SlideShare uma empresa Scribd logo
1 de 16
Baixar para ler offline
Mapping the Collective Unconscious
Aboriginals call it the Dreamtime.
Scientists call it the Noosphere.
Theosophists call it the Akashic Mind.
Jung called it the Collective Unconscious.
We call it THE DREAMFIELD
. . . and now, for the first time, this field of
dreams and extra-normal phenomena
can be catalogued, mapped, connected,
visualized and explored in ways that
reveal a new understanding of our selves,
our connection to one another, and how
our consciousness affects reality.
Overview
Everybody dreams, yet no one knows what they
mean, where they come from, why they happen,
or how they bind us.
The same can be said for déja-vus, out-of-body
experiences, psychic & paranormal events, and
synchronicities.
WHY?
With paradigm shifts in neural mapping, EEG-capture, data-viz, VR,
AR, and consciousness hacking, the opportunity exists to address
the mysteries of the mind that have been with us since the dawn of
the human experience.
Enter THE DREAMFIELD
Everybody dreams.
But that’s all about to change.
THE DREAMFIELD is a web/mobile app, VR
social community, and profound global
consciousness experiment that uses
revolutions in technology and social media
for a more profound evolutionary purpose.
By geo-mapping global dream trends in real
time, the platform and its peripherals (i.e.
devices, games, VR app and tech we develop
to enhance it) will provide users with a
profound new landscape to explore in the
digital realm, and an entirely new lens
through which to see themselves in the
world.
This is what poets, philosophers,
psychologists, scientists, and dreamers
across all time have been waiting for : the
opportunity to unveil the fabric of
consciousness that binds us all, and see
how it affects the reality we apprehend.
WHAT?
Enter dreams and
experiences (text, voice,
video) via web, mobile, tablet
or our LucidDreamCorder.
Explore what’s trending in
The Dreamfield and discover
patterns in the collective
unconscious as they happen
around the world.
Make friends, create deeper
connections, and discover
synchronicities and
predictive dream trends.
Confirm time and location,
and enter experience type
and meta-tags.
HOW?
1.
2.
3.
4.
DreamCatcher
The Dreamcatcher is the digital diary
component of the platform - used to
catalogue and enrich one’s dreams and
extra-ordinary life experiences.
Enter Dream/Experience Type, Time,
Location, Title, and Tags, along with
related music, videos, images or links.
Post publicly, anonymously, or privately,
and optionally share with specific
friends or across your social networks.
Consult the Guru for possible meanings
and interpretations from different
traditions and analysts.
Let the system show you other users
having similar dreams and experiences
and connect to make new friends and
find deeper synchronicities.
DreamField
Navigate around the 3D orb of the planet and
explore the “field” to see patterns as they are
emerging around the world.
Search by Type, Time, Region, Radius or Tag and see
what’s trending locally or globally.
Adjust Time and Space sliders to browse the
planet’s activities, and watch as the collective
unconscious reveals itself in real time.
Find yourself on the map and see how you are
connected to other users who are dreaming /
experiencing the same things as you.
Connect with one another to explore deeper
significance and better understand your self and
the fabric of reality.
Upgrade to enter the Dreamfield Virtual Reality
Realm and experience the content and community
in a whole new way.
DreamNews
Stay up to speed on current

psi-tek news and consciousness-
hacking research through articles,
videos and new research.
Discover, support and purchase new
evolutionary products from the
consciousness hacking community.
Share relevant articles and theories
related to the cross-section of
consciousness and technology.
Track the work of leading engineers,
researchers and NGOs working on
all things noetic.
DreamDiary
Maintain your Diary to remember your
dreams and all the extra-ordinary
things happening to you.
Search by Dream/Experience Type,
Time, Region, Radius or MetaTag and
easily access past entries.
Like the night to Facebook’s day, this
platform inspires a whole new kind of
‘psychic’ social media, and a deeper
form of content sharing.
A user-generated content platform for
the transpersonal self is the logical
progression of digital diarying, and
social networking our digital selves.
DreamTech
Technology developed for the community
will help users gauge what is happening in
their minds when they sleep, visualize the
field of dreams in astonishing new ways,
and sew the seeds for letting us create
content from our dreams.
Strategic alliances with hardware,
content, VR and gaming partners are
being developed to create peripheral
products and digital experiences for the
community.
Ultimately, the platform and its suite of
branded peripherals will help cultivate an
invaluable data set that can be
interpreted, analyzed, visualized and
explored in ways that help evolve the
consciousness of humanity.
BRANDED HARDWARE
Lucid DreamCorder wrist band
Telepathic DreamReader eeg headset
Holographic DreamMachine VR/AR base station
NEURO GAMING
DreamPaint dream-fueled visualizer
DreamBeat dream-fueled music maker
DreamSpheres massive multi-player VR social
networking game
EVOLUTIONARY CONTENT
Dreamfield TV weekly magazine show
Dreamfield VR virtual reality experiences
Dreamfield Tour live dj/vj festival and events
✦ Avalanche: outreach to top dream/psi related communities, institutes,
psychologists, paranormal groups, researchers, networks, etc
✦ Endorsements: inspire celebs and cultural creatives of influence to
share dreams, and (in Phase 2) monetize their social following
✦ Television / Radio: via targeted talk shows in key markets
✦ Thought Leaders: forge content sharing deals with relevant thought
leaders, analysts and cultural creatives
✦ Print/Strategic ePR: magazines, newspapers, strategic PR/ePR,
targeted communities, podcasts
✦ Viral/Guerrilla: viral videos, live DJ/VJ events in clubs and festivals,
light graffiti and publicity stunts
Marketing
Goals
Create a social net for people to share & connect around a deeper part of themselves
Help people access & better understand their dreams and extra-ordinary experiences
Provide deeply insightful Data-Visualizations of regional and global trends
Develop Apps and Games to improve sleep, stimulate and focus creativity, deepen
elevated states, and inter-connect us in new auspicious ways
Promote & Sell Dream/Sleep/Consciousness Products and related Transformative Tech
Capture the Social Graph around dreams and noetic experiences
Data-Mine the Collective Unconscious for (r)evolutionary research purposes
Assume a leadership position in the field of Quantified Mind Research
Pioneer a platform that brings people together in profound new ways
Core Team
JOSH SHORE (Founder/CEO)

Josh is a social media entrepreneur and award-winning transmedia producer with over 20 years experience in socially
transformative business, film/tv/web content development and creation, social nets, brand strategy, and community activation.
He has created television shows, written screenplays, produced documentaries, directed music videos, architected digital
campaigns, founded social networks, advised startups, started multi-media bands, and presented his ideas at conferences, labs
and festivals around the world. Over the last decade he has lived and worked in Canada, USA, Japan, China, Australia, Hong
Kong, Thailand, Indonesia and Europe, cultivating an extensive global network through the sharing of ideas. A thought leader in
the emerging transmedia space, Josh is on the bleeding edge of activating zeitgeist communities through the elegant
convergence of AR/VR, transformative content, evolutionary gaming, and personal transformation.
ROHAN DIXIT/ZENSO (CTO/Hardware)

Rohan was a neuroscientist at Stanford before working on meditation neuro-imaging at the Harvard-MIT-MGH Martinos
Center. After winning Ashoka’s Activating Empathy prize, he got a grant from the RockHealth accelerator to make EEG tools for
mindfulness and founded Brainbot.me where he used biosensor technology to study the brainwaves of meditating monks and
strangers’ heartbeats to facilitate human empathy. Rohan recently formed ZENSO, which has successful licensing partnerships
for products like the Wellbrain brainwave monitoring device (www.wellbrain.io), and can execute rapid prototyping of
“consciousness technologies” core to Dreamfield’s evolution. Zenso’s manufacturing and software techniques are cutting edge
and their on-the-ground manufacturing resources in China, technical expertise and operational resources will mitigate risk
associated with technical execution and manufacturing. ZENSO is supported by the hardware venture capital firm SOS
Ventures (in San Francisco and China).
HUGH MCGRORY/DATAVIZED (AR/VR)

Founder and CEO of DATAVIZED, a data-driven VR studio, Hugh brings expertise in film production, art, and technology to the
world of immersive media. A former partner at Culture Shock, he consulted for clients such as the NFB Canada and helped
create The Andy Warhol Film Digitization Project before co-founding the Belfast-based studio Make.ie in 2000 with Ars
Electronica-winning generative animation coder Glenn Marshall. He has been executive producer for the Northern Ireland
Screen / UK Film Council ‘Deviate’ short film scheme, a teaching fellow at The Queen’s University of Belfast Film Studies
Department, film acting tutor at The Gaiety School / National Theater School of Ireland, and was an award-winning director
and producer of experimental films. He completed a Nano Imaging Residency with the CINEMA Microscopy Lab at Yale
University School of Medicine in 2007.
Advisors
JULIA MOSSBRIDGE (Psychology Advisor)
Julia is a computational neuroscientist at Northwestern University, who focuses on intuition and the brain. The winner of the
2014 Charles Honorton Integrative Contributions Award, she has received funding from the National Institute of Health, the BIAL
Foundation, and the Monroe Institute in her role as a research associate.
MICHAEL TOLKIN (Immersive Tech Advisor)
Michael is an innovator, entrepreneur, investor, and producer. He most recently served as CEO of IMAX Labs, the innovation arm
of IMAX Corporation, and currently runs a lab focused on immersive technology platforms, content, and virtual reality products.
BRETT LEONARD (VR/AR Advisor)
Brett is a pioneering director, producer and thought leader in the VR space, having introduced the concept of Virtual Reality to
the world in 1992 with his landmark cult classic film, Lawnmower Man.
STEPHEN MARSHALL (Data Viz Advisor)
Stephen is a visionary entrepreneur and award winning filmmaker who created the global newsmagazine Channel Zero, and co-
founded the Guerrilla News Network. He recently founded Ora.Systems - a data-viz platform that evolves 2D graphs into multi-
dimensional, predictive data visualization, powered by personal and enterprise inputs.
MIKEY SIEGEL (Consciousness Hacking Advisor)
Mikey is the founder of Biofluent Technologies which creates tools for the mind, body and spirit. A former MIT and NASA
engineer, he is one of the founders of the budding ‘consciousness hacking’ movement, and started the Transformative Tech Lab
at Sofia University in Palo Alto.
ADAM CURRY (Mind-Matter Interaction Advisor)
Adam is a tech entrepreneur with ten years of experience in the consciousness research community, including at the PEAR Lab
(Princeton) and Psyleron, where he helped develop consumer and research products based on mind-matter interaction.
Rollout
SEED ROUND : Pivot
• Develop Dreamfield Web site and App (v.1)
• Prototype LucidDreamCorder wearable device
• Migrate content / community (dreamcatcher.net) to (dreamfield.net)
• Produce viral teasers and promotional material
• Relaunch with marketing blitz and co-ordinated Kickstarter
campaign for LucidDreamCorder
• Identify Management and Advisory Board
SERIES A : Scale
• Secure Key Management and Board
• Web site and App (v.2) with Data-Visualization upgrades
• Dream Analysis toolset
• Predictive Analysis toolset
• Scale / launch in Chinese, Hindi, Spanish, Arabic, Japanese, French and German
• Prototype / Kickstart Dreamfield EEG Headset and/or Holographic Basestation
• Develop VR / Gaming / 360 Content
• Indigenous / Global Marketing Blitz with co-ordinated live 6 city VJ/DJ Tour
• Develop Non-Profit research arm
#everybodydreams

Mais conteúdo relacionado

Mais procurados

New business organisational structures
New business organisational structuresNew business organisational structures
New business organisational structures
Richard Adams
 
Willem boijens portfolio spatial ui 11.12.2010
Willem boijens portfolio spatial ui 11.12.2010Willem boijens portfolio spatial ui 11.12.2010
Willem boijens portfolio spatial ui 11.12.2010
Willem JH Boijens
 
Ethnography Primer
Ethnography PrimerEthnography Primer
Ethnography Primer
manero
 

Mais procurados (20)

AR/VR and designing for human interaction
AR/VR and designing for human interactionAR/VR and designing for human interaction
AR/VR and designing for human interaction
 
Netnography - listening to social media from a B2B2C perspective (Esomar Onli...
Netnography - listening to social media from a B2B2C perspective (Esomar Onli...Netnography - listening to social media from a B2B2C perspective (Esomar Onli...
Netnography - listening to social media from a B2B2C perspective (Esomar Onli...
 
Enterprise Search: An Information Architect's Perspective
Enterprise Search: An Information Architect's PerspectiveEnterprise Search: An Information Architect's Perspective
Enterprise Search: An Information Architect's Perspective
 
New business organisational structures
New business organisational structuresNew business organisational structures
New business organisational structures
 
NETNOGRAPHY vs. Web Monitoring = “Qual. VS Quant. ?”
NETNOGRAPHY vs. Web Monitoring = “Qual. VS Quant. ?”NETNOGRAPHY vs. Web Monitoring = “Qual. VS Quant. ?”
NETNOGRAPHY vs. Web Monitoring = “Qual. VS Quant. ?”
 
New roles and new skills for km (isko)
New roles and new skills for km (isko)New roles and new skills for km (isko)
New roles and new skills for km (isko)
 
Human-Centred Innovation - Why Market Researchers & Product Designers Should ...
Human-Centred Innovation - Why Market Researchers & Product Designers Should ...Human-Centred Innovation - Why Market Researchers & Product Designers Should ...
Human-Centred Innovation - Why Market Researchers & Product Designers Should ...
 
IE Masters in Management Admissions Presentation
IE Masters in Management Admissions PresentationIE Masters in Management Admissions Presentation
IE Masters in Management Admissions Presentation
 
Band as a brand
Band as a brandBand as a brand
Band as a brand
 
Beyond Buzz - Web 2.0 Expo - K.Niederhoffer & M.Smith
Beyond Buzz - Web 2.0 Expo - K.Niederhoffer & M.SmithBeyond Buzz - Web 2.0 Expo - K.Niederhoffer & M.Smith
Beyond Buzz - Web 2.0 Expo - K.Niederhoffer & M.Smith
 
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
 
Willem boijens portfolio spatial ui 11.12.2010
Willem boijens portfolio spatial ui 11.12.2010Willem boijens portfolio spatial ui 11.12.2010
Willem boijens portfolio spatial ui 11.12.2010
 
Age of Social Intelligence
Age of Social IntelligenceAge of Social Intelligence
Age of Social Intelligence
 
Beyond Augmented Reality: Ubiquitous Media Experiences
Beyond Augmented Reality: Ubiquitous Media ExperiencesBeyond Augmented Reality: Ubiquitous Media Experiences
Beyond Augmented Reality: Ubiquitous Media Experiences
 
An Introduction to Swipp
An Introduction to SwippAn Introduction to Swipp
An Introduction to Swipp
 
Ubiquitous IA: Cross-Channel Strategy
Ubiquitous IA: Cross-Channel StrategyUbiquitous IA: Cross-Channel Strategy
Ubiquitous IA: Cross-Channel Strategy
 
The Architecture of Understanding
The Architecture of UnderstandingThe Architecture of Understanding
The Architecture of Understanding
 
The Box And Beyond
The Box And BeyondThe Box And Beyond
The Box And Beyond
 
How do you imagine social interaction within....
How do you imagine social interaction within....How do you imagine social interaction within....
How do you imagine social interaction within....
 
Ethnography Primer
Ethnography PrimerEthnography Primer
Ethnography Primer
 

Semelhante a dreamfield2016_

2015IFTF_TH_HumanPlusMachine_map
2015IFTF_TH_HumanPlusMachine_map2015IFTF_TH_HumanPlusMachine_map
2015IFTF_TH_HumanPlusMachine_map
Eri Gentry
 
Mellaniu M Limited2
Mellaniu M Limited2Mellaniu M Limited2
Mellaniu M Limited2
guest810786
 
Ideate! Create and Develop World-Changing Ideas
Ideate! Create and Develop World-Changing IdeasIdeate! Create and Develop World-Changing Ideas
Ideate! Create and Develop World-Changing Ideas
Chiara Ojeda
 
play_report_issue08_september2014
play_report_issue08_september2014play_report_issue08_september2014
play_report_issue08_september2014
Matt Gillings
 
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage303172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
Kelly Lauber
 

Semelhante a dreamfield2016_ (20)

custom Metaverse.docx
custom Metaverse.docxcustom Metaverse.docx
custom Metaverse.docx
 
Empathy &Inclusion in the XR Space
Empathy &Inclusion in the XR SpaceEmpathy &Inclusion in the XR Space
Empathy &Inclusion in the XR Space
 
Thesis Documentation
Thesis DocumentationThesis Documentation
Thesis Documentation
 
Create a metaverse world
Create a metaverse worldCreate a metaverse world
Create a metaverse world
 
Build metaverse worlds
Build metaverse worldsBuild metaverse worlds
Build metaverse worlds
 
4DStory Overview - This is the dawn of Web4
4DStory Overview - This is the dawn of Web44DStory Overview - This is the dawn of Web4
4DStory Overview - This is the dawn of Web4
 
2015IFTF_TH_HumanPlusMachine_map
2015IFTF_TH_HumanPlusMachine_map2015IFTF_TH_HumanPlusMachine_map
2015IFTF_TH_HumanPlusMachine_map
 
Wiac pitch deck 2018
Wiac pitch deck 2018Wiac pitch deck 2018
Wiac pitch deck 2018
 
Open Grid Forum workshop on Social Networks, Semantic Grids and Web
Open Grid Forum workshop on Social Networks, Semantic Grids and WebOpen Grid Forum workshop on Social Networks, Semantic Grids and Web
Open Grid Forum workshop on Social Networks, Semantic Grids and Web
 
Mellaniu M Limited2
Mellaniu M Limited2Mellaniu M Limited2
Mellaniu M Limited2
 
Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017
 
How to apply DEI lens to community engagement
How to apply DEI lens to community engagementHow to apply DEI lens to community engagement
How to apply DEI lens to community engagement
 
Presentation to the Association of Professional Futurists, Professional Devel...
Presentation to the Association of Professional Futurists, Professional Devel...Presentation to the Association of Professional Futurists, Professional Devel...
Presentation to the Association of Professional Futurists, Professional Devel...
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation
 
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...
 
Rise using ethnography_jon_freach_final
Rise using ethnography_jon_freach_finalRise using ethnography_jon_freach_final
Rise using ethnography_jon_freach_final
 
Ideate! Create and Develop World-Changing Ideas
Ideate! Create and Develop World-Changing IdeasIdeate! Create and Develop World-Changing Ideas
Ideate! Create and Develop World-Changing Ideas
 
play_report_issue08_september2014
play_report_issue08_september2014play_report_issue08_september2014
play_report_issue08_september2014
 
Blended Reality: superstructing reality, superstructing selves
Blended Reality:  superstructing reality, superstructing selvesBlended Reality:  superstructing reality, superstructing selves
Blended Reality: superstructing reality, superstructing selves
 
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage303172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
03172016_ThinkingBehindTheVision_Final_HighRes_NoPage3
 

dreamfield2016_

  • 2. Aboriginals call it the Dreamtime. Scientists call it the Noosphere. Theosophists call it the Akashic Mind. Jung called it the Collective Unconscious. We call it THE DREAMFIELD . . . and now, for the first time, this field of dreams and extra-normal phenomena can be catalogued, mapped, connected, visualized and explored in ways that reveal a new understanding of our selves, our connection to one another, and how our consciousness affects reality. Overview
  • 3. Everybody dreams, yet no one knows what they mean, where they come from, why they happen, or how they bind us. The same can be said for déja-vus, out-of-body experiences, psychic & paranormal events, and synchronicities. WHY? With paradigm shifts in neural mapping, EEG-capture, data-viz, VR, AR, and consciousness hacking, the opportunity exists to address the mysteries of the mind that have been with us since the dawn of the human experience. Enter THE DREAMFIELD Everybody dreams. But that’s all about to change.
  • 4. THE DREAMFIELD is a web/mobile app, VR social community, and profound global consciousness experiment that uses revolutions in technology and social media for a more profound evolutionary purpose. By geo-mapping global dream trends in real time, the platform and its peripherals (i.e. devices, games, VR app and tech we develop to enhance it) will provide users with a profound new landscape to explore in the digital realm, and an entirely new lens through which to see themselves in the world. This is what poets, philosophers, psychologists, scientists, and dreamers across all time have been waiting for : the opportunity to unveil the fabric of consciousness that binds us all, and see how it affects the reality we apprehend. WHAT?
  • 5. Enter dreams and experiences (text, voice, video) via web, mobile, tablet or our LucidDreamCorder. Explore what’s trending in The Dreamfield and discover patterns in the collective unconscious as they happen around the world. Make friends, create deeper connections, and discover synchronicities and predictive dream trends. Confirm time and location, and enter experience type and meta-tags. HOW? 1. 2. 3. 4.
  • 6. DreamCatcher The Dreamcatcher is the digital diary component of the platform - used to catalogue and enrich one’s dreams and extra-ordinary life experiences. Enter Dream/Experience Type, Time, Location, Title, and Tags, along with related music, videos, images or links. Post publicly, anonymously, or privately, and optionally share with specific friends or across your social networks. Consult the Guru for possible meanings and interpretations from different traditions and analysts. Let the system show you other users having similar dreams and experiences and connect to make new friends and find deeper synchronicities.
  • 7. DreamField Navigate around the 3D orb of the planet and explore the “field” to see patterns as they are emerging around the world. Search by Type, Time, Region, Radius or Tag and see what’s trending locally or globally. Adjust Time and Space sliders to browse the planet’s activities, and watch as the collective unconscious reveals itself in real time. Find yourself on the map and see how you are connected to other users who are dreaming / experiencing the same things as you. Connect with one another to explore deeper significance and better understand your self and the fabric of reality. Upgrade to enter the Dreamfield Virtual Reality Realm and experience the content and community in a whole new way.
  • 8. DreamNews Stay up to speed on current
 psi-tek news and consciousness- hacking research through articles, videos and new research. Discover, support and purchase new evolutionary products from the consciousness hacking community. Share relevant articles and theories related to the cross-section of consciousness and technology. Track the work of leading engineers, researchers and NGOs working on all things noetic.
  • 9. DreamDiary Maintain your Diary to remember your dreams and all the extra-ordinary things happening to you. Search by Dream/Experience Type, Time, Region, Radius or MetaTag and easily access past entries. Like the night to Facebook’s day, this platform inspires a whole new kind of ‘psychic’ social media, and a deeper form of content sharing. A user-generated content platform for the transpersonal self is the logical progression of digital diarying, and social networking our digital selves.
  • 10. DreamTech Technology developed for the community will help users gauge what is happening in their minds when they sleep, visualize the field of dreams in astonishing new ways, and sew the seeds for letting us create content from our dreams. Strategic alliances with hardware, content, VR and gaming partners are being developed to create peripheral products and digital experiences for the community. Ultimately, the platform and its suite of branded peripherals will help cultivate an invaluable data set that can be interpreted, analyzed, visualized and explored in ways that help evolve the consciousness of humanity. BRANDED HARDWARE Lucid DreamCorder wrist band Telepathic DreamReader eeg headset Holographic DreamMachine VR/AR base station NEURO GAMING DreamPaint dream-fueled visualizer DreamBeat dream-fueled music maker DreamSpheres massive multi-player VR social networking game EVOLUTIONARY CONTENT Dreamfield TV weekly magazine show Dreamfield VR virtual reality experiences Dreamfield Tour live dj/vj festival and events
  • 11. ✦ Avalanche: outreach to top dream/psi related communities, institutes, psychologists, paranormal groups, researchers, networks, etc ✦ Endorsements: inspire celebs and cultural creatives of influence to share dreams, and (in Phase 2) monetize their social following ✦ Television / Radio: via targeted talk shows in key markets ✦ Thought Leaders: forge content sharing deals with relevant thought leaders, analysts and cultural creatives ✦ Print/Strategic ePR: magazines, newspapers, strategic PR/ePR, targeted communities, podcasts ✦ Viral/Guerrilla: viral videos, live DJ/VJ events in clubs and festivals, light graffiti and publicity stunts Marketing
  • 12. Goals Create a social net for people to share & connect around a deeper part of themselves Help people access & better understand their dreams and extra-ordinary experiences Provide deeply insightful Data-Visualizations of regional and global trends Develop Apps and Games to improve sleep, stimulate and focus creativity, deepen elevated states, and inter-connect us in new auspicious ways Promote & Sell Dream/Sleep/Consciousness Products and related Transformative Tech Capture the Social Graph around dreams and noetic experiences Data-Mine the Collective Unconscious for (r)evolutionary research purposes Assume a leadership position in the field of Quantified Mind Research Pioneer a platform that brings people together in profound new ways
  • 13. Core Team JOSH SHORE (Founder/CEO)
 Josh is a social media entrepreneur and award-winning transmedia producer with over 20 years experience in socially transformative business, film/tv/web content development and creation, social nets, brand strategy, and community activation. He has created television shows, written screenplays, produced documentaries, directed music videos, architected digital campaigns, founded social networks, advised startups, started multi-media bands, and presented his ideas at conferences, labs and festivals around the world. Over the last decade he has lived and worked in Canada, USA, Japan, China, Australia, Hong Kong, Thailand, Indonesia and Europe, cultivating an extensive global network through the sharing of ideas. A thought leader in the emerging transmedia space, Josh is on the bleeding edge of activating zeitgeist communities through the elegant convergence of AR/VR, transformative content, evolutionary gaming, and personal transformation. ROHAN DIXIT/ZENSO (CTO/Hardware)
 Rohan was a neuroscientist at Stanford before working on meditation neuro-imaging at the Harvard-MIT-MGH Martinos Center. After winning Ashoka’s Activating Empathy prize, he got a grant from the RockHealth accelerator to make EEG tools for mindfulness and founded Brainbot.me where he used biosensor technology to study the brainwaves of meditating monks and strangers’ heartbeats to facilitate human empathy. Rohan recently formed ZENSO, which has successful licensing partnerships for products like the Wellbrain brainwave monitoring device (www.wellbrain.io), and can execute rapid prototyping of “consciousness technologies” core to Dreamfield’s evolution. Zenso’s manufacturing and software techniques are cutting edge and their on-the-ground manufacturing resources in China, technical expertise and operational resources will mitigate risk associated with technical execution and manufacturing. ZENSO is supported by the hardware venture capital firm SOS Ventures (in San Francisco and China). HUGH MCGRORY/DATAVIZED (AR/VR)
 Founder and CEO of DATAVIZED, a data-driven VR studio, Hugh brings expertise in film production, art, and technology to the world of immersive media. A former partner at Culture Shock, he consulted for clients such as the NFB Canada and helped create The Andy Warhol Film Digitization Project before co-founding the Belfast-based studio Make.ie in 2000 with Ars Electronica-winning generative animation coder Glenn Marshall. He has been executive producer for the Northern Ireland Screen / UK Film Council ‘Deviate’ short film scheme, a teaching fellow at The Queen’s University of Belfast Film Studies Department, film acting tutor at The Gaiety School / National Theater School of Ireland, and was an award-winning director and producer of experimental films. He completed a Nano Imaging Residency with the CINEMA Microscopy Lab at Yale University School of Medicine in 2007.
  • 14. Advisors JULIA MOSSBRIDGE (Psychology Advisor) Julia is a computational neuroscientist at Northwestern University, who focuses on intuition and the brain. The winner of the 2014 Charles Honorton Integrative Contributions Award, she has received funding from the National Institute of Health, the BIAL Foundation, and the Monroe Institute in her role as a research associate. MICHAEL TOLKIN (Immersive Tech Advisor) Michael is an innovator, entrepreneur, investor, and producer. He most recently served as CEO of IMAX Labs, the innovation arm of IMAX Corporation, and currently runs a lab focused on immersive technology platforms, content, and virtual reality products. BRETT LEONARD (VR/AR Advisor) Brett is a pioneering director, producer and thought leader in the VR space, having introduced the concept of Virtual Reality to the world in 1992 with his landmark cult classic film, Lawnmower Man. STEPHEN MARSHALL (Data Viz Advisor) Stephen is a visionary entrepreneur and award winning filmmaker who created the global newsmagazine Channel Zero, and co- founded the Guerrilla News Network. He recently founded Ora.Systems - a data-viz platform that evolves 2D graphs into multi- dimensional, predictive data visualization, powered by personal and enterprise inputs. MIKEY SIEGEL (Consciousness Hacking Advisor) Mikey is the founder of Biofluent Technologies which creates tools for the mind, body and spirit. A former MIT and NASA engineer, he is one of the founders of the budding ‘consciousness hacking’ movement, and started the Transformative Tech Lab at Sofia University in Palo Alto. ADAM CURRY (Mind-Matter Interaction Advisor) Adam is a tech entrepreneur with ten years of experience in the consciousness research community, including at the PEAR Lab (Princeton) and Psyleron, where he helped develop consumer and research products based on mind-matter interaction.
  • 15. Rollout SEED ROUND : Pivot • Develop Dreamfield Web site and App (v.1) • Prototype LucidDreamCorder wearable device • Migrate content / community (dreamcatcher.net) to (dreamfield.net) • Produce viral teasers and promotional material • Relaunch with marketing blitz and co-ordinated Kickstarter campaign for LucidDreamCorder • Identify Management and Advisory Board SERIES A : Scale • Secure Key Management and Board • Web site and App (v.2) with Data-Visualization upgrades • Dream Analysis toolset • Predictive Analysis toolset • Scale / launch in Chinese, Hindi, Spanish, Arabic, Japanese, French and German • Prototype / Kickstart Dreamfield EEG Headset and/or Holographic Basestation • Develop VR / Gaming / 360 Content • Indigenous / Global Marketing Blitz with co-ordinated live 6 city VJ/DJ Tour • Develop Non-Profit research arm