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Proposal for
Open E-Learning Gateway -OELG
TABLE OF CONTENT




I.      INTRODUCTION .............................................................................................. 3

II.     NEEDS/PROBLEMS .......................................................................................... 3

III.    GOALS/OBJECTIVES ....................................................................................... 4

IV.     PROCEDURES/SCOPE OF WORK .................................................................... 4

        STUDENT LIFE CYCLE ....................................................................................... 6

V.      TIMETABLE ....................................................................................................... 7

VI.     BUDGET .......................................................................................................... 7

VII.    KEY PERSONNEL.............................................................................................. 8

VIII.   EVALUATION................................................................................................... 9

IX.     APPENDIX ..................................................................................................... 10

        BENEFITS OF E-LEARNING ............................................................................. 10




                                                                                                              Page 2 of 11
I.    Introduction
      Community development is a structured intervention that gives communities greater
      control over the conditions that affect their lives. This does not solve all the problems faced
      by a local community, but human resources development build up confidence to tackle
      such problems as effectively as any local action can.

      Community capacity is an important consideration in community development as the
      process of community development itself often results in increased capacity. Therefore, the
      two are interrelated but distinct. Combined or separate, they both have a great deal to do
      with developing potential and enhancing community living. The open e-learning gateway
      was designed to look at community development, realizing that capacity building and
      other processes often get confused with it.

      The Open E-learning Gateway is created to deliver the knowledge of Community experts to
      our fresh graduates freely. It supports not only the understanding and effective application
      of the business market needs, challenges, and requirements but also community
      development, and capacity building concepts and principles. It comprises all forms of
      electronically supported learning and teaching. The Information and communication
      systems, whether networked or not, serve as specific media to implement the learning
      process.




II.   Needs/Problems
      Starting with our universities and institutes and its curriculum that depends on memorization
      and the lack of innovation and random education without regard to labor market needs,
      and the style of thinking that builds a general culture that affects the search for work.
      Around 2500,000 young people from within the labor force are in danger of stated
      unemployment, without going into the accounts of disguised unemployment, which much
      more than this figure.

      In the same time, the Market is struggling to recruit and retain appropriately skilled staff, with
      increased complexity and new policy incentives meaning that organizations need staff with
      increased expertise and speed.

      To reach our target of developing the community and building its capacity, it was
      important to define the circumstances that led to that gap:

      1- Using old and traditional educational methods.

      2- Fresh graduates don't have clear vision of the requirement of the labor market and
         how to obtain these skills.

      3- Limited alignment between education and labor market needs, and poor skills of
         graduates for the labor market.

      4- The lack of professional leading and directing during the educational process.

      5- The common culture of collecting certificates and degrees instead of gaining the
         required skills.

      6- The memorization method as a general teaching method, which buried the initiative
         and creativity and self-development of the learners.

      7- Weakness of the teaching of languages and information for students, causing a
         language gap separating the information for the needs of the graduate job market

      8- Student in other capitals in Egypt don't get the full chance to take competitive learning.



                                                                                       Page 3 of 11
9- The government rules make some limitations to developing curriculums to meet market
          requirements .

       10- Issues such as time, funding (particularly when travel is involved), distance and the
           dispersed nature of community service organizations provide significant barriers to
           training.


III.   Goals/Objectives
       Providing non-profit Open E-learning Gateway will help decreasing that gap. Introducing
       the suitable courses, materials, visions, and updates of the rapidly changing business world,
       will help to compensate the difference between the skills and knowledge of our young
       people and the professional business world. It will also provide appropriate materials that
       will help too

       Our goal of this project is to maximize the result in improvements in proficiency and
       efficiency.

       1- Provide Professional development for fresh graduates in a term of high quality of E-
          learning.

       2- Helping the fresh graduates to define their career path, and to gain required skills,
          knowledge and behavior through a group of experts and professionals.

       3- Delivering a free and open gateway for trainees, and community service volunteers

       4- Providing professional and skilled man power.

       5- Delivering accredited certification to those who successfully complete certain level to
          ensure they meet the proficiency standards.

       6- Increase individuals and organization sharing in community development.

       7- Delivering the Concepts and behaviors of urbanization, citizenship and respect for
          others and apply these concepts in Contemporary Egyptian society.

       8- Developing Professions that is essential, incompetence or new to labor market.

       9- Applying the concept of Higher interest above personal interest to develop the society
          and increasing the productivity.


IV. Procedures/Scope of Work
       Our procedures will start from the following

        1- Delivering specification template for the following aspects :

           A. The Project

           B. The Curriculums

           C. The Courses

           D. The Learners

           E. The Standers

           F.   Design Considerations

           G. Technology

           H. Maintenance and Support

           I.   Management
                                                                                    Page 4 of 11
J.   Ownership and Copyrights

2- Developing the E-learning environment (Server requirements, E-learning system, E-
learning material forms, Security aspects and Facebook integration ) and customized it to
met the project objectives .

3- We will start making market survey on the job requirements.

4-Working on developing curriculums for every desired job and determine the knowledge,
skills, and capabilities learner will require to meet the job requirement .

5- Marketing for the project and start recruitment for required roles .

6- Establish content team and harvest existing content and learning resources that address
the learning objectives.

7- Working on developing materials for the courses that we could produce with our own
recourses on the first phase to met the E-learning environment.

8- Testing phase to evaluate our progress and to ensure that the project is ready for
production .

9- Train the volunteers on their roles.

10- Open the registration for the project for public .

11- Follow-up, Mentoring and evaluate students and volunteers progress .




                                                                              Page 5 of 11
Student Life Cycle
    1) Applicant register for specific track after provide all the required
                                     information



  2) Applicant get placement exam or personal interview to evaluate his
                               knowledge



 3) Applicant get an overview session and sign the term of agreement and
                          transfer to be a student




  4) Students will distribute to groups and every group will have a mentor




           5) Students will assigned to their Courses and start study



6) Training activities will provide to student to evaluate and support student
   progress in the courses [Excises, Quizzes, Assignments , Virtual Classes,
               Mentoring Activities, Forums, Knowledge base ]


7) Final exam will provide to every course in two dates (Intensive course and
                               normal Course )



  8) After completing the courses student will advise with the support of
                      his/her mentor to next Courses



  9) At the end of the track student required to do a gradation project evaluated by a
           committee of job professionals or Completing job training period



10) Certificate will issue to student and the project will help student finding
                                       job




                                                                                         Page 6 of 11
V. Timetable
                                                                                Start and End
   Phases          Description of Work
                                                                                Dates
   Phase One       Developing the E-learning Environment                        Within 2 months
   Phase Two       Evaluate market survey and developing curriculums            Within 1.5 month
   Phase Three     Developing Course materials in E-learning forms              Within 3 months
                   Evaluate the Project and process correct phase and
   Phase Four                                                                   Within 10 Days
                   train Volunteers
                   Publish the project, Marketing activates , Open
   Phase Five                                                                   Within 20 days
                   registration, Evaluate applicants and Start studying
                                                                                Within 7.5 months
   Total time required to start the project
                                                                                (225 days )




VI. Budget
    The following are the main categories for the budget .

   Activity                              Descriptions         Items              Cost
                                                                                 (Average)
   Entry costs                           Purchase costs of    E-learning
                                                                                 0
                                         software,            Systems
                                         hardware,            Server
                                         networking costs,
                                         staff costs,         Staff
   Development costs                     Programming costs,   Course
    Includes all instructional           graphics costs,      Production
                                                                                 x(per Course)
   design, production and                ongoing costs with   including staff
   training materials Many costs         hosting, Training    salaries
   are common to both training           materials            Instructor fees    x(per Hour)
   modes.                                Development .        Location &
                                                                                 x(per Course)
                                                              Equipment fees
                                                              Learner
                                                                                 x(per Student)
                                                              materials
   Administration costs                  Ongoing and                             x(per student
                                                              Server
                                         operation cost                          per month )
                                                              Virtual Class      X(per student
                                                              Hosting            per month )
                                                              Student            x(per student
                                                              tracking           per month )
                                                                                 x(per test per
                                                              Student testing
                                                                                 student)
                                                              Staff Salaries     X (per month)
                                                              certificates       X (Per Student)
                                                              Marketing          X (per month)




                                                                                Page 7 of 11
VII. Key Personnel
         •     The following key persons are needed in the team that develops an e-learning course.



                                  Appraisal            Project
                                 Committee             Manager


 Instructors       Mentors
                                  IT Coordinator                                     Courses Producation coordinator
Coordinator       Coordinator


  Course         Student Group           System           Subject matter   Instructional       Multimedia
                                                                                                                 Programmers          Testers
Instructors         Mentors           Administrators         experts         designers         Designers



                                       Programers



                                         Testers



                                        Help Desk




      • Project manager: to oversee the development of all phases of the e-learning project coordinate
      the team, and usually oversee the budget.

      • Appraisal Committee: to assess the value of the e-learning course and recommend refinements
      where Appropriate.

      • instructors: to lead the education program, ensure it meets the education needs, and respond
      to learner queries.

      • Mentors: to monitor, Support and Evaluate the progress of learners, maintain learner records.

      • Course Production Coordinator: to develop the e-learning course, including script writers,
      designers, programmers and testers, and those who will install and implement the e-learning
      course

      • Subject matter experts: to develop the content for the e-learning course, including the course
      Objectives.

      • Instructional designers: to prepare the content for e-learning and develop ideas for the
      interactivity associated with the course.

      • Multimedia Designers: graphic artists, sound recordists, videographers and animators to develop
      the interface and work with the media that support the course.

      • Programmers: who work from a script prepared by the instructional designer and who use
      software to

      assemble the text and all media into the final course ready for testing and then use by the learners

      • Testers to test the final product for any problems and to make sure it meets any standards and
      quality assurance requirements

      • System administrators to look after the software and hardware issues involved in running an E-
      learning Environment .

      • Help desk to support learners and the instructors should there be problems with the e-learning
      course.
                                                                                                                       Page 8 of 11
VIII. Evaluation
    Donald Kirkpatrick pioneered the most widely used model for evaluating training programs
    around the world.

    Kirkpatrick created four levels of evaluation.

    Level 1. Reaction

    This is an evaluation of the learner's experience of the e-learning, and is normally collected
    using a questionnaire.

    Level 2. Learning

    This level measures learning results. Did the trainee actually learn the knowledge, skills and
    attitudes the E-learning.

    Level 3. Behavior / transfer to the job

    This level measures the trainee's ability to transfer what they have learned back to the job.
    Did their

    behavior change.

    Level 4. Business results

    This level evaluates the impact of the training on business results.




                                                                                    Page 9 of 11
IX. Appendix

Benefits of E-learning
    The application of e-learning solutions to meet business and industry workforce
    development needs

    continues to grow rapidly with e-learning fast becoming a central component of
    workplace learning.

    Key business drivers identified for the implementation of e-learning were to increase staff
    knowledge,

    provide online access to training materials, reduce costs and time associated with training
    in the long term and ensure quality and consistency of training.

    Research suggests that there is no significant difference in educational outcome between
    e-learning and traditional classroom training, which means that your training goal can be
    reached irrespective of the training methodology.

    However, e-learning offers significant economic and social advantages over traditional
    classroom training. These benefits are listed below.



    Anytime, anywhere, any place. Using CD-ROM or Internet technologies, e-learning
    can be delivered on demand, when and where it is needed, both on-site and off-site.

    Because of the nature of e-learning with its visual and auditory reinforcement of
    information, and individualized feedback mechanisms, the time taken to learn the
    information is significantly reduced. Research indicates time reduction of the order of 30–
    50% is common. Because Student spend less time training.

    E-learning also can be delivered as ‘just in time’ training, reducing the period between the
    learning and application of the knowledge or skills, which enhances the learning process. In
    some cases the e-learning course can be delivered while the learner is on the job.

    Consistency of training. We all know that the effectiveness of the training can depend
    on the caliber of the trainer. In developing an e-learning course you can utilize the skills and
    knowledge of your best trainer and subject matter experts. This level of training is delivered
    to everyone consistently, from user to user and from session to session. E-learning also can
    compensate for a shortage of skilled trainers.

    Increased payback. E-learning is an investment that increases its payback during its
    lifetime, as its primary costs are incurred during development.

     Delivery and maintenance costs are relatively low. Therefore, unlike instructor-led learning
    or paper-based communication, the per user costs for e-learning decrease each time the
    course is used. Most research indicates an average cost saving on training is in the range of
    25–65%.

    No-risk environment. E-learning can realistically simulate work, laboratory or field
    environments that may be hazardous or otherwise inaccessible. E-learning simulations allow
    trainees to safely master skills before applying them in actual, potentially hazardous
    situations (such as using flight simulators to train pilots).




                                                                                   Page 10 of 11
Flexible access. E-learning accommodates individual styles of working and learning, and
allows

learners to access and review the lessons they need at times convenient to them. This self-
directed

approach puts people in control of their learning. This equality of access by all involved in
the training is one of the important and appealing aspects of e-learning. And unlike face-
to-face training, e-learning can be revisited by the learner as often as they desire.

Reinforcement. Research indicates that 20% of information is retained after six weeks in a
traditional classroom setting, but up to 70% is retained when e-learning approaches allow
learners to ‘see, hear and do'.

E-learning can result in a deeper understanding and positive attitudes towards the subject
area.

Learners participate where they live and work, retaining an orientation to their surroundings.
They are typically more comfortable in expressing their opinions, leading to more frequent,
yet higher quality discussions when compared to traditional settings.

Motivation. Interactive lessons are advantageous for skill building because the computer
has the ability to provide immediate feedback to the learner's questions or responses, and
take the learner through the steps to find the right answer. Media elements, such as video,
animation and sound, get the learners involved more quickly and keep them motivated to
continue.

Experience indicates learners who feel shy or intimidated in a traditional classroom setting,
or who may be resentful of their trainer, are more likely to participate in a virtual setting.
There are similar benefits for minority groups.

Time to market. Because e-learning can be distributed or accessed through the web,
training can rapidly be shared with others, and can also be updated frequently and kept
current.

Monitoring of the learning process. Most e-learning allows instant and easy
monitoring of the progress of learners, particularly when it is combined with a learning
management system.

Such monitoring may be critical for areas where there may be legal implications, such as
induction training and occupational health and safety training. The evidence for e-
learning's effectiveness and efficiency is compelling.




                                                 This document Produced by
                                                 Mr.Mohamed Nabil Rushdy

                                                 Head of Solution Development
                                                 Section – IT Department
                                                 Canadian International College

                                                 Higher Diploma in E-learning from
                                                 EELU

                                                 callme@mohamednabil.net
                                                 0124767355




                                                                               Page 11 of 11

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OELG Proposl

  • 2. TABLE OF CONTENT I. INTRODUCTION .............................................................................................. 3 II. NEEDS/PROBLEMS .......................................................................................... 3 III. GOALS/OBJECTIVES ....................................................................................... 4 IV. PROCEDURES/SCOPE OF WORK .................................................................... 4 STUDENT LIFE CYCLE ....................................................................................... 6 V. TIMETABLE ....................................................................................................... 7 VI. BUDGET .......................................................................................................... 7 VII. KEY PERSONNEL.............................................................................................. 8 VIII. EVALUATION................................................................................................... 9 IX. APPENDIX ..................................................................................................... 10 BENEFITS OF E-LEARNING ............................................................................. 10 Page 2 of 11
  • 3. I. Introduction Community development is a structured intervention that gives communities greater control over the conditions that affect their lives. This does not solve all the problems faced by a local community, but human resources development build up confidence to tackle such problems as effectively as any local action can. Community capacity is an important consideration in community development as the process of community development itself often results in increased capacity. Therefore, the two are interrelated but distinct. Combined or separate, they both have a great deal to do with developing potential and enhancing community living. The open e-learning gateway was designed to look at community development, realizing that capacity building and other processes often get confused with it. The Open E-learning Gateway is created to deliver the knowledge of Community experts to our fresh graduates freely. It supports not only the understanding and effective application of the business market needs, challenges, and requirements but also community development, and capacity building concepts and principles. It comprises all forms of electronically supported learning and teaching. The Information and communication systems, whether networked or not, serve as specific media to implement the learning process. II. Needs/Problems Starting with our universities and institutes and its curriculum that depends on memorization and the lack of innovation and random education without regard to labor market needs, and the style of thinking that builds a general culture that affects the search for work. Around 2500,000 young people from within the labor force are in danger of stated unemployment, without going into the accounts of disguised unemployment, which much more than this figure. In the same time, the Market is struggling to recruit and retain appropriately skilled staff, with increased complexity and new policy incentives meaning that organizations need staff with increased expertise and speed. To reach our target of developing the community and building its capacity, it was important to define the circumstances that led to that gap: 1- Using old and traditional educational methods. 2- Fresh graduates don't have clear vision of the requirement of the labor market and how to obtain these skills. 3- Limited alignment between education and labor market needs, and poor skills of graduates for the labor market. 4- The lack of professional leading and directing during the educational process. 5- The common culture of collecting certificates and degrees instead of gaining the required skills. 6- The memorization method as a general teaching method, which buried the initiative and creativity and self-development of the learners. 7- Weakness of the teaching of languages and information for students, causing a language gap separating the information for the needs of the graduate job market 8- Student in other capitals in Egypt don't get the full chance to take competitive learning. Page 3 of 11
  • 4. 9- The government rules make some limitations to developing curriculums to meet market requirements . 10- Issues such as time, funding (particularly when travel is involved), distance and the dispersed nature of community service organizations provide significant barriers to training. III. Goals/Objectives Providing non-profit Open E-learning Gateway will help decreasing that gap. Introducing the suitable courses, materials, visions, and updates of the rapidly changing business world, will help to compensate the difference between the skills and knowledge of our young people and the professional business world. It will also provide appropriate materials that will help too Our goal of this project is to maximize the result in improvements in proficiency and efficiency. 1- Provide Professional development for fresh graduates in a term of high quality of E- learning. 2- Helping the fresh graduates to define their career path, and to gain required skills, knowledge and behavior through a group of experts and professionals. 3- Delivering a free and open gateway for trainees, and community service volunteers 4- Providing professional and skilled man power. 5- Delivering accredited certification to those who successfully complete certain level to ensure they meet the proficiency standards. 6- Increase individuals and organization sharing in community development. 7- Delivering the Concepts and behaviors of urbanization, citizenship and respect for others and apply these concepts in Contemporary Egyptian society. 8- Developing Professions that is essential, incompetence or new to labor market. 9- Applying the concept of Higher interest above personal interest to develop the society and increasing the productivity. IV. Procedures/Scope of Work Our procedures will start from the following 1- Delivering specification template for the following aspects : A. The Project B. The Curriculums C. The Courses D. The Learners E. The Standers F. Design Considerations G. Technology H. Maintenance and Support I. Management Page 4 of 11
  • 5. J. Ownership and Copyrights 2- Developing the E-learning environment (Server requirements, E-learning system, E- learning material forms, Security aspects and Facebook integration ) and customized it to met the project objectives . 3- We will start making market survey on the job requirements. 4-Working on developing curriculums for every desired job and determine the knowledge, skills, and capabilities learner will require to meet the job requirement . 5- Marketing for the project and start recruitment for required roles . 6- Establish content team and harvest existing content and learning resources that address the learning objectives. 7- Working on developing materials for the courses that we could produce with our own recourses on the first phase to met the E-learning environment. 8- Testing phase to evaluate our progress and to ensure that the project is ready for production . 9- Train the volunteers on their roles. 10- Open the registration for the project for public . 11- Follow-up, Mentoring and evaluate students and volunteers progress . Page 5 of 11
  • 6. Student Life Cycle 1) Applicant register for specific track after provide all the required information 2) Applicant get placement exam or personal interview to evaluate his knowledge 3) Applicant get an overview session and sign the term of agreement and transfer to be a student 4) Students will distribute to groups and every group will have a mentor 5) Students will assigned to their Courses and start study 6) Training activities will provide to student to evaluate and support student progress in the courses [Excises, Quizzes, Assignments , Virtual Classes, Mentoring Activities, Forums, Knowledge base ] 7) Final exam will provide to every course in two dates (Intensive course and normal Course ) 8) After completing the courses student will advise with the support of his/her mentor to next Courses 9) At the end of the track student required to do a gradation project evaluated by a committee of job professionals or Completing job training period 10) Certificate will issue to student and the project will help student finding job Page 6 of 11
  • 7. V. Timetable Start and End Phases Description of Work Dates Phase One Developing the E-learning Environment Within 2 months Phase Two Evaluate market survey and developing curriculums Within 1.5 month Phase Three Developing Course materials in E-learning forms Within 3 months Evaluate the Project and process correct phase and Phase Four Within 10 Days train Volunteers Publish the project, Marketing activates , Open Phase Five Within 20 days registration, Evaluate applicants and Start studying Within 7.5 months Total time required to start the project (225 days ) VI. Budget The following are the main categories for the budget . Activity Descriptions Items Cost (Average) Entry costs Purchase costs of E-learning 0 software, Systems hardware, Server networking costs, staff costs, Staff Development costs Programming costs, Course Includes all instructional graphics costs, Production x(per Course) design, production and ongoing costs with including staff training materials Many costs hosting, Training salaries are common to both training materials Instructor fees x(per Hour) modes. Development . Location & x(per Course) Equipment fees Learner x(per Student) materials Administration costs Ongoing and x(per student Server operation cost per month ) Virtual Class X(per student Hosting per month ) Student x(per student tracking per month ) x(per test per Student testing student) Staff Salaries X (per month) certificates X (Per Student) Marketing X (per month) Page 7 of 11
  • 8. VII. Key Personnel • The following key persons are needed in the team that develops an e-learning course. Appraisal Project Committee Manager Instructors Mentors IT Coordinator Courses Producation coordinator Coordinator Coordinator Course Student Group System Subject matter Instructional Multimedia Programmers Testers Instructors Mentors Administrators experts designers Designers Programers Testers Help Desk • Project manager: to oversee the development of all phases of the e-learning project coordinate the team, and usually oversee the budget. • Appraisal Committee: to assess the value of the e-learning course and recommend refinements where Appropriate. • instructors: to lead the education program, ensure it meets the education needs, and respond to learner queries. • Mentors: to monitor, Support and Evaluate the progress of learners, maintain learner records. • Course Production Coordinator: to develop the e-learning course, including script writers, designers, programmers and testers, and those who will install and implement the e-learning course • Subject matter experts: to develop the content for the e-learning course, including the course Objectives. • Instructional designers: to prepare the content for e-learning and develop ideas for the interactivity associated with the course. • Multimedia Designers: graphic artists, sound recordists, videographers and animators to develop the interface and work with the media that support the course. • Programmers: who work from a script prepared by the instructional designer and who use software to assemble the text and all media into the final course ready for testing and then use by the learners • Testers to test the final product for any problems and to make sure it meets any standards and quality assurance requirements • System administrators to look after the software and hardware issues involved in running an E- learning Environment . • Help desk to support learners and the instructors should there be problems with the e-learning course. Page 8 of 11
  • 9. VIII. Evaluation Donald Kirkpatrick pioneered the most widely used model for evaluating training programs around the world. Kirkpatrick created four levels of evaluation. Level 1. Reaction This is an evaluation of the learner's experience of the e-learning, and is normally collected using a questionnaire. Level 2. Learning This level measures learning results. Did the trainee actually learn the knowledge, skills and attitudes the E-learning. Level 3. Behavior / transfer to the job This level measures the trainee's ability to transfer what they have learned back to the job. Did their behavior change. Level 4. Business results This level evaluates the impact of the training on business results. Page 9 of 11
  • 10. IX. Appendix Benefits of E-learning The application of e-learning solutions to meet business and industry workforce development needs continues to grow rapidly with e-learning fast becoming a central component of workplace learning. Key business drivers identified for the implementation of e-learning were to increase staff knowledge, provide online access to training materials, reduce costs and time associated with training in the long term and ensure quality and consistency of training. Research suggests that there is no significant difference in educational outcome between e-learning and traditional classroom training, which means that your training goal can be reached irrespective of the training methodology. However, e-learning offers significant economic and social advantages over traditional classroom training. These benefits are listed below. Anytime, anywhere, any place. Using CD-ROM or Internet technologies, e-learning can be delivered on demand, when and where it is needed, both on-site and off-site. Because of the nature of e-learning with its visual and auditory reinforcement of information, and individualized feedback mechanisms, the time taken to learn the information is significantly reduced. Research indicates time reduction of the order of 30– 50% is common. Because Student spend less time training. E-learning also can be delivered as ‘just in time’ training, reducing the period between the learning and application of the knowledge or skills, which enhances the learning process. In some cases the e-learning course can be delivered while the learner is on the job. Consistency of training. We all know that the effectiveness of the training can depend on the caliber of the trainer. In developing an e-learning course you can utilize the skills and knowledge of your best trainer and subject matter experts. This level of training is delivered to everyone consistently, from user to user and from session to session. E-learning also can compensate for a shortage of skilled trainers. Increased payback. E-learning is an investment that increases its payback during its lifetime, as its primary costs are incurred during development. Delivery and maintenance costs are relatively low. Therefore, unlike instructor-led learning or paper-based communication, the per user costs for e-learning decrease each time the course is used. Most research indicates an average cost saving on training is in the range of 25–65%. No-risk environment. E-learning can realistically simulate work, laboratory or field environments that may be hazardous or otherwise inaccessible. E-learning simulations allow trainees to safely master skills before applying them in actual, potentially hazardous situations (such as using flight simulators to train pilots). Page 10 of 11
  • 11. Flexible access. E-learning accommodates individual styles of working and learning, and allows learners to access and review the lessons they need at times convenient to them. This self- directed approach puts people in control of their learning. This equality of access by all involved in the training is one of the important and appealing aspects of e-learning. And unlike face- to-face training, e-learning can be revisited by the learner as often as they desire. Reinforcement. Research indicates that 20% of information is retained after six weeks in a traditional classroom setting, but up to 70% is retained when e-learning approaches allow learners to ‘see, hear and do'. E-learning can result in a deeper understanding and positive attitudes towards the subject area. Learners participate where they live and work, retaining an orientation to their surroundings. They are typically more comfortable in expressing their opinions, leading to more frequent, yet higher quality discussions when compared to traditional settings. Motivation. Interactive lessons are advantageous for skill building because the computer has the ability to provide immediate feedback to the learner's questions or responses, and take the learner through the steps to find the right answer. Media elements, such as video, animation and sound, get the learners involved more quickly and keep them motivated to continue. Experience indicates learners who feel shy or intimidated in a traditional classroom setting, or who may be resentful of their trainer, are more likely to participate in a virtual setting. There are similar benefits for minority groups. Time to market. Because e-learning can be distributed or accessed through the web, training can rapidly be shared with others, and can also be updated frequently and kept current. Monitoring of the learning process. Most e-learning allows instant and easy monitoring of the progress of learners, particularly when it is combined with a learning management system. Such monitoring may be critical for areas where there may be legal implications, such as induction training and occupational health and safety training. The evidence for e- learning's effectiveness and efficiency is compelling. This document Produced by Mr.Mohamed Nabil Rushdy Head of Solution Development Section – IT Department Canadian International College Higher Diploma in E-learning from EELU callme@mohamednabil.net 0124767355 Page 11 of 11