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realXtend Presentation for NVWN April 2011

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realXtend Presentation for NVWN April 2011

  1. 1. The realXtend project <br />Open SourcePlatform for InterconnectedVirtualWorlds<br />Presentation at #NVWN<br />NordicVirtualWorldsMeeting<br />April 2011<br />
  2. 2. History & Organization<br /><ul><li>FoundedbyJuha Hulkkoin 2007
  3. 3. Currentlyfour main developmentcompanies:
  4. 4. LudoCraft(www.ludocraft.com)
  5. 5. Evocativi (www.evocativi.com)
  6. 6. Playsign (www.playsign.net)
  7. 7. Studio Enne (www.enne.es)
  8. 8. An open sourceprojectcoordinatedby the realXtendassociation (founded in 04/2011)
  9. 9. developers and userscanbecomemembers
  10. 10. Center for Internet Excellence (cie.fi) at University of Oulu helps to run the assoc
  11. 11. NameownedbyrealXtendfoundationwhich is also a channel for supporters to fund the project
  12. 12. SupportersincludeJuha Hulkko, Nokia, City of Oulu, Tekes and somesmallerorganizations</li></li></ul><li>Technology<br /><ul><li>At first the projectstartedworking on the Linden Lab open sourceviewer and OpenSimulatorserver
  13. 13. Later (early 2009) due to technical and licensingconstraints with the Linden Labviewer, wedecided to startwork on the next-generation Naali (Arctic Fox) viewer
  14. 14. Firstend-user version released in early 2010
  15. 15. Completelyreplaced the earlier version bylate 2010
  16. 16. 2H / 2010 workbegan on the Tundra servermodule
  17. 17. Lightweight
  18. 18. Off-linemodeincluded
  19. 19. In early 2011, sofarall the developers and manyusershavemigrated to Tundra (as an alternative to Opensim)
  20. 20. Wearekeepingeyes & earsaboutaboutwhetherOpensim, Tundra orsomethingelse is the best for whichapplication.</li></li></ul><li>The Bottom Line<br /><ul><li>realXtendrepresents the state of the art in open virtualworlds
  21. 21. Chosen as the partner for the SmithsonianprojectbyImmersiveEducationInitiative
  22. 22. Virtualrealitytechnologyoffersfantasticpossibilitiesifyouknowhow to utilizeit
  23. 23. The developmentcompanieshaveaccumulated know-how on both the technology and itsuse for business cases
  24. 24. Rightnowit’simportant to findpartners with mostpotentialusecases
  25. 25. Visualization, simulation, education, communication etc.</li></li></ul><li>Contact<br /><ul><li>Project manager Antti Ilomäki (antti.ilomaki@realxtend.org)
  26. 26. Non-profit platform development
  27. 27. If you don’t know who else to contact, Antti is always a good choice
  28. 28. Lead architect Toni Alatalo about tech (toni@playsign.net)
  29. 29. Mailing lists
  30. 30. http://groups.google.com/group/realxtend (users/general)
  31. 31. http://groups.google.com/group/realxtend-dev (development)
  32. 32. #realxtend & #realxtend-dev on irc on freenode
  33. 33. Companies contacts
  34. 34. www.ludocraft.com
  35. 35. www.evocativi.com
  36. 36. www.playsign.net
  37. 37. Applications and commercial services</li></li></ul><li>Visuals<br />
  38. 38. Nantes Project<br />
  39. 39. School of the Future –Project<br />
  40. 40. School of the Future –Project<br />
  41. 41. Avatar technology<br />
  42. 42. Chesapeake Bay demo<br />
  43. 43. Worlds are not hardcoded<br />Not every virtual world has avatars – or a single avatar per user<br /> - games like Pong or Chess<br /> - using astronomical or anatomical simulators<br /><ul><li> Looks and behaviour are completely defined by the applications
  44. 44. UI elements are downloaded from servers, not bundled in the viewer
  45. 45. Custom client-server functionality is easy to add – there is no hardcoded protocol that defines a fixed featureset</li>

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