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The Evolution of Technology
Where Will Technology Be in
2022?
•Communications
Students do not need a
The Umbrella Perspective on
Communication Technology
The Umbrella Perspective on
Communication Technology
• Stems from the work of
Everett M. Rogers
(1931-2004) and Sandra
J. Ball –Rokeach (b.
1941). (August E. Grant,
Jennifer H. Meadows,
Communication
Technology Update, p.
2)
The Umbrella Perspective on
Communication Technology
• Understands Communication Technology on Five Levels:
• Hardware: the technology itself
• Software: the content of the technology
• Organizational Infrastructure: those involved in the
production/distribution of the technology
• Social System - the political, economic and media systems
environment etc.
• Individual Users - Users of technology, both actual and
potential
Rogers’ Diffusion of Innovations
Rogers’ Diffusion of Innovations
• “Diffusion is the process in which an
innovation is communicated through
certain channels over time among the
members of a social system.” – Everett M.
Rogers, Diffusion of Innovations: 5th
Edition, p. 5
Rogers’ Diffusion of Innovations
• Elements:
• Innovation
• Communication
• Time
• Social system
Rogers’ Diffusion of Innovations
• Process:
• Knowledge
• Persuasion
• Decision
• Implementation
• Confirmation
Moore’s Innovation Adoption
Rate
• In his book Crossing
the Chasm, Geoffrey
A. Moore (b. 1946)
built upon Rogers’
work and published a
theory of innovation of
adoption rate.
Moore’s Innovation Adoption
Rate• Moore posits that innovations are adopted gradually
in phases. These consumers are characterized as:
• Innovators
• Early adapters
• Early majority
• Late majority
• Laggards
Moore’s Innovation Adoption
Rate
• “We have a bell curve.
The divisions in the
curve are roughly
equivalent to where
standard deviations
fall” (Moore, Crossing
the Chasm, p. 11)
Critical Mass Theory
• Critical Mass Theory is
another topic
addressed thoroughly
in Everett M. Rogers’
Diffusion of
Innovations.
Critical Mass Theory
• Critical mass is the sufficient number of adopters
of a particular innovation in a social system to
make the rate of adoption becomes self-sustaining
and create further growth.
Uses and Gratifications Theory
• Uses and gratifications theory is an audience-
centered approach to understanding why and
how people actively seek out specific media to
satisfy specific needs. It is unique in it focus on
how people use media.
Uses and Gratifications Theory
• Uses and
Gratifications Theory
has been developed
over time. In 1944,
Herta Herzog (1910-
2010) interviewed
soap opera listeners
and discovered three
gratifications
categories: emotional,
wishful thinking, and
learning.
Uses and Gratifications Theory
• The theory underwent a revival in the 1970s.
Elihu Katz (b. 1926), Jay Blumler (b. 1924),
Michael Gurevitch (1930-2008) and others have
expanded upon Herzog's work, making great
contributions to Uses and Gratifications Theory.
Uses and Gratifications Theory
• There are many reasons people use
media. Four primary factors for which
one may use the media:
• Diversion: Escape from routine and
problems; an emotional release
• Personal Relationships: Social utility
of information in conversation;
substitution of media for
companionship
• Personal Identity or Individual
Psychology: Value reinforcement or
reassurance; self-understanding,
reality exploration
• Surveillance: Information about
factors which might affect one or will
help one do or accomplish something
Media Systems Dependency Theory
• Media systems
dependency theory
was developed by
Sandra Ball-Rokeach
(b. 1941) and Melvin
DeFleur (b. 1923) in
1976 in an article titled
“A dependency model
of mass-media
effects”.
Communication
Research 3 (1): 3–21.
Media Systems Dependency Theory
• Media System
Dependency Theory
argues that there is a
positive correlation
between media and
dependency: The more
dependent a person is on
media to meet needs, the
more prevalent media will
be in the person's life,
and consequently the
person will be more
affected by media.
Media Systems Dependency Theory
• Ball-Rokeach and DeFleur
identify three media needs
which determine how
important media is to a person
at any given moment:
• 1. Surveillance: The need to
understand one's social world
• 2. Social Uitlity: The need to
act meaningfully and
effectively in that world
• 3) Fantasy-Escape: The need
to escape from that world
when tensions are high
Social Learning Theory/
Social Cognitive Theory
• Social cognitive theory postulates that knowledge
acquisition can be directly related to observing
others within the context of outside media
influences.
Social Learning Theory/
Social Cognitive Theory
• Social cognitive theory
developed from the
social learning theory
proposed by Neal E.
Miller (1909-2002) and
John Dollard (1900-
1980) in 1941.
The Theory of the Long Tail
• The theory of the Long Tail states that society is
increasingly shifting away from a focus on a
relatively small number mainstream products at the
head of the demand curve and toward a huge
number of niches in the tail.
The Theory of the Long Tail
• A big factor in the Theory
of the Long Tail is the
Internet. The web allows
consumers to find less
popular items and
subjects. Products with
lesser demand can now
find an audience. For
instance, Amazon, Netflix
and iTunes can afford to
feature lesser known
books, movies and
songs. respectively
The Theory of the Long Tail
• The Theory of the Long
Tail is obviously relatively
new. It was popularized by
Chris Anderson (b. 1961)
in an article in the October
2004 issue of Wired
magazine article. He
expounded on the theory
in his book The Long Tail:
Why the Future of
Business Is Selling Less of
More (2006).
The Principle of Relative
Constancy
• The Principle of
Relative Constancy
claims that the
popularity of new
media will not
completely eliminate
established forms of
media. For example,
the internet will not
make TV, radio or
newspapers obsolete.
The Principle of Relative
Constancy
• For instance, the rise
of television in the
1950s cut into the
market shares of
movies, radio and
newspapers. But those
media survived.
Applying the Theories
Smartphones
• The smart phone is a is a
mobile phone with
advanced computing
capacity and connectivity.
The device was
conceptualized in 1973
but was not produced
until 1994. The term
“smart phone” debuted in
1997, when Ericsson
dubbed its GS 88
“Penelope” concept as a
Smart Phone.
Smartphones
• In June 2013, the Pew Research Center’s Internet &
American Life Project, reported that 61% of Americans
own a smart phone.
http://abcnews.go.com/blogs/technology/2013/06/more-
than-half-of-americans-own-smartphones/)
Smartphones
• 61& marks a significant
jump is smart phone
ownership. According to
Pew’s previous reports,
the figure is up from 46&
in February 2012 and
35% in May 2011.
(http://abcnews.go.com/bl
ogs/technology/2013/06/
more-than-half-of-
americans-own-
smartphones/)
• Based on Moore’s
Innovation Adaptation
Rate, the smart phone
has surpassed the point
of innovators , early
adopters and early
majority and entered the
point of a late majority.
Smartphones
• In May 2013, smartphone
ownership reached critical
mass for the first time in
the United States. The
device is now self –
sustaining.
(http://news.cnet.com/830
1-1035_3-57587932-
94/smartphone-
ownership-reaches-
critical-mass-in-the-u.s/)
Smartphones
• Smartphones have the capacity to
meet most needs of the Uses and
Gratifications Theory. In June
2013, research by Parks
Associates reported that 48% of
U.S. smartphone users currently
use apps for day-to-day
information and entertainment. In
addition, 15% a smartphone
phone to order food while 12%
use the device to shop.
(http://www.mobilesecurityzone.co
m/topics/mobile-
security/articles/343963-what-
people-use-their-
smartphones.htm)
Smartphones
• Smartphones are also
exemplars of the Media
Systems Dependency
Theory. In May 2013, a
study from Experian
discovered that users
spend an average of 58
minutes per day on their
smartphones. Talk time still
outweighed times spent on
other applications.
(http://www.cnn.com/2013/0
5/29/tech/mobile/smartphon
e-time-study)
Smartphones
• Smartphones are here to
stay. It is predicted that
by 2015, 84% of mobile
users in North America
and 88% in Western
Europe will be
smartphone users.
(http://www.mobilesecurit
yzone.com/topics/mobile-
security/articles/343963-
what-people-use-their-
smartphones.htm)
The Internet
• The Internet is a global
system of interconnected
computer networks that
use the standard Internet
protocol suite. Developed
in the 1960s, the Internet
has had a tremendous
impact on culture and
commerce since the mid-
1990s and now serves
several billion users
worldwide.
Social Networking
• A social networking service is a platform to build social
networks or social relations among people. Numerous
social networking applications are available to
contemporary users.
Television
• Television is a medium
for transmitting and
receiving moving images
and sounds. Kenjiro
Takayanagi
demonstrated the first
working television in
Japan in 1926. The
technology became
commercially available in
the late 1920s and has
been a primary means of
communication since the
1950s.

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Carly finalproject 1

  • 1.
  • 2. The Evolution of Technology
  • 3. Where Will Technology Be in 2022? •Communications Students do not need a
  • 4. The Umbrella Perspective on Communication Technology
  • 5. The Umbrella Perspective on Communication Technology • Stems from the work of Everett M. Rogers (1931-2004) and Sandra J. Ball –Rokeach (b. 1941). (August E. Grant, Jennifer H. Meadows, Communication Technology Update, p. 2)
  • 6. The Umbrella Perspective on Communication Technology • Understands Communication Technology on Five Levels: • Hardware: the technology itself • Software: the content of the technology • Organizational Infrastructure: those involved in the production/distribution of the technology • Social System - the political, economic and media systems environment etc. • Individual Users - Users of technology, both actual and potential
  • 8. Rogers’ Diffusion of Innovations • “Diffusion is the process in which an innovation is communicated through certain channels over time among the members of a social system.” – Everett M. Rogers, Diffusion of Innovations: 5th Edition, p. 5
  • 9. Rogers’ Diffusion of Innovations • Elements: • Innovation • Communication • Time • Social system
  • 10. Rogers’ Diffusion of Innovations • Process: • Knowledge • Persuasion • Decision • Implementation • Confirmation
  • 11. Moore’s Innovation Adoption Rate • In his book Crossing the Chasm, Geoffrey A. Moore (b. 1946) built upon Rogers’ work and published a theory of innovation of adoption rate.
  • 12. Moore’s Innovation Adoption Rate• Moore posits that innovations are adopted gradually in phases. These consumers are characterized as: • Innovators • Early adapters • Early majority • Late majority • Laggards
  • 13. Moore’s Innovation Adoption Rate • “We have a bell curve. The divisions in the curve are roughly equivalent to where standard deviations fall” (Moore, Crossing the Chasm, p. 11)
  • 14. Critical Mass Theory • Critical Mass Theory is another topic addressed thoroughly in Everett M. Rogers’ Diffusion of Innovations.
  • 15. Critical Mass Theory • Critical mass is the sufficient number of adopters of a particular innovation in a social system to make the rate of adoption becomes self-sustaining and create further growth.
  • 16. Uses and Gratifications Theory • Uses and gratifications theory is an audience- centered approach to understanding why and how people actively seek out specific media to satisfy specific needs. It is unique in it focus on how people use media.
  • 17. Uses and Gratifications Theory • Uses and Gratifications Theory has been developed over time. In 1944, Herta Herzog (1910- 2010) interviewed soap opera listeners and discovered three gratifications categories: emotional, wishful thinking, and learning.
  • 18. Uses and Gratifications Theory • The theory underwent a revival in the 1970s. Elihu Katz (b. 1926), Jay Blumler (b. 1924), Michael Gurevitch (1930-2008) and others have expanded upon Herzog's work, making great contributions to Uses and Gratifications Theory.
  • 19. Uses and Gratifications Theory • There are many reasons people use media. Four primary factors for which one may use the media: • Diversion: Escape from routine and problems; an emotional release • Personal Relationships: Social utility of information in conversation; substitution of media for companionship • Personal Identity or Individual Psychology: Value reinforcement or reassurance; self-understanding, reality exploration • Surveillance: Information about factors which might affect one or will help one do or accomplish something
  • 20. Media Systems Dependency Theory • Media systems dependency theory was developed by Sandra Ball-Rokeach (b. 1941) and Melvin DeFleur (b. 1923) in 1976 in an article titled “A dependency model of mass-media effects”. Communication Research 3 (1): 3–21.
  • 21. Media Systems Dependency Theory • Media System Dependency Theory argues that there is a positive correlation between media and dependency: The more dependent a person is on media to meet needs, the more prevalent media will be in the person's life, and consequently the person will be more affected by media.
  • 22. Media Systems Dependency Theory • Ball-Rokeach and DeFleur identify three media needs which determine how important media is to a person at any given moment: • 1. Surveillance: The need to understand one's social world • 2. Social Uitlity: The need to act meaningfully and effectively in that world • 3) Fantasy-Escape: The need to escape from that world when tensions are high
  • 23. Social Learning Theory/ Social Cognitive Theory • Social cognitive theory postulates that knowledge acquisition can be directly related to observing others within the context of outside media influences.
  • 24. Social Learning Theory/ Social Cognitive Theory • Social cognitive theory developed from the social learning theory proposed by Neal E. Miller (1909-2002) and John Dollard (1900- 1980) in 1941.
  • 25. The Theory of the Long Tail • The theory of the Long Tail states that society is increasingly shifting away from a focus on a relatively small number mainstream products at the head of the demand curve and toward a huge number of niches in the tail.
  • 26. The Theory of the Long Tail • A big factor in the Theory of the Long Tail is the Internet. The web allows consumers to find less popular items and subjects. Products with lesser demand can now find an audience. For instance, Amazon, Netflix and iTunes can afford to feature lesser known books, movies and songs. respectively
  • 27. The Theory of the Long Tail • The Theory of the Long Tail is obviously relatively new. It was popularized by Chris Anderson (b. 1961) in an article in the October 2004 issue of Wired magazine article. He expounded on the theory in his book The Long Tail: Why the Future of Business Is Selling Less of More (2006).
  • 28. The Principle of Relative Constancy • The Principle of Relative Constancy claims that the popularity of new media will not completely eliminate established forms of media. For example, the internet will not make TV, radio or newspapers obsolete.
  • 29. The Principle of Relative Constancy • For instance, the rise of television in the 1950s cut into the market shares of movies, radio and newspapers. But those media survived.
  • 31. Smartphones • The smart phone is a is a mobile phone with advanced computing capacity and connectivity. The device was conceptualized in 1973 but was not produced until 1994. The term “smart phone” debuted in 1997, when Ericsson dubbed its GS 88 “Penelope” concept as a Smart Phone.
  • 32. Smartphones • In June 2013, the Pew Research Center’s Internet & American Life Project, reported that 61% of Americans own a smart phone. http://abcnews.go.com/blogs/technology/2013/06/more- than-half-of-americans-own-smartphones/)
  • 33. Smartphones • 61& marks a significant jump is smart phone ownership. According to Pew’s previous reports, the figure is up from 46& in February 2012 and 35% in May 2011. (http://abcnews.go.com/bl ogs/technology/2013/06/ more-than-half-of- americans-own- smartphones/) • Based on Moore’s Innovation Adaptation Rate, the smart phone has surpassed the point of innovators , early adopters and early majority and entered the point of a late majority.
  • 34. Smartphones • In May 2013, smartphone ownership reached critical mass for the first time in the United States. The device is now self – sustaining. (http://news.cnet.com/830 1-1035_3-57587932- 94/smartphone- ownership-reaches- critical-mass-in-the-u.s/)
  • 35. Smartphones • Smartphones have the capacity to meet most needs of the Uses and Gratifications Theory. In June 2013, research by Parks Associates reported that 48% of U.S. smartphone users currently use apps for day-to-day information and entertainment. In addition, 15% a smartphone phone to order food while 12% use the device to shop. (http://www.mobilesecurityzone.co m/topics/mobile- security/articles/343963-what- people-use-their- smartphones.htm)
  • 36. Smartphones • Smartphones are also exemplars of the Media Systems Dependency Theory. In May 2013, a study from Experian discovered that users spend an average of 58 minutes per day on their smartphones. Talk time still outweighed times spent on other applications. (http://www.cnn.com/2013/0 5/29/tech/mobile/smartphon e-time-study)
  • 37. Smartphones • Smartphones are here to stay. It is predicted that by 2015, 84% of mobile users in North America and 88% in Western Europe will be smartphone users. (http://www.mobilesecurit yzone.com/topics/mobile- security/articles/343963- what-people-use-their- smartphones.htm)
  • 38. The Internet • The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite. Developed in the 1960s, the Internet has had a tremendous impact on culture and commerce since the mid- 1990s and now serves several billion users worldwide.
  • 39. Social Networking • A social networking service is a platform to build social networks or social relations among people. Numerous social networking applications are available to contemporary users.
  • 40. Television • Television is a medium for transmitting and receiving moving images and sounds. Kenjiro Takayanagi demonstrated the first working television in Japan in 1926. The technology became commercially available in the late 1920s and has been a primary means of communication since the 1950s.