1. HOME PROFILE MESSAGES FRIENDS SETTINGS
Computer-Assisted Instruction
CAI Integrated with Lessons
Simulation Programs
Instructional Games
Problem Solving Software
Multimedia Encyclopedia &
Electronic books
2. THE COMPUTER AS A TUTOR
Computer is one of the wonders of
human ingenuity, even in its original
design in the 1950’s to carry out
complicated mathematical and logical
operations. With the invention of the
Microcomputer or we referred now as
Personal Computers, has become the tool
for programmed instruction.
3. Computer-assisted instruction (CAI)
The computer can be a tutor. It
should make clear, however,
that the computer cannot totally
replace the teacher since the
teacher shall continue to play
the major roles of information
deliverer and learning
environment controller.
4. The TEACHER must :
* Ensure the students have the needed knowledge and skills for any
computer activity.
* Decide the appropriate learning objectives.
* Plan the sequential and structured activities to achieved objectives.
* Evaluate the students’ achievement by ways of tests the specific
expected outcomes.
5. The students in CAI play their
own roles as learners as they :
* Receive information.
* Understand instructions for the computer activity.
* Keep in mind the information and rule for the computer
activity.
* Apply the knowledge and rules during the process of
computer learning.
6. CAI computer roles:
* Provides a learning
* Acts as a sort of tutor. environment.
* Reinforces learning through
* Delivers learning instruction. drill-and- practice.
* Provides feedback.
7. CAI Integrated with
lessons Arises: When and how can teachers
The Question
integrate drill and practice programs with their lessons ?
* Use drill and practice programs for basic skills and knowledge that require
rapid or automatic response by students.
* Ensure that drill and practice activities conform to the lesson
plan/curriculum.
* Limit drill and practice to 20-30 minutes to avoid boredom.
* Use drill and practice to assist students with particular weakness in basic
skills.
8. The tutorial Software should be able to:
* Teach new information to students.
* Provide comprehensive information on concepts in addition in practice
exercises.
* Can be effectively used for remediation, reviewing, or enrichment.
* Allow the teacher to introduce follow-up questions to stimulate students
learning.
* Permits group activity for cooperative learning.
9. SIMULATION
PROGRAMS
Simulation Programs:
Teaches strategies and rules applied to real-life
problems/situation.
Asks students to make decision on models or scenarios.
Allow students to manipulate elements of a model and get
the experience of the effects of their decisions.
10. INSTRUCTIONAL GAMES
While relating to low-level
learning objectives instructional
computer games add the elements
of competition and challenges.
11. PROBLEM SOLVING SOFTWARE
There are more sophisticated
than the drill and practice
exercises and allow students to
learn and improve on their
problem solving ability.
12. MULTIMEDIA ENCYCLOPEDIA
AND ELECTRONIC BOOKS
MULTIMEDIA Can store a huge data base with texts, images,
ENCYCLOPEDIA animation, video.
The Eyewitness Children's Encyclopedia is
entertaining and fun to use as well as being
highly informative. Children can set off on a
learning adventure via a magical 3-D
landscape, where questions pop up at every
turn to entice them into finding out.
13. MULTIMEDIA
ENCYCLOPEDIA AND
ELECTRONIC BOOKS
ELECTRONIC Provide textual information for reading,
S BOOKS supplemented by other types of
multimedia information.
Mercer Mayer - writer and illustrator for Little
Critter First Readers, as well as Little Critter
Spectrum began writing and illustrating
children's books in 1966 and since that time, he
has published over 300 titles.
14. CONCLUSION…
THE COMPUTER IS :
• a tutor in this new age,
• it does not replace the teacher,
• computer activities are not the end-
all of learning,
•Integrating computer exercises is the
new task of the teacher.