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© 2013 Autodesk
Images Copyright © Microsoft Corporation
Image Copyright © Fotolia
Bytes and Atoms
“Interconnected and Intelligent Space”
Erin Rae Hoffer AIA LEED BD+C
@erhoffer @iotarch
May 21, 2013
© 2013 Autodesk
Interior Space as Definer of Human Occupation
http://www2.epa.gov/sites/production/files/documents/IndoorAirRFP_2011-12.pdf
© 2013 Autodesk
A set of experiences supporting conceptual models
of occupants
Building as Interaction Model
© 2013 Autodesk
Firmness
Commodity
Delight
Principles of Interaction
Sir Henry Wotton’s 17th
C
translation of Vitruvius’
“De Architectura” (Ten
Books of Architecture)
http://www.elsevier.com/about/history/heritage-collection/vitruvius-on-architecture
Discoverability
Learnability
Efficiency, productivity
Responsiveness
Delight1
Jim Nieters, HP UX
Consumer Travel
© 2013 Autodesk
Genius Loci – The Spirit of Place
Shawn Kashou / Shutterstock.com
© 2013 Autodesk
Evolving Interaction Models – H2MEvolving Interaction Models – H2M
© 2013 Autodesk
Human-
Populated
Information
Sources
Internet-Mediated Society - H2S
http://www.amazon.com/Linked-Everything-Connected-Business-Everyday/dp/0452284392/ref=sr_1_2?ie=UTF8&qid=1
© 2013 Autodesk
H2M2M2S in the Device-Enabled Built Environment
Data and
Interaction
from
Humans
AND
Devices
© 2013 Autodesk
Trapelo Road Case Study
Pho to © 20 0 9 by ESTO /Je ff G o ldbe rg
© 2013 Autodesk
© 2013 Autodesk
© 2013 Autodesk
© 2013 Autodesk
Research Opportunities
© 2013 Autodesk
An ioT-based Evolution for Buildings
H2M M2M H2M2M2S
© 2013 Autodesk
SENSING /AWARENESS
What can sensors measure, what can we learn?
COMMUNICATION /REPORTING
How are knowledge and information reported out?
INSIGHT /ANALYSIS
What useful knowledge can we glean from the data?
ACTION
What actions can the system initiate based on insight?
RECOLLECTION
FEEDBACK
ioT + A - Functions
How can we assess the impact of action, and learn?
How can we retain knowledge for later access?
© 2013 Autodesk
SOCIAL
Produce network-based discussion and action through social
connection. Modify setting to be conducive to human
interaction.
BEHAVIORAL
Incent preferred behaviors. Monitor human interactions, assess
and modify conditions based on knowledge of preferences.
ENVIRONMENTAL
Optimize and minimize use of resources to produce ideal
conditions by combining data gathered through monitoring with
external data sources.
ioT+ A - Situations
© 2013 Autodesk
ExamplesExamples
AndAnd
ImplicationsImplications
ExamplesExamples
AndAnd
ImplicationsImplications
ioT + A - Applications
Environmental
Behavioral
Social
Sensing /
Awareness
Insight/
Analysis
Commu-
nication /
Reporting
Action Feedback
Memorize /
Recollect
© 2013 Autodesk
ioT + A - Applications
Environmental
Behavioral
Social
Sensing /
Awareness
Insight/
Analysis
Commu-
nication /
Reporting
Action Feedback
Memorize /
Recollect
Factors, CO2
(openspime,
alertme)
Green Living
(makemesus-
tainable)
Tracking
(quantified
self)
Noise levels
source
(widenoise)
Stored
Space
Interac-
tion Prefs
Stored
Environ-
ment
Patterns
Stored
Social
Interac-
tion
Patterns
Asses
Beha-
vioral
Feedback
Assess
Perfor-
mance
Impacts
Assess
Social
Interac-
tion
Feedback
Drive
preferred
behavior
through
incentives
Smart-phone
+ self-modify
systems
(arrayent,
smart things)
Report on
social
network
factors
Drive
preferred
social
interac-
tions by
incentives
Analyze
behaviors
Analyze
env
performa
nce
Analyze
social
interac-
tions
Monitor
social
interac-
tions
© 2013 Autodesk
ioT + Architecture
© 2013 Autodesk
Alexander, C., et al. (1977). A pattern language : towns, buildings, construction.
New York, Oxford University Press.
Alexander, C. (1979). The timeless way of building. New York, Oxford University
Press.
Awan, N., et al. (2011). Spatial agency : other ways of doing architecture.
Abingdon, Oxon England ; New York, NY, Routledge.
Daston, L. (2004). Things that talk : object lessons from art and science. New
York Cambridge, Mass., Zone Books ; MIT Press distributor.
De Botton, A. (2006). The architecture of happiness. London ; New York, Hamish
Hamilton an imprint of Penguin Books.
LaVine, L. (2001). Mechanics and meaning in architecture. Minneapolis,
University of Minnesota Press.
Mayerovitch, H. (1996). How architecture speaks and fashions our lives.
Montreal, Robert Davies.
Norberg-Schulz, C. (1980). Genius loci : towards a phenomenology of
architecture. New York, Rizzoli.
References
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or
trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice,
and is not responsible for typographical or graphical errors that may appear in this document.
© 2013 Autodesk, Inc. All rights reserved.

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Involution internet ofthings-v5

  • 1. © 2013 Autodesk Images Copyright © Microsoft Corporation Image Copyright © Fotolia Bytes and Atoms “Interconnected and Intelligent Space” Erin Rae Hoffer AIA LEED BD+C @erhoffer @iotarch May 21, 2013
  • 2. © 2013 Autodesk Interior Space as Definer of Human Occupation http://www2.epa.gov/sites/production/files/documents/IndoorAirRFP_2011-12.pdf
  • 3. © 2013 Autodesk A set of experiences supporting conceptual models of occupants Building as Interaction Model
  • 4. © 2013 Autodesk Firmness Commodity Delight Principles of Interaction Sir Henry Wotton’s 17th C translation of Vitruvius’ “De Architectura” (Ten Books of Architecture) http://www.elsevier.com/about/history/heritage-collection/vitruvius-on-architecture Discoverability Learnability Efficiency, productivity Responsiveness Delight1 Jim Nieters, HP UX Consumer Travel
  • 5. © 2013 Autodesk Genius Loci – The Spirit of Place Shawn Kashou / Shutterstock.com
  • 6. © 2013 Autodesk Evolving Interaction Models – H2MEvolving Interaction Models – H2M
  • 7. © 2013 Autodesk Human- Populated Information Sources Internet-Mediated Society - H2S http://www.amazon.com/Linked-Everything-Connected-Business-Everyday/dp/0452284392/ref=sr_1_2?ie=UTF8&qid=1
  • 8. © 2013 Autodesk H2M2M2S in the Device-Enabled Built Environment Data and Interaction from Humans AND Devices
  • 9. © 2013 Autodesk Trapelo Road Case Study Pho to © 20 0 9 by ESTO /Je ff G o ldbe rg
  • 13. © 2013 Autodesk Research Opportunities
  • 14. © 2013 Autodesk An ioT-based Evolution for Buildings H2M M2M H2M2M2S
  • 15. © 2013 Autodesk SENSING /AWARENESS What can sensors measure, what can we learn? COMMUNICATION /REPORTING How are knowledge and information reported out? INSIGHT /ANALYSIS What useful knowledge can we glean from the data? ACTION What actions can the system initiate based on insight? RECOLLECTION FEEDBACK ioT + A - Functions How can we assess the impact of action, and learn? How can we retain knowledge for later access?
  • 16. © 2013 Autodesk SOCIAL Produce network-based discussion and action through social connection. Modify setting to be conducive to human interaction. BEHAVIORAL Incent preferred behaviors. Monitor human interactions, assess and modify conditions based on knowledge of preferences. ENVIRONMENTAL Optimize and minimize use of resources to produce ideal conditions by combining data gathered through monitoring with external data sources. ioT+ A - Situations
  • 17. © 2013 Autodesk ExamplesExamples AndAnd ImplicationsImplications ExamplesExamples AndAnd ImplicationsImplications ioT + A - Applications Environmental Behavioral Social Sensing / Awareness Insight/ Analysis Commu- nication / Reporting Action Feedback Memorize / Recollect
  • 18. © 2013 Autodesk ioT + A - Applications Environmental Behavioral Social Sensing / Awareness Insight/ Analysis Commu- nication / Reporting Action Feedback Memorize / Recollect Factors, CO2 (openspime, alertme) Green Living (makemesus- tainable) Tracking (quantified self) Noise levels source (widenoise) Stored Space Interac- tion Prefs Stored Environ- ment Patterns Stored Social Interac- tion Patterns Asses Beha- vioral Feedback Assess Perfor- mance Impacts Assess Social Interac- tion Feedback Drive preferred behavior through incentives Smart-phone + self-modify systems (arrayent, smart things) Report on social network factors Drive preferred social interac- tions by incentives Analyze behaviors Analyze env performa nce Analyze social interac- tions Monitor social interac- tions
  • 19. © 2013 Autodesk ioT + Architecture
  • 20. © 2013 Autodesk Alexander, C., et al. (1977). A pattern language : towns, buildings, construction. New York, Oxford University Press. Alexander, C. (1979). The timeless way of building. New York, Oxford University Press. Awan, N., et al. (2011). Spatial agency : other ways of doing architecture. Abingdon, Oxon England ; New York, NY, Routledge. Daston, L. (2004). Things that talk : object lessons from art and science. New York Cambridge, Mass., Zone Books ; MIT Press distributor. De Botton, A. (2006). The architecture of happiness. London ; New York, Hamish Hamilton an imprint of Penguin Books. LaVine, L. (2001). Mechanics and meaning in architecture. Minneapolis, University of Minnesota Press. Mayerovitch, H. (1996). How architecture speaks and fashions our lives. Montreal, Robert Davies. Norberg-Schulz, C. (1980). Genius loci : towards a phenomenology of architecture. New York, Rizzoli. References
  • 21. Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2013 Autodesk, Inc. All rights reserved.

Notas do Editor

  1. Adopt an architectural perspective - Consider the implications of connected devices or “things that think” for the future of space and design. Where digital meets physical, the revolution is already here. Join us for an evening of presentations and discovery around the interaction of things. Please join fellow designers, engineers, technologists and artists at Brightcove headquarters in Boston, Massachusetts as we explore the next great shift in interaction design. As we move beyond the screen, to connected devices and ubiquitous sensors, the internet of things enables us to know ourselves at greater fidelity (for good and bad), to plan our lives and cities better, and to engage with others more quickly and effectively. Through real-world stories and demonstrations, learn how people are combining data and physical products: From using sensors in retail spaces for generating customer interaction data and analytics, to measuring building performance for energy and occupancy, to controlling physical environments through gestural interaction. Talks Brick and Mortar Data Shadows Erik Dahl, Director of Design Strategy and Scott Sullivan, UX Designer, Involution Studios Columbus There are massive amounts of data that exist in the physical world that go un-noticed, un-captured and un-utilized, because we don't have direct access to it. For a brick-and-mortar store, knowing exactly how many people walked by versus how many come in their store compared to how many people stopped and looked at a particular product would be invaluable information. Every day, large amounts of this valuable physical-world data are going uncollected because it's either too difficult or two expensive to capture it. However, it's now easier and easier to collect data about the physical world. Because of this shift, we are currently deploying prototype sensor networks using Arduino and Processing in retail spaces to collect anonymous data about human movement. These new streams of physical world data allow us to understand patterns, contextualize behavior and make the invisible visible. These experiments are the tip of the iceberg for the future of retail analytics, but the business implications go far beyond simple retail analytics. Join Scott Sullivan and Erik Dahl of Involution Studios as they discuss their experiments and the coming implications of this new convergence. Programming Innovation: Hardware Hacking Laurence Koret, IT Manager, Pivotal Labs Laurence will demonstrate how a number of hardware hacking projects at Pivotal now have practical applications. Pivotal is saving money and innovating as they embed sensors and cheap electronics into their work environment. This talk will cover how hardware innovations are changing programming at Pivotal. How these hardware innovations are changing programming at Pivotal: • Project Monitor and how Pivotal uses it. • A Raspberry Pi running a CI monitor instead of a Mac mini. • A laptop cabinet key and lock replaced by the same swipe card used to enter the office. Security and tracking device all in one. • No phone no problem. Creating a two-factor authenticator on a LeoStick for logging into Google Apps. Interconnected Intelligent Space – Today and Tomorrow Erin Rae Hoffer AIA, LEED BD+C CSI, Senior Industry Programs Manager, Autodesk Today, we spend the majority of our lives indoors, where the spaces we occupy are mute and our interactions with the architecture which defines our existence are simple and limited. Transforming the built environment into a networked set of data-enabled devices represents an incredible opportunity. How will we live in the future when the spaces we inhabit are interconnected and intelligent? What relationships will we build with our architecture? And how will these spaces ultimately shape us? The session will present a case study of the Trapelo Road project, an office space developed to integrate intelligence and to drive improved energy performance and occupant comfort. We will conclude with a speculation on the implications of Trapelo Road's innovations for the future of interfaces, architecture and occupation. Me and My Data vs. Me as Your Data Scott Stropkay, Partner, Essential Design We are attracted to, and repelled by, the idea of being monitored. Context, control, privacy, anonymity are just a few of the ideas that need to be understood and carefully balanced to build successful products and successfully connected communities. Scott Stropkay, Partner at Essential Design, will share end-user research findings on the design of systems that monitor your personal performance, your diseases, and your behaviors in private, actively shared, and open contexts. An Ode to Non-invasive, Hyper Surveillance Juhan Sonin, Creative Director, Involution Studios Physiologic information are the patterns of life. Our biologic and digital signatures, like biometric identification, facial recognition, odor analysis, and health condition detection are rapidly converging into an aggregated data and decision space. Non-invasive hyper surveillance will eventually produce a majority of all personal "physiologic signs". And these early detection techniques combined with patient behavior change strategies can dramatically impact health outcomes. Get ready for a thought provoking lightning talk on the future of connected health with Juhan Sonin.
  2. There is growing excitement about the incredible potential of connected internet-enabled devices to improve our personal and work lives. According to research, we spend 90% of our lives indoors. The built environment has a huge impact on human health, social interaction and our potential for innovation. I’d like to add an “old-fashioned architecture” perspective to the discussion about the Internet of Things. How will it change our buildings and transform our relationship with the built environment? http://www2.epa.gov/sites/production/files/documents/IndoorAirRFP_2011-12.pdf
  3. Architects envision spaces to support traditional interactions between people and the architectural and natural elements surrounding them. The design of a building stems from an interaction model, from assumptions about the conceptual models of the building’s future occupants. But the aspiration of architecture goes beyond function and effectiveness. It is to produce a built environment which can become MEANINGFUL to its inhabitants and observers. Architecture conveys meaning , or “speaks to us” through form, although the modern person isn’t always able to hear it. Alain de Botton, in The Architecture of Happiness: “Belief in the significance of architecture is premised on the notion that we are, for better or worse, different people in different places – and on the conviction that it is architecture’s task to render vivid to us who we might ideally be.” Lorraine Daston, in Things that Talk: “Imagine a world without things… without things, we would stop talking. We would become as mute as things are alleged to be. If things are “speechless”, perhaps it is because they are drowned out by all the talk about them.”
  4. Jim Nieters, HP UX Consumer Travel http://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-cornerstone-of-application-design.php http://classicistne.wordpress.com/2010/12/13/commodity-firmness-and-delight-or-toward-a-new-architectural-attitude/ 1.  First, Thales thought that water was the principle of all things. Heraclitus of Ephesus (who because of the obscurity of his writings was called Dark by the Greeks), fire; Democritus, and Epicurus who followed him, atoms, which our writers have called unbreakables, some indivisibles. But the school of the Pythagoreans added air and earthy to water and fire. Therefore Democritus, although he did not name "things" as such, but supposed "atoms" only, seems to have spoken of them as such because although they may be separated out, they are not damaged nor destroyed, nor cut up into parts, but retain in themselves for ever a perfect solidity. http://www.vitruvius.be/boek2h2.htm
  5. In 1980 “Genius Loci” by Christian Norberg-Shulz said that the job of the architect was to visualize the spirit of the place (genius loci) and to create MEANINGFUL places for people to inhabit. “ The definition of architecture as a ‘concretization of existential space’. ‘Concretization is further explained by means of the concepts of ‘gathering’ and ‘thing’. The word ‘thing’ originally meant a gathering, and the meaning of anything consists in what it gathers.
  6. Internet Web M2M Overlay buildings The advent of internet and the Web - created new interaction models, innovation – leads to new networks of people and of machines (M2M). NUMEREX DEFINES M2M M2M communications employs a  device  (e.g., sensor, meter, etc.) to capture an "event" (e.g., temperature, inventory level, location, environment status, etc.), which is relayed through a  network  (e.g., wireless, wired or hybrid) to an  application  (software program), translating the captured event into  usable information  (e.g., there is a breach, corrosion requires attention, items need to be restocked, an accident has occurred, etc.) Diagram – person+smartphone connecting to vehicle, building, etc.
  7. The interconnections have been studied by Albert-László Barabási (Distinguished Professor and Director of Northeastern University’s Center for Complex Network Research). Barabasi applies tools of network science to increase understanding of the way the information network of the Web is structured and how it develops.   Barabasi Lab http://www.barabasilab.com/ “Linked : How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life” mobility pattern project based on mobile phone exchanges Sensors Facebook Social Graph expanded through devices to Physical Graph DIAGRAM 2 – Human + Network of Humans over Internet – Information Sources Populated by Humans
  8. DIAGRAM 3 – Human Network in the Built Environment, Smartphones, Data from Devices, Analytics, Human and Device-generated Information Sources. Transformation of digital to physical – tweet cuckoo clock, tweet scent, Christmas tree lights in Paris Arrayent which enables manufacturers to connect their products – Liftmaster (garage doors), Hunter (clg fans), Whirlpool (appliances – smartphone controlled but also communication, ie. Messages if the frig door is left open) , Monster (track usage, service reporting, analyze and improve performance) Last week, Bill Wasik of Wired posted that Alex Hawkinson, inventor of the startup SmartThings , gave his house in Great Falls, VA a nervous system – a network linking together the architecture – floors, walls, ceilings, windows and doors. The Aria in Las Vegas adjusts to your preferences. Wasik anticipates the need for devices to become more numerous – for us to populate architecture with more voices, and for these devices to be interconnected, and for them to be designed to rely on one another in a coordinated system, and for the interconnected systems of devices to be capable of being programmed, to be integrated into a platform. ConnectedHome by AlertMe - energy, heating, monitoring, data about use of resources Zigbee standard 2003 “ ZigBee  is a  specification  for a suite of high level communication protocols used to create  personal area networks  built from small, low-power  digital radios . Zigbee is based on an  IEEE 802 standard . Though low-powered, ZigBee devices often transmit data over longer distances by passing data through intermediate devices to reach more distant ones, creating a  mesh network ; i.e., a network with no centralized control or high-power transmitter/receiver able to reach all of the networked devices. The decentralized nature of such  wireless ad-hoc networks  make them suitable for applications where a central node can't be relied upon. ZigBee is used in applications that require a low data rate, long battery life, and secure networking. ZigBee has a defined rate of 250 kbit/s, best suited for periodic or intermittent data or a single signal transmission from a sensor or input device. Applications include wireless light switches, electrical meters with in-home-displays, traffic management systems, and other consumer and industrial equipment that requires short-range wireless transfer of data at relatively low rates. The technology defined by the ZigBee specification is intended to be simpler and less expensive than other WPANs , such as  Bluetooth  or  Wi-Fi .“ In the way that the Web layered knowledge and content across the internet which connected us … http://www.wired.com/gadgetlab/2013/05/internet-of-things/ https://www.alertme.com/ Smart Buildings, Smart Grid Building Automation System - Interconnected Devices with an awareness of physical space. What problems can they solve? How can this improve our lives, make our work more effective? What network maps will emerge? GSA Smart Buildings program “GSA is implementing a smart building strategy and working aggressively to modernize existing buildings and establish new standards for design and construction in order to achieve department and administration goals of energy efficiency and sustainability while still providing superior workplaces for federal customer agencies at good economies to the American taxpayer. The strategy will build on a solid history, enable staff and existing plans to take a holistic view of buildings including building systems, occupants, the environment, energy sources, operating policy, and capital and operating expenses. The strategy will be applied to existing inventory or buildings and projects but also specifically address projects and planning related to the American Recovery and Reinvestment Act of 2009 (ARRA 2009). ” http://www.gsa.gov/portal/category/100731?utm_source=PBS&utm_medium=print-radio&utm_term=smartbuildings&utm_campaign=shortcuts Smart Buildings, Smart Grid Building Automation System - Interconnected Devices with an awareness of physical space. What problems can they solve? How can this improve our lives, make our work more effective? What network maps will emerge? GSA Smart Buildings program “GSA is implementing a smart building strategy and working aggressively to modernize existing buildings and establish new standards for design and construction in order to achieve department and administration goals of energy efficiency and sustainability while still providing superior workplaces for federal customer agencies at good economies to the American taxpayer. The strategy will build on a solid history, enable staff and existing plans to take a holistic view of buildings including building systems, occupants, the environment, energy sources, operating policy, and capital and operating expenses. The strategy will be applied to existing inventory or buildings and projects but also specifically address projects and planning related to the American Recovery and Reinvestment Act of 2009 (ARRA 2009). ” http://www.gsa.gov/portal/category/100731?utm_source=PBS&utm_medium=print-radio&utm_term=smartbuildings&utm_campaign=shortcuts
  9. Trapelo Road Case Study Energy… productivity… Intelligence, objectives, energy, results Others (social -> instructables, mobile -> 123d, AD/BIM -> vela, trapelo, cloud
  10. An Intelligent Management System Through our building management system (BMS), detailed system information and real-time operational data help us measure performance, generate historical data and analyze trends to optimize our operational systems. Our facilities team can make adjustments from their laptops, changing parameters and schedules for all systems, including the HVAC, electrical, A/V and more. Any facility manager will tell you that managing HVAC systems can be a perpetual headache. With the intelligent systems now in place at Trapelo Road, we can more accurately measure the strengths and weaknesses of our existing HVAC system and adjust its performance accordingly. Customized programs help enhance comfort when necessary and, more important, shed load when it’s not needed. For example, we can now better manage the HVAC system to address challenges of particularly cold mornings or high humidity that our employees reported on summer days. Using the sensor measurements, we adjusted the system to make people more comfortable while further optimizing system efficiency for an optimal blend of comfort and energy conservation. Our BMS and control systems can generate real savings. We programmed the management system, calculated optimal economizer settings, set lighting controls and optimized load usage for an energy savings of more than 25 percent. At the same time we continue to evaluate data, optimize systems and provide feedback to design teams to improve Autodesk design tools. The best thing about the new system, however, is its intelligence. With the BMS and control systems we can discover issues earlier and address them before they are a problem to end users. Even after hours, the system provides critical data and updates to our facilities staff, helping us make intelligent off-hours decisions, resulting in fewer headaches and lower costs. The new automated systems at Trapelo Road continue to be a work in progress and we are constantly looking at ways to improve our approach. With all the cutting-edge design tools at our disposal, we look forward to a day when a facilities operations person can intelligently interface with all building systems within a fully integrated and interactive 3D model.
  11. Dasher update (video)?
  12. Diagram of Future State of Trapelo BIM authoring in Design -> model refinement in Construction -> Application in Operations – M2M and human interaction Next gen state? CLOUD – energy, security, social??
  13. Architecture will evolve from serving Physical Needs to Informational – Make use of space – objectives, what problems can IoT+A – physical – intelligent occupation, vs …. – access to space/abstractions, comfort, efficient occupancy Fitness vs. energy efficiency sustainability VERGE Boston: M2M's 'huge leap forward' on energy savings By  Harry Stevens Published May 15, 2013 Email  | Print | Single Page View More Stories On:  Energy Efficiency, Innovation, More... At VERGE Boston yesterday, panelists explored machine-to-machine communications, the burgeoning but poorly understood technology that experts predict will constitute a $1 trillion dollar industry by the end of the decade. Machine-to-machine, or M2M, technology enables all kinds of devices -- heating valves, wireless sensors, in-flight recorders, and more -- to collect and share reams of data with analytics software that can in turn help systems function with near-perfect efficiency. The sustainability implications of M2M are immense. With applications in fields as varied as energy, building management, transportation, and agriculture, M2M has the potential to reduce global greenhouse gas emissions by 9.1 gigatons annually. That's equivalent to the 2010 emissions of India and the United States combined. Panelist John Schultz, who directs AT&T's sustainability operations, noted that investments in M2M could produce carbon dioxide reductions equal to all renewable energy sources combined. Savings in resources like water and fertilizer could be equally significant. Joining Schulz on the panel were Mark Bernardo, general manager of automation software at GE Intelligent Platforms, and Dan Probst, chairman of energy and sustainability services at Jones Lang LaSalle. Probst, who last year received a VERGE 25 Award for his leadership in harnessing automation systems to make buildings operate more sustainably, gushed with enthusiasm for the opportunities M2M offers the real estate industry. Probst observed that, while the concept of building optimization has existed for decades, the last few years have been characterized by "a huge leap forward" in optimization technologies, in large part because of the increased demand for energy savings during the Great Recession. Probst said the latest M2M technology gives building managers "the ability to pull data out of the buildings, run analytics, and really continuously fine-tune and optimize the energy performance of buildings." "We're finding incredible savings," said Probst, citing consistent reductions in energy consumption of between 10 to 20 percent in less than two years. Probst also noted that M2M can produce efficiencies within a building's operations that even the best engineers cannot replicate. "Building operating engineers cannot watch every valve and damper and how it's performing in the building," he said. "Through technology we've got eyes and ears that tell us when performance is beginning to degrade or when something's not performing in an optimal way and can make those corrections almost instantaneously." Bernardo has likewise been thrilled with the computational power of machines, which he has seen used to optimize the performance of aircraft engines. "We collect about 10, 20 terabytes of data off an engine per day," he said, which is then used to determine the optimal engine settings and flight paths for entire fleets of planes. Still, the panelists were adamant that M2M does not threaten to render human input obsolescent and usher in an era of machine overlords -- at least not yet. "I'm constantly reminding people that at some point, somebody with a wrench or screwdriver has to go adjust something… or tweak something," said Probst. "We have to remember that there is always -- or at least for the foreseeable future -- going to be some human element that's key to all this." Schulz, who has seen M2M applied to agricultural operations to optimize water and fertilizer usage, echoed Probst's sentiment. "There are things that can be done very well by machines," he said. "They can find exceptions, they can find faults, they can find anomalies, and they can flag those." But at some point, "an action is required, a decision is required, and that's where, at least for now, the machine can't do that, or do that as well as a human." Asked if they had one suggestion to prepare for the M2M future, the panelists all agreed that business owners should start small. "Identify a source of waste," said Schulz, "and do a small pilot." Photo by Goodwin Ogbuehi/GreenBiz Group IoT-based Home Automation systems – control environment from smartphone, get reports about occupation. H2M… M2M … H2M2M2H The Internet of things will become the …. Once we layer the sensing and programmable and interconnected devices with knowledge and content and interpretation that makes their interconnectedness MEANINGFUL. Awareness – Location / Time / Activity-State Presence, Information, Physical Physiological Psychological State Assessment, Insight - Analysis -> Conclusion Communicating Acting – Decision-making, programmable Feedback Recollection (storage) – Data / Information (Based on Sensing and Programmable) 3 networks – knowledge, social, physical
  14. Diagram as a cycle
  15. Things to track in buildings environmental conditions, chemicals, other env factors (Co2 measures = OpenSpime (still around?) noise (widenoise) self-tracker (quantified self) behaviors (makemesustainable) Models – Building observes,
  16. Spatial Agency p 29. And the Internet of Things suggests that some of the actors will not be humans, but will be devices capable of …. For the Programmable World to reach its full potential, we need to pass through three stages. The first is simply the act of getting more devices onto the network—more sensors, more processors in everyday objects, more wireless hookups to extract data from the processors that already exist. The second is to make those devices rely on one another, coordinating their actions to carry out simple tasks without any human intervention. The third and final stage, once connected things become ubiquitous, is to understand them as a system to be programmed, a bona fide platform that can run software in much the same manner that a computer or smartphone can. Once we get there, that system will transform the world of everyday objects into a design­able environment, a playground for coders and engineers. It will change the whole way we think about the division between the virtual and the physical. This might sound like a scary encroachment of technology, but the Programmable World could actually let us put more of our gadgets  away , automating activities we normally do by hand and putting intelligence from the cloud into everything we touch How will we live in the future? What relationships will we build with our architecture? How will the spaces shape us?
  17. Q+A?