Aqua Republica is an upcoming online strategic game that helps raise awareness and educate stakeholders of the importance and challenges of managing limited natural resources in the face of multiple and often competing demands in the drive towards sustainable development and climate change adaptation.
Visit www.aquarepublica.com for more information
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Aqua Republica Sample Gameplay
1.
2. User simply goes to
the website and log
in with a username
and password
3. There are also The individual score
indicators to watch in is the sum of all
the game interface. production (funds,
Energy is needed for food, energy),
Funds are used to structures to be ecoystem health and
built structures in the productive water usage
area
Food is needed for Ecosystem shows the Game time,
the population to health of the which can be
survive environment e.g. 1 game
month = 1 earth
hour
Once logged on, the
player can see what
his/her area (sub-
basin) consists of
and also other
Water usage
players that exist in
indicators, show how
the whole basin
much water is
collected in the area
and how much is
being used
4. Events serve as a
guide to players,
telling them what is
wrong with their area
and what they should
do.
Clicking on the
event, pops up a
news page where
more detailed
description of the
problem is explained
to the player
5. By clicking on the
map in the game,
you highlight the
particular landuse in
the area, in this case
a farm
6. In this case, when
you click on the farm,
you see all the
possible actions in
the farm area. This is
an example of a
wheat farm
7. Clicking on the
structures will show
you the options of
what additional
structures you can
add to your farm
12. Building a maize
farm takes time. In
this case it takes 30
mins to complete
building.
Note: time delays
can be adjusted for
different purposes of
the game
15. After 10 game years,
the player could
have developed
many things, and the
same goes with all
the surrounding
areas
16. In the basin view, the Score is now
a basin score, which is the sum of
all the individual scores in the
basin.
This helps in promoting
collaboration as different basins
can compete with one another for
the highest basin score. This also
means that a high individual score
is less important than a high basin
score.
By clicking on ”View
Basin” the player
can have an
overview of the
entire basin and
what are being
developed by other
players
18. Basin Politics is a
discussion forum for
players to have basin
wide discussions
A chat is
incorporated in the
game to allow
players to coordinate
development efforts
on a 1-1 basis
19. In this case, this
player has agreed to
remove on the farms
in exchange for a
trade deal – buying
food for energy
20. By clicking on ”De-
Commission” the
farm will be removed
from the area
23. A central
marketplace is
available in the
game to simulate
real life trading.
In this case, the
player can see that
the other player has
kept his word on
trading food for
energy
24. Events will pop up
now and then,
depending on what
is being built during
the game.
These events are
classified into
different categories A hydrological
and can be numerical model is
customised to suit a running behind the
particular training game and local
need climate conditions
can be used to
trigger different local
events.
In this case, with
climate change,
there is a flood risk
in this basin
25. The game continues
with various events
guiding players to
understand what are
the key issues in
water management
based on what they
have built and what
the other players
have built.