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UML Modeling and 
Profiling Lab 
(Advanced Software Engineering course) 
a.y. 2014/2015 
Luca Berardinelli 
Post Doc @ DISIM 
University of L’Aquila
Copyright Notice 
The material in these slides may be freely reproduced and 
distributed, partially or totally, as far as an explicit 
reference or acknowledge to the material author is 
preserved.
Lecturer
Note 
• Next Lesson: SOA, Monday at 11.00 in A.1.6 
• Check the website
Metamodeling, what we did 
Raise the abstraction level 
Problem domain Solution domain (sw) 
Reqs Specs Design Implementation Deployment Runtime 
MMM 
MMM 
MMM 
MMM 
MMM 
Main.java 
Main.class 
Main.jar >java Main.jar 
Main.war 
MyModel.lib 
Designer 
languages(s) 
<<specified in>> 
<<creates>> model(s) 
diagrams ignored! 
<<read by>> 
Model Editor, 
Model Transformations 
<<creates>> 
<<specified using>> 
Eclipse EMF, 
Eclipse RCP 
<<read by>> 
diagrams help! 
Other Stakeholders (e.g., colleagues)
Metamodeling, what we did 
Raise the abstraction level 
Problem domain Solution domain (sw) 
Reqs Specs Design Implementation Deployment Runtime 
MMM 
MMM 
MMM 
MMM 
MMM 
Main.java 
Main.class 
Main.jar >java Main.jar 
Main.war 
MyModel.mylang 
no diagrams 
(see Eclipse GMF) 
Designer 
<<creates>> 
<<specified in>> 
<<read by>> 
Model Editor, 
Model Transformations 
<<creates>> 
<<specified using>> 
Eclipse EMF, 
Eclipse RCP
UML Modeling: setting the context 
Raise the abstraction level 
Problem domain Solution domain (sw) 
Reqs Specs Design Implementation Deployment Runtime 
MMM 
MMM 
MMM 
MMM 
MMM 
Main.java 
Main.class 
Main.jar >java Main.jar 
Main.war 
MyModel.uml 
Designer 
UML 
<<specified in>> 
<<creates>> UML model(s) 
<<read by>> 
Model Editor 
(MagicDraw) 
<<reuses>> 
<<read by>> 
diagrams help! 
Other Stakeholders (e.g., colleagues)
UML Profiling: setting the context 
Raise the abstraction level 
Problem domain Solution domain (sw) 
Reqs Specs Design Implementation Deployment Runtime 
MMM 
MMM 
MMM 
MMM 
MMM 
Main.java 
Main.class 
Main.jar >java Main.jar 
Main.war 
MyModel.uml 
Designer 
UML 
<<specified in>> 
<<creates>> UML model(s) 
<<read by>> 
Model Editor 
(MagicDraw) 
<<reuses>> 
<<created using>> 
<<read by>> 
diagrams help! 
Other Stakeholders (e.g., colleagues) 
<<extends>> 
Profile(s) 
<<annotated with>>
Main Concepts Explained 
Introduction: 
• UML stands for “Unified Modeling Language” 
• It is a industry-standard graphical language for 
specifying, visualizing, constructing, and 
documenting the artifacts of software systems 
• The UML uses mostly graphical notations to 
express the OO analysis and design of 
software projects. 
• Simplifies (?) the complex process of software 
design
UML is not (only) a set of diagrams
Unified Modeling 
UML MetaModel (M2) 
(a.k.a., abstract syntax) 
UML Model Level (M1) 
using 
i) XML-based artifacts, 
ii) Diagrams 
(a.k.a. concrete syntax) 
M2 
M1 
Reality level Reality level (M0) 
(e.g., sw, hw of RTES) 
yesterday 
M0 
lib.ecore 
univaqlibrary.lib 
uml.ecore 
univaqlibrary.uml
Unified Modeling 
UML 
Metamodel 
(M2) 
extend by refining PROFILES extend by refining 
UML Model (M1) 
Structural concepts Behavioral concepts 
COMPONENTS 
Reality level 
(e.g., sw, hw of RTES) 
CLASSES 
COMPOSITE 
STRUCTURES 
DEPLOYMENTS 
COMMON 
BEHAVIORS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES
Unified Modeling 
• How to model a System in 
UML? Where should I start? 
UML 
Model (M1) 
Reality level 
(e.g., sw, hw of RTES) 
Generic Modeling Workflow 
1. modeling use cases 
2. modeling system structure 
• software architecture 
• hardware architecture 
3. modeling system behavior 
• software behavior 
• hardware behavior 
UML 
MetaModel 
(M2)
Unified Modeling 
• How to model a System in 
UML? Where should I start? 
UML 
Model 
(M1) 
Another Modeling Workflow 
1. modeling use cases 
2. modeling system behavior 
• software behavior 
• hardware behavior 
3. modeling system structure 
• software architecture 
• hardware architecture 
UML 
MetaModel 
(M2) 
Reality 
(M0)
Unified Modeling 
1 2 3 4 
(s) 
UML Model (M1) 
(s) 
for Sw 
(s) 
for Sw 
5 
+ MyProfile 
(s) 
for Sw 
(s) 
for Sw / Hw 
(s) 
for Hw 
6 
UML MetaModel (M2) 
Reality 
(M0)
Unified Modeling 
extend by refining PROFILES extend by refining 
UML 
MetaModel 
(M2) 
UML Model (M1) 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMPONENTS 
DEPLOYMENTS 
COMMON 
BEHAVIORS 
5 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
2 
4 
6 
3 1 
Reality 
(M0)
Step 1, Use Cases 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMPONENTS 
DEPLOYMENTS 
COMMON 
BEHAVIORS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16 
1 2 3 4 5 6 
UML 
MetaModel 
(M2) 
UML Model (M1)
Step 1, Use Cases 
• Identifying the system boundaries, 
• Identifying inputs/output from/to the external environment 
• Identifying the main system functionalities and their 
relationships with external actors and among functionalities 
(extends, includes) 
1 2 3 4 5 6 
UML Model (M1)
Step 1, Use Cases 
CHAPTER 16 
1 2 3 4 5 6 
UML Model (M1) 
USE CASES 
1 
A UseCase is the specification of a set of actions performed by a 
system (i.e., the IPS), which yields an observable result that is, 
typically, of value for one or more actors or other stakeholders of 
the system. 
UseCase 
Actor 
An Actor models a type of role played by an entity that 
interacts with the subject (i.e. the IPS) (e.g., by exchanging 
signals and data), but which is external to the subject (i.e., in 
the sense that an instance of an actor is not a part of the 
instance of its corresponding subject). Actors may represent 
roles played by human users, external hardware, or other 
subjects.
Step 1, Use Cases 
CHAPTER 16 
1 2 3 4 5 6 
UML Model (M1) 
USE CASES 
1 
UseCase 
Actor
Step 1, Use Cases 
UML 
Model 
(M1) 
1 
USE CASES
Step 1, Use Cases 
UML 
Model 
(M1) 
1 
USE CASES 
Create 
with MagicDraw
Step 2, Classes 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMMON 
BEHAVIORS 
1 2 3 4 5 6 
UML Model (M1) 
COMPONENTS 
DEPLOYMENTS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16
Step 2, Classes 
• Identifying the main constituent elements of your system 
• Determining their relationships 
o Association 
o Composition 
o Generalization 
• Determining their multiplicities at run time (how many 
objects?) 
o 0..1 (optional) 
o 1 (required) 
o 0..N (optional, multiple) 
o 1..N (required, multiple) 
1 2 3 4 5 6 
UML Model (M1)
Step 2, Classes 
CLASSES 
2 
A Class describes a set of objects that share the same specifications 
of features, constraints, and semantics. Class is a kind of classifier 
whose features are Properties and Operations. Property are 
owned by the class. Some of these Properties may represent the 
navigable ends of binary Associations. 
Property 
A Property is a StructuralFeature. A Property can be an owned 
attribute or association end. It relates an instance of the class 
to a value or collection of values of the type of the attribute. ... 
1 2 3 4 5 6 
Class 
UML Model (M1)
Step 2, Classes 
UML 
Model 
(M1) 
CLASSES 
2 
Closely related diagrams 
It allows to display "containement" 
Class Diagram Composite Structure Diagram
Step 2, Classes 
CLASSES 
2 
1 2 3 4 5 6 
UML Model (M1) 
An InstanceSpecification is a model 
element that represents an instance in a 
modeled system. For example, an instance 
specification of a Class describes an 
object of that class, while an instance of 
an Association describes a link 
Class 
Property 
A Slot specifies that an Instance 
Specification has a value or values for 
its Property. 
Instance 
Specification 
Slot
Step 2, Classes 
UML 
Model 
(M1) 
CLASSES 
2 
Class -> Car, Wheel 
InstanceSpecfications: usually all the boxes with underlined names 
Class 
Class 
link 
link
Step 2, Classes 
UML 
Model 
(M1) 
CLASSES 
2 
Create with 
Magicdraw
Step 3, Deployments 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMMON 
BEHAVIORS 
1 2 3 4 5 6 
UML Model (M1) 
COMPONENTS 
DEPLOYMENTS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16
Step 3, Deployments 
• The Deployments package specifies a set of constructs that 
can be used to define the execution architecture of systems 
that represent the assignment of software artifacts to nodes.. 
• Identifying the main constituent elements (nodes) of a 
hardware platform, hosting the execution of software 
elements 
• Determining their multiplicities of hardware elements 
o 0..1 (optional) 
o 1 (required) 
o 0..N (optional, multiple) 
o 1..N (required, multiple) 
1 2 3 4 5 6 
UML Model (M1)
Step 3, Deployments 
3 
DEPLOYMENTS 
A Node is computational resource upon which Artifacts may be 
deployed for execution. Nodes can be interconnected through 
Communication Paths to define network structures. 
Artifact 
An Artifact is the specification of a physical piece of information 
that is used or produced by a software development process, or 
by deployment and operation of a system. Examples of artifacts 
include model files, source files, scripts, and binary executable 
files, a table in a database system, a development deliverable, 
or a word-processing document, a mail message. 
1 2 3 4 5 6 
Node 
UML Model (M1)
Step 3, Deployments 
3 
DEPLOYMENTS 
Artifact 
1 2 3 4 5 6 
Node 
UML Model (M1)
Step 3, Deployments 
UML 
Model 
(M1) 
3 
DEPLOYMENTS
Step 3, Deployments 
3 
DEPLOYMENTS 
Communication 
1 2 3 4 5 6 
Node 
Path 
UML Model (M1) 
An InstanceSpecification is a model 
element that represents an instance in a 
modeled system. For example, an instance 
specification of a Class describes an 
object of that class, while an instance of 
an Association describes a link 
A Slot specifies that an Instance 
Specification has a value or values for 
its Property. 
Instance 
Specification 
Link
Step 3, Deployments 
UML 
Model 
(M1) 
3 
DEPLOYMENTS 
Link
Step 3, Deployments 
UML 
Model 
(M1) 
3 
DEPLOYMENTS 
Create 
with MagicDraw
Step 4, StateMachines 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMMON 
BEHAVIORS 
1 2 3 4 5 6 
UML Model (M1) 
COMPONENTS 
DEPLOYMENTS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16
Step 4, StateMachines 
• The StateMachines unit defines a set of concepts that can be 
used for modeling discrete behavior through finite state-transition 
systems. 
• State machines can be used to specify behavior of various 
model elements. For example, they can be used to model the 
behavior of individual entities. 
1 2 3 4 5 6 
UML Model (M1)
Step 4, StateMachines 
4 
STATE MACHINES 
A State models a situation during which some invariant condition 
holds. The invariant may represent a static situation such as an 
object waiting for some external event to occur. However, it can 
also model dynamic conditions such as the process of performing 
some behavior (e.g., running, waiting). 
Transition 
A Transition is a directed relationship between a source State 
and a target State. It [...] takes the state machine from one state 
configuration to another, representing the complete response 
of the state machine to an occurrence of an event of a 
particular type. 
1 2 3 4 5 6 
State 
UML Model (M1)
Step 4, StateMachines 
4 
STATE MACHINES 
Transition 
1 2 3 4 5 6 
State 
UML Model (M1)
Step 4, StateMachines 
UML 
Model 
(M1) 
STATE 
4 
MACHINES 
SwProcess 
Signal Event: admitted, interrupt, exit...
Step 4, StateMachines 
UML 
Model 
(M1) 
STATE 
4 
MACHINES 
Create 
with MagicDraw
Step 5, Activities 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMMON 
BEHAVIORS 
1 2 3 4 5 6 
UML Model (M1) 
COMPONENTS 
DEPLOYMENTS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16
Step 5, Activities 
• An activity in Unified Modeling Language (UML) is a major 
task that must take place in order to fulfill an operation 
contract. Activities can be represented in activity diagrams 
• An activity can represent: 
o The invocation of an operation. 
o A step in a business process. 
o An entire business process. 
• Activities can be decomposed into sub activities, until at the 
bottom we find atomic actions. 
1 2 3 4 5 6 
UML Model (M1) 
[cit. Wikipedia]
Step 5, Activities 
ACTIVITIES 
5 
An Action is a named element that is the fundamental unit of 
executable functionality. The execution of an action represents 
some transformation or processing in the modeled system 
Control 
Flow 
A ControlFlow is an edge that starts an activity node after the 
previous one is finished. 
1 2 3 4 5 6 
Action 
UML Model (M1)
Step 5, Activities 
1 2 3 4 5 6 
UML Model (M1) 
ACTIVITIES 
5 
Action 
Control 
Flow
Step 5, Activities 
UML 
Model 
(M1) 
5 
ACTIVITIES 
control flow 
object flow 
pin 
action
Step 5, Activities 
UML 
Model 
(M1) 
5 
ACTIVITIES 
Activity as Operation Behavior Specification
Step 5, Activities 
UML 
Model 
(M1) 
Create with 
MagicDraw 
5 
ACTIVITIES
Step 6, Interactions 
Structural concepts Behavioral concepts 
CLASSES 
COMPOSITE 
STRUCTURES 
COMMON 
BEHAVIORS 
1 2 3 4 5 6 
UML Model (M1) 
COMPONENTS 
DEPLOYMENTS 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
CHAPTER 16
Step 6, Interactions 
• Interactions can be used for several purposes including 
o modeling the exchange of messages across different 
objects 
o tracking /visualizing the execution of a System in terms of 
invoked operations 
1 2 3 4 5 6 
UML Model (M1)
Step 6, Interactions 
6 
INTERACTIONS 
A Lifeline represents an individual participant in the Interaction. 
[...]Lifelines represent only one interacting entity. 
Lifeline 
Message 
A Message defines a particular communication between 
Lifelines of an Interaction. A communication can be, for 
example, raising a signal, invoking an Operation, creating or 
destroying an Instance. The Message specifies also the sender 
and the receiver. A Message associates normally two executions 
- one sending and one receiving. 
1 2 3 4 5 6 
UML Model (M1)
Step 6, Interactions 
6 
INTERACTIONS 
Lifeline 
Message 
1 2 3 4 5 6 
UML Model (M1)
Step 6, Interactions 
UML 
Model 
(M1) 
6 
INTERACTIONS 
C1 
C2 
+foo(x) 
C3 
C2 
+doit(z) 
____ ____ ____
Step 6, Interactions 
UML 
Model 
(M1) 
6 
INTERACTIONS 
Create with 
MagicDraw
Profiling 
extends by refining PROFILES extends by refining 
Structural concepts Behavioral concepts 
UML Model (M1) 
CLASSES 
COMPOSITE 
STRUCTURES 
COMPONENTS 
DEPLOYMENTS 
COMMON 
BEHAVIORS 
5 
ACTIONS ACTIVITIES 
INTERACTIONS STATE MACHINES 
USE CASES 
2 
4 
6 
3 1 
1 2 3 4 5 6
Why I need a profile 
Raise the abstraction level 
Problem domain Solution domain (sw) 
Reqs Specs Design Implementation Deployment Runtime 
MMM 
MMM 
MMM 
MMM 
MMM 
Main.java 
Main.class 
Main.jar >java Main.jar 
Main.war 
MyModel.uml 
Documentation 
m2m transformation 
browser 
MMM 
docs.html 
Annotations on models (M1) using stereotypes and their properties are similar to 
"structured comments" in programming languages. You can add them to enable 
and remove them without "corrupting" the structure and behavioral 
specification of a UML model
CLASSES 
Profiling 
• Extending the UML Language for domain-specific purposes 
• Only extension by refinement 
• Any concept in the UML Language can be refined 
• Concepts cannot be deleted or modified 
Class 
1..* 
Defining a Profile 
1 2 3 4 5 6 
UML Model (M1) 
MY PROFILE 
stereotype 
STATEMACHINES 
State 
CLASSES 
Class 
STATEMACHINES 
State
Profiling 
CLASSES 
A Class describes a set of objects that share the same specifications 
of features, constraints, and semantics. Class is a kind of classifier 
whose features are Properties and Operations. Property are 
owned by the class. Some of these Properties may represent the 
navigable ends of binary Associations. 
Class 
My Profile For HTML Docs 
stereotype 
<<HTML>> 
The stereotype <<HTML>> is applied to (and only to!) Class 
model elements that has to be documented through HTML-based 
document [...] 
1 2 3 4 5 6 
UML Model (M1) 
Defining a Profile
Profiling 
UML 
Model 
(M1) 
Class stereotype 
<<HTML>> 
<<HTML>> <<HTML>> 
<<HTML>> 
<<HTML>> 
<<HTML>> 
<<HTML>> 
2 
Defining a Profile 
Applying a Profile
Profiling 
UML 
Model 
(M1) 
MyProfile 
Defining a Profile 
Applying a Profile 
1) Define and 2) Apply a 
new
Artifacts from annotated UML Models 
UML Model (M1) 
model 
transformation(s) 
Analysis 
Model 
Code 
Docs
References 
• UML2: http://www.uml.org/ 
o You should download and read the lastest Superstructure Specification 
o You can also find tutorials and books online explaining UML for beginners. 
• MagicDraw® : http://www.magicdraw.com/ 
o You can find video tutorial on the web site 
o Existing profiles are in <install.root>/profiles/ 
o <install.root>/manuals/ for additional documentation about MagicDraw® and its 
capabilities

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UML Modeling and Profiling Lab - Advanced Software Engineering Course 2014/2015

  • 1. UML Modeling and Profiling Lab (Advanced Software Engineering course) a.y. 2014/2015 Luca Berardinelli Post Doc @ DISIM University of L’Aquila
  • 2. Copyright Notice The material in these slides may be freely reproduced and distributed, partially or totally, as far as an explicit reference or acknowledge to the material author is preserved.
  • 4. Note • Next Lesson: SOA, Monday at 11.00 in A.1.6 • Check the website
  • 5. Metamodeling, what we did Raise the abstraction level Problem domain Solution domain (sw) Reqs Specs Design Implementation Deployment Runtime MMM MMM MMM MMM MMM Main.java Main.class Main.jar >java Main.jar Main.war MyModel.lib Designer languages(s) <<specified in>> <<creates>> model(s) diagrams ignored! <<read by>> Model Editor, Model Transformations <<creates>> <<specified using>> Eclipse EMF, Eclipse RCP <<read by>> diagrams help! Other Stakeholders (e.g., colleagues)
  • 6. Metamodeling, what we did Raise the abstraction level Problem domain Solution domain (sw) Reqs Specs Design Implementation Deployment Runtime MMM MMM MMM MMM MMM Main.java Main.class Main.jar >java Main.jar Main.war MyModel.mylang no diagrams (see Eclipse GMF) Designer <<creates>> <<specified in>> <<read by>> Model Editor, Model Transformations <<creates>> <<specified using>> Eclipse EMF, Eclipse RCP
  • 7. UML Modeling: setting the context Raise the abstraction level Problem domain Solution domain (sw) Reqs Specs Design Implementation Deployment Runtime MMM MMM MMM MMM MMM Main.java Main.class Main.jar >java Main.jar Main.war MyModel.uml Designer UML <<specified in>> <<creates>> UML model(s) <<read by>> Model Editor (MagicDraw) <<reuses>> <<read by>> diagrams help! Other Stakeholders (e.g., colleagues)
  • 8. UML Profiling: setting the context Raise the abstraction level Problem domain Solution domain (sw) Reqs Specs Design Implementation Deployment Runtime MMM MMM MMM MMM MMM Main.java Main.class Main.jar >java Main.jar Main.war MyModel.uml Designer UML <<specified in>> <<creates>> UML model(s) <<read by>> Model Editor (MagicDraw) <<reuses>> <<created using>> <<read by>> diagrams help! Other Stakeholders (e.g., colleagues) <<extends>> Profile(s) <<annotated with>>
  • 9. Main Concepts Explained Introduction: • UML stands for “Unified Modeling Language” • It is a industry-standard graphical language for specifying, visualizing, constructing, and documenting the artifacts of software systems • The UML uses mostly graphical notations to express the OO analysis and design of software projects. • Simplifies (?) the complex process of software design
  • 10. UML is not (only) a set of diagrams
  • 11. Unified Modeling UML MetaModel (M2) (a.k.a., abstract syntax) UML Model Level (M1) using i) XML-based artifacts, ii) Diagrams (a.k.a. concrete syntax) M2 M1 Reality level Reality level (M0) (e.g., sw, hw of RTES) yesterday M0 lib.ecore univaqlibrary.lib uml.ecore univaqlibrary.uml
  • 12. Unified Modeling UML Metamodel (M2) extend by refining PROFILES extend by refining UML Model (M1) Structural concepts Behavioral concepts COMPONENTS Reality level (e.g., sw, hw of RTES) CLASSES COMPOSITE STRUCTURES DEPLOYMENTS COMMON BEHAVIORS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES
  • 13. Unified Modeling • How to model a System in UML? Where should I start? UML Model (M1) Reality level (e.g., sw, hw of RTES) Generic Modeling Workflow 1. modeling use cases 2. modeling system structure • software architecture • hardware architecture 3. modeling system behavior • software behavior • hardware behavior UML MetaModel (M2)
  • 14. Unified Modeling • How to model a System in UML? Where should I start? UML Model (M1) Another Modeling Workflow 1. modeling use cases 2. modeling system behavior • software behavior • hardware behavior 3. modeling system structure • software architecture • hardware architecture UML MetaModel (M2) Reality (M0)
  • 15. Unified Modeling 1 2 3 4 (s) UML Model (M1) (s) for Sw (s) for Sw 5 + MyProfile (s) for Sw (s) for Sw / Hw (s) for Hw 6 UML MetaModel (M2) Reality (M0)
  • 16. Unified Modeling extend by refining PROFILES extend by refining UML MetaModel (M2) UML Model (M1) Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMPONENTS DEPLOYMENTS COMMON BEHAVIORS 5 ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES 2 4 6 3 1 Reality (M0)
  • 17. Step 1, Use Cases Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMPONENTS DEPLOYMENTS COMMON BEHAVIORS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16 1 2 3 4 5 6 UML MetaModel (M2) UML Model (M1)
  • 18. Step 1, Use Cases • Identifying the system boundaries, • Identifying inputs/output from/to the external environment • Identifying the main system functionalities and their relationships with external actors and among functionalities (extends, includes) 1 2 3 4 5 6 UML Model (M1)
  • 19. Step 1, Use Cases CHAPTER 16 1 2 3 4 5 6 UML Model (M1) USE CASES 1 A UseCase is the specification of a set of actions performed by a system (i.e., the IPS), which yields an observable result that is, typically, of value for one or more actors or other stakeholders of the system. UseCase Actor An Actor models a type of role played by an entity that interacts with the subject (i.e. the IPS) (e.g., by exchanging signals and data), but which is external to the subject (i.e., in the sense that an instance of an actor is not a part of the instance of its corresponding subject). Actors may represent roles played by human users, external hardware, or other subjects.
  • 20. Step 1, Use Cases CHAPTER 16 1 2 3 4 5 6 UML Model (M1) USE CASES 1 UseCase Actor
  • 21. Step 1, Use Cases UML Model (M1) 1 USE CASES
  • 22. Step 1, Use Cases UML Model (M1) 1 USE CASES Create with MagicDraw
  • 23. Step 2, Classes Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMMON BEHAVIORS 1 2 3 4 5 6 UML Model (M1) COMPONENTS DEPLOYMENTS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16
  • 24. Step 2, Classes • Identifying the main constituent elements of your system • Determining their relationships o Association o Composition o Generalization • Determining their multiplicities at run time (how many objects?) o 0..1 (optional) o 1 (required) o 0..N (optional, multiple) o 1..N (required, multiple) 1 2 3 4 5 6 UML Model (M1)
  • 25. Step 2, Classes CLASSES 2 A Class describes a set of objects that share the same specifications of features, constraints, and semantics. Class is a kind of classifier whose features are Properties and Operations. Property are owned by the class. Some of these Properties may represent the navigable ends of binary Associations. Property A Property is a StructuralFeature. A Property can be an owned attribute or association end. It relates an instance of the class to a value or collection of values of the type of the attribute. ... 1 2 3 4 5 6 Class UML Model (M1)
  • 26. Step 2, Classes UML Model (M1) CLASSES 2 Closely related diagrams It allows to display "containement" Class Diagram Composite Structure Diagram
  • 27. Step 2, Classes CLASSES 2 1 2 3 4 5 6 UML Model (M1) An InstanceSpecification is a model element that represents an instance in a modeled system. For example, an instance specification of a Class describes an object of that class, while an instance of an Association describes a link Class Property A Slot specifies that an Instance Specification has a value or values for its Property. Instance Specification Slot
  • 28. Step 2, Classes UML Model (M1) CLASSES 2 Class -> Car, Wheel InstanceSpecfications: usually all the boxes with underlined names Class Class link link
  • 29. Step 2, Classes UML Model (M1) CLASSES 2 Create with Magicdraw
  • 30. Step 3, Deployments Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMMON BEHAVIORS 1 2 3 4 5 6 UML Model (M1) COMPONENTS DEPLOYMENTS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16
  • 31. Step 3, Deployments • The Deployments package specifies a set of constructs that can be used to define the execution architecture of systems that represent the assignment of software artifacts to nodes.. • Identifying the main constituent elements (nodes) of a hardware platform, hosting the execution of software elements • Determining their multiplicities of hardware elements o 0..1 (optional) o 1 (required) o 0..N (optional, multiple) o 1..N (required, multiple) 1 2 3 4 5 6 UML Model (M1)
  • 32. Step 3, Deployments 3 DEPLOYMENTS A Node is computational resource upon which Artifacts may be deployed for execution. Nodes can be interconnected through Communication Paths to define network structures. Artifact An Artifact is the specification of a physical piece of information that is used or produced by a software development process, or by deployment and operation of a system. Examples of artifacts include model files, source files, scripts, and binary executable files, a table in a database system, a development deliverable, or a word-processing document, a mail message. 1 2 3 4 5 6 Node UML Model (M1)
  • 33. Step 3, Deployments 3 DEPLOYMENTS Artifact 1 2 3 4 5 6 Node UML Model (M1)
  • 34. Step 3, Deployments UML Model (M1) 3 DEPLOYMENTS
  • 35. Step 3, Deployments 3 DEPLOYMENTS Communication 1 2 3 4 5 6 Node Path UML Model (M1) An InstanceSpecification is a model element that represents an instance in a modeled system. For example, an instance specification of a Class describes an object of that class, while an instance of an Association describes a link A Slot specifies that an Instance Specification has a value or values for its Property. Instance Specification Link
  • 36. Step 3, Deployments UML Model (M1) 3 DEPLOYMENTS Link
  • 37. Step 3, Deployments UML Model (M1) 3 DEPLOYMENTS Create with MagicDraw
  • 38. Step 4, StateMachines Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMMON BEHAVIORS 1 2 3 4 5 6 UML Model (M1) COMPONENTS DEPLOYMENTS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16
  • 39. Step 4, StateMachines • The StateMachines unit defines a set of concepts that can be used for modeling discrete behavior through finite state-transition systems. • State machines can be used to specify behavior of various model elements. For example, they can be used to model the behavior of individual entities. 1 2 3 4 5 6 UML Model (M1)
  • 40. Step 4, StateMachines 4 STATE MACHINES A State models a situation during which some invariant condition holds. The invariant may represent a static situation such as an object waiting for some external event to occur. However, it can also model dynamic conditions such as the process of performing some behavior (e.g., running, waiting). Transition A Transition is a directed relationship between a source State and a target State. It [...] takes the state machine from one state configuration to another, representing the complete response of the state machine to an occurrence of an event of a particular type. 1 2 3 4 5 6 State UML Model (M1)
  • 41. Step 4, StateMachines 4 STATE MACHINES Transition 1 2 3 4 5 6 State UML Model (M1)
  • 42. Step 4, StateMachines UML Model (M1) STATE 4 MACHINES SwProcess Signal Event: admitted, interrupt, exit...
  • 43. Step 4, StateMachines UML Model (M1) STATE 4 MACHINES Create with MagicDraw
  • 44. Step 5, Activities Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMMON BEHAVIORS 1 2 3 4 5 6 UML Model (M1) COMPONENTS DEPLOYMENTS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16
  • 45. Step 5, Activities • An activity in Unified Modeling Language (UML) is a major task that must take place in order to fulfill an operation contract. Activities can be represented in activity diagrams • An activity can represent: o The invocation of an operation. o A step in a business process. o An entire business process. • Activities can be decomposed into sub activities, until at the bottom we find atomic actions. 1 2 3 4 5 6 UML Model (M1) [cit. Wikipedia]
  • 46. Step 5, Activities ACTIVITIES 5 An Action is a named element that is the fundamental unit of executable functionality. The execution of an action represents some transformation or processing in the modeled system Control Flow A ControlFlow is an edge that starts an activity node after the previous one is finished. 1 2 3 4 5 6 Action UML Model (M1)
  • 47. Step 5, Activities 1 2 3 4 5 6 UML Model (M1) ACTIVITIES 5 Action Control Flow
  • 48. Step 5, Activities UML Model (M1) 5 ACTIVITIES control flow object flow pin action
  • 49. Step 5, Activities UML Model (M1) 5 ACTIVITIES Activity as Operation Behavior Specification
  • 50. Step 5, Activities UML Model (M1) Create with MagicDraw 5 ACTIVITIES
  • 51. Step 6, Interactions Structural concepts Behavioral concepts CLASSES COMPOSITE STRUCTURES COMMON BEHAVIORS 1 2 3 4 5 6 UML Model (M1) COMPONENTS DEPLOYMENTS ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES CHAPTER 16
  • 52. Step 6, Interactions • Interactions can be used for several purposes including o modeling the exchange of messages across different objects o tracking /visualizing the execution of a System in terms of invoked operations 1 2 3 4 5 6 UML Model (M1)
  • 53. Step 6, Interactions 6 INTERACTIONS A Lifeline represents an individual participant in the Interaction. [...]Lifelines represent only one interacting entity. Lifeline Message A Message defines a particular communication between Lifelines of an Interaction. A communication can be, for example, raising a signal, invoking an Operation, creating or destroying an Instance. The Message specifies also the sender and the receiver. A Message associates normally two executions - one sending and one receiving. 1 2 3 4 5 6 UML Model (M1)
  • 54. Step 6, Interactions 6 INTERACTIONS Lifeline Message 1 2 3 4 5 6 UML Model (M1)
  • 55. Step 6, Interactions UML Model (M1) 6 INTERACTIONS C1 C2 +foo(x) C3 C2 +doit(z) ____ ____ ____
  • 56. Step 6, Interactions UML Model (M1) 6 INTERACTIONS Create with MagicDraw
  • 57. Profiling extends by refining PROFILES extends by refining Structural concepts Behavioral concepts UML Model (M1) CLASSES COMPOSITE STRUCTURES COMPONENTS DEPLOYMENTS COMMON BEHAVIORS 5 ACTIONS ACTIVITIES INTERACTIONS STATE MACHINES USE CASES 2 4 6 3 1 1 2 3 4 5 6
  • 58. Why I need a profile Raise the abstraction level Problem domain Solution domain (sw) Reqs Specs Design Implementation Deployment Runtime MMM MMM MMM MMM MMM Main.java Main.class Main.jar >java Main.jar Main.war MyModel.uml Documentation m2m transformation browser MMM docs.html Annotations on models (M1) using stereotypes and their properties are similar to "structured comments" in programming languages. You can add them to enable and remove them without "corrupting" the structure and behavioral specification of a UML model
  • 59. CLASSES Profiling • Extending the UML Language for domain-specific purposes • Only extension by refinement • Any concept in the UML Language can be refined • Concepts cannot be deleted or modified Class 1..* Defining a Profile 1 2 3 4 5 6 UML Model (M1) MY PROFILE stereotype STATEMACHINES State CLASSES Class STATEMACHINES State
  • 60. Profiling CLASSES A Class describes a set of objects that share the same specifications of features, constraints, and semantics. Class is a kind of classifier whose features are Properties and Operations. Property are owned by the class. Some of these Properties may represent the navigable ends of binary Associations. Class My Profile For HTML Docs stereotype <<HTML>> The stereotype <<HTML>> is applied to (and only to!) Class model elements that has to be documented through HTML-based document [...] 1 2 3 4 5 6 UML Model (M1) Defining a Profile
  • 61. Profiling UML Model (M1) Class stereotype <<HTML>> <<HTML>> <<HTML>> <<HTML>> <<HTML>> <<HTML>> <<HTML>> 2 Defining a Profile Applying a Profile
  • 62. Profiling UML Model (M1) MyProfile Defining a Profile Applying a Profile 1) Define and 2) Apply a new
  • 63. Artifacts from annotated UML Models UML Model (M1) model transformation(s) Analysis Model Code Docs
  • 64. References • UML2: http://www.uml.org/ o You should download and read the lastest Superstructure Specification o You can also find tutorials and books online explaining UML for beginners. • MagicDraw® : http://www.magicdraw.com/ o You can find video tutorial on the web site o Existing profiles are in <install.root>/profiles/ o <install.root>/manuals/ for additional documentation about MagicDraw® and its capabilities