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1Educational Game Design - 2012Katrin Becker
Educational Game
Design
Getting it Right
This Time
Katrin Becker
“If we teach today's students as
we did yesterday's, we are
robbing them of tomorrow.”
— John Dewey
2Educational Game Design - 2012Katrin Becker
Today….
• Who do we need to design games?
• What do we need to design games?
• Intro (mine)
• What makes a game
good?
• Are We There Yet?
• Afterthought…
What About
Gamification?
3Educational Game Design - 2012Katrin Becker
Who Am I?
Katrin Becker, PhD
4Educational Game Design - 2012Katrin Becker
Background (mine)
• ~30 yrs Higher Ed (teaching - CS)
• PhD Educational Technology (
Game Design) 2008
• 20 years school hatching program
(teacher support)
• 3 kids, all gamers
5Educational Game Design - 2012Katrin Becker
What am I
Playing Now?
6Educational Game Design - 2012Katrin Becker
Inception When gamers
make games we
often get hollow
games.
Skinning a game
with ‘learnin’

“edufication” ????
7Educational Game Design - 2012Katrin Becker
Inception When educators
make games we
often get
“edutainment”
Wrapping a game around
instruction

“education (is) a bitter medicine
that needs the sugar-coating of
entertainment to become
palatable” M.Resnick
8Educational Game Design - 2012Katrin Becker
Is Focused Design Necessary?
Game Designers:
All we need is sound
game design.
Instructional
Designers:
All we need is
sound ID.
*Accuracy applies to
some aspects only.
AND:
The need for
accuracy*
necessitates the
incorporation of
simulation design
principles.
NEITHER are sufficient.
9Educational Game Design - 2012Katrin Becker
Experiential:
All (Digital) Games are Simulations
Experimental:
Answer a
“What If?”
question.
Provide an experience
10Educational Game Design - 2012Katrin Becker
Is Focused Design Necessary?
Game Design:
focus is on
experience
Instructional
Design:
focus is on
content
Simulation:
focus is on
accurate
model
implementation
11Educational Game Design - 2012Katrin Becker
Synergy
Each one alone is not
enough.
We need them all.
12Educational Game Design - 2012Katrin Becker
Designing Instruction
A.D.D.I.E.
13Educational Game Design - 2012Katrin Becker
Designing Instruction
14Educational Game Design - 2012Katrin Becker
Designing Simulations
1. Describe the Model
2. Gather Data
 Create Conceptual
Model
3. Validate
4. Create Operational Model
5. Verify
6. Translate into Simulation
7. Test
15Educational Game Design - 2012Katrin Becker
Simulations
16Educational Game Design - 2012Katrin Becker
Designing
Games
Jesse Schell, Art of Game Design, 2009
1. Choosing a goal and a topic
(Objective and Premise).
2. Research and preparation.
3. Design Phase
1. Input Output Structure
(Interface)
2. Game Structure (Gameplay
and Game Mechanics)
3. Program Structure
4. Evaluation of the Design
4. Pre-Programming Phase
5. Programming Phase
6. Playtesting Phase
7. Post-Mortem The Art of Computer Game Design (Crawford)
17Educational Game Design - 2012Katrin Becker
Designing
Games
Why are we
playing?
Where are we
playing?
How are we
playing?
18Educational Game Design - 2012Katrin Becker
Synergy:
Serious
Instructional
Design
19Educational Game Design - 2012Katrin Becker
Synergy:
Serious Instructional Design
Design
Team
Game
Design
Instructional
Design
Simulation
Design
Subject
Matter
Experts
20Educational Game Design - 2012Katrin Becker
Thanks!
Katrin Becker
The Guide to
Computer
Simulations
and Games

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Educational Game Design - Getting It Right This Time

  • 1. 1Educational Game Design - 2012Katrin Becker Educational Game Design Getting it Right This Time Katrin Becker “If we teach today's students as we did yesterday's, we are robbing them of tomorrow.” — John Dewey
  • 2. 2Educational Game Design - 2012Katrin Becker Today…. • Who do we need to design games? • What do we need to design games? • Intro (mine) • What makes a game good? • Are We There Yet? • Afterthought… What About Gamification?
  • 3. 3Educational Game Design - 2012Katrin Becker Who Am I? Katrin Becker, PhD
  • 4. 4Educational Game Design - 2012Katrin Becker Background (mine) • ~30 yrs Higher Ed (teaching - CS) • PhD Educational Technology ( Game Design) 2008 • 20 years school hatching program (teacher support) • 3 kids, all gamers
  • 5. 5Educational Game Design - 2012Katrin Becker What am I Playing Now?
  • 6. 6Educational Game Design - 2012Katrin Becker Inception When gamers make games we often get hollow games. Skinning a game with ‘learnin’  “edufication” ????
  • 7. 7Educational Game Design - 2012Katrin Becker Inception When educators make games we often get “edutainment” Wrapping a game around instruction  “education (is) a bitter medicine that needs the sugar-coating of entertainment to become palatable” M.Resnick
  • 8. 8Educational Game Design - 2012Katrin Becker Is Focused Design Necessary? Game Designers: All we need is sound game design. Instructional Designers: All we need is sound ID. *Accuracy applies to some aspects only. AND: The need for accuracy* necessitates the incorporation of simulation design principles. NEITHER are sufficient.
  • 9. 9Educational Game Design - 2012Katrin Becker Experiential: All (Digital) Games are Simulations Experimental: Answer a “What If?” question. Provide an experience
  • 10. 10Educational Game Design - 2012Katrin Becker Is Focused Design Necessary? Game Design: focus is on experience Instructional Design: focus is on content Simulation: focus is on accurate model implementation
  • 11. 11Educational Game Design - 2012Katrin Becker Synergy Each one alone is not enough. We need them all.
  • 12. 12Educational Game Design - 2012Katrin Becker Designing Instruction A.D.D.I.E.
  • 13. 13Educational Game Design - 2012Katrin Becker Designing Instruction
  • 14. 14Educational Game Design - 2012Katrin Becker Designing Simulations 1. Describe the Model 2. Gather Data  Create Conceptual Model 3. Validate 4. Create Operational Model 5. Verify 6. Translate into Simulation 7. Test
  • 15. 15Educational Game Design - 2012Katrin Becker Simulations
  • 16. 16Educational Game Design - 2012Katrin Becker Designing Games Jesse Schell, Art of Game Design, 2009 1. Choosing a goal and a topic (Objective and Premise). 2. Research and preparation. 3. Design Phase 1. Input Output Structure (Interface) 2. Game Structure (Gameplay and Game Mechanics) 3. Program Structure 4. Evaluation of the Design 4. Pre-Programming Phase 5. Programming Phase 6. Playtesting Phase 7. Post-Mortem The Art of Computer Game Design (Crawford)
  • 17. 17Educational Game Design - 2012Katrin Becker Designing Games Why are we playing? Where are we playing? How are we playing?
  • 18. 18Educational Game Design - 2012Katrin Becker Synergy: Serious Instructional Design
  • 19. 19Educational Game Design - 2012Katrin Becker Synergy: Serious Instructional Design Design Team Game Design Instructional Design Simulation Design Subject Matter Experts
  • 20. 20Educational Game Design - 2012Katrin Becker Thanks! Katrin Becker The Guide to Computer Simulations and Games