16. There are many examples where games have been identified as having potential for learning Prensky (2001); McFarlane et al . (2002); Facer et al . (2003); Gee (2003); de Freitas (2006) Kirriemuir & McFarlane (2006) Hsi (2007) Williamson et al . (2009) with Futurelab ‘ Computer game playing is seen as a possible venue for understanding how to create engaging learning environments’ (Hsi, 2007). Game study
Speaker’s comments about the slides will appear here. The videos have been removed to reduce the file size. Thank you, Steve
With each blockbuster film there is an accompanying game.
There are games for all sorts of activities – walking.
There are games for all sorts of activities – even bungee jumping.
My experience of video games from being a boy.
Many of these early games have lasted and are still popular.
Educational game
Educational game
Not designed as an educational game, but can be used for learning.
Sim City – again not an educational game, lots of learning goes on within and through discussion.
Four main areas which the talk will focus on.
Some examples of research on how games are being used
How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
3D map created by the children to recreate stories of diving.
Example of Trauma Center: Second Opinion for Nintendo Wii. The game follows the story of a new surgeon to a hospital and teaches them how to perform simple operations.
Example video of children working in different roles – collaborating and supporting each other. The video does not show game play – only the students’ faces.
Arrangement of the students around the screen to play the game.
Example photo of children working in different roles – collaborating and supporting each other. The photo shows the seating arrangement in the classroom.
How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
Video game for the Nintendo DS
Example video trailer of Professor Layton and the curious village (video is similar to this http://uk.ign.com/videos/2007/10/15/professor-layton-and-the-curious-village-ds-trailer-2007-10-15?objectid=859513 )
Example of children adding their text to create a scene from the game, using Powerpoint.
Language learning using Nintendo DS and brain training
Collaborating using the ‘Pictochat’ tool on the Nintendo DS
Example photograph of activity using Pictochat tool on Nintendo DS.
Example screenshot of a game integrated into Microsoft Office
Example of a social game on Facebook that has been a huge success. Personally, I haven’t used the social games yet in school due to e-safety concerns. There is potential that social gaming like Farmville will become the most popular type of gaming.
Screenshot to describe the importance of students creating games as well as playing games.
Screenshot of interface. I won’t be spending time explaining how to create the games, just showing that it’s possible.
Screenshot of Microsoft Kodu interface
Screenshot of creating game using PC
Playstation 3 Little Big Planet and mention of gamers creating their own levels. Links to science and especially physics simulations.
Game design key questions.
Example screenshot of an iPad and iPhone game
Game for the Playstation 3 – an augmented reality pet
Link to website called Zooburst, where you can create your own augmented reality pop up book (http://www.zooburst.com/ )
How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
How Futurelab have defined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.