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Virtual Reality Storytelling
NEW 400 (undergrad), 600 (grad)
Fall 2015
Mon-Wed 3:45 – 5:05 p.m.
NEWHOUSE 1, 206B
About Me
• Horvitz Chair in Journalism Innovation.
• “Born digital” journalist.
• Digital journalist, product manager, startup
founder, dad, geek.
• And now, teacher!
My path …
• 1994 - The Denver Post (reporter)
• 1996 - Washingtonpost.com (launch team)
• 1998 - America Online (social networking products)
• 2004 - The Bakersfield Californian (new products)
• 2007 – Printcasting (funded startup)
• 2010 - BookBrewer (bootstrap startup)
Digital
sherpa
I want to help you get up
that mountain.
I can show you the way and
maybe carry some of your
stuff, but I can’t carry you.
We learn by doing.
Photo by: McKay Savage WikiMedia Commons
This class will change
• There’s a schedule based on what we know
today. However …
• This space is ever evolving. As it changes, the
class will keep up with the change.
• Grading methodology won’t change.
Introductions
• Introduce yourself.
• Questions
– First and last name
– Why you signed up
– Have you had a VR experience before?
– How might VR affect your field of study?
About the Class
http://vrstorytelling.org
Class web site:
Sometimes Blackboard
• Bare-bones Blackboard site.
• Only used for turning in assignments.
(Fair disclosure: I HATE Blackboard).
Also network drive
• Some assignments, such as Unity projects,
will be turned in through network folders.
More details on that next week.
Keep your work safe
• Make sure you have a hard drive with
thunderbolt / USB 3.0 connector.
Review Syllabus
• Open it from http://vrstorytelling.org
• Choose About the Class > Syllabus.
• Or see links in the welcome message.
Objectives
• Understand what VR is and how it works.
• Explore and critique different VR experiences
on different devices.
• Learn how to create simple VR scenes in the
Unity gaming engine.
• Get experience with 360 video.
Not a gaming class!
• This is class is not a video game class, and we
won’t focus on games much at all.
• We will focus on storytelling techniques that
work in VR, some of which are borrowed from
the gaming world.
OK, it’s sort of a gaming class
• Slay the Dragon: Writing Great Stories for
Video Games by Keith Giglio.
• Comes out September 1, 2015 (tomorrow).
Available for preorder from Barnes and
Noble as an eBook for $13.99 or paperback
is $18.83.
• Giglio will be speaking to our class and will
sign printed books afterwards.
Share Your Finds
• #VRStorytelling Class Finds
• Share your own finds through
Twitter to #vrstorytelling.
They’ll eventually show up
on the class site.
Share Your Tips
• When you do something that nobody else has done before,
I may ask you to blog a How-To writeup on the class site
for current and future students.
• You’ll get 1-5 points extra credit depending on what you
did, and the quality of the how-to.
Expectations
• Attend every class and arrive on time.
• One absence allowed no questions asked. After
that, final grade goes down a half letter grade
for each unexcused absence.
• Turn in each assignment by the due date:
usually Friday or Monday nights depending on
when it’s assigned. Dates in are Blackboard.
Pattern and Workload
• First class of week is instruction (learning), second class of the
week is a lab (doing).
• Most labs connect to assignments.
• Expect at least 4 hours of reading and homework each week.
• Sometimes much more. You will be challenged and often get
frustrated. This is normal! If you don’t give up, getting past
the frustration points is where you learn the most.
• Most who think they don’t understand a concept actually
made it 80-90% through.
If you get stuck
• Reach out for help! OFFICE HOURS.
• For more technical assignments, you don’t “fail” if you get
stuck as long as you do the following. In your blog post,
document what you tried, where you got stuck and what
you tried to get unstuck.
• The next class will start with a call for help.
• You can also reach out for help on Twitter, web forums and
by just Googling around.
Grade Breakdown
• 40% - Assignments - 80 points possible from 8 assignments,
worth 10 points each.
• 40% - Final Project - 80 points possible.
• 20% - Professionalism and classwork - 40 points possible.
Includes sharing finds, class participation, engaging in
discussions, sharing new stuff you learn.
Final Project
• Create a VR experience for Oculus Rift,
Samsung GearVR or Google Cardboard that
tells a story or conveys information relevant
to your field of study.
• Hate your major? It happens. Meet with me to
discuss alternate topics.
• Start thinking about your story now.
Graduate requirement
• Grad students must also reach out to and
interview the developer of a specific project.
• Undergrads can get extra credit for doing the
same.
Graduate requirement
Two choices:
1)Write a whitepaper about what you learn about the
project from the interview that can be applied to other
projects.
2)For 360 videos, get permission to download the file
and run a field test with subjects. Write your whitepaper
about the subjects’ experience.
FERPA forms
• Please fill out this form so that we can use your
work to help future students.
• Note that everything on the class blog is publicly
available. This is to help you a) celebrate your
successes, and b) get help from a larger
community of VRfriends (like when you get
stuck).
Register for Class Blog
• Get an account on the class blog:
http://vrstorytelling.org
• You should already have an email invite with
password that you can change later. Click
your name at top right to edit your profile.
And remember …
• “There’s no such thing as a stupid question,
but there is such a thing as a LAZY question.”
– Dan Pacheco
• Rather than Googling your professor, first try
using actual Google for answers. Or look in
lecture notes.

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About the VR Storytelling Class

  • 1. Virtual Reality Storytelling NEW 400 (undergrad), 600 (grad) Fall 2015 Mon-Wed 3:45 – 5:05 p.m. NEWHOUSE 1, 206B
  • 2. About Me • Horvitz Chair in Journalism Innovation. • “Born digital” journalist. • Digital journalist, product manager, startup founder, dad, geek. • And now, teacher!
  • 3. My path … • 1994 - The Denver Post (reporter) • 1996 - Washingtonpost.com (launch team) • 1998 - America Online (social networking products) • 2004 - The Bakersfield Californian (new products) • 2007 – Printcasting (funded startup) • 2010 - BookBrewer (bootstrap startup)
  • 4. Digital sherpa I want to help you get up that mountain. I can show you the way and maybe carry some of your stuff, but I can’t carry you. We learn by doing. Photo by: McKay Savage WikiMedia Commons
  • 5. This class will change • There’s a schedule based on what we know today. However … • This space is ever evolving. As it changes, the class will keep up with the change. • Grading methodology won’t change.
  • 6. Introductions • Introduce yourself. • Questions – First and last name – Why you signed up – Have you had a VR experience before? – How might VR affect your field of study?
  • 8. Sometimes Blackboard • Bare-bones Blackboard site. • Only used for turning in assignments. (Fair disclosure: I HATE Blackboard).
  • 9. Also network drive • Some assignments, such as Unity projects, will be turned in through network folders. More details on that next week.
  • 10. Keep your work safe • Make sure you have a hard drive with thunderbolt / USB 3.0 connector.
  • 11. Review Syllabus • Open it from http://vrstorytelling.org • Choose About the Class > Syllabus. • Or see links in the welcome message.
  • 12. Objectives • Understand what VR is and how it works. • Explore and critique different VR experiences on different devices. • Learn how to create simple VR scenes in the Unity gaming engine. • Get experience with 360 video.
  • 13. Not a gaming class! • This is class is not a video game class, and we won’t focus on games much at all. • We will focus on storytelling techniques that work in VR, some of which are borrowed from the gaming world.
  • 14. OK, it’s sort of a gaming class • Slay the Dragon: Writing Great Stories for Video Games by Keith Giglio. • Comes out September 1, 2015 (tomorrow). Available for preorder from Barnes and Noble as an eBook for $13.99 or paperback is $18.83. • Giglio will be speaking to our class and will sign printed books afterwards.
  • 15. Share Your Finds • #VRStorytelling Class Finds • Share your own finds through Twitter to #vrstorytelling. They’ll eventually show up on the class site.
  • 16. Share Your Tips • When you do something that nobody else has done before, I may ask you to blog a How-To writeup on the class site for current and future students. • You’ll get 1-5 points extra credit depending on what you did, and the quality of the how-to.
  • 17. Expectations • Attend every class and arrive on time. • One absence allowed no questions asked. After that, final grade goes down a half letter grade for each unexcused absence. • Turn in each assignment by the due date: usually Friday or Monday nights depending on when it’s assigned. Dates in are Blackboard.
  • 18. Pattern and Workload • First class of week is instruction (learning), second class of the week is a lab (doing). • Most labs connect to assignments. • Expect at least 4 hours of reading and homework each week. • Sometimes much more. You will be challenged and often get frustrated. This is normal! If you don’t give up, getting past the frustration points is where you learn the most. • Most who think they don’t understand a concept actually made it 80-90% through.
  • 19. If you get stuck • Reach out for help! OFFICE HOURS. • For more technical assignments, you don’t “fail” if you get stuck as long as you do the following. In your blog post, document what you tried, where you got stuck and what you tried to get unstuck. • The next class will start with a call for help. • You can also reach out for help on Twitter, web forums and by just Googling around.
  • 20. Grade Breakdown • 40% - Assignments - 80 points possible from 8 assignments, worth 10 points each. • 40% - Final Project - 80 points possible. • 20% - Professionalism and classwork - 40 points possible. Includes sharing finds, class participation, engaging in discussions, sharing new stuff you learn.
  • 21. Final Project • Create a VR experience for Oculus Rift, Samsung GearVR or Google Cardboard that tells a story or conveys information relevant to your field of study. • Hate your major? It happens. Meet with me to discuss alternate topics. • Start thinking about your story now.
  • 22. Graduate requirement • Grad students must also reach out to and interview the developer of a specific project. • Undergrads can get extra credit for doing the same.
  • 23. Graduate requirement Two choices: 1)Write a whitepaper about what you learn about the project from the interview that can be applied to other projects. 2)For 360 videos, get permission to download the file and run a field test with subjects. Write your whitepaper about the subjects’ experience.
  • 24. FERPA forms • Please fill out this form so that we can use your work to help future students. • Note that everything on the class blog is publicly available. This is to help you a) celebrate your successes, and b) get help from a larger community of VRfriends (like when you get stuck).
  • 25. Register for Class Blog • Get an account on the class blog: http://vrstorytelling.org • You should already have an email invite with password that you can change later. Click your name at top right to edit your profile.
  • 26. And remember … • “There’s no such thing as a stupid question, but there is such a thing as a LAZY question.” – Dan Pacheco • Rather than Googling your professor, first try using actual Google for answers. Or look in lecture notes.