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Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment

Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment

Adam Gamlin, Philip Breedon and Benachir Medjdoub

Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK

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Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment

  1. 1. Immersive Virtual Reality Simulation Deployment In A Lean Manufacturing Environment Adam Gamlin Oct 2014
  2. 2. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment • Collaboration between NTU and PepsiCo Walkers. • To create a Simulation ultilising modern Virtual Reality technologies. • To promote Lean thinking in the workplace. • Demonstrate the Man/Machine Interaction. • MSc Major Project involved the use of C# and JS in Unity3D. Introduction
  3. 3. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Lean Methodology “Anything other than the creation of value for the customer is seen to be wasteful and sought to be reduced upon and ultimately eliminated.” [1] Lean Waste Management Transport, Inventory, Motion, Waiting, Over Processing, Over Production, Defects. Lean A Manufacturing Methodology which stems from the Toyota Production System in post World War II Japan. The elimination of Muda known as waste was key to their success in becomming the world largest Car manufacturer today. [1] Gamlin, A., 2014. Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment. Nottingham, ITAG. [2]http://totalqualitymanagement.wordpress.com/2008/10/28/lean-production- system/ [2] Toyota Production System (TPS)
  4. 4. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Virtual Reality Technology • Written in C# and Java Script through Unity3D • Two Simulations were designed and created: -Learning Based Simulation using the Oculus Rift Development Kit 2. -Machinery Layout Design Simulation using the zSpace Virtual Reality Screen. The Learning Simulation incorporates the proposed Machine GUI, Xbox Controller Support and Fly/ Walk Controls to immerse the user in operating new machinery before it has been built and assembled. The Design Simulation allows the user to assemble manufacturing cells and create worker travel paths in the proposed manufacturing environment.
  5. 5. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Game Based Learning Visual Affordance through Semiotics Tactical Immersion Strategic Immersion Narrative Immersion Instructional Scaffolds Control Acessibility “The reason video games have become so successful in acquiring the largest share in an extremely competitive market is because they effectively teach players how to play the game” [3] [3] Wainess, R., Koenig, A. & Kerr, D., 2011. Alligning Instruction and Assesment with Game and Simulation Design, Los Angeles: CRESST.
  6. 6. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Learning Simulation
  7. 7. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Design Simulation
  8. 8. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment Lean Manufacturing Process Simulation Learning Simulation Tool Through Narrative & Gameplay Design Tool for Cell Layout 3D Model of Simulation System Architecture GUI User
  9. 9. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment • Fully Simulated Manufacturing Plant, including the old and proposed machinery. Future Features • Co-operative Multiplayer • Managerial Oversight • Problem implementation • AI workforce
  10. 10. Adam Daniel Gamlin ITAG14 Immersive Virtual Reality Simulation Deployment In a Lean Manufacturing Environment “If the user can understand how to beat the simulation then the simulation has succeeded in teaching the user how to fulfil their role in the PepsiCo processing plant [1].” • Operators gain a deeper understanding of thier new work cell. • Potentially involved in the design process through feedback and user testing. • Begin working with the new machine Graphical User Interface before it has been deployed. • Replace online training programs with Immersive Virtual Reality Training packages • Layout Designers obtain a more realistic understanding of form. • Ability to simulate worker travel paths around the cell. The user needs to be presented with realistic challenges that can occur within the real manufacturing cell. “In the industrial sector alone, nearly half of a company’s workforce resist technological implementation in some way [4].” [1] Gamlin, A., 2014. Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment. Nottingham, ITAG. [4]http://www.foundationsoft.com/resources/articles/112-5-tips-to-avoid-end-user- rejection-of-new-technology-implementation.htm Player Objectives
  11. 11. Thankyou for your time, questions?

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Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment Adam Gamlin, Philip Breedon and Benachir Medjdoub Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UK

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