SlideShare uma empresa Scribd logo
1 de 18
VIDEOGAMES A brief history How we got from… to Here here GTA 4: Ballad of Gay Tony (2009) Tennis for two (1958)
1958William A Higinbothamexhibits his‘Tennis for Two’on an oscilloscope 1961Steve Russell at MIT at creates Spacewar!
1968Ralph Baer after experimenting with moving dots patents his idea of video games – one of the first game he creates is a tennis game. He then goes to produce the Odyssey - the world’s first commercially released games machine.  The Odyssey was produced by electronic company Maganavox - released in 1972
1971Nolan Bushnell creates a cabinet version of SpaceWar! Spacewar! was a relative flop as the controls were too complicated
Bushnell continues and with just $500 sets up his own company called Atari employing Al Alcorn as a designer Alcorn designs Pong. The first cabinet – just a circuit board and a telly -  was created in 1973 and became a hit.
1975 Atari released Home Pong. This was made possible by new development in technology that allowed all the logic needed for the game to be compressed onto one chip rather than a whole circuit board. Videogames is a an industry that is driven, more than any other, by advances in technology. Be it with graphics, physics, compression or connectivity. Home Pong struggled to get a distributer but when Sears came in it sold 150,000 units over the Christmas period.
1977 Atari release the VCS 2600 or just known as the ‘Atari’ Rather than having just one game built-in, this machine took cartridges – plastic cases containing chips – so consumers could change the game.
1977 also saw the release of Space Invaders made by Japanese company Taito– which sold over 350,000 cabinets It was so popular it cause a shortage of the 100 yen coin in Japan.
The Atari 2600 only became a success when Atari secured the license from Taito – the makers of Space Invaders – to allow them to make a console version of the game.Now the Atari 2600 became the only way to play Space Invaders at home.  This shows the importance of MEDIA OWNERSHIP in games. If a company owns the rights of a concept/property/idea they can make money from it. Other companies have to get permission or gain license to use that concept/property/idea. Space Invaders became the Killer App (Killer Application) for the VCS – the one game that made people got out and buy the console. Every successful console needs at least one killer-app.Console manufacturers can either make the game themselves or get exclusive rights from a third party company.
Because of the success of the Atari 2600 many other companies were brought out rival machines. Magnavox’s Odyssey 2 Mattel’s Intellivsion Coleco’sColecoVision In 1983 30 new companies entered the market creating games and machines. This is known as PROLIFERATION – a rapid increase in the number of a product. ✔A positive of proliferation is that there is more choice for the consumer. ✖A negative is that there is so much product available that consumer struggle to understand what they want and what is best. This is what happened in the US in the 80s and the consumers stop buying videogames.
1982 E.T. The Extra Terrestrial Atari spent $20-25million to secure the rights of the games. The games designer only had five weeks to create the game. Atari made 4 million cartridges Only 0.5 million cartridges were sold. 3.5 million were returned to Atari and buried in the desert Atari lost around $125 million on one game In 1984 the US games industry was declared dead as investors withdrew money from companies as consumers lost interest.
DISTRIBUTION COSTS MONEY Getting a product to the consumer via retail costs money. It costs money to make the physical product – in this case cartridges, game chips house in plastic casing. It costs money to physically transport the product to the retailers nationally and even globally. Often you might even have to pay the retailers to give you floor space to make your product visible to the consumer. AN EXAMPLE OF SYNERGY The interaction of two or more agents to ensure a larger effect than if they acted independently. The release of the E.T. game had to be in the same year as the release of the film to benefit from the huge interest. These days games are often part of mass marketing pushes for films and TV series.
Meanwhile in the UK… The age of the home computer – affordable technology in the household. ZX Spectrum Sir Clive Sinclair in his C5 Popular with parents as they thought they were ‘educational’  They could be programmed  Games can on tapes rather than expensive cartridges Commodore 64
This created a hobby culture around games and many gamers began to create their own games – early ‘prosumers’. The Oliver Twins  - teenagers from UK suburbia started making games. 1984 Sold Road Runner to a magazine for £50. By the end of 1984 they had made Cavey that a decent hit yet the got very little money – it was the Publisher and Distributers that took most of the that. The game makers are often kept apart from the consumers in terms of the structure of the industry. Developers – Publishers – Retailers – Consumers
At the same time another set of brothers – Richard and David Darling were making their own games, publishing them and distributing them They designed the game Made the copies onto tape Printed the cover art Used mail order to distribute They called their company Codemasters which is still going today. This is an example of a VERTICALLY INTEGRATED company: a company that handles every stage of a product's manufacture from raw materials to distribution.
1983 Another huge hit of the 80’s was Manic Minor. Once again it was a bedroom project which went to make millions. Matthew Smith reflecting on his success…
Home computing and ‘bedroom developer’ culture was significant in many ways: Sowed the seeds for the UK gaming developer industry which has punched above its weight for years. It created the gamers as pro-sumers, not justconsuming but wanting to tinker, create, alter the experience. It took games out of the TV room/lounge where the Atari was and into the bedroom. Home gaming was about richer deep experiences rather than the hit-quick fun of the arcades. Created the image that games had a hobby culture, it wasn’t mainstream and that gamers were nerdy, solitary,obsessives as gaming took up a lot of time.
(STEREO)TYPICAL GAMER

Mais conteúdo relacionado

Mais procurados

History of Video Games
History of Video GamesHistory of Video Games
History of Video GamesPrachi Patole
 
Games industry timeline
Games industry timeline Games industry timeline
Games industry timeline Charlie Smith
 
The History of Nintendo (completed)
The History of Nintendo (completed)The History of Nintendo (completed)
The History of Nintendo (completed)LuisGuillermo300
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video GamesCort1026
 
Timeline of Game Consoles
Timeline of Game ConsolesTimeline of Game Consoles
Timeline of Game Consolesemmsav
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video GamesArsi hbk
 
Video Game History '11
Video Game History '11Video Game History '11
Video Game History '11marty_b11
 
History of Video Games 90s till 00
History of Video Games 90s till 00History of Video Games 90s till 00
History of Video Games 90s till 00Mark Rotondella
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games100659248
 
History of Video Games up to 90s
History of Video Games up to 90sHistory of Video Games up to 90s
History of Video Games up to 90sMark Rotondella
 
History of video gaming 1980’s
History of video gaming 1980’sHistory of video gaming 1980’s
History of video gaming 1980’ssamo26694
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Gamesabishop665
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Gameschris dejong
 
History of Games: From Dice to Computers
History of Games: From Dice to ComputersHistory of Games: From Dice to Computers
History of Games: From Dice to ComputersRoger Smith
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video gamesromansevo
 
Current Video Game Consoles
Current Video Game ConsolesCurrent Video Game Consoles
Current Video Game Consolesvideogameconsole
 
The origin of video games
The origin of video gamesThe origin of video games
The origin of video gamesLittleWizling
 
Timeline of video game consoles
Timeline of video game consolesTimeline of video game consoles
Timeline of video game consolesDaniel Turner
 

Mais procurados (20)

History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
History of games
History of gamesHistory of games
History of games
 
Games industry timeline
Games industry timeline Games industry timeline
Games industry timeline
 
The History of Nintendo (completed)
The History of Nintendo (completed)The History of Nintendo (completed)
The History of Nintendo (completed)
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
Timeline of Game Consoles
Timeline of Game ConsolesTimeline of Game Consoles
Timeline of Game Consoles
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Games
 
Video Game History '11
Video Game History '11Video Game History '11
Video Game History '11
 
History of Video Games 90s till 00
History of Video Games 90s till 00History of Video Games 90s till 00
History of Video Games 90s till 00
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games
 
History of Video Games up to 90s
History of Video Games up to 90sHistory of Video Games up to 90s
History of Video Games up to 90s
 
History of video gaming 1980’s
History of video gaming 1980’sHistory of video gaming 1980’s
History of video gaming 1980’s
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Games
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games
 
History of Games: From Dice to Computers
History of Games: From Dice to ComputersHistory of Games: From Dice to Computers
History of Games: From Dice to Computers
 
Nintendo Presentation
Nintendo PresentationNintendo Presentation
Nintendo Presentation
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video games
 
Current Video Game Consoles
Current Video Game ConsolesCurrent Video Game Consoles
Current Video Game Consoles
 
The origin of video games
The origin of video gamesThe origin of video games
The origin of video games
 
Timeline of video game consoles
Timeline of video game consolesTimeline of video game consoles
Timeline of video game consoles
 

Semelhante a Videogames intro part 1

The Rise of Video Games
The Rise of Video GamesThe Rise of Video Games
The Rise of Video Gamessbradshaw99
 
Ba401 Case 1 6
Ba401 Case 1 6Ba401 Case 1 6
Ba401 Case 1 6wickedter
 
Turgay dereli software engineering 283286
Turgay dereli software engineering 283286Turgay dereli software engineering 283286
Turgay dereli software engineering 283286turgayd
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0HaydenParkes270497
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0HaydenParkes270497
 
Research Portfolio RequirementsThe following items need to be .docx
Research Portfolio RequirementsThe following items need to be .docxResearch Portfolio RequirementsThe following items need to be .docx
Research Portfolio RequirementsThe following items need to be .docxronak56
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timelinerosstapher
 
History of gaming
History of gamingHistory of gaming
History of gamingTazHarrison
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industryjcr1994
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video gameslitossbb
 
Information Technology Issues: Video Games
Information Technology Issues: Video GamesInformation Technology Issues: Video Games
Information Technology Issues: Video GamesJasonMorrison
 
Consoles history timeline 1
Consoles history timeline 1Consoles history timeline 1
Consoles history timeline 1Lukeclements
 
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Salvatore Iaconesi
 
History of gaming finished one
History of gaming finished oneHistory of gaming finished one
History of gaming finished onePhillips22
 
LAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesLAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesDavid Mullich
 
IS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentIS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentrizky putra
 

Semelhante a Videogames intro part 1 (20)

The Rise of Video Games
The Rise of Video GamesThe Rise of Video Games
The Rise of Video Games
 
Ba401 Case 1 6
Ba401 Case 1 6Ba401 Case 1 6
Ba401 Case 1 6
 
Turgay dereli software engineering 283286
Turgay dereli software engineering 283286Turgay dereli software engineering 283286
Turgay dereli software engineering 283286
 
Videogames intro part 2
Videogames intro part 2Videogames intro part 2
Videogames intro part 2
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
Research Portfolio RequirementsThe following items need to be .docx
Research Portfolio RequirementsThe following items need to be .docxResearch Portfolio RequirementsThe following items need to be .docx
Research Portfolio RequirementsThe following items need to be .docx
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timeline
 
History of gaming
History of gamingHistory of gaming
History of gaming
 
Sam magazine
Sam magazineSam magazine
Sam magazine
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industry
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video games
 
Assignment 1
Assignment 1Assignment 1
Assignment 1
 
Information Technology Issues: Video Games
Information Technology Issues: Video GamesInformation Technology Issues: Video Games
Information Technology Issues: Video Games
 
Consoles history timeline 1
Consoles history timeline 1Consoles history timeline 1
Consoles history timeline 1
 
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
 
History of gaming finished one
History of gaming finished oneHistory of gaming finished one
History of gaming finished one
 
LAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesLAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade Games
 
IS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentIS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deployment
 

Mais de davewilliamharrison

Mais de davewilliamharrison (20)

Adele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical AnalysisAdele Rolling in the Deep - Technical Analysis
Adele Rolling in the Deep - Technical Analysis
 
Character design process
Character design processCharacter design process
Character design process
 
Sample 10 page doc
Sample 10 page docSample 10 page doc
Sample 10 page doc
 
Game design doc template
Game design doc   templateGame design doc   template
Game design doc template
 
Ten page document
Ten page documentTen page document
Ten page document
 
Workbook1
Workbook1Workbook1
Workbook1
 
Mag workshop worksheet
Mag workshop worksheetMag workshop worksheet
Mag workshop worksheet
 
Black swan target audience
Black swan target audienceBlack swan target audience
Black swan target audience
 
Total film target audience
Total film target audienceTotal film target audience
Total film target audience
 
Brand eye
Brand eyeBrand eye
Brand eye
 
10428630 spy thriller
10428630 spy thriller10428630 spy thriller
10428630 spy thriller
 
10428627 crime thriller
10428627 crime thriller10428627 crime thriller
10428627 crime thriller
 
10428626 action thriller
10428626 action thriller10428626 action thriller
10428626 action thriller
 
10428629 psychological thriller
10428629 psychological thriller10428629 psychological thriller
10428629 psychological thriller
 
8476616 example questionnaire
8476616 example questionnaire8476616 example questionnaire
8476616 example questionnaire
 
8431539 pitch document
8431539 pitch document8431539 pitch document
8431539 pitch document
 
8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentation8429889 how to-prepare_fpr_a_film_shoot_presentation
8429889 how to-prepare_fpr_a_film_shoot_presentation
 
10333056 media and collective identity
10333056 media and collective identity10333056 media and collective identity
10333056 media and collective identity
 
6381132 character research
6381132 character research6381132 character research
6381132 character research
 
6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lake6381131 research on-brett_from_eden_lake
6381131 research on-brett_from_eden_lake
 

Último

Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 

Último (20)

Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 

Videogames intro part 1

  • 1. VIDEOGAMES A brief history How we got from… to Here here GTA 4: Ballad of Gay Tony (2009) Tennis for two (1958)
  • 2. 1958William A Higinbothamexhibits his‘Tennis for Two’on an oscilloscope 1961Steve Russell at MIT at creates Spacewar!
  • 3. 1968Ralph Baer after experimenting with moving dots patents his idea of video games – one of the first game he creates is a tennis game. He then goes to produce the Odyssey - the world’s first commercially released games machine. The Odyssey was produced by electronic company Maganavox - released in 1972
  • 4. 1971Nolan Bushnell creates a cabinet version of SpaceWar! Spacewar! was a relative flop as the controls were too complicated
  • 5. Bushnell continues and with just $500 sets up his own company called Atari employing Al Alcorn as a designer Alcorn designs Pong. The first cabinet – just a circuit board and a telly - was created in 1973 and became a hit.
  • 6. 1975 Atari released Home Pong. This was made possible by new development in technology that allowed all the logic needed for the game to be compressed onto one chip rather than a whole circuit board. Videogames is a an industry that is driven, more than any other, by advances in technology. Be it with graphics, physics, compression or connectivity. Home Pong struggled to get a distributer but when Sears came in it sold 150,000 units over the Christmas period.
  • 7. 1977 Atari release the VCS 2600 or just known as the ‘Atari’ Rather than having just one game built-in, this machine took cartridges – plastic cases containing chips – so consumers could change the game.
  • 8. 1977 also saw the release of Space Invaders made by Japanese company Taito– which sold over 350,000 cabinets It was so popular it cause a shortage of the 100 yen coin in Japan.
  • 9. The Atari 2600 only became a success when Atari secured the license from Taito – the makers of Space Invaders – to allow them to make a console version of the game.Now the Atari 2600 became the only way to play Space Invaders at home. This shows the importance of MEDIA OWNERSHIP in games. If a company owns the rights of a concept/property/idea they can make money from it. Other companies have to get permission or gain license to use that concept/property/idea. Space Invaders became the Killer App (Killer Application) for the VCS – the one game that made people got out and buy the console. Every successful console needs at least one killer-app.Console manufacturers can either make the game themselves or get exclusive rights from a third party company.
  • 10. Because of the success of the Atari 2600 many other companies were brought out rival machines. Magnavox’s Odyssey 2 Mattel’s Intellivsion Coleco’sColecoVision In 1983 30 new companies entered the market creating games and machines. This is known as PROLIFERATION – a rapid increase in the number of a product. ✔A positive of proliferation is that there is more choice for the consumer. ✖A negative is that there is so much product available that consumer struggle to understand what they want and what is best. This is what happened in the US in the 80s and the consumers stop buying videogames.
  • 11. 1982 E.T. The Extra Terrestrial Atari spent $20-25million to secure the rights of the games. The games designer only had five weeks to create the game. Atari made 4 million cartridges Only 0.5 million cartridges were sold. 3.5 million were returned to Atari and buried in the desert Atari lost around $125 million on one game In 1984 the US games industry was declared dead as investors withdrew money from companies as consumers lost interest.
  • 12. DISTRIBUTION COSTS MONEY Getting a product to the consumer via retail costs money. It costs money to make the physical product – in this case cartridges, game chips house in plastic casing. It costs money to physically transport the product to the retailers nationally and even globally. Often you might even have to pay the retailers to give you floor space to make your product visible to the consumer. AN EXAMPLE OF SYNERGY The interaction of two or more agents to ensure a larger effect than if they acted independently. The release of the E.T. game had to be in the same year as the release of the film to benefit from the huge interest. These days games are often part of mass marketing pushes for films and TV series.
  • 13. Meanwhile in the UK… The age of the home computer – affordable technology in the household. ZX Spectrum Sir Clive Sinclair in his C5 Popular with parents as they thought they were ‘educational’ They could be programmed Games can on tapes rather than expensive cartridges Commodore 64
  • 14. This created a hobby culture around games and many gamers began to create their own games – early ‘prosumers’. The Oliver Twins - teenagers from UK suburbia started making games. 1984 Sold Road Runner to a magazine for £50. By the end of 1984 they had made Cavey that a decent hit yet the got very little money – it was the Publisher and Distributers that took most of the that. The game makers are often kept apart from the consumers in terms of the structure of the industry. Developers – Publishers – Retailers – Consumers
  • 15. At the same time another set of brothers – Richard and David Darling were making their own games, publishing them and distributing them They designed the game Made the copies onto tape Printed the cover art Used mail order to distribute They called their company Codemasters which is still going today. This is an example of a VERTICALLY INTEGRATED company: a company that handles every stage of a product's manufacture from raw materials to distribution.
  • 16. 1983 Another huge hit of the 80’s was Manic Minor. Once again it was a bedroom project which went to make millions. Matthew Smith reflecting on his success…
  • 17. Home computing and ‘bedroom developer’ culture was significant in many ways: Sowed the seeds for the UK gaming developer industry which has punched above its weight for years. It created the gamers as pro-sumers, not justconsuming but wanting to tinker, create, alter the experience. It took games out of the TV room/lounge where the Atari was and into the bedroom. Home gaming was about richer deep experiences rather than the hit-quick fun of the arcades. Created the image that games had a hobby culture, it wasn’t mainstream and that gamers were nerdy, solitary,obsessives as gaming took up a lot of time.