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What’s the Objective?
• Objectives (or goals) are expressions of the
  desired attributes and behaviors that the
  client wants to see in the product
  – Objectives are
     • ‘Be’ words
     • They are qualities the object should have
  – Clients tend to speak in terms of objectives
• So, our task today is to uncover the objectives
  of a design project
Objectives Tree Method

• The objectives tree method is an approach to transform
  vague design statements into more specific customer
  requirements
• Make vague statements more specific by asking:
   – What is meant by that statement?
• Other useful questions to ask when expanding and
  clarifying design objectives:
   – Why? How? What?
Objectives Tree Method (2)

• Three step procedure:
  1. Prepare a list of design objectives
  2. Order the list into sets of higher-level and
     lower-level objectives
  3. Draw a tree of objectives, showing
     hierarchical relationships and
     interconnections
Objectives Tree Method


      Step 1: Listing the Objectives
 • This can be done by:
    – Talking with (interviewing) your customer
    – Thoroughly reading any written design statements
      and requirements
    – Brainstorming within your team
 • Take vague statements and make them
   clearer by asking “what is meant by this
   statement”
Objectives Tree Method


     Step 1 (cont.): Culling the Objectives
     • After the initial list is compiled, some things other than
       objectives may have slipped in
        – Constraints - restrictions or limitations on a behavior or some
          aspect of a design
        – Functions - operations the design is supposed to do
        – Implementations - ways to execute the functions
     • Check if each statement is an objective
        – Objectives are normally “being” statements
            • Try saying “an objective is to be [statement] ”
            • If it makes sense, then it’s most likely an objective
        – Objectives can also be written as “more (or less) of [the statement]
          is better than less (or more) of [the statement]”
Objectives Tree Method


       Step 1 Active Experimentation




     • As a team, generate a list of objectives for the bumble ball
       toy
        – “Experience” the bumble ball
        – Ask each other questions about what they want the bumble ball
          to do
        – Write down the statements and check if they are really objectives
Objectives Tree Method


             Step 2: Ordering the List
   • Group the statements into related topics using
     an affinity diagram

       Design
       Objective
                                      Major objective 1
                                        Second level objective 1.1
                                           Third level objective 1.1.1
                                           Third level objective 1.1.2
                                         Second level objective 1.2
                                      Major objective 2
                                        Second level objective 2.1
                                        …
Objectives Tree Method


       Step 2 (cont.): Affinity Diagram
     • Copy design objectives to post-it® notes
     • Place one on a board
     • Compare next objective card to the first
        – If different, begin a new column
        – If similar intent, place under the first column
     • Repeat for all design objective cards
     • Result: Objectives sorted by similar statement
        – Within each column there may be levels of objectives
            • Lower-level objectives answer the question “How?”
            • Higher-level objectives answer the question “Why?”
        – Transform to a hierarchical list of objectives
Objectives Tree Method


              Step 3: Draw the Tree
     • From Step 2, you have a clustered set of
       objectives
        – Notice that some of the objectives within a
          cluster may be more specific than others
        – This implies a hierarchical nature to the
          objectives
     • The hierarchy (general to more specific)
       can be represented in a graphical structure
       known as an objectives tree
Objectives Tree Method


                    Step 3: Draw the Tree (2)
       • Consider the example objectives list and resulting tree for
         the design of a safe ladder:
 The ladder should be safe
          The ladder should be stable
             Stable on floors and smooth surfaces
             Stable on relatively level ground
          The ladder should be reasonably stiff
 The ladder should be marketable
          The ladder should be useful
             Useful indoors
                          Useful for electrical work
                          Useful for maintenance
          work
             Useful outdoors
             Be useful at the right height
          The ladder should be relatively inexpensive
          The ladder should be portable
             Be light weight
             Be small when ready for transport
Objectives Tree Method

            Step 3: Draw the Tree (3)
     • The Objectives Tree diagram looks like an
       “upside-down” tree
        – The overall objective of the tree is at the top
        – Underneath it, branches break the objective
          into more detailed objectives
        – Can have many levels and interconnections
                                        As you move deeper into the
                                        hierarchy, the objectives answer
                                        the question “how is the above
                                        objective met?”
                                        As you move higher up in the
                                        hierarchy, the objectives answer
                                        the question “why are the below
                                        objectives important?”
Objectives Tree Method


            Step 3: Draw the Tree (4)
     • The objectives
       tree diagram
       may
       alternatively be
       drawn on its
       side
     • Example: Car
       door
Objectives Tree Method


            Step 3: Draw the Tree (5)
     • What’s wrong with this tree?




                                      Objectives are not
                                      distinct from
                                      higher level (only
                                      one sub-
                                      objective)
Objectives Tree Summary
• Determining a design’s objectives is part of
  clarifying the design problem
• An objectives tree is a graphical way to show:
  – Your design’s objectives
  – The hierarchy of your objectives
• Objectives are “being” words and express the
  attributes and behaviors expected by your
  client

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Objective tree method

  • 1. What’s the Objective? • Objectives (or goals) are expressions of the desired attributes and behaviors that the client wants to see in the product – Objectives are • ‘Be’ words • They are qualities the object should have – Clients tend to speak in terms of objectives • So, our task today is to uncover the objectives of a design project
  • 2. Objectives Tree Method • The objectives tree method is an approach to transform vague design statements into more specific customer requirements • Make vague statements more specific by asking: – What is meant by that statement? • Other useful questions to ask when expanding and clarifying design objectives: – Why? How? What?
  • 3. Objectives Tree Method (2) • Three step procedure: 1. Prepare a list of design objectives 2. Order the list into sets of higher-level and lower-level objectives 3. Draw a tree of objectives, showing hierarchical relationships and interconnections
  • 4. Objectives Tree Method Step 1: Listing the Objectives • This can be done by: – Talking with (interviewing) your customer – Thoroughly reading any written design statements and requirements – Brainstorming within your team • Take vague statements and make them clearer by asking “what is meant by this statement”
  • 5. Objectives Tree Method Step 1 (cont.): Culling the Objectives • After the initial list is compiled, some things other than objectives may have slipped in – Constraints - restrictions or limitations on a behavior or some aspect of a design – Functions - operations the design is supposed to do – Implementations - ways to execute the functions • Check if each statement is an objective – Objectives are normally “being” statements • Try saying “an objective is to be [statement] ” • If it makes sense, then it’s most likely an objective – Objectives can also be written as “more (or less) of [the statement] is better than less (or more) of [the statement]”
  • 6. Objectives Tree Method Step 1 Active Experimentation • As a team, generate a list of objectives for the bumble ball toy – “Experience” the bumble ball – Ask each other questions about what they want the bumble ball to do – Write down the statements and check if they are really objectives
  • 7. Objectives Tree Method Step 2: Ordering the List • Group the statements into related topics using an affinity diagram Design Objective Major objective 1 Second level objective 1.1 Third level objective 1.1.1 Third level objective 1.1.2 Second level objective 1.2 Major objective 2 Second level objective 2.1 …
  • 8. Objectives Tree Method Step 2 (cont.): Affinity Diagram • Copy design objectives to post-it® notes • Place one on a board • Compare next objective card to the first – If different, begin a new column – If similar intent, place under the first column • Repeat for all design objective cards • Result: Objectives sorted by similar statement – Within each column there may be levels of objectives • Lower-level objectives answer the question “How?” • Higher-level objectives answer the question “Why?” – Transform to a hierarchical list of objectives
  • 9. Objectives Tree Method Step 3: Draw the Tree • From Step 2, you have a clustered set of objectives – Notice that some of the objectives within a cluster may be more specific than others – This implies a hierarchical nature to the objectives • The hierarchy (general to more specific) can be represented in a graphical structure known as an objectives tree
  • 10. Objectives Tree Method Step 3: Draw the Tree (2) • Consider the example objectives list and resulting tree for the design of a safe ladder: The ladder should be safe The ladder should be stable Stable on floors and smooth surfaces Stable on relatively level ground The ladder should be reasonably stiff The ladder should be marketable The ladder should be useful Useful indoors Useful for electrical work Useful for maintenance work Useful outdoors Be useful at the right height The ladder should be relatively inexpensive The ladder should be portable Be light weight Be small when ready for transport
  • 11. Objectives Tree Method Step 3: Draw the Tree (3) • The Objectives Tree diagram looks like an “upside-down” tree – The overall objective of the tree is at the top – Underneath it, branches break the objective into more detailed objectives – Can have many levels and interconnections As you move deeper into the hierarchy, the objectives answer the question “how is the above objective met?” As you move higher up in the hierarchy, the objectives answer the question “why are the below objectives important?”
  • 12. Objectives Tree Method Step 3: Draw the Tree (4) • The objectives tree diagram may alternatively be drawn on its side • Example: Car door
  • 13. Objectives Tree Method Step 3: Draw the Tree (5) • What’s wrong with this tree? Objectives are not distinct from higher level (only one sub- objective)
  • 14. Objectives Tree Summary • Determining a design’s objectives is part of clarifying the design problem • An objectives tree is a graphical way to show: – Your design’s objectives – The hierarchy of your objectives • Objectives are “being” words and express the attributes and behaviors expected by your client

Notas do Editor

  1. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  2. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  3. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  4. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  5. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  6. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  7. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  8. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  9. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  10. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  11. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  12. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  13. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications
  14. Project Clarification 15-September-2004 BE20 Sec. C-Engineering Design with Computer Applications