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Sloan 2012 Adding a Game Layer to an Online Course
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gamification, online, elearning, Gee, affinity space, badging, micro-credentialing
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Sloan 2012 Adding a Game Layer to an Online Course
1.
Adding a Game Layer
to an Online Course Dr. Jeff Kissinger
2.
WHAT IS WORTH
1 BILLION DOLLARS?
3.
4.
5.
$1 Billion Worth
of: • Community • Passion • Emotional Storytellers • Millions of Affinity Groups!!! Invaluable?
6.
7.
8.
9.
Risk of Failure
• Low • Authentic • Situated • Iterative • Emotional/Affective
10.
Roles of Failure Experiences
of failure create opportunities for learning. • Deep learning and mastery • Allows players to take risks • The penalty of failure is low: within games, failed strategies can be followed by trying new strategies.
11.
Affinity & Emotion
12.
Games=Affinity Spaces
13.
My Message......
EMOTION IS LEARNING'S GOLD STANDARD Amygdala Fear Rewards Where were you when...........?
14.
Size matters? @jeffkiss
15.
16.
17.
Emotional Memory
18.
Video: 9/11 WTC
Attack Where were you when the Twin Towers collapsed?
19.
Engagement
20.
First Kiss
21.
Having Your First
Baby
22.
Making Your First
Baby
23.
Where were you
when MLK gave the “I Have A Dream Speech”?
24.
if EMOTION IS
LEARNING'S GOLD STANDARD Amygdala Fear Rewards HOW Do we foster affective learning experiences?
25.
Video Games as
Exceptional Learning Tools C. Shawn Green Learning and Transfer lab
26.
Bad vehicle +
good content = no learning
27.
Good vehicle +
good content = good learning
28.
Neural plasticity
Perceptual learning
29.
Games Are Serious! GLS
Team Higher Education Judges 2010, 2011,2012 ITSEC Serious Games Challenge Higher Ed Judges: 2010, 2011, 2012
30.
Bio-Dome
31.
Bio-Dome
32.
Bio-Dome
33.
Bio-Dome
34.
35.
36.
37.
Name?
38.
39.
Fold It
40.
Case Study: Cyber Security
Phase 1
41.
Virtual Discussions, Real Students
42.
•
Anchored Instruction • Pedagogical Agents • Teaching with Narrative & Story • Simulated Discussions • Mobile Enabled
43.
44.
45.
Lee Sheldon
46.
47.
DSC2750 Cyber Challenge Cybersecurity awareness
raising and capacity building!!!
48.
Design FERPA?
Frame Grades work ? LMS? Fun?
49.
!!!!
50.
Cyber Challenge!
the Game
51.
52.
Cyber Challenge! Game
Elements: -The story, graphic novel course layer -Cooperative strategy game -Individual, competitive achievement game -Macro level social recognition badge -Technology: Wordpress (easy!)$FREE$!!!
53.
Code Wars: Discussion -Student
vs student -Peer review -Ethics & values -Worldview affective, emotional
54.
Cyber Threats: Assignment
-Guilds vs guilds vs the game -Cooperative learning -”Clue” style -Strategy game
55.
Game-Based Assignments Cyber Threat
Code Wars •Case-based scenarios •Compete against classmates •Teams •Cyber attack •Roles •Cyber attack responses •Rubric •Rubric •Cyber coins •Cyber coins Cyber Coins Cyber Badges
56.
57.
58.
59.
60.
61.
Cyber Coin
Game Economy
62.
Girl Scouts Badges
Military Stickers
63.
Badges •Achievements •Reputation •Portfolio •Motivation •Skillsets •Recognition •Ownership
64.
Achievement Badges Leveling
up
65.
66.
67.
68.
69.
70.
71.
Jeff Ki ss twitter
@ inger jki ssing jeffki ss @fscj.ed u