORPG effect: the consumer’s desire to Growth of various media tools/technologies having less allows for a more fulfilling life. have a fully unique effect encourage P2P interaction Josh@aperioinsights.com
  • 17. Event 2: Connected to Everything Josh@aperioinsights.com
  • 18. Event 2: Connected to Everything Versioning Smart Cities Multimodal Interaction Products are shipped intentionally unfinished, Cities become more effective at connecting the Interfacing with technology using voice, touch, then updated through reiteration. people, devices, and other cities. gesture, or telekinesis. Death of the keyboard The Internet of Things The Interconnected World Mobile Computing Revolution Devices, products, services, and other items The move to global ubiquitous access to Future generations will not be tethered to connect with each other and with users in a information and knowledge. Network of networks. land lines as most computing goes mobile. nearly seamless environment. Not just one internet but many. Josh@aperioinsights.com
  • 19. Event 3: Local Power and New Scale Josh@aperioinsights.com
  • 20. Event 3: Local Power and New Scale Social Innovation Gamification for Good Addressing the world’s problems through Gamified activities used to drive social consciousness or solve big entrepreneurship and business. problems (i.e. hackers gamed the HIV nucleus and 3D mapped it). Freemiums Power of the Crowd Hyperlocal A premium cost to high-value customers Social technology that affords crowds more Consumers becoming much more invested allows a less rich experience to more for free. “democratic power” than any previous generation. in the area where they live. Josh@aperioinsights.com
  • 21. Event 4: New Age of Sharing Josh@aperioinsights.com
  • 22. Event 4: New Age of Sharing Rentennials Access over Assets Consumers increasingly prefer renting to buying. Consumer preference for subscription-based services rather than an asset purchase. Redefining Digital Ownership Collaborative Consumption Valued Hacking Digital media re-sell sites force the question: Harnessing the power of hacker groups and Use of sharing services allow assets like cars or “who owns media that is digitally downloaded?” hacker culture. bicycles to be more fully utilized Josh@aperioinsights.com
  • 23. Event 5: Disruptive Invention Josh@aperioinsights.com
  • 24. Event 5: Disruptive Invention Robotics Innovating Energy Storage 3D Printing Advanced robots with the ability to write news Energy storage that responds to growing global Printing tools components, machinery, in color as linguistically complex and nuanced as a energy demands with small high-capacity using desktop 3D printers. Future will have human author. multi-media and organic 3D printers. components. Self-Driving Cars Apps Replace People Alternative Energy Google cars have traveled more than 300K miles Apps (i.e. Apple’s Siri) that have complex Growing alternative energy markets including without an accident (twice as safe as the average and intuitive software to augment various wind, solar, kinetic, bio-fuel, geo-thermal car on the road). daily tasks. Josh@aperioinsights.com
  • 25. Event 6: Super-Smart Computers Josh@aperioinsights.com
  • 26. Event 6: Super-Smart Computers Passive Computing Speech Recognition Computers and devices speaking to each other, Beyond Voice-to-Text and Siri, new voice technologies assessing their user’s needs and performing actions on will distinguish relevant data in conversational style their behalf in the background. language. Predictive Geospatial Predictive Analysis Software and devices that anticipate consumer needs Overlaying mined data with map data to forecast and map preferences items such as crime hotspots, traffic jams, demographic shifts, etc. Josh@aperioinsights.com
  • 27. Event 7: My Technology Knows Me Josh@aperioinsights.com
  • 28. Event 7: My Technology Knows Me Screen Time Customization Mood Based Marketing The advent of the digitally-native generation and A host of options due to just-in-time production Mood detection software that affects the comparative amount of “screen time.” and customer demand for individual experience how devices interact with the user. Quantified Self The Attention Economy Sensors embedded in clothing, toothbrushes, Competing for the attention of the potential pedometers, even ingestible devices to capture consumer (i.e.: multi-sensory advertising, direct “big human data” and provide lifestyle marketing, interactive commercials) diagnostics. Josh@aperioinsights.com
  • 29. Event 8: Open and Organic Internet Josh@aperioinsights.com
  • 30. Event 8: Open and Organic Internet Plug and Play Modular Big Data Open Source Innovation acceleration drives a modular Massive amounts of data manipulated by complex Loosening the reins on Internet content, approach to system construction, allowing for algorithms to provide unique or fresh insight. platforms and IP ease of repair and upgrade. Cloud Computing Democratized Distribution Monetizing the Internet Accessing data, information, and processes Content will be accessed through an array of cheap or Creatively leveraging online content among a without the constraints of maintaining local free distribution channels: wireless, fiber, white space consumer base to monetize curated or storage. TV spectrum, radio, satellite and others. generated content. Josh@aperioinsights.com
  • 31. Event 9: Awesome Experiences Josh@aperioinsights.com
  • 32. Event 9: Awesome Experiences Real Life Story Immersion Immersive Gaming Immersive Travel Experiential and participative entertainment Transmedia approach to gaming media consumption Rather than going to a theme park, consumption by going to a place and role-playing (i.e. movies with “second screen” function via tablet consumers choose immersive experiences like an experience. that force participation and collaborative story- living off of $5/day while traveling through telling). France. Location-Based Stories Adventure Tourism Gamification Stories or history told to the user through an Tourism becoming more about experience than Making life a game with rewards for augmented reality interface while traveling with holiday, some adventure is even found locally accomplishments, games that drive a richer, more a smart device. social experience (i.e. Foursquare). by exploring a city’s abandoned buildings. Josh@aperioinsights.com
  • 33. Event 9: Awesome Experiences Holographic Performances Augmented Reality Integrated HMI Not just rich 3D video, but also intuitive and learning software, which can allow a holograph to move and speak like an actual person. Integrated HMI (i.e. Google Glasses) overlays Applying an overlay to real life that adds to the Adult Playgrounds digital information through the use of wearable or otherwise integrated electronics. experience with more information or gamification. Experiences and services for adult play. Josh@aperioinsights.com
  • 34. EXERCISE 2: Collision Course Step 1: Let’s put this to {action} Refer to your group’s deck of emerging realities . As a group, select any three of the [Nine Collisions] to form the inputs for your Collision Story. Make snap judgments; pick quickly! Fill in your group’s selections into section one of your collision report. (Keywords: asymmetrical , non-linear , meshing , collision , etc.) Josh@aperioinsights.com
  • 35. EXERCISE 2: Collision Course Step 2: Ask the question, “what is {happening} here?” Spend ten minutes thinking about what this collision might cause. How might your EVENT be used? What new products result or how will your event [affect] things like mobile technology? family structures? government regulation? travel or leisure? What (if any) new communications tools, patterns, or modes/media are there as a result of your event? Josh@aperioinsights.com
  • 36. EXERCISE 2: Collision Course Step 3: In order to add definition to the event, plan a short story that discusses your Collision Event. Refer to section three of your worksheet. Fill out all subsections: • the hero’s profile - who did you meet in this future? • a brief [story] tagline - what is the conflict or theme of this story? • future {artifact} - what did you find worth bringing back? Step 4: As time permits, give a brief report on your future artifact Josh@aperioinsights.com

Notas do Editor

  1. (Hint 1: Think of the sudden impact of the iPod. Hint 2: Try it, but if you get stuck, this is an open-note, open-neighbor, open-professor, open-net, and open-source exercise.)
  2. (Remember:Realistic Optimismis much more helpful than Pessimism for the future.)
  3. (Hint 1: Think of the sudden impact of the iPod. Hint 2: Try it, but if you get stuck, this is an open-note, open-neighbor, open-professor, open-net, and open-source exercise.)
  4. (Hint 1: Think of the sudden impact of the iPod. Hint 2: Try it, but if you get stuck, this is an open-note, open-neighbor, open-professor, open-net, and open-source exercise.)