2. Objective
to investigate the challenges
faced by traditional/institutional
design education in a 21st century
knowledge economy.
3. Objective
to produce a response to the
ongoing debate around the
impending irrelevance of traditional
design education and the potential
significance of the open-source
ideology in this matter.
4. What is the prOblem?
1. Design education is not relevant to/
doesn’t equip design graduates for
work in the real world
the employer problem
5. What is the prOblem?
2. Design education does not satisfy
learners.
the student problem
6. What is the prOblem?
3. classic design education is elitist
and expensive to deliver.
the administrative problem
7. hOW DiD that happen?
industrial creative
economy economy
8. hOW DiD that happen?
tangible intangible
products services
24. i. Open Design schOOl
as a mOvement
schOOl Of thOught
revOlutiOnary spirit
25. i. Open Design schOOl
as a mOvement
schOOl Of thOught
revOlutiOnary spirit
ii. Open Design schOOl
as a platfOrm
virtual institutiOn
cOmmunity
26. i. Open Design schOOl
as a mOvement
schOOl Of thOught
revOlutiOnary spirit
seek to influence the design community
seek to influence academia
seek to influence (prospective) students
seek to influence funders
27. i. Open Design schOOl
as a mOvement
schOOl Of thOught
revOlutiOnary spirit
public voice
(blogs, books, magazines, white papers,
resources, conferences speaking)
28. ii. Open Design schOOl
as a platfOrm
virtual institutiOn
cOmmunity
29. Online tool to encourage/enable self-
education.
ii. Open Design schOOl
as a platfOrm
virtual institutiOn
cOmmunity
30. What if …
learners can discover and pursue their
learning aspirations through a scientific
profiling methodology.
ahp* preferences action steps
*analytic hierarchy process
31. What if …
learners devise their own curriculum
through suggested action steps and own
iniatiative.
ahp* preferences action steps
*analytic hierarchy process
32. What if …
curricula are crowd-sourced and
validated through a community
reputation system.
user suggested constantly evolving
taxonomy and catalogue of learning
action steps outcomes
33. What if …
learners can “check in” whenever they
engage with an educational resource
(online and offline)
conference talk bookmarklet
blog post smartphone app
Online tutorial embedded button
book
lecture
…
34. What if …
learners can “check in” whenever they
engage with an educational resource
(online and offline)
check in reflect on experience
track engagement
35. What if …
mentors can review progress, learners
can become mentors themselves.
credit score mentorship
(engagement
measure)
36. What if …
certification is based on engagement and
process, not on outcomes. they reflect
life-long learning.
print, download, reputation lending
embed personal system with actual
certificates meaning
37. What if …
membership is a statement.
“i’m responsible for my learning, i
take my education into my own hands.”
39. tO summarise
the Open Design schOOl
provides aspiring designers with the tools
to pursue self-education more effectively
provides a reputation lending system
backed by educational value
endorses efforts to reform design
education through public engagement