Iterative Frame Decimation and Watermarking for Human Motion Animation
Shiyu Li and Masahiro Okuda
Faculty of Environmental Engineering, The University of Kitakyushu, 1-1, Hibikino, Wakamatsu-ku, Kitakyushu, Fukuoka, Japan
Iterative Frame Decimation and Watermarking for Human Motion Animation
1. Iterative Frame Decimation and Watermarking for Human Motion Animation Shiyu Li, Masahiro Okuda Faculty of Environmental Engineering, The University of Kitakyushu 1-1,Hibikino, Wakamatsu-ku, Kitakyushu, Fukuoka, Japan [lishiyu, okuda-m]@env.kitakyu-u.ac.jp http://vig.is.env.kitakyu-u.ac.jp/
9. Hierarchical Human Motion Compression with Constraints on Frames Data Compensation for joint i+ 1 Input : joint i Wavelet Transform: c 0 ,w 0 ,w 1 ,...,w j -1 ,c j -1 Max-Shift for Constraint frames (Scale up) Entropy Coding Hierarchical Quantization Dequantization Hierarchically Inverse Operation (Decoder) Inverse Wavelet Transform: c 0 ,w 0 ,w 1 ,...,w j -1 ,c j -1 Max-Shift for Constraint frames (Scale down) Entropy Decoding Input bits Convert to Euler- angle format Output : joint i Convert to two- angle format Output bits Encoder Decoder
10. Kinematics-based motion compression for human figure animation Endcoder Decoder Entropy decoding dequantization Position calculation Prediction by IK Compressed angles of previous frame Converted Two angles Angle conversion Bits of end- effectors Entropy decoding dequantization Convert all joints to original angle format Bits of general other joints Orientation Angle retrieval General other joints Position calculation quantization Entropy coding decoding Com- pressed position Prediction by IK Calculate prediction error quantization decoding End effectors Simple prediction Compressed angles of previous frame Orientation calculation Entropy coding Simple prediction Converted format