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AI and ML methods for
Multimodal Learning Analytics
Kshitij Sharma
Department of Computer Science
Norwegian University of Science and Technology, Trondheim
1
Who am I?
2
Why do I like Multimodal Learning Analytics?
3
Why I like Multimodal Learning Analytics?
4
Context 1: Pacman
5
Context 1: Pacman
• Learning Context → Skill Acquisition
• 19 Participants
• 25-30 Minutes of game play
• Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes
• Outcome → game score
6
Context 1: Pacman
Is multimodal data collection worth
the effort?
7
ML Pipeline
8
Context 1: Pacman
9
Context 2: Self-Assessment
10
Context 2: Self-Assessment
• Learning Context → Self Assessment
• 32 Participants
• 30 Minutes of solving programming problems (adaptive test)
• Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes
• Outcome → test score and effort (guessing/solving)
11
Context 2: Self-Assessment
What about explainability of AI
pipelines with Multimodal data?
12
Context 2: Self-Assessment
13
Context 2: Self-Assessment (Easy result)
NRMSE
test
score
14
Context 2: Self-Assessment (Challenging result)
NRMSE
Effort
15
Context 2: Self-Assessment
Predicting the future!
16
• Attention
• Emotional intensity
• Cognitive load
• Mental workload
• Memory load
• Heart rate
• BVP
• EDA
Context 2: Self-Assessment
Predicting the future!
F-score (effortless/effort) → 0.90
18
Tell about future
19
Context 3: Debugging
Context 3: Debugging
• Learning Context → Programming
• 44 Participants
• 60 Minutes of solving programming problems (adaptive test)
• Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes
• Outcome → debugging performance
21
Context 3: Debugging
Predicting complex performance!
22
ML pipeline
23
Random
forest
ML pipeline (Feature extraction)
• Logs: Reading-writing (R-W) episodes; Use of debugger; Use of variable view
• E4: mean and SD of BVP, TMP, and EDA and the mean of HR
24
Context 3: Debugging
25
Context 4: Game based learning
26
Context 4: Game based learning
• Learning Context → Motion based educational games
• 40 Participants
• 30 Minutes of solving mathematics problems
• Multimodal data → eye-tracking, motion, EDA, HRV, system logs
• Outcome → game performance
27
Context 4: Game based learning
Towards designing AI agent to
support students
28
Context 4: Game based learning
Context 4: Game based learning
• Information processing Index
• Cognitive load
• Mean HR
• Grab-match Differential
Most important features for the agent
30
Context 5: Collaborative Concept Map
• Learning Context → Video based Learning + Synthesis
• 82 Participants
• 20 Minutes of concept map creation
• Multimodal data → eye-tracking, audio, dialogues, system logs
• Outcome → Collaborative Concept map correctness and individual
learning gain
31
Context 6: Collaborative ITS
• Learning Context → Intelligent Tutoring Systems
• 50 Participants
• 45 Minutes of concept map creation
• Multimodal data → eye-tracking, audio, dialogues, system logs
• Outcome → Learning gain
32
LSTM
33
Forget gate Input gate
Cell State Forward
propagation
Output gate
Contexts 5 & 6: Collaborative settings
• Gaze similarity
• Gaze entropy
• Cognitive load
• Joint mental effort
• Audio: autocorrelation
• Audio: energy
• Audio: shape of envelope
• Dialogue codes
• Log events
34
Contexts 5 & 6: Collaborative settings
• Collaborative Concept map
• Best NRMSE: 5.2
• Best combination: audio-gaze
• Collaborative ITS
• Best NRMSE: 5.1
• Best combination: audio-gaze
35
Generalizability across contexts
Deep Features from Facial data
36
Generalizability across contexts
Temporal Features from Physiological data
37
Generalizability across contexts (individual
learning)
Train Using Test Using NRMSE on test dataset
Pacman, Self-Assessment Debugging 9.24 (1.6)
Pacman, Debugging Self-Assessment 8.27 (2.1)
Self-Assessment,
Debugging
Pacman 8.26 (1.9)
Data Used: Facial videos and Wristband data (HRV, EDA)
38
Generalizability across contexts (individual
learning)
Train Using Test Using NRMSE on test dataset
Pacman, Self-Assessment,
Debugging
Motion based
game
10.94 (1.4)
Pacman, Self-Assessment,
Motion based game
Debugging 9.74 (1.1)
Pacman, Debugging, Motion
based game
Self-Assessment 9.27 (0.9)
Self-Assessment, Debugging,
Motion based game
Pacman 10.08 (1.3)
Data Used: Wristband data (HRV, EDA)
Generalizability across contexts (collaborative
learning)
Deep Features from Eye-tracking data
40
Generalizability across contexts (collaborative
learning)
Temporal Features from Eye-tracking measurements
(cognitive load, information processing index, entropy, stability,
anticipation, fixation durations)
41
Generalizability across contexts (collaborative
learning)
Data Used: Eye-tracking
Train Using Test Using NRMSE on test dataset
All Individual Contexts Collaborative
Concept map
19.89 (5.4)
All Individual Contexts Collaborative ITS 21.16 (6.2)
All Individual Contexts +
Collaborative ITS
Collaborative
Concept map
6.7 (1.5)
All Individual Contexts +
Collaborative Concept map
Collaborative ITS 6.5 (1.2)
42
What’s next???
• Online learning → System logs?
• Online learning → System logs and generated multimodal data?
• The variance in these contexts was huge → can we design something
with more similarities within the contexts?
43
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»

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2022_11_11 «AI and ML methods for Multimodal Learning Analytics»

  • 1. AI and ML methods for Multimodal Learning Analytics Kshitij Sharma Department of Computer Science Norwegian University of Science and Technology, Trondheim 1
  • 3. Why do I like Multimodal Learning Analytics? 3
  • 4. Why I like Multimodal Learning Analytics? 4
  • 6. Context 1: Pacman • Learning Context → Skill Acquisition • 19 Participants • 25-30 Minutes of game play • Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes • Outcome → game score 6
  • 7. Context 1: Pacman Is multimodal data collection worth the effort? 7
  • 11. Context 2: Self-Assessment • Learning Context → Self Assessment • 32 Participants • 30 Minutes of solving programming problems (adaptive test) • Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes • Outcome → test score and effort (guessing/solving) 11
  • 12. Context 2: Self-Assessment What about explainability of AI pipelines with Multimodal data? 12
  • 14. Context 2: Self-Assessment (Easy result) NRMSE test score 14
  • 15. Context 2: Self-Assessment (Challenging result) NRMSE Effort 15
  • 17. • Attention • Emotional intensity • Cognitive load • Mental workload • Memory load • Heart rate • BVP • EDA
  • 18. Context 2: Self-Assessment Predicting the future! F-score (effortless/effort) → 0.90 18
  • 21. Context 3: Debugging • Learning Context → Programming • 44 Participants • 60 Minutes of solving programming problems (adaptive test) • Multimodal data → eye-tracking, EEG, EDA, HRV, Facial video, keystrokes • Outcome → debugging performance 21
  • 22. Context 3: Debugging Predicting complex performance! 22
  • 24. ML pipeline (Feature extraction) • Logs: Reading-writing (R-W) episodes; Use of debugger; Use of variable view • E4: mean and SD of BVP, TMP, and EDA and the mean of HR 24
  • 26. Context 4: Game based learning 26
  • 27. Context 4: Game based learning • Learning Context → Motion based educational games • 40 Participants • 30 Minutes of solving mathematics problems • Multimodal data → eye-tracking, motion, EDA, HRV, system logs • Outcome → game performance 27
  • 28. Context 4: Game based learning Towards designing AI agent to support students 28
  • 29. Context 4: Game based learning
  • 30. Context 4: Game based learning • Information processing Index • Cognitive load • Mean HR • Grab-match Differential Most important features for the agent 30
  • 31. Context 5: Collaborative Concept Map • Learning Context → Video based Learning + Synthesis • 82 Participants • 20 Minutes of concept map creation • Multimodal data → eye-tracking, audio, dialogues, system logs • Outcome → Collaborative Concept map correctness and individual learning gain 31
  • 32. Context 6: Collaborative ITS • Learning Context → Intelligent Tutoring Systems • 50 Participants • 45 Minutes of concept map creation • Multimodal data → eye-tracking, audio, dialogues, system logs • Outcome → Learning gain 32
  • 33. LSTM 33 Forget gate Input gate Cell State Forward propagation Output gate
  • 34. Contexts 5 & 6: Collaborative settings • Gaze similarity • Gaze entropy • Cognitive load • Joint mental effort • Audio: autocorrelation • Audio: energy • Audio: shape of envelope • Dialogue codes • Log events 34
  • 35. Contexts 5 & 6: Collaborative settings • Collaborative Concept map • Best NRMSE: 5.2 • Best combination: audio-gaze • Collaborative ITS • Best NRMSE: 5.1 • Best combination: audio-gaze 35
  • 36. Generalizability across contexts Deep Features from Facial data 36
  • 37. Generalizability across contexts Temporal Features from Physiological data 37
  • 38. Generalizability across contexts (individual learning) Train Using Test Using NRMSE on test dataset Pacman, Self-Assessment Debugging 9.24 (1.6) Pacman, Debugging Self-Assessment 8.27 (2.1) Self-Assessment, Debugging Pacman 8.26 (1.9) Data Used: Facial videos and Wristband data (HRV, EDA) 38
  • 39. Generalizability across contexts (individual learning) Train Using Test Using NRMSE on test dataset Pacman, Self-Assessment, Debugging Motion based game 10.94 (1.4) Pacman, Self-Assessment, Motion based game Debugging 9.74 (1.1) Pacman, Debugging, Motion based game Self-Assessment 9.27 (0.9) Self-Assessment, Debugging, Motion based game Pacman 10.08 (1.3) Data Used: Wristband data (HRV, EDA)
  • 40. Generalizability across contexts (collaborative learning) Deep Features from Eye-tracking data 40
  • 41. Generalizability across contexts (collaborative learning) Temporal Features from Eye-tracking measurements (cognitive load, information processing index, entropy, stability, anticipation, fixation durations) 41
  • 42. Generalizability across contexts (collaborative learning) Data Used: Eye-tracking Train Using Test Using NRMSE on test dataset All Individual Contexts Collaborative Concept map 19.89 (5.4) All Individual Contexts Collaborative ITS 21.16 (6.2) All Individual Contexts + Collaborative ITS Collaborative Concept map 6.7 (1.5) All Individual Contexts + Collaborative Concept map Collaborative ITS 6.5 (1.2) 42
  • 43. What’s next??? • Online learning → System logs? • Online learning → System logs and generated multimodal data? • The variance in these contexts was huge → can we design something with more similarities within the contexts? 43