2. See metal? Hear metal?
href="http://www.flickr.com/photos/28208534@N07/5070897623
Sunday, January 19, 2014
• Slide 2: Hook/attention grabber: Perhaps,
like me you played a game where the objects just didn’t sound right: A metal sword sounding like a block of wood.
3. Edit of original
Implementation
Text
Text
Edit of original
http://www.flickr.com/photos/11599314@N00/677786684
Sunday, January 19, 2014
• Slide 3: The Big Idea (pages 78-79)The
change characteristics of a piece.
wrong audio can ruin a visual, but with proper implementation we can enhance the desired effect of our project. Like digital effects, audio can greatly
4. Empty seats OR Full house
href="http://www.flickr.com/photos/41407408@N00/5082213817
a href="http://www.flickr.com/photos/10259776@N00/12630269
Sunday, January 19, 2014
• Slide 4: What s in it for your audience? Explain why your topic is important or worth discussing. :
out.
Make visuals more engaging for audience: Make projects more desirable: An empty house or sold
9. Only hobbits reach Mount Doom
http://www.flickr.com/photos/84617037@N00/131620637
Sunday, January 19, 2014
• Slide 9: Factual or emotional evidence: According
to a study by Younkin and Corriveau found in volume 54 of “Broadcasting, IEEE Interactions” the audio synchronization detection
average is 185.19ms when the audio is after the visual. Unless your errors are hobbit size they will never make it to Mount Doom undetected by your audience.
10. Don’t give the audience
a
Sad Face
Sunday, January 19, 2014
• Slide 10: Factual or emotional evidence: Just
recently I was somewhat turned off of playing a free game “Underworld,” which you can find on freegames.com due to footsteps and other
actions that didn’t sync properly to the character.
12. Moo??
Sunday, January 19, 2014
• Slide 12: Factual or emotional evidence: Audience
of comic relief.)Worksheet
has certain expectation: Biggest issue with Actions/objects with associated sounds. Shotguns don’t moo (unless, perhaps for a moment
16. The Path
Sunday, January 19, 2014
• Slide 16: Factual or emotional evidence: Audio
helps lead the viewer on a path. Be conscious of how it leads the audience and be in control of the direction taken.
20. Don’t howl in rage, grab the stars.
http://www.flickr.com/photos/36196762@N04/5517760158
Sunday, January 19, 2014
• Slide 20: Clincher/new bliss (page 44) We have the technology and creative drive. With a little work we can stop howling in rage at the moon and grab the stars. Lets move audiovisuals into the future.