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No-one Left Behind Project
PocketCode
Rachel Barrett Education Manager
Dom Martinovs NOLB Project Co-ordinator
GameCity Festival
The National Videogame Arcade
Why videogames?
Positive effects on engagement, motivation and
collaboration
Support development of cognitive, psychomotor
and effective learning
The potential of digital games to approach
“social innovation” in the education sector
Learners considered ‘at risk’ of exclusion from
more traditional teaching methods may benefit
from learning via digital games.
What is PocketCode?
Project has received funding from the European
Union’s Horizon 2020 research and innovations
programme
Involves pilots in 3 countries (UK, Austria and
Spain)
Aimed at a different group of pupils who are at
risk of educational exclusion
Additional partners from the gaming and
interactive media industry
No-one left behind
The ‘game making modules’ are developed to provide a modular end product of a student
adapted/created genre of game (currently - quiz, adventure, puzzle and action games).
Create@School: Game templates
Integrating game making mechanics and dynamics
Gamification / engagement
Promoting better pupil outcomes and progress
Design learning for accessibility
The No-one Left Behind Project
Thank you
Any questions?

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Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ project

  • 1. No-one Left Behind Project PocketCode Rachel Barrett Education Manager Dom Martinovs NOLB Project Co-ordinator
  • 4. Why videogames? Positive effects on engagement, motivation and collaboration Support development of cognitive, psychomotor and effective learning The potential of digital games to approach “social innovation” in the education sector Learners considered ‘at risk’ of exclusion from more traditional teaching methods may benefit from learning via digital games.
  • 6. Project has received funding from the European Union’s Horizon 2020 research and innovations programme Involves pilots in 3 countries (UK, Austria and Spain) Aimed at a different group of pupils who are at risk of educational exclusion Additional partners from the gaming and interactive media industry No-one left behind
  • 7. The ‘game making modules’ are developed to provide a modular end product of a student adapted/created genre of game (currently - quiz, adventure, puzzle and action games). Create@School: Game templates
  • 8. Integrating game making mechanics and dynamics Gamification / engagement Promoting better pupil outcomes and progress Design learning for accessibility The No-one Left Behind Project