SlideShare uma empresa Scribd logo
1 de 17
eSports 101:
The Past, Present and Future
of an Industry on the Rise
Bill Mooney
Chief Product Officer
February 8, 2017
eSports are
getting
bigger and
broader
90
MILLION
114
MILLION
115
MILLION
111
MILLION
131
MILLION
125
MILLION
180
MILLION
165
MILLION
2014 2015 2016 2019
+11.2%
YoY
+13.3%
YoY
+11.2%
CAGR
2014-2019
ENTHUSIASTS
OCCASIONAL VIEWERS
SOURCE: Newzoo 2016 Global eSports Market Report
2
Mobile is
the future of
eSports
3
Mobile is the
most popular
platform in
gaming history
SOURCE: Newzoo 2016 Global eSports Market Report
2016 2017 2018 2019
$99.6 Bn
Smartphone
30%
32%
34%
27%
26%
26%
25%
10%
11%
11%1%
1%
1%
27%
10%
29%
2%
5%
MOBILE
$36.9
Bn
28%
5%
27%
4%
26%
4%
MOBILE
$42.5
Bn
MOBILE
$47.4
Bn
MOBILE
$52.5
Bn
$106.5 Bn
$112.5 Bn $118.6 Bn
Tablet Handheld TV/Console
Casual Web GamesPC/MMO
4
5
It takes 50
years for a
game to
become a
sport
Image Credit: Reuters/Winslow Townson-USA Today Sports
6
What is an eSport?
7
Competition
Image Credit: Getty Images
8
Tournaments
9
Spectatorship
Image Credit: BHM Pics
eSports Infrastructure
Anti-fraud, anti-cheating &
payment system
Geolocated practice/pro leagues for free or prize-based matches
Player matching &
player rating
Random seed
Heartbeating
Tournaments
Broadcasting
Tools
Payment processing for deposits, withdrawals & customer service
Fair/efficient matching based on player abilities
Full stack enables streamers to auto-snip and broadcast highlights and
instant replays during in-game live tournaments
Remove random elements/chance in the game
Intermittent gameplay data capture enables auto-detection of important
moments
Streamer Enablement
eSports Tournaments
Payments and Player Fairness Layer
10
In simpler terms, you need good
matching and fairness
11
Narrative is what truly differentiates
a video game from an eSport
12
Staggering results from mobile
eSports titles
3x
increase
in D30
retention
58
minutes
playing per
day
8x
ARPDAU
13
14
Where
consumers go,
brands follow
Summary
● You need good competition, fairness and
a narrative to build an eSport.
● Mobile is helping bring eSports to
everyone.
● To access the next generation of
consumers, brands have to harness the
power of eSports.
Questions?
Thank you!
Bill Mooney
Chief Product Officer
Skillz Inc.

Mais conteúdo relacionado

Mais procurados

Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industry
Kevin Huang
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
SuperData
 

Mais procurados (20)

BigGods (eSports market)
BigGods (eSports market)BigGods (eSports market)
BigGods (eSports market)
 
An Overview of Esports in Europe
An Overview of Esports in EuropeAn Overview of Esports in Europe
An Overview of Esports in Europe
 
Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industry
 
DWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportDWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSport
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
 
Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015
 
eSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitieseSports Hawaii Marketing Opportunities
eSports Hawaii Marketing Opportunities
 
eSports Market / Industry Research
eSports Market / Industry ResearcheSports Market / Industry Research
eSports Market / Industry Research
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
 
Esports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and Marketers
 
2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report2016 Adobe Digital Insights Gaming Report
2016 Adobe Digital Insights Gaming Report
 
Global game industry outlook 2012-2016
Global game industry outlook 2012-2016Global game industry outlook 2012-2016
Global game industry outlook 2012-2016
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021
 
Spotlight On_Esports
Spotlight On_EsportsSpotlight On_Esports
Spotlight On_Esports
 
Pitc deck 2021
Pitc deck 2021Pitc deck 2021
Pitc deck 2021
 
Mobile gaming,trends and potentials
Mobile gaming,trends and potentialsMobile gaming,trends and potentials
Mobile gaming,trends and potentials
 
Global digital gaming market 2017-2022
Global digital gaming market 2017-2022 Global digital gaming market 2017-2022
Global digital gaming market 2017-2022
 
Imc twitch interactive
Imc twitch interactiveImc twitch interactive
Imc twitch interactive
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 

Destaque

Desmistificando agile testing tdc 2011
Desmistificando agile testing tdc 2011Desmistificando agile testing tdc 2011
Desmistificando agile testing tdc 2011
tatiane_fukuda
 
Conglomerado De Notas Semana 2 Guianza156952
Conglomerado De Notas Semana 2 Guianza156952Conglomerado De Notas Semana 2 Guianza156952
Conglomerado De Notas Semana 2 Guianza156952
guest72679d5
 

Destaque (20)

Why Esports Matters – And What Developers Should Know | Arne Peters
Why Esports Matters – And What Developers Should Know | Arne PetersWhy Esports Matters – And What Developers Should Know | Arne Peters
Why Esports Matters – And What Developers Should Know | Arne Peters
 
eSports: The Biggest Sport You've Probably Never Heard Of
eSports: The Biggest Sport You've Probably Never Heard OfeSports: The Biggest Sport You've Probably Never Heard Of
eSports: The Biggest Sport You've Probably Never Heard Of
 
Entertainment is Dead. Long Live Entertainment. | Mohamed Fadl
Entertainment is Dead. Long Live Entertainment. | Mohamed FadlEntertainment is Dead. Long Live Entertainment. | Mohamed Fadl
Entertainment is Dead. Long Live Entertainment. | Mohamed Fadl
 
Esports glt presentation.
Esports glt presentation.Esports glt presentation.
Esports glt presentation.
 
eSport - Jugendkultur des 21. Jahrhunderts
eSport - Jugendkultur des 21. JahrhundertseSport - Jugendkultur des 21. Jahrhunderts
eSport - Jugendkultur des 21. Jahrhunderts
 
Approaching Transmedia in Children's Entertainment | Juliet Tzabar
Approaching Transmedia in Children's Entertainment | Juliet TzabarApproaching Transmedia in Children's Entertainment | Juliet Tzabar
Approaching Transmedia in Children's Entertainment | Juliet Tzabar
 
Mobile Esports and the Rise of the Competitive Indie Game | Ryan Chaply
Mobile Esports and the Rise of the Competitive Indie Game | Ryan ChaplyMobile Esports and the Rise of the Competitive Indie Game | Ryan Chaply
Mobile Esports and the Rise of the Competitive Indie Game | Ryan Chaply
 
The Long Way to Find the Right Monetization Model | Bjoern Bergstein
The Long Way to Find the Right Monetization Model | Bjoern BergsteinThe Long Way to Find the Right Monetization Model | Bjoern Bergstein
The Long Way to Find the Right Monetization Model | Bjoern Bergstein
 
Ready for Takeoff: Why HTML5 Instant Games will Disrupt the App Stores in 201...
Ready for Takeoff: Why HTML5 Instant Games will Disrupt the App Stores in 201...Ready for Takeoff: Why HTML5 Instant Games will Disrupt the App Stores in 201...
Ready for Takeoff: Why HTML5 Instant Games will Disrupt the App Stores in 201...
 
Understanding the Data from Steam Spy | Sergey Galyonkin
Understanding the Data from Steam Spy | Sergey GalyonkinUnderstanding the Data from Steam Spy | Sergey Galyonkin
Understanding the Data from Steam Spy | Sergey Galyonkin
 
Präsentation Invest 2015 Lesertreffen Tobias Mahlstedt
Präsentation Invest 2015 Lesertreffen Tobias MahlstedtPräsentation Invest 2015 Lesertreffen Tobias Mahlstedt
Präsentation Invest 2015 Lesertreffen Tobias Mahlstedt
 
Digitale Spiele fördern Kompetenzen
Digitale Spiele fördern KompetenzenDigitale Spiele fördern Kompetenzen
Digitale Spiele fördern Kompetenzen
 
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera VelichkoTasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
 
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
 
Desmistificando agile testing tdc 2011
Desmistificando agile testing tdc 2011Desmistificando agile testing tdc 2011
Desmistificando agile testing tdc 2011
 
Game Studies
Game StudiesGame Studies
Game Studies
 
Upv Vitoria
Upv VitoriaUpv Vitoria
Upv Vitoria
 
Mamtamai shri radhe guru maa jagran 2017
Mamtamai shri radhe guru maa jagran 2017Mamtamai shri radhe guru maa jagran 2017
Mamtamai shri radhe guru maa jagran 2017
 
Conglomerado De Notas Semana 2 Guianza156952
Conglomerado De Notas Semana 2 Guianza156952Conglomerado De Notas Semana 2 Guianza156952
Conglomerado De Notas Semana 2 Guianza156952
 
CapacitacióN En Jclic
CapacitacióN En JclicCapacitacióN En Jclic
CapacitacióN En Jclic
 

Semelhante a Esports 101: Past, Present and Future of an Industry | Bill Mooney

LUMA's 2014 MMA Summit Keynote
LUMA's 2014 MMA Summit KeynoteLUMA's 2014 MMA Summit Keynote
LUMA's 2014 MMA Summit Keynote
LUMA Partners
 

Semelhante a Esports 101: Past, Present and Future of an Industry | Bill Mooney (20)

Panel Discussion: Is content eating the world?
Panel Discussion: Is content eating the world?Panel Discussion: Is content eating the world?
Panel Discussion: Is content eating the world?
 
Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li
Win Together in China – The Most Valuable Data for China Gaming Market | Jex LiWin Together in China – The Most Valuable Data for China Gaming Market | Jex Li
Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li
 
Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li
Win Together in China – The Most Valuable Data for China Gaming Market  | Jex LiWin Together in China – The Most Valuable Data for China Gaming Market  | Jex Li
Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li
 
Mobile gaming, trends and potentials
Mobile gaming, trends and potentialsMobile gaming, trends and potentials
Mobile gaming, trends and potentials
 
The Changing Times of Video Games
The Changing Times of Video GamesThe Changing Times of Video Games
The Changing Times of Video Games
 
The State and Future of Mobile Esports in Asia and the West
The State and Future of Mobile Esports in Asia and the WestThe State and Future of Mobile Esports in Asia and the West
The State and Future of Mobile Esports in Asia and the West
 
[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해
[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해
[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해
 
Flurry State of App Nation 2016 - CES APPNATION VII
Flurry State of App Nation 2016 - CES APPNATION VII Flurry State of App Nation 2016 - CES APPNATION VII
Flurry State of App Nation 2016 - CES APPNATION VII
 
Global mobile market report
Global mobile market reportGlobal mobile market report
Global mobile market report
 
Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017 Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017
 
The e-sport market in china by Daxue consulting
The e-sport market in china by Daxue consultingThe e-sport market in china by Daxue consulting
The e-sport market in china by Daxue consulting
 
The e-sports market in china
The e-sports market in chinaThe e-sports market in china
The e-sports market in china
 
DailySocial Esports Market Trend 2019
DailySocial Esports Market Trend 2019DailySocial Esports Market Trend 2019
DailySocial Esports Market Trend 2019
 
Current & future mobile trends of south east asia @ innotech cambodia
Current & future mobile trends of south east asia @ innotech cambodiaCurrent & future mobile trends of south east asia @ innotech cambodia
Current & future mobile trends of south east asia @ innotech cambodia
 
Looking At Data: An Overview Of The Mobile Games Market In China & Vietnam
Looking At Data: An Overview Of The Mobile Games Market In China & VietnamLooking At Data: An Overview Of The Mobile Games Market In China & Vietnam
Looking At Data: An Overview Of The Mobile Games Market In China & Vietnam
 
China for the Win! What Publishers Need to Know to Succeed in this Emerging M...
China for the Win! What Publishers Need to Know to Succeed in this Emerging M...China for the Win! What Publishers Need to Know to Succeed in this Emerging M...
China for the Win! What Publishers Need to Know to Succeed in this Emerging M...
 
3 Mobile Marketing Stories for 2016 and Beyond
3 Mobile Marketing Stories for 2016 and Beyond3 Mobile Marketing Stories for 2016 and Beyond
3 Mobile Marketing Stories for 2016 and Beyond
 
VIETNAM MOBILE MARKET AND SMARTPHONE APPLICATION REPORT, FIRST HALF OF 2020 -...
VIETNAM MOBILE MARKET AND SMARTPHONE APPLICATION REPORT, FIRST HALF OF 2020 -...VIETNAM MOBILE MARKET AND SMARTPHONE APPLICATION REPORT, FIRST HALF OF 2020 -...
VIETNAM MOBILE MARKET AND SMARTPHONE APPLICATION REPORT, FIRST HALF OF 2020 -...
 
Product Brochure: Global Online Gaming Market 2015
Product Brochure: Global Online Gaming Market 2015Product Brochure: Global Online Gaming Market 2015
Product Brochure: Global Online Gaming Market 2015
 
LUMA's 2014 MMA Summit Keynote
LUMA's 2014 MMA Summit KeynoteLUMA's 2014 MMA Summit Keynote
LUMA's 2014 MMA Summit Keynote
 

Mais de Jessica Tams

Mais de Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Último

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 

Último (20)

Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 

Esports 101: Past, Present and Future of an Industry | Bill Mooney

Notas do Editor

  1. Quick intro on Bill and Skillz
  2. On the Skillz platform alone, we host over 500,000 tournaments a day -- that’s 21,000 tournaments an hour, 347 a minute and 6 every second. While our player base is mostly U.S. focused, we’re seeing that same adoption growth worldwide. Our audience demographic is 49% female. This graph is a snapshot of all active tournaments across the US at a given time. Market size estimates when we started in 2012, market size estimates now eSports fan base already equal to many offline sports Investment and growing player base (interactive map of tournaments) Audience demographic is shifting Influencers matter - streamers, key community influencers to grow their games
  3. Clash Royale, Soccer Blitz
  4. Soccer (Football) Basketball Video gaming is now about 50 years old and is following same pattern
  5. eSports - what is it? Good competition Difference between play-to-win and true multiplayer competition through eSports People want to play and compete Tournament structure Viewing/spectatorship People want to watch games You can watch LoL if you understand it, but certain titles are easier for everyone to quickly watch and understand
  6. Good competition Difference between play-to-win and true multiplayer competition through eSports People want to play and compete
  7. Viewing/spectatorship People want to watch games You can watch LoL if you understand it, but certain titles are easier for everyone to quickly watch and understand
  8. Steve’s version: For a game to be considered a true eSport, there are several requirements that must be met, namely: players and competitive gameplay for prizes (both for casual and professional players), tournament management (which includes rules enforcement, fair play and player matching, anti-cheating), and spectatorship. We look to our partners to provide the content and the players and Skillz takes care of the rest. A ton of work is required to build out the entire eSports infrastructure layer. The largest gaming studios in the world might have the resources to develop such a system in-house but for the vast majority of developers, it is a hugely daunting undertaking. Skillz has built the comprehensive infrastructure layer needed to power mobile eSports, and enables developers to turn their games into eSports without doing the heavy lifting. Our platform covers everything you need from player-matching to anti-cheating, to streaming. David’s version: For a game to become a full-fledged eSport, both amateur and professional players have to be able to compete for prizes. Casual players aspire to become the best and look up to their professional peers. For players of all skill levels, two of the most important factors are that players are evenly matched against opponents of similar skill and that a refereeing layer exists to enforce cheating, fraud and foul play.
  9. [Simplify down to] Good matching, fairness/anti-cheating, ability to apply a narrative (which makes it interesting to view) Narrative implies competition and finality; difference between a match vs. game (another way to say game vs. sport) Example: The narrative of brackets is that you get to beat 15 people. Even if you could win the same amount of money in individual tournaments, there’s higher satisfaction in winning the bracket
  10. Discuss image of eSports teams and the drama it creates (rivalries, follow the storyline, individuals) Tie into how narrative manifests in mobile (1:1 rivalries, narratives, etc.; YOU get to be an actor in the game) How many of you play Clash Royale? It’s always with you, and you can participate directly in the narrative
  11. Engagement, retention, monetization and differentiation Engagement/retention Competitive network effect has markedly improved retention and engagement Increase D7 retention between 33% and 90% Increase D30 retention by 2-3x 58 minutes a day playing games on the platform -- nearly double the 33-minute casual mobile gaming industry average Monetization eSports are helping games steer away from pay-to-play/win and in-app purchases On average, Skillz developers have seen 8x the ARPDAU by incorporating an eSports strategy into their games
  12. Looking to the future - where consumers go, brands follow According to Nielsen, sports accounted for 93 of the top 100 live viewed TV programs in 2015, compared to only 14 in 2005. In 2017, we’ll only see this increase as electronic sports grow to infiltrate live TV viewing. eSports are adding a new channel for live TV viewership by a highly attractive demographic Just at the tip of the iceberg in terms of brands/sponsorships entering the fray to drive further monetization
  13. Fun, fair multiplayer games of every level are the future of eSports Sports aren’t just the NFL and NBA. eSports aren’t just League of Legends and Dota 2 To build an eSport takes a lot of work, but the investment is worthwhile eSports aren’t a niche - they’re for everyone (developers of any size and players of every level) With brands getting more involved and broadcasting taking off this year, the exposure will only continue to grow