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EWI    PDS     A.Iosup   Research   Cloud Computing
Cloud Computing Research, PDS Group, TU Delft



Cloud Computing Research
http://www.pds.ewi.tudelft.nl/~iosup/research_cloud.html


      Rationale
      why and how is this work relevant?
      Cloud computing is an emerging commercial infrastructure paradigm that promises
      to eliminate the need for maintaining expensive computing hardware. Through the
      use of virtualization and resource time-sharing, clouds address with a single set of
      physical resources a large user base with different needs. Thus, clouds promise to
      enable for their owners the benefits of an economy of scale and, at the same time,
      reduce the operating costs for many applications. For example, clouds may become
      for scientists an alternative to clusters, grids, and parallel production environments.


      People
      who is part of the group?
          •    Undergraduate Students: Adrian Lascateu (Politehnica University of
               Bucharest, Romania).
          •    Graduate Students: Nezih Yigitbasi (TU Delft), Vlad Nae (U. Innsbruck,
               Austria).
          •    Collaborators: Dick Epema, Henk Sips (both TU Delft), Thomas
               Fahringer, Radu Prodan (both U. Innsbruck, Austria), Nicolae Tapus
               (Politehnica University of Bucharest, Romania).
          •    Yours truly: Alexandru Iosup.




      Main Research Questions
      what do we try to achieve?
          1.   What is the actual performance of virtualized cloud resources? Many
               production clouds, including the largest publicly-accessible commercial clouds
               such as the Amazon Web Services and the Google App Engine, use
               virtualized resources to address diverse user requirements with the same set
               of physical resources. Virtualization can introduce performance penalties,
               either due of the additional middleware layer or to the interaction of
               workloads belonging to different virtual machines. Do virtualized resources
               deliver the same performance regardless of the application? In particular, are
               scientific applications affected by execution on virtualized resources?

          2.   What guarantees do we have about the good performability of clouds
               over long periods of time? A major impediment to cloud adoption at large
               is their perceived instability, due, in lack of hard evidence, to novelty
               ("clouds are a technology too immature to be reliable"). Even if a cloud is
               avilable and works well today, it may well happen that it will not tomorrow.
               Does performance change over time (for the worse)? Are clouds really
               available all the time?

          3.   Which new applications can make use of clouds? Commercial clouds are
               new to the public. What applications that we could not previously afford to
               run are now enabled by clouds? What applications can function well under
               the availability and performance profiles of the current production cloud
               services?




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EWI    PDS     A.Iosup    Research   Cloud Computing
Cloud Computing Research, PDS Group, TU Delft




      Main Achievements
      what did we do?
          1.   Evaluated the performance of resources from four production,
               commercial clouds. We have added to GrenchMark the C-Meter tool for
               evaluating the performance of cloud resources [3]. We have studied [2,6,9]
               the performance of resources from four production, commercial clouds:
               Amazon Elastic Compute Cloud (EC2), Mosso, Elastic Hosts, and GoGrid.

          2.   Evaluated the variability of the performance delivered by production
               cloud services. We have collected year-long traces and, based on them,
               studied [8] the performance of over fifteen operations provided by nine
               services in two clouds, Amazon Web Services and Google App Engine.

          3.   Designed CAMEO, a framework for continuous analytics for massively
               multiplayer online games (MMOGs) using cloud resources. We have
               provided [4] a first estimate of the feasibility and costs of performing
               continuous analytics for MMOGs on cloud resources.

          4.   Within edutain@grid, analyzed the fesibility of running massively
               multiplayer online games (MMOGs) on cloud resources. We have
               analyzed [1,7] the potential gains of running MMOGs on cloud resources,
               based on an ideal cloud/data center model. We have started to
               investigate [5] the impact of virtualization on running MMOGs on cloud
               resources.




      Main Findings
      what did we find?
          1.   "The performance of the resources leased by four production clouds,
               including Amazon EC2, for running scientific applications is at the moment
               below the theoretical peak and below the maximum efficiency obtained in
               other specialized environments." [2,6,9]

          2.   "The costs of running grid workloads in clouds may be much lower than the
               costs of building and maintaining the grids that can run these workloads." [9]

          3.   "The resource allocation strategy employed by the cloud user can be
               insignificant or can lead to 10-30% cost increase, when running long-term,
               grid-like workloads on clouds." [2,9]

          4.   "The performance of the production cloud services offered by Amazon Web
               Services and Google App Engine varies over time, and can alter significantly
               the performance and cost profiles of large-scale applications such as job
               execution in scientific computing, virtual goods trading in social networks,
               and state management in social gaming." [8]

          5.   "Continuous analytics for MMOGs on cloud resources is feasible and shows
               good promise of being cost-effective." [4]

          6.   "Dynamic resource allocation from clouds can lead to a tenfold reduction of
               the platform operation costs for massively multiplayer online games
               (MMOGs)." [1,7]




                                                       2/4
EWI    PDS    A.Iosup    Research    Cloud Computing
Cloud Computing Research, PDS Group, TU Delft


      Publications
      journals/conferences/workshops | all PDS group publications | my publications (with BibTeX) | my
      DBLP entry | my ACM DL entry

      2010              <-- click to see more details
       [9] A. Iosup, S. Ostermann, N. Yigitbasi, R. Prodan, Th. Fahringer, and D.
           Epema, Performance Analysis of Cloud Computing Services for MTC-Based Scientific          journal
           Computing, (under submission).
           keywords cloud computing, scientific computing, performance evaluation.

          info Evaluated the performance of four cloud computing providers (Amazon EC2,
          Mosso, Elastic Hosts, and GoGrid) when executing scientific computing micro-
          benchmarks and applications (HPCC, lmbench, Bonnie, CacheBench). Investigated
          through trace-based simulations the use of clouds vs. other scientific computing
          infrastructures such as grids and parallel production environments.

       [8] A. Iosup, N. Yigitbasi, and D. Epema, On the Performance Variability of Production
           Cloud Services, (under submission).
           keywords cloud computing, performance variability, social applications, Amazon Web
           Services, Google App Engine.

          info Evaluated the performance variability of over ten cloud service operations from
          two major production clouds (Amazon Web Services and Google App Engine).
          Investigated through trace-based simulations the impact of the variability observed
          for the studied cloud services on three large-scale applications, job execution in
          scientific computing, virtual goods trading in social networks, and state management
          in social gaming.

       [7] R. Prodan, V. Nae, and A. Iosup, Dynamic Resource Provisioning in Massively
           Multiplayer Online Games, In IEEE Transactions on Parallel and Distributed Systems
                                                                                                     journal
           (TPDS), 2010 (accepted, in print).
           keywords massively multiplayer online games, platform, virtualization, cloud
           computing.

          info (Improved version of our SC|08 article) We have investigated a new dynamic
          resource provisioning method for MMOG operation using external data centres as low-
          cost resource providers. We have introduced a comprehensive MMOG load model that
          takes into account both the player interaction type and the population size. We have
          assessed using trace-based simulation the impact of the data centre policies on the
          quality of resource provisioning. Last, we have presented experimental results
          showing the real-time parallelization and load balancing of a real game prototype
          using data centre resources provisioned using our method and show its advantage
          against a typical client threshold approach.

       [6] S. Ostermann, A. Iosup, N. Yigitbasi, R. Prodan, T. Fahringer, and D. Epema, A
           Performance Analysis of EC2 Cloud Computing Services for Scientific Computing, In
           D.R. Avresky et al. (Eds.): Cloudcomp 2009, LNICST 34, pp. 115–131, 2010.
           keywords cloud computing, scientific computing, performance evaluation.

          info (Cleaned version of TU Delft Technical Report PDS-2008-006) Evaluated the
          performance of one cloud computing provider (Amazon EC2) when executing scientific
          computing micro-benchmarks and applications (HPCC, lmbench, Bonnie, CacheBench).
          Identified improvements for scientific computing on cloud resources.

                                                                                    click to close
      2009              <-- click to see more details
       [5] V. Nae, A. Iosup, R. Prodan, and T. Fahringer, The Impact of Virtualization on the
           Performance of Massively Multiplayer Online Games, In ACM/IEEE Symposium on
           Network and Systems Support for Games (NetGames 2009), Paris, France, November
           23-24, 2009 (accepted, acceptance ratio 27%=10/37).
           keywords massively multiplayer online games, platform, virtualization, cloud
           computing.

          info We have proposed a new hybrid resource provisioning model that uses a smaller
          and less expensive set of self-owned data centers, complemented by virtualized cloud
          computing resources during peak hours. Using real traces from RuneScape, one of the
          most successful contemporary MMOGs, we have evaluated with simulations the
          effectiveness of the on-demand cloud resource provisioning strategy for MMOGs.




                                                        3/4
EWI    PDS        A.Iosup     Research        Cloud Computing
Cloud Computing Research, PDS Group, TU Delft


       [4] A. Iosup, CAMEO: Continuous Analytics for Massively Multiplayer Online Games on
           Cloud Resources, In 2nd International Workshop on Real Time Online Interactive
           Applications on the Grid (ROIA 2009), Delft, the Netherlands, August 24, 2009,
           Springer, LNCS vol.?, p.1--10 (accepted, in print).
           keywords massively multiplayer online games, analytics, cloud computing.

              info We have introduced CAMEO, an architecture for Continuous Analytics for
              Massively multiplayEr Online games on cloud resources.

       [3] N. Yigitbasi, A. Iosup, S. Ostermann, and D.H.J. Epema, C-Meter: A Framework for
           Performance Analysis of Computing Clouds, In the International Workshop on Cloud
           Computing (Cloud 2009), May 18-21, 2009, in conjunction
           with CCGrid'09 (accepted).
           keywords cloud computing, GrenchMark, performance evaluation, C-Meter.

              info We extend GrenchMark, our framework for performance evaluation in large-scale
              distributed systems, with C-Meter, a component to assess the performance of
              computing clouds.

                                                                                            click to close
      2008                   <-- click to see more details
       [2] S. Ostermann, A. Iosup, N. Yigitbasi, R. Prodan, T. Fahringer, and D. Epema, A
           Performance Analysis of EC2 Cloud Computing Services for Scientific Computing, TU
           Delft Technical Report PDS-2008-006, Dec 2008.
           keywords cloud computing, performance evaluation, performance analysis,
           benchmarking, Bonnie, LMbench, CacheBench.

              info Evaluated the performance of one cloud computing provider (Amazon EC2) when
              executing scientific computing micro-benchmarks and applications (HPCC, lmbench,
              Bonnie, CacheBench). Identified improvements for scientific computing on cloud
              resources.

       [1] V. Nae, A. Iosup, S. Podlipnig, R. Prodan, D.H.J.Epema, T. Fahringer, Efficient
           Management of Data Center Resources for Massively Multiplayer Online Games, In the
           ACM/IEEE SuperComputing Conference on High Performance Networking and
           Computing (SC'08), Nov 10-16, 2008 (accepted; acceptance ratio 20%).
           keywords massively multiplyer online games (MMOG), cloud computing, data
           centers, virtual environments, resource provisioning, games.

              info We have analyzed through trace-based simulations the potential of running
              MMOGs entirely in clouds and data centers. We modeled ideal clouds and data
              centers, and found a theoretically achievable ten-fold reduction in the resource
              consumption.

                                                                                            click to close




File types:      .bib |     .pdf |    .ps |      .doc |   .ppt    .tgz |   .zip |   description |     any
Other information:          Electronic Edition |      Conference/Journal ToC (DBLP/ACM DL)




Last modified: Wed, 27 January, 2010 12:20 PM
The newest version of this page can be found at: http://www.pds.ewi.tudelft.nl/~iosup/research_cloud.html




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HTML Injection Attacks: Impact and Mitigation Strategies
 

Cloud computingresearch

  • 1. EWI PDS A.Iosup Research Cloud Computing Cloud Computing Research, PDS Group, TU Delft Cloud Computing Research http://www.pds.ewi.tudelft.nl/~iosup/research_cloud.html Rationale why and how is this work relevant? Cloud computing is an emerging commercial infrastructure paradigm that promises to eliminate the need for maintaining expensive computing hardware. Through the use of virtualization and resource time-sharing, clouds address with a single set of physical resources a large user base with different needs. Thus, clouds promise to enable for their owners the benefits of an economy of scale and, at the same time, reduce the operating costs for many applications. For example, clouds may become for scientists an alternative to clusters, grids, and parallel production environments. People who is part of the group? • Undergraduate Students: Adrian Lascateu (Politehnica University of Bucharest, Romania). • Graduate Students: Nezih Yigitbasi (TU Delft), Vlad Nae (U. Innsbruck, Austria). • Collaborators: Dick Epema, Henk Sips (both TU Delft), Thomas Fahringer, Radu Prodan (both U. Innsbruck, Austria), Nicolae Tapus (Politehnica University of Bucharest, Romania). • Yours truly: Alexandru Iosup. Main Research Questions what do we try to achieve? 1. What is the actual performance of virtualized cloud resources? Many production clouds, including the largest publicly-accessible commercial clouds such as the Amazon Web Services and the Google App Engine, use virtualized resources to address diverse user requirements with the same set of physical resources. Virtualization can introduce performance penalties, either due of the additional middleware layer or to the interaction of workloads belonging to different virtual machines. Do virtualized resources deliver the same performance regardless of the application? In particular, are scientific applications affected by execution on virtualized resources? 2. What guarantees do we have about the good performability of clouds over long periods of time? A major impediment to cloud adoption at large is their perceived instability, due, in lack of hard evidence, to novelty ("clouds are a technology too immature to be reliable"). Even if a cloud is avilable and works well today, it may well happen that it will not tomorrow. Does performance change over time (for the worse)? Are clouds really available all the time? 3. Which new applications can make use of clouds? Commercial clouds are new to the public. What applications that we could not previously afford to run are now enabled by clouds? What applications can function well under the availability and performance profiles of the current production cloud services? 1/4
  • 2. EWI PDS A.Iosup Research Cloud Computing Cloud Computing Research, PDS Group, TU Delft Main Achievements what did we do? 1. Evaluated the performance of resources from four production, commercial clouds. We have added to GrenchMark the C-Meter tool for evaluating the performance of cloud resources [3]. We have studied [2,6,9] the performance of resources from four production, commercial clouds: Amazon Elastic Compute Cloud (EC2), Mosso, Elastic Hosts, and GoGrid. 2. Evaluated the variability of the performance delivered by production cloud services. We have collected year-long traces and, based on them, studied [8] the performance of over fifteen operations provided by nine services in two clouds, Amazon Web Services and Google App Engine. 3. Designed CAMEO, a framework for continuous analytics for massively multiplayer online games (MMOGs) using cloud resources. We have provided [4] a first estimate of the feasibility and costs of performing continuous analytics for MMOGs on cloud resources. 4. Within edutain@grid, analyzed the fesibility of running massively multiplayer online games (MMOGs) on cloud resources. We have analyzed [1,7] the potential gains of running MMOGs on cloud resources, based on an ideal cloud/data center model. We have started to investigate [5] the impact of virtualization on running MMOGs on cloud resources. Main Findings what did we find? 1. "The performance of the resources leased by four production clouds, including Amazon EC2, for running scientific applications is at the moment below the theoretical peak and below the maximum efficiency obtained in other specialized environments." [2,6,9] 2. "The costs of running grid workloads in clouds may be much lower than the costs of building and maintaining the grids that can run these workloads." [9] 3. "The resource allocation strategy employed by the cloud user can be insignificant or can lead to 10-30% cost increase, when running long-term, grid-like workloads on clouds." [2,9] 4. "The performance of the production cloud services offered by Amazon Web Services and Google App Engine varies over time, and can alter significantly the performance and cost profiles of large-scale applications such as job execution in scientific computing, virtual goods trading in social networks, and state management in social gaming." [8] 5. "Continuous analytics for MMOGs on cloud resources is feasible and shows good promise of being cost-effective." [4] 6. "Dynamic resource allocation from clouds can lead to a tenfold reduction of the platform operation costs for massively multiplayer online games (MMOGs)." [1,7] 2/4
  • 3. EWI PDS A.Iosup Research Cloud Computing Cloud Computing Research, PDS Group, TU Delft Publications journals/conferences/workshops | all PDS group publications | my publications (with BibTeX) | my DBLP entry | my ACM DL entry 2010 <-- click to see more details [9] A. Iosup, S. Ostermann, N. Yigitbasi, R. Prodan, Th. Fahringer, and D. Epema, Performance Analysis of Cloud Computing Services for MTC-Based Scientific journal Computing, (under submission). keywords cloud computing, scientific computing, performance evaluation. info Evaluated the performance of four cloud computing providers (Amazon EC2, Mosso, Elastic Hosts, and GoGrid) when executing scientific computing micro- benchmarks and applications (HPCC, lmbench, Bonnie, CacheBench). Investigated through trace-based simulations the use of clouds vs. other scientific computing infrastructures such as grids and parallel production environments. [8] A. Iosup, N. Yigitbasi, and D. Epema, On the Performance Variability of Production Cloud Services, (under submission). keywords cloud computing, performance variability, social applications, Amazon Web Services, Google App Engine. info Evaluated the performance variability of over ten cloud service operations from two major production clouds (Amazon Web Services and Google App Engine). Investigated through trace-based simulations the impact of the variability observed for the studied cloud services on three large-scale applications, job execution in scientific computing, virtual goods trading in social networks, and state management in social gaming. [7] R. Prodan, V. Nae, and A. Iosup, Dynamic Resource Provisioning in Massively Multiplayer Online Games, In IEEE Transactions on Parallel and Distributed Systems journal (TPDS), 2010 (accepted, in print). keywords massively multiplayer online games, platform, virtualization, cloud computing. info (Improved version of our SC|08 article) We have investigated a new dynamic resource provisioning method for MMOG operation using external data centres as low- cost resource providers. We have introduced a comprehensive MMOG load model that takes into account both the player interaction type and the population size. We have assessed using trace-based simulation the impact of the data centre policies on the quality of resource provisioning. Last, we have presented experimental results showing the real-time parallelization and load balancing of a real game prototype using data centre resources provisioned using our method and show its advantage against a typical client threshold approach. [6] S. Ostermann, A. Iosup, N. Yigitbasi, R. Prodan, T. Fahringer, and D. Epema, A Performance Analysis of EC2 Cloud Computing Services for Scientific Computing, In D.R. Avresky et al. (Eds.): Cloudcomp 2009, LNICST 34, pp. 115–131, 2010. keywords cloud computing, scientific computing, performance evaluation. info (Cleaned version of TU Delft Technical Report PDS-2008-006) Evaluated the performance of one cloud computing provider (Amazon EC2) when executing scientific computing micro-benchmarks and applications (HPCC, lmbench, Bonnie, CacheBench). Identified improvements for scientific computing on cloud resources. click to close 2009 <-- click to see more details [5] V. Nae, A. Iosup, R. Prodan, and T. Fahringer, The Impact of Virtualization on the Performance of Massively Multiplayer Online Games, In ACM/IEEE Symposium on Network and Systems Support for Games (NetGames 2009), Paris, France, November 23-24, 2009 (accepted, acceptance ratio 27%=10/37). keywords massively multiplayer online games, platform, virtualization, cloud computing. info We have proposed a new hybrid resource provisioning model that uses a smaller and less expensive set of self-owned data centers, complemented by virtualized cloud computing resources during peak hours. Using real traces from RuneScape, one of the most successful contemporary MMOGs, we have evaluated with simulations the effectiveness of the on-demand cloud resource provisioning strategy for MMOGs. 3/4
  • 4. EWI PDS A.Iosup Research Cloud Computing Cloud Computing Research, PDS Group, TU Delft [4] A. Iosup, CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources, In 2nd International Workshop on Real Time Online Interactive Applications on the Grid (ROIA 2009), Delft, the Netherlands, August 24, 2009, Springer, LNCS vol.?, p.1--10 (accepted, in print). keywords massively multiplayer online games, analytics, cloud computing. info We have introduced CAMEO, an architecture for Continuous Analytics for Massively multiplayEr Online games on cloud resources. [3] N. Yigitbasi, A. Iosup, S. Ostermann, and D.H.J. Epema, C-Meter: A Framework for Performance Analysis of Computing Clouds, In the International Workshop on Cloud Computing (Cloud 2009), May 18-21, 2009, in conjunction with CCGrid'09 (accepted). keywords cloud computing, GrenchMark, performance evaluation, C-Meter. info We extend GrenchMark, our framework for performance evaluation in large-scale distributed systems, with C-Meter, a component to assess the performance of computing clouds. click to close 2008 <-- click to see more details [2] S. Ostermann, A. Iosup, N. Yigitbasi, R. Prodan, T. Fahringer, and D. Epema, A Performance Analysis of EC2 Cloud Computing Services for Scientific Computing, TU Delft Technical Report PDS-2008-006, Dec 2008. keywords cloud computing, performance evaluation, performance analysis, benchmarking, Bonnie, LMbench, CacheBench. info Evaluated the performance of one cloud computing provider (Amazon EC2) when executing scientific computing micro-benchmarks and applications (HPCC, lmbench, Bonnie, CacheBench). Identified improvements for scientific computing on cloud resources. [1] V. Nae, A. Iosup, S. Podlipnig, R. Prodan, D.H.J.Epema, T. Fahringer, Efficient Management of Data Center Resources for Massively Multiplayer Online Games, In the ACM/IEEE SuperComputing Conference on High Performance Networking and Computing (SC'08), Nov 10-16, 2008 (accepted; acceptance ratio 20%). keywords massively multiplyer online games (MMOG), cloud computing, data centers, virtual environments, resource provisioning, games. info We have analyzed through trace-based simulations the potential of running MMOGs entirely in clouds and data centers. We modeled ideal clouds and data centers, and found a theoretically achievable ten-fold reduction in the resource consumption. click to close File types: .bib | .pdf | .ps | .doc | .ppt .tgz | .zip | description | any Other information: Electronic Edition | Conference/Journal ToC (DBLP/ACM DL) Last modified: Wed, 27 January, 2010 12:20 PM The newest version of this page can be found at: http://www.pds.ewi.tudelft.nl/~iosup/research_cloud.html 4/4