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Desenvolvimento de jogos com Unity

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Desenvolvimento de jogos com Unity

Notas do Editor

  1. Polígono mais simples possível, composto de 3 arestas e 3 vértices, que compõem uma face. Como geralmente se modela em formato de quads (4 vértices e 4 arestas), é comum que sejam triangularizados quando forem ser usados dentro dos games (Unity faz isso automaticamente).