2. Personas
Put you in the shoes of your users/
audience
Traditionally used in user experience
design
Models of people and their behaviors
3. "A persona is a user archetype
you can use to help guide
decisions about product
features, navigation,
interactions, and even visual
design."
(Kim Goodwin, Cooper.com)
4. A persona is a user archetype you
can use to help guide decisions
about ....
Course Design?
5. Why personas?
get to know your audience
make assumptions about students
explicit
think about specific students but meet
needs of all
9. What might we include
in a course persona?
Who are these people?
What do they want to get out of your
class?
What do they already know?
How do they best learn?
Who supports them in their learning?