SlideShare uma empresa Scribd logo
1 de 14
”
Teaching Method and Flexible Tools
COMPARATIVE STUDY
Italy
This project has been funded with support from the European Commission. This
publication reflects the views only of the author, and the Commission cannot be
held responsible for any use which may be made of the information contained
therein.
”
Comparative studies: description of the current
situation in Italy
Basic Information
European commission had declared that it must be necessary,
“improving the literacy, skills and the inclusion to digital”. The first
step in this “route” followed by the ministry of instruction consists
with the law number 107, “the develop of the students digital skill,
in particular to the computational thinking, is the critical and aware
use of social networks”.
Europe committed Italy the coordination of the European initiative of
the “Europe code week” through the Emma’s platform.
We are managing local and national events, we will organize
international work-shop and we are launching important institutional
initatives for schools and students.
The difficult is to give compatible the new coding that Italian
Government seems intent to introduce in the school following the
example of the European nations (GB and France), and the
organizational difficulties of the school itself.
The digital world, if not lived with awareness, could be very risky, in
front of the important resources that they offer for the study, the
information and the playtime.
It takes the students have the instruments to get the potentialities
of digital world.
People is crazy for coding, the art to learn and to play the rudiments
of computer language.
”
“When students learn coding mean they think in algorithmic mode,
or rather they find a resolution and they develop it”.. says
Alessandro Bogliolo from the University of Urbino, coding gives to
children a “forma mentis” that will allow them to face complex
problems when they grow up, so that, coding is teaching in early age.
Bogliolo says, more than 5 thousand teachers do the coding a “mass
phenomenon” and they gave birth to a large community of on-line
learning called “coding in your classroom”.
Augusto Chioccariello, researcher of the Genova CNR, about one year
ago, said that computational thinking asks for a deep change of the
teaching: from trasmissive to laboterial.
S. Papert, the father of computational logic, soustained that learning
and programming concretely can’t do without of obstructionistic
dynamics, operatives and workshops.
The coding experimentation, in Italy, goes on patchy, mostly thanks
to the teachers enthusiasm and obstinacy.
Last year the activities promoted by the Ministry of instruction have
interested 304.761 students with 2.066 institutes.
In the curriculum of the primary school must entry, in the group of
essential cognitive achievements for the students that end the
primary school, the concepts of SEQUENCE-ITERATION-PARAMETER-
VARIABLE.
This would avoid the risk of running behind the technology
developments loosing the cognitive development objectives of
children and boys.
For years the school has prevailed a logical training “learning to use
mind”.
”
The basic idea is that some connective goals related to COMPUTER
SCIENCE is an inalienable cultural heritage on the third millennium.
So the CODING must serve to the study of other disciplines , by
means of a transverse use as a tool : a tool for learning.
Stathistic says that the approach is multidisciplinary : Italian
language (28%) Science (22%)
History (12%) and Art (60%).
The Technology not only as a tool, but as an object of study in order
to understand how they are made various digital DEVICES. Coding
can become a pillar on the road of the new literacy is not enough
enthusiasm for teachers and pupils.
It is necessary that becomes the subject of study. The government
presented a plan of 1bilion euro , to be achieved in 2020, earth
modern harry schools with the goal of making more digital train
teachers and introduce programming in classroom. So that CODING
IS YES A GAME BUT it IS VERY VERY SERIOUS.
_____________________
”
STRATEGIES
FIRST STEP:
Nursey school and the first cycle of primary school
approaches robotics with children through GAMES,
discovering that with them you can learn to share,
collaborate and put into action creativity.
The children experiment with and familiarise themselves
with BEE-BOT.
SECOND STEP
Psychomotor activity: understanding the positions of the
body in space, learning to follow verbal instructions related
in movements to carry out to then transfer it all to the use
of the computer.
THIRD STEP:
”
CODING UNPLUGGED, That is paper, pen and traditional
board to become confident with computer language.
FOURTH STEP LEARN TO PROGRAMME WITHOUT A
COMPUTER
Here we teach to think. Children are given an authentic
problem to solve
and they assimilate complex concepts with algorithms and
flow diagrams.
From the chalk for the blackboard to coloured pencils, to
the PC keyboard to the touch screen of mobile devices.
All technology is educational.
FIFTH STEP:
“THE LABYRINTH” – CODE.ORG: American project
Supported by Apple, Google e Facebook, Born with the
objective of giving school students the opportunity to learn
computer science.
“PROGRAMME THE FUTURE” – MIUR PLATFORM
BLOCKLY GAMES – the students must build mini-
programmes, choosing and placing the learning blocks.
TYNKER GAMES – The children approach the basic concepts
of coding through the creation of animation, games and
interactive cards.
”
SIXTH STEP:
PROGRAMME WITH SCRATCH, following these steps:
STORY TO BIVI
STEP 1 - structure of a story: introduction to
scratch for the part of the use of background
characters (movement), audio.
STEP 2 – elaboration of the story: characters,
development of the plot, settings, different endings.
STEP 3 – creation of the story with Scratch
”
Examination with questionnaires on the use of
innovative tools on computational thinking and
coding
QUESTIONNAIRE TO TEACHERS WHO HAVE
USED THE CODING
When schools partecipated in the development of the code, how would you
iudge the involvment of the following actors?
Very
important
Important
Not very
important
Not
important
at all
Headteacher 5
School
board
5
teachers 5
parents 4 1
students 5
”
Very important
Headteacher
School board
teachers
parents
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Very important
Important
Not very important
Not important at all
”
Searching and sharing of good practices
Primary education; First stage of basic
Education
1
NAME of the PROGRAM/PROJECT
Programma il futuro
RESPONSIBLE INSTITUTION
MIUR - Istruzione - Italia/CINI
PARTNERS Teachers, parents, kids, teenagers
SHORT DESCRIPTION:
The site provides schools with simple games, fun and accessible to train
students to computer science concepts through programmin "coding"
WEBSITE
http://www.programmailfuturo.it/
CONTACTS FOR INFORMATION
@programmaFuturo
”
2
NAME of the PROGRAM/PROJECT
Scratch
RESPONSIBLE INSTITUTION
Lifelong Kindergarten Group of Media Lab of MIT
PARTNERS
Classroom teachers, parents, kids, teenagers
SHORT DESCRIPTION:
Scratch is designed with learning and education in mind. A wide variety of
educators have been supporting Scratch creators since 2007, in both formal
and informal learning enviroments.
Launched in July 2009, ScratchEd is on online community where Scratch
educators share stories, exchange resources, ask questions and find people
WEBSITE
https://scratch.mit.edu/
CONTACTS FOR INFORMATION
Cambridge, MA 02139
Tel: (617) 253-9783
”
3
NAME of the PROGRAM/PROJECT
Tynker games
RESPONSIBLE INSTITUTION
Tynker for schools Premium App
PARTNERS
Classroom teachers, parents, kids, teenagers
SHORT DESCRIPTION:
TYNKER IS A CREATIVE COMPUTING PLATFORM WHERE MILLIONS OF
KIDS HAVE LEARNED TO PROGRAM AND BUILT GAMES, APPS AND MORE.
TYNKER OFFERS SELF-PACED ONLINE COURSES FOR CHILDREN TO
LEARN CODING AT HOME, AS WELL AS AN ENGAGING PROGRAMMING
CURRICULUM FOR SCHOOLS.
WEBSITE
https://www.tynker.com/hour-of-code/
CONTACTS FOR INFORMATION
Tynker Address
480 San Antonio Road #100
Mountain View, CA 94040
”
4
NAME of the PROGRAM/PROJECT
Blocky games
RESPONSIBLE INSTITUTION
GITHUB - codecademy
PARTNERS
Classroom teachers, parents, kids, teenagers
SHORT DESCRIPTION:
Blockly Games is a Google project to encourage tomorrow's
programmers.Blockly Games is a series of educational games that
teach programming. It is designed for children who have not had
prior experience with computer programming. By the end of these
games, players are ready to use conventional text-based languages
WEBSITE
https://blockly-games.appspot.com/
CONTACTS FOR INFORMATION
GITHUB with @google
”
5
NAME of the PROGRAM/PROJECT
BEE BOT
RESPONSIBLE INSTITUTION
Terrapin software - Massachusetts
PARTNERS
Classroom teachers, parents, kids, teenagers
SHORT DESCRIPTION:
Bee Bot is exciting new robot designed for use by young children. This
colorful, easy to operate and friendly little robot is a tool for teaching
sequencing, exstimation, problem solving, and just having fan. Directional
keys used to enter up to 40 commands wich send Bee Bot forward, back, left
and right.
WEBSITE
https://www.bee-bot.us/
CONTACTS FOR INFORMATION
http://www.campustore.it/contatti/
info@terrapinlogo.com

Mais conteúdo relacionado

Mais procurados

Nottinghamshire computing framework 2014
Nottinghamshire computing framework 2014Nottinghamshire computing framework 2014
Nottinghamshire computing framework 2014Craig Evans
 
Portfolio NT
Portfolio NTPortfolio NT
Portfolio NTcirauqui
 
Virtual programming labs in the programming learning process, preparing a cas...
Virtual programming labs in the programming learning process, preparing a cas...Virtual programming labs in the programming learning process, preparing a cas...
Virtual programming labs in the programming learning process, preparing a cas...Up2Universe
 
English everywhere, anywhere
English everywhere, anywhereEnglish everywhere, anywhere
English everywhere, anywhereheiloku
 
Portfolio based on chapter 19
Portfolio based on chapter 19Portfolio based on chapter 19
Portfolio based on chapter 19anajegas
 
Transition from Education to Employment: creating meaningful multilingualism ...
Transition from Education to Employment: creating meaningful multilingualism ...Transition from Education to Employment: creating meaningful multilingualism ...
Transition from Education to Employment: creating meaningful multilingualism ...Alan Bruce
 
Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...eLearning Papers
 
My portfolio in educational technology glorybeth
My portfolio in educational technology  glorybethMy portfolio in educational technology  glorybeth
My portfolio in educational technology glorybeth09307499865
 
Final Project Portfolio by Bermeo and Regato
Final Project Portfolio by Bermeo and RegatoFinal Project Portfolio by Bermeo and Regato
Final Project Portfolio by Bermeo and Regatomelanie_bermeo
 
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...eMadrid network
 
educ 118 outline assignment
educ 118 outline assignmenteduc 118 outline assignment
educ 118 outline assignmentpenelope1317
 
C judith barna_teacher_ed_sig_presentation
C judith barna_teacher_ed_sig_presentationC judith barna_teacher_ed_sig_presentation
C judith barna_teacher_ed_sig_presentationnickyjohnson
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith Barna
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith BarnaEUROCALL Teacher Education SIG Workshop 2010 Presentation Judith Barna
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith BarnaThe Open University
 

Mais procurados (20)

Nottinghamshire computing framework 2014
Nottinghamshire computing framework 2014Nottinghamshire computing framework 2014
Nottinghamshire computing framework 2014
 
Q2 m1
Q2 m1Q2 m1
Q2 m1
 
Portfolio NT
Portfolio NTPortfolio NT
Portfolio NT
 
Virtual programming labs in the programming learning process, preparing a cas...
Virtual programming labs in the programming learning process, preparing a cas...Virtual programming labs in the programming learning process, preparing a cas...
Virtual programming labs in the programming learning process, preparing a cas...
 
B021009013
B021009013B021009013
B021009013
 
Call activity 17 5 2014
Call activity 17 5 2014Call activity 17 5 2014
Call activity 17 5 2014
 
English everywhere, anywhere
English everywhere, anywhereEnglish everywhere, anywhere
English everywhere, anywhere
 
Portfolio based on chapter 19
Portfolio based on chapter 19Portfolio based on chapter 19
Portfolio based on chapter 19
 
Transition from Education to Employment: creating meaningful multilingualism ...
Transition from Education to Employment: creating meaningful multilingualism ...Transition from Education to Employment: creating meaningful multilingualism ...
Transition from Education to Employment: creating meaningful multilingualism ...
 
Call dl
Call dlCall dl
Call dl
 
Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...
 
My portfolio in educational technology glorybeth
My portfolio in educational technology  glorybethMy portfolio in educational technology  glorybeth
My portfolio in educational technology glorybeth
 
Final Project Portfolio by Bermeo and Regato
Final Project Portfolio by Bermeo and RegatoFinal Project Portfolio by Bermeo and Regato
Final Project Portfolio by Bermeo and Regato
 
Piloting the ViPi curriculum and games with young people with learning di...
Piloting the ViPi  curriculum and  games with young  people with learning  di...Piloting the ViPi  curriculum and  games with young  people with learning  di...
Piloting the ViPi curriculum and games with young people with learning di...
 
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...
WEEF/GEDC_The challenge of training Primary and Secondary teachers in compute...
 
educ 118 outline assignment
educ 118 outline assignmenteduc 118 outline assignment
educ 118 outline assignment
 
Portfolio in edtech
Portfolio in edtechPortfolio in edtech
Portfolio in edtech
 
Portfolio ko
Portfolio koPortfolio ko
Portfolio ko
 
C judith barna_teacher_ed_sig_presentation
C judith barna_teacher_ed_sig_presentationC judith barna_teacher_ed_sig_presentation
C judith barna_teacher_ed_sig_presentation
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith Barna
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith BarnaEUROCALL Teacher Education SIG Workshop 2010 Presentation Judith Barna
EUROCALL Teacher Education SIG Workshop 2010 Presentation Judith Barna
 

Semelhante a Coding wp2-comparative study-it

EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASEEDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASEijejournal
 
Useful ict tools in primary level
Useful ict tools in primary levelUseful ict tools in primary level
Useful ict tools in primary levelTizianaRiccio
 
Doukas School Research Profile
Doukas School Research ProfileDoukas School Research Profile
Doukas School Research ProfileTheSoFGr
 
Doukas School Research Profile [2016]
Doukas School Research Profile [2016]Doukas School Research Profile [2016]
Doukas School Research Profile [2016]TheSoFGr
 
Designing the future classroom
Designing the future classroomDesigning the future classroom
Designing the future classroomVasilis Drimtzias
 
Final Year Project Presentation
Final Year Project PresentationFinal Year Project Presentation
Final Year Project PresentationLauraConroy
 
3rd Scientix Conference - 3 minute presentation of the exhibition stands
3rd Scientix Conference - 3 minute presentation of the exhibition stands3rd Scientix Conference - 3 minute presentation of the exhibition stands
3rd Scientix Conference - 3 minute presentation of the exhibition standsBrussels, Belgium
 
Technology Trends in the Classroom
Technology Trends in the ClassroomTechnology Trends in the Classroom
Technology Trends in the ClassroomMaus87
 
Technology and education
Technology and educationTechnology and education
Technology and educationcossero
 
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...WTHS
 
Tech n 21st century learning presentation
Tech n 21st century learning presentationTech n 21st century learning presentation
Tech n 21st century learning presentationMagdy Mahdy
 
Modelo tic en clm
Modelo tic en clm Modelo tic en clm
Modelo tic en clm alamito
 
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...NatalijaIgnatova
 
Digital Storytelling and More: Ideas to Invigorate Literacy Instruction
Digital Storytelling and More: Ideas to Invigorate Literacy InstructionDigital Storytelling and More: Ideas to Invigorate Literacy Instruction
Digital Storytelling and More: Ideas to Invigorate Literacy InstructionSusan Wegmann
 
OECD, PISA and the Invisible Learning
OECD, PISA and the Invisible LearningOECD, PISA and the Invisible Learning
OECD, PISA and the Invisible Learning@cristobalcobo
 
From eTwinning to "Step by step making a difference"
From eTwinning to "Step by step making a difference"From eTwinning to "Step by step making a difference"
From eTwinning to "Step by step making a difference"stepbystep
 
Bucarest 2014 settembre sandra solco
Bucarest 2014 settembre sandra solcoBucarest 2014 settembre sandra solco
Bucarest 2014 settembre sandra solcoAepmr Asociatia
 

Semelhante a Coding wp2-comparative study-it (20)

Final Paper
Final PaperFinal Paper
Final Paper
 
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASEEDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE
 
Useful ict tools in primary level
Useful ict tools in primary levelUseful ict tools in primary level
Useful ict tools in primary level
 
Doukas School Research Profile
Doukas School Research ProfileDoukas School Research Profile
Doukas School Research Profile
 
Doukas School Research Profile [2016]
Doukas School Research Profile [2016]Doukas School Research Profile [2016]
Doukas School Research Profile [2016]
 
Open
OpenOpen
Open
 
Designing the future classroom
Designing the future classroomDesigning the future classroom
Designing the future classroom
 
Final Year Project Presentation
Final Year Project PresentationFinal Year Project Presentation
Final Year Project Presentation
 
3rd Scientix Conference - 3 minute presentation of the exhibition stands
3rd Scientix Conference - 3 minute presentation of the exhibition stands3rd Scientix Conference - 3 minute presentation of the exhibition stands
3rd Scientix Conference - 3 minute presentation of the exhibition stands
 
Technology Trends in the Classroom
Technology Trends in the ClassroomTechnology Trends in the Classroom
Technology Trends in the Classroom
 
Technology and education
Technology and educationTechnology and education
Technology and education
 
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...
Paper María Amparo Navarro - Serious Games for Dynamic Content and Advanced E...
 
Tech n 21st century learning presentation
Tech n 21st century learning presentationTech n 21st century learning presentation
Tech n 21st century learning presentation
 
Modelo tic en clm
Modelo tic en clm Modelo tic en clm
Modelo tic en clm
 
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...
ICT Use for Designing Proactive Personalizing Learning Activities in Primary ...
 
Digital Storytelling and More: Ideas to Invigorate Literacy Instruction
Digital Storytelling and More: Ideas to Invigorate Literacy InstructionDigital Storytelling and More: Ideas to Invigorate Literacy Instruction
Digital Storytelling and More: Ideas to Invigorate Literacy Instruction
 
Coding io1-introduction
Coding io1-introductionCoding io1-introduction
Coding io1-introduction
 
OECD, PISA and the Invisible Learning
OECD, PISA and the Invisible LearningOECD, PISA and the Invisible Learning
OECD, PISA and the Invisible Learning
 
From eTwinning to "Step by step making a difference"
From eTwinning to "Step by step making a difference"From eTwinning to "Step by step making a difference"
From eTwinning to "Step by step making a difference"
 
Bucarest 2014 settembre sandra solco
Bucarest 2014 settembre sandra solcoBucarest 2014 settembre sandra solco
Bucarest 2014 settembre sandra solco
 

Mais de Georgeta Manafu (20)

Formular sel Tr Ankara
Formular sel  Tr AnkaraFormular sel  Tr Ankara
Formular sel Tr Ankara
 
Formular sel Mk
Formular sel MkFormular sel Mk
Formular sel Mk
 
Linkommunity C3
Linkommunity C3Linkommunity C3
Linkommunity C3
 
Gantt MY CODE SIBLING - MYCODESIB
Gantt MY CODE SIBLING - MYCODESIBGantt MY CODE SIBLING - MYCODESIB
Gantt MY CODE SIBLING - MYCODESIB
 
Ppt new werd - en
Ppt   new werd - enPpt   new werd - en
Ppt new werd - en
 
newWERD
newWERDnewWERD
newWERD
 
Ppt newWERD
Ppt   newWERDPpt   newWERD
Ppt newWERD
 
Linkommunity poster
Linkommunity posterLinkommunity poster
Linkommunity poster
 
Activ martie mai 2019-en
Activ martie mai 2019-enActiv martie mai 2019-en
Activ martie mai 2019-en
 
Formular draft
Formular   draftFormular   draft
Formular draft
 
Bb11ee109(1)
Bb11ee109(1)Bb11ee109(1)
Bb11ee109(1)
 
B9ae6301
B9ae6301B9ae6301
B9ae6301
 
Report on the monitoring of student safety and security in school
Report on the monitoring of student safety and security in schoolReport on the monitoring of student safety and security in school
Report on the monitoring of student safety and security in school
 
Formular C1
Formular   C1Formular   C1
Formular C1
 
Turbine eoliene ilie tradus
Turbine eoliene ilie tradusTurbine eoliene ilie tradus
Turbine eoliene ilie tradus
 
Razele x tradus
Razele x tradusRazele x tradus
Razele x tradus
 
Radiatii nucleare-padureanu tradus
Radiatii nucleare-padureanu  tradusRadiatii nucleare-padureanu  tradus
Radiatii nucleare-padureanu tradus
 
Panouri solare tradus
Panouri solare tradusPanouri solare tradus
Panouri solare tradus
 
Dozimetrul(1)
Dozimetrul(1)Dozimetrul(1)
Dozimetrul(1)
 
Dozimetrul en
Dozimetrul enDozimetrul en
Dozimetrul en
 

Último

Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 

Último (20)

Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 

Coding wp2-comparative study-it

  • 1. ” Teaching Method and Flexible Tools COMPARATIVE STUDY Italy This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
  • 2. ” Comparative studies: description of the current situation in Italy Basic Information European commission had declared that it must be necessary, “improving the literacy, skills and the inclusion to digital”. The first step in this “route” followed by the ministry of instruction consists with the law number 107, “the develop of the students digital skill, in particular to the computational thinking, is the critical and aware use of social networks”. Europe committed Italy the coordination of the European initiative of the “Europe code week” through the Emma’s platform. We are managing local and national events, we will organize international work-shop and we are launching important institutional initatives for schools and students. The difficult is to give compatible the new coding that Italian Government seems intent to introduce in the school following the example of the European nations (GB and France), and the organizational difficulties of the school itself. The digital world, if not lived with awareness, could be very risky, in front of the important resources that they offer for the study, the information and the playtime. It takes the students have the instruments to get the potentialities of digital world. People is crazy for coding, the art to learn and to play the rudiments of computer language.
  • 3. ” “When students learn coding mean they think in algorithmic mode, or rather they find a resolution and they develop it”.. says Alessandro Bogliolo from the University of Urbino, coding gives to children a “forma mentis” that will allow them to face complex problems when they grow up, so that, coding is teaching in early age. Bogliolo says, more than 5 thousand teachers do the coding a “mass phenomenon” and they gave birth to a large community of on-line learning called “coding in your classroom”. Augusto Chioccariello, researcher of the Genova CNR, about one year ago, said that computational thinking asks for a deep change of the teaching: from trasmissive to laboterial. S. Papert, the father of computational logic, soustained that learning and programming concretely can’t do without of obstructionistic dynamics, operatives and workshops. The coding experimentation, in Italy, goes on patchy, mostly thanks to the teachers enthusiasm and obstinacy. Last year the activities promoted by the Ministry of instruction have interested 304.761 students with 2.066 institutes. In the curriculum of the primary school must entry, in the group of essential cognitive achievements for the students that end the primary school, the concepts of SEQUENCE-ITERATION-PARAMETER- VARIABLE. This would avoid the risk of running behind the technology developments loosing the cognitive development objectives of children and boys. For years the school has prevailed a logical training “learning to use mind”.
  • 4. ” The basic idea is that some connective goals related to COMPUTER SCIENCE is an inalienable cultural heritage on the third millennium. So the CODING must serve to the study of other disciplines , by means of a transverse use as a tool : a tool for learning. Stathistic says that the approach is multidisciplinary : Italian language (28%) Science (22%) History (12%) and Art (60%). The Technology not only as a tool, but as an object of study in order to understand how they are made various digital DEVICES. Coding can become a pillar on the road of the new literacy is not enough enthusiasm for teachers and pupils. It is necessary that becomes the subject of study. The government presented a plan of 1bilion euro , to be achieved in 2020, earth modern harry schools with the goal of making more digital train teachers and introduce programming in classroom. So that CODING IS YES A GAME BUT it IS VERY VERY SERIOUS. _____________________
  • 5. ” STRATEGIES FIRST STEP: Nursey school and the first cycle of primary school approaches robotics with children through GAMES, discovering that with them you can learn to share, collaborate and put into action creativity. The children experiment with and familiarise themselves with BEE-BOT. SECOND STEP Psychomotor activity: understanding the positions of the body in space, learning to follow verbal instructions related in movements to carry out to then transfer it all to the use of the computer. THIRD STEP:
  • 6. ” CODING UNPLUGGED, That is paper, pen and traditional board to become confident with computer language. FOURTH STEP LEARN TO PROGRAMME WITHOUT A COMPUTER Here we teach to think. Children are given an authentic problem to solve and they assimilate complex concepts with algorithms and flow diagrams. From the chalk for the blackboard to coloured pencils, to the PC keyboard to the touch screen of mobile devices. All technology is educational. FIFTH STEP: “THE LABYRINTH” – CODE.ORG: American project Supported by Apple, Google e Facebook, Born with the objective of giving school students the opportunity to learn computer science. “PROGRAMME THE FUTURE” – MIUR PLATFORM BLOCKLY GAMES – the students must build mini- programmes, choosing and placing the learning blocks. TYNKER GAMES – The children approach the basic concepts of coding through the creation of animation, games and interactive cards.
  • 7. ” SIXTH STEP: PROGRAMME WITH SCRATCH, following these steps: STORY TO BIVI STEP 1 - structure of a story: introduction to scratch for the part of the use of background characters (movement), audio. STEP 2 – elaboration of the story: characters, development of the plot, settings, different endings. STEP 3 – creation of the story with Scratch
  • 8. ” Examination with questionnaires on the use of innovative tools on computational thinking and coding QUESTIONNAIRE TO TEACHERS WHO HAVE USED THE CODING When schools partecipated in the development of the code, how would you iudge the involvment of the following actors? Very important Important Not very important Not important at all Headteacher 5 School board 5 teachers 5 parents 4 1 students 5
  • 10. ” Searching and sharing of good practices Primary education; First stage of basic Education 1 NAME of the PROGRAM/PROJECT Programma il futuro RESPONSIBLE INSTITUTION MIUR - Istruzione - Italia/CINI PARTNERS Teachers, parents, kids, teenagers SHORT DESCRIPTION: The site provides schools with simple games, fun and accessible to train students to computer science concepts through programmin "coding" WEBSITE http://www.programmailfuturo.it/ CONTACTS FOR INFORMATION @programmaFuturo
  • 11. ” 2 NAME of the PROGRAM/PROJECT Scratch RESPONSIBLE INSTITUTION Lifelong Kindergarten Group of Media Lab of MIT PARTNERS Classroom teachers, parents, kids, teenagers SHORT DESCRIPTION: Scratch is designed with learning and education in mind. A wide variety of educators have been supporting Scratch creators since 2007, in both formal and informal learning enviroments. Launched in July 2009, ScratchEd is on online community where Scratch educators share stories, exchange resources, ask questions and find people WEBSITE https://scratch.mit.edu/ CONTACTS FOR INFORMATION Cambridge, MA 02139 Tel: (617) 253-9783
  • 12. ” 3 NAME of the PROGRAM/PROJECT Tynker games RESPONSIBLE INSTITUTION Tynker for schools Premium App PARTNERS Classroom teachers, parents, kids, teenagers SHORT DESCRIPTION: TYNKER IS A CREATIVE COMPUTING PLATFORM WHERE MILLIONS OF KIDS HAVE LEARNED TO PROGRAM AND BUILT GAMES, APPS AND MORE. TYNKER OFFERS SELF-PACED ONLINE COURSES FOR CHILDREN TO LEARN CODING AT HOME, AS WELL AS AN ENGAGING PROGRAMMING CURRICULUM FOR SCHOOLS. WEBSITE https://www.tynker.com/hour-of-code/ CONTACTS FOR INFORMATION Tynker Address 480 San Antonio Road #100 Mountain View, CA 94040
  • 13. ” 4 NAME of the PROGRAM/PROJECT Blocky games RESPONSIBLE INSTITUTION GITHUB - codecademy PARTNERS Classroom teachers, parents, kids, teenagers SHORT DESCRIPTION: Blockly Games is a Google project to encourage tomorrow's programmers.Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages WEBSITE https://blockly-games.appspot.com/ CONTACTS FOR INFORMATION GITHUB with @google
  • 14. ” 5 NAME of the PROGRAM/PROJECT BEE BOT RESPONSIBLE INSTITUTION Terrapin software - Massachusetts PARTNERS Classroom teachers, parents, kids, teenagers SHORT DESCRIPTION: Bee Bot is exciting new robot designed for use by young children. This colorful, easy to operate and friendly little robot is a tool for teaching sequencing, exstimation, problem solving, and just having fan. Directional keys used to enter up to 40 commands wich send Bee Bot forward, back, left and right. WEBSITE https://www.bee-bot.us/ CONTACTS FOR INFORMATION http://www.campustore.it/contatti/ info@terrapinlogo.com