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Dr. Steve Bunce Introduction to  Games for Education
There are lots of video games
 
 
 
Atari 2600 What’s my story with video games?
Pacman
[object Object],[object Object],[object Object]
The Logical Journey of the Zoombinis
 
 
 
Today I will focus on four areas ,[object Object],[object Object],[object Object],[object Object]
Game study
Futurelab Games handbook 2005
There are many examples where games have been identified as having potential for learning Prensky (2001);  McFarlane  et al . (2002); Facer  et al . (2003);  Gee (2003);  de Freitas (2006) Kirriemuir & McFarlane (2006) Hsi (2007) Williamson  et al . (2009) with Futurelab ‘ Computer game playing is seen as a possible venue for understanding how to create engaging learning environments’ (Hsi, 2007). Game study
Horizon report 2011 ,[object Object],[object Object],[object Object],[object Object],[object Object],(New Media Consortium 2011)
Futurelab – Digital literacy (2010)
Game play
Nintendo Wii
Endless Ocean Using the game as a theme
Endless Ocean Teachers thought of many links to the game
Endless Ocean – 3D map
 
Trauma Centre: Second opinion Classroom organisation
Trauma Centre: Second opinion Screen Doctor  using the  controls Helper Helper Observer Observer
Trauma Centre: Second Opinion
Futurelab – Digital literacy 2010
Nintendo DS
Professor Layton and the curious village
Using a game as a theme ,[object Object],http:// professorlaytonds.com/curiousvillage /
 
Professor Layton
Good day, sir!  Are you Inspector Chemley? We hear the famous Mona Lott painting has been stolen.  Is this true? LAYTON
Using a game as a theme ,[object Object],[object Object],[object Object],[object Object]
Nintendo DS & Brain training  Derek Robertson LTScotland
Collaboration on Nintendo DS
Pictochat on Nintendo DS
 
Microsoft Ribbon Hero
Online games  ( www.tutpup.com )
Social gaming - Farmville
Game making
Game making with SCRATCH
Game making with SCRATCH
Microsoft Kodu
Game-based learning - Kodudes http:// sites.google.com/site/koduxperts/home
Little Big Planet
Game design - 3 questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Game innovation
Epic Citadel (on iTouch, iPhone iPad) http://timrylands.com/
Game-based learning example –  Sony Eyepet
Augmented reality – Zooburst.com
Futurelab – Digital literacy
Game literacy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thinking dice  Bloom’s Revised Taxonomy ,[object Object]
Steve Bunce info @4thinking.com

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Introduction games for education presentation by steve bunce

Notas do Editor

  1. Speaker’s comments about the slides will appear here. The videos have been removed to reduce the file size. Thank you, Steve
  2. With each blockbuster film there is an accompanying game.
  3. There are games for all sorts of activities – walking.
  4. There are games for all sorts of activities – even bungee jumping.
  5. My experience of video games from being a boy.
  6. Many of these early games have lasted and are still popular.
  7. Educational game
  8. Educational game
  9. Not designed as an educational game, but can be used for learning.
  10. Sim City – again not an educational game, lots of learning goes on within and through discussion.
  11. Four main areas which the talk will focus on.
  12. Some examples of research on how games are being used
  13. How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  14. Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
  15. Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
  16. 3D map created by the children to recreate stories of diving.
  17. Example of Trauma Center: Second Opinion for Nintendo Wii. The game follows the story of a new surgeon to a hospital and teaches them how to perform simple operations.
  18. Example video of children working in different roles – collaborating and supporting each other. The video does not show game play – only the students’ faces.
  19. Arrangement of the students around the screen to play the game.
  20. Example photo of children working in different roles – collaborating and supporting each other. The photo shows the seating arrangement in the classroom.
  21. How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  22. Video game for the Nintendo DS
  23. Example video trailer of Professor Layton and the curious village (video is similar to this http://uk.ign.com/videos/2007/10/15/professor-layton-and-the-curious-village-ds-trailer-2007-10-15?objectid=859513 )
  24. Example of children adding their text to create a scene from the game, using Powerpoint.
  25. Language learning using Nintendo DS and brain training
  26. Collaborating using the ‘Pictochat’ tool on the Nintendo DS
  27. Example photograph of activity using Pictochat tool on Nintendo DS.
  28. Example screenshot of a game integrated into Microsoft Office
  29. Example of a social game on Facebook that has been a huge success. Personally, I haven’t used the social games yet in school due to e-safety concerns. There is potential that social gaming like Farmville will become the most popular type of gaming.
  30. Screenshot to describe the importance of students creating games as well as playing games.
  31. Screenshot of interface. I won’t be spending time explaining how to create the games, just showing that it’s possible.
  32. Screenshot of Microsoft Kodu interface
  33. Screenshot of creating game using PC
  34. Playstation 3 Little Big Planet and mention of gamers creating their own levels. Links to science and especially physics simulations.
  35. Game design key questions.
  36. Example screenshot of an iPad and iPhone game
  37. Game for the Playstation 3 – an augmented reality pet
  38. Link to website called Zooburst, where you can create your own augmented reality pop up book (http://www.zooburst.com/ )
  39. How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  40. How Futurelab have defined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.