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ICHL 2013, Toronto Canada
“The Next Generation of
Online Social Media
Applications in Education”
Bebo White
SLAC National Accelerator Laboratory
Stanford University
bebo@slac.stanford.edu
ICHL 2013, Toronto Canada
“Education and learning has and will always be a social
activity because it involves transfer of knowledge between
humans either directly or indirectly”
“So in the end, education and learning is about
communication and the ways that humans communicate”
ICHL 2013, Toronto Canada
Agenda
• Status of “Online Social Media Applications in
Education”
• What are the potential disruptive
applications in the immediate future?
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
It remains a carefully craftedIt remains a carefully crafted
blending of these elementsblending of these elements
even with increasingeven with increasing
technologytechnology
It remains a carefully craftedIt remains a carefully crafted
blending of these elementsblending of these elements
even with increasingeven with increasing
technologytechnology
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
Primary focus is on
communication,
not learning
(www.BestMastersinEducation.com)
Moves conventional
ideas and methods
online
ICHL 2013, Toronto Canada
There is still too much
emphasis on “Web 2.0”
ICHL 2013, Toronto Canada
Some of my “hot (to be explored) list” of
Future Social Media in Education Tools &
Techniques
• “Socially Shared Reading”
• MOOCs
• Gamification in Learning
• Applications of “Social Machines”
• Pervasive Learning/Embedded Ubiquitous
Learning
ICHL 2013, Toronto Canada
Isn’t this learning?
Wouldn’t it be great to
see Einstein’s marginalia?
One of history’s greatestOne of history’s greatest
research projects beganresearch projects began
with notes in the marginwith notes in the margin
of a bookof a book
One of history’s greatestOne of history’s greatest
research projects beganresearch projects began
with notes in the marginwith notes in the margin
of a bookof a book
ICHL 2013, Toronto Canada
We can collaborate (annotate, markup, version) documents
Why not (non-destructively) reading assignments?
ICHL 2013, Toronto Canada
“Socially-Shared
Reading”
• Can be a future component of book
publishing
• Goes beyond book reviews or reports
• Stimulates group/individual learning
• Notes/annotations could become a
permanent part of the book corpus
ICHL 2013, Toronto Canada
MOOCs
ICHL 2013, Toronto Canada
Massive Open Online
Course
• A course that is open, participatory, distributed, and
connects students to a digital world interested in
the same topic
• Provides a massive network of tools and people for
students and educators to build their technology
skills and professional networks for life-long learning
• Have attracted media interest due to huge
enrollments and the involvement of “elite”
institutions
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
It’s the cMOOCs Where
the Innovation Is (IMHO)
• Based on connectivity
• Enables learning networks
• Each of the participants provides meaning
by their own learning process
• Each experience can be unique, chaotic, but
no less rich or interesting
ICHL 2013, Toronto Canada
• In cMOOC communities
• there is a single platform, or defined only material
• there is not a single linear pathway if the contents
are created from the contributions of all
participating nodes
• they are based on co-creation and generation of
content rather than simple aggregation or
replication
• there is a learning community where the lines
between teachers and students is blurred; the
teacher might only be “the adult in the room”
ICHL 2013, Toronto Canada
• cMOOCs are not a panacea
• They are suited to advanced learners who are
comfortable online and used to sharing
experiences online (e.g., users of blogs, wikis,
Twitter, recommender systems, etc.)...Web 2.0?
• Pedagogically, cMOOCs involve less
transmission/interaction than xMOOCs
• Peer assessment (crowdsourcing to manage
MOOC scale) is hard!
ICHL 2013, Toronto Canada
• Who do they benefit - the students or the
sponsoring institution?
• How do they affect the future role of teachers?
• Is it like the naiveté of the early Web or will
they be monetized like other social media?
• Connectivist or Instructivist?
• Etc., etc.
Will MOOCs survive &
continue or just be a fad?
ICHL 2013, Toronto Canada
Gamification
• IT, games, and education will never go away
- just get more sophisticated
• The pedagogy is to use the design elements,
interaction techniques, and (now) the social
networking models of online games to
leverage teaching and learning
• Social gamification can explicit (Second
Life?) or implicit (Foursquare)
ICHL 2013, Toronto Canada
(jmapsimoes, 2012)
ICHL 2013, Toronto Canada
Why is It Still Relevant?
• A generation that knows gaming
• Successful game designers are experts in building
motivation, interface design, user experience design;
they are motivated themselves by the desire to reach
as large an audience as possible
• A matter of scale - audiences that MOOCs would envy
• Variety of platforms - any place can be a learning space
• Technology - powerful devices, ubiquitous broadband
and wifi
ICHL 2013, Toronto Canada
7 Game Motivation
Principles
• Experience bars measuring progress
• Breaking things down into lots of long and short-termed
calibrated aims
• Reward even smallest efforts and don’t punish failure
• Feedback - link actions and consequences
• Uncertainly in getting rewards - different probability rates
• Enhanced attention
• Collaboration and competition
(ref: Tom Chatfield)
If you did not know
I was talking
about gam
es...
ICHL 2013, Toronto Canada
Pedagogical Elements of
Gamification
• “Learning by doing”
• Alternatives to “test and letter grade”
assessment
• Collection of player metrics/competencies
with ability to compare in peer/social group
• Motivated to exchange information within
their social group in order to achieve desired
goals
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
You may think that I have dismissed Web 2.0’s role...
What about The Semantic Web, Web 3.0, or whatever?
It’s “Social Machines for Education”
ICHL 2013, Toronto Canada
“real life is an must be full of all kinds of social
constraint – the very process from which society
arises. Computers can help if we use them to create
social machines on the “real life is an must be full
of all kinds of social constraint – the very process
from which society arises. Computers can help if we
use them to create social machines on the Web:
processes in which the people do the work and the
machine does the administration…The stage is set
for an evolutionary growth of new social engines.”:
processes in which the people do the work and the
machine does the administration…The stage is set
for an evolutionary growth of new social engines.”
---Sir Tim Berners-Lee
It is hard to imagine a more fundamental construct to the
growth of a society than education...
ICHL 2013, Toronto Canada
This is a “Fourth
Quadrant” Concept
ICHL 2013, Toronto Canada
Consider the potential of any subset of these in a “Social
Machine for Education!”
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
Pervasive Learning
“learning at the speed of need through
formal, informal and social learning modalities”
Pervasive: “having
the quality or
tendency to pervade
or permeate”
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
What About the “Web
of Things?”
• Everyday objects become
“first class citizens” on the
Web via sensors or other
embedded devices
• Why not also members (and
friends) in social networks?
• Why can’t such objects be a
part of a Personal Learning
Network Network?
ICHL 2013, Toronto Canada
ICHL 2013, Toronto Canada
Ubiquitous Embedded
Learning
• Discovery and delivery - “learning at the
speed of need”
• Machine to Machine (M2M) communication -
“learning profiles” accessible by machines
• Embedded Learning - networked learning is
built into every device, tool, etc.
• The Web 2.0 components may already be
here
ICHL 2013, Toronto Canada
Blogjects - objects that blog
(Julian Bleeker, USC)
ICHL 2013, Toronto Canada
Spimes - “a location-aware, environment-aware,
self-logging, self-documenting, uniquely
identified object that flings off data about
itself and its environment in great quantities”
(Bruce Sterling)
ICHL 2013, Toronto Canada
“The significance of technologies like RFID and 2D
barcoding is that they offer a low-impact way to
‘import’ physical objects into the datasphere,
to endow them with an informational shadow”
(Adam Greenfield)
ICHL 2013, Toronto Canada
What are the challenges of integrating Web 2.0 social
learning with the “Web of Things?”
ICHL 2013, Toronto Canada
Summary
• Social media applications in education need to move
beyond the familiar Web 2.0 models
• Rich new and innovative social media technologies
have been developed but require definition of new
educational models and pedagogies to support them
• Many of the longterm dreams of “classrooms without
walls,” approachable distant education (removing the
digital divide), and lifelong learning are now possible
and social interaction is a major component of them
ICHL 2013, Toronto Canada
None of the concepts
discussed in this talk
appear in this book
They should be!
Help us to build the
next edition!
ICHL 2013, Toronto Canada
Questions/Comments?
bebo@slac.stanford.edu

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The Next Generation of Online Social Media Applications in Education

  • 1. ICHL 2013, Toronto Canada “The Next Generation of Online Social Media Applications in Education” Bebo White SLAC National Accelerator Laboratory Stanford University bebo@slac.stanford.edu
  • 2. ICHL 2013, Toronto Canada “Education and learning has and will always be a social activity because it involves transfer of knowledge between humans either directly or indirectly” “So in the end, education and learning is about communication and the ways that humans communicate”
  • 3. ICHL 2013, Toronto Canada Agenda • Status of “Online Social Media Applications in Education” • What are the potential disruptive applications in the immediate future?
  • 5. ICHL 2013, Toronto Canada It remains a carefully craftedIt remains a carefully crafted blending of these elementsblending of these elements even with increasingeven with increasing technologytechnology It remains a carefully craftedIt remains a carefully crafted blending of these elementsblending of these elements even with increasingeven with increasing technologytechnology
  • 9. ICHL 2013, Toronto Canada Primary focus is on communication, not learning (www.BestMastersinEducation.com) Moves conventional ideas and methods online
  • 10. ICHL 2013, Toronto Canada There is still too much emphasis on “Web 2.0”
  • 11. ICHL 2013, Toronto Canada Some of my “hot (to be explored) list” of Future Social Media in Education Tools & Techniques • “Socially Shared Reading” • MOOCs • Gamification in Learning • Applications of “Social Machines” • Pervasive Learning/Embedded Ubiquitous Learning
  • 12. ICHL 2013, Toronto Canada Isn’t this learning? Wouldn’t it be great to see Einstein’s marginalia? One of history’s greatestOne of history’s greatest research projects beganresearch projects began with notes in the marginwith notes in the margin of a bookof a book One of history’s greatestOne of history’s greatest research projects beganresearch projects began with notes in the marginwith notes in the margin of a bookof a book
  • 13. ICHL 2013, Toronto Canada We can collaborate (annotate, markup, version) documents Why not (non-destructively) reading assignments?
  • 14. ICHL 2013, Toronto Canada “Socially-Shared Reading” • Can be a future component of book publishing • Goes beyond book reviews or reports • Stimulates group/individual learning • Notes/annotations could become a permanent part of the book corpus
  • 15. ICHL 2013, Toronto Canada MOOCs
  • 16. ICHL 2013, Toronto Canada Massive Open Online Course • A course that is open, participatory, distributed, and connects students to a digital world interested in the same topic • Provides a massive network of tools and people for students and educators to build their technology skills and professional networks for life-long learning • Have attracted media interest due to huge enrollments and the involvement of “elite” institutions
  • 19. ICHL 2013, Toronto Canada It’s the cMOOCs Where the Innovation Is (IMHO) • Based on connectivity • Enables learning networks • Each of the participants provides meaning by their own learning process • Each experience can be unique, chaotic, but no less rich or interesting
  • 20. ICHL 2013, Toronto Canada • In cMOOC communities • there is a single platform, or defined only material • there is not a single linear pathway if the contents are created from the contributions of all participating nodes • they are based on co-creation and generation of content rather than simple aggregation or replication • there is a learning community where the lines between teachers and students is blurred; the teacher might only be “the adult in the room”
  • 21. ICHL 2013, Toronto Canada • cMOOCs are not a panacea • They are suited to advanced learners who are comfortable online and used to sharing experiences online (e.g., users of blogs, wikis, Twitter, recommender systems, etc.)...Web 2.0? • Pedagogically, cMOOCs involve less transmission/interaction than xMOOCs • Peer assessment (crowdsourcing to manage MOOC scale) is hard!
  • 22. ICHL 2013, Toronto Canada • Who do they benefit - the students or the sponsoring institution? • How do they affect the future role of teachers? • Is it like the naiveté of the early Web or will they be monetized like other social media? • Connectivist or Instructivist? • Etc., etc. Will MOOCs survive & continue or just be a fad?
  • 23. ICHL 2013, Toronto Canada Gamification • IT, games, and education will never go away - just get more sophisticated • The pedagogy is to use the design elements, interaction techniques, and (now) the social networking models of online games to leverage teaching and learning • Social gamification can explicit (Second Life?) or implicit (Foursquare)
  • 24. ICHL 2013, Toronto Canada (jmapsimoes, 2012)
  • 25. ICHL 2013, Toronto Canada Why is It Still Relevant? • A generation that knows gaming • Successful game designers are experts in building motivation, interface design, user experience design; they are motivated themselves by the desire to reach as large an audience as possible • A matter of scale - audiences that MOOCs would envy • Variety of platforms - any place can be a learning space • Technology - powerful devices, ubiquitous broadband and wifi
  • 26. ICHL 2013, Toronto Canada 7 Game Motivation Principles • Experience bars measuring progress • Breaking things down into lots of long and short-termed calibrated aims • Reward even smallest efforts and don’t punish failure • Feedback - link actions and consequences • Uncertainly in getting rewards - different probability rates • Enhanced attention • Collaboration and competition (ref: Tom Chatfield) If you did not know I was talking about gam es...
  • 27. ICHL 2013, Toronto Canada Pedagogical Elements of Gamification • “Learning by doing” • Alternatives to “test and letter grade” assessment • Collection of player metrics/competencies with ability to compare in peer/social group • Motivated to exchange information within their social group in order to achieve desired goals
  • 29. ICHL 2013, Toronto Canada You may think that I have dismissed Web 2.0’s role... What about The Semantic Web, Web 3.0, or whatever? It’s “Social Machines for Education”
  • 30. ICHL 2013, Toronto Canada “real life is an must be full of all kinds of social constraint – the very process from which society arises. Computers can help if we use them to create social machines on the “real life is an must be full of all kinds of social constraint – the very process from which society arises. Computers can help if we use them to create social machines on the Web: processes in which the people do the work and the machine does the administration…The stage is set for an evolutionary growth of new social engines.”: processes in which the people do the work and the machine does the administration…The stage is set for an evolutionary growth of new social engines.” ---Sir Tim Berners-Lee It is hard to imagine a more fundamental construct to the growth of a society than education...
  • 31. ICHL 2013, Toronto Canada This is a “Fourth Quadrant” Concept
  • 32. ICHL 2013, Toronto Canada Consider the potential of any subset of these in a “Social Machine for Education!”
  • 34. ICHL 2013, Toronto Canada Pervasive Learning “learning at the speed of need through formal, informal and social learning modalities” Pervasive: “having the quality or tendency to pervade or permeate”
  • 36. ICHL 2013, Toronto Canada What About the “Web of Things?” • Everyday objects become “first class citizens” on the Web via sensors or other embedded devices • Why not also members (and friends) in social networks? • Why can’t such objects be a part of a Personal Learning Network Network?
  • 38. ICHL 2013, Toronto Canada Ubiquitous Embedded Learning • Discovery and delivery - “learning at the speed of need” • Machine to Machine (M2M) communication - “learning profiles” accessible by machines • Embedded Learning - networked learning is built into every device, tool, etc. • The Web 2.0 components may already be here
  • 39. ICHL 2013, Toronto Canada Blogjects - objects that blog (Julian Bleeker, USC)
  • 40. ICHL 2013, Toronto Canada Spimes - “a location-aware, environment-aware, self-logging, self-documenting, uniquely identified object that flings off data about itself and its environment in great quantities” (Bruce Sterling)
  • 41. ICHL 2013, Toronto Canada “The significance of technologies like RFID and 2D barcoding is that they offer a low-impact way to ‘import’ physical objects into the datasphere, to endow them with an informational shadow” (Adam Greenfield)
  • 42. ICHL 2013, Toronto Canada What are the challenges of integrating Web 2.0 social learning with the “Web of Things?”
  • 43. ICHL 2013, Toronto Canada Summary • Social media applications in education need to move beyond the familiar Web 2.0 models • Rich new and innovative social media technologies have been developed but require definition of new educational models and pedagogies to support them • Many of the longterm dreams of “classrooms without walls,” approachable distant education (removing the digital divide), and lifelong learning are now possible and social interaction is a major component of them
  • 44. ICHL 2013, Toronto Canada None of the concepts discussed in this talk appear in this book They should be! Help us to build the next edition!
  • 45. ICHL 2013, Toronto Canada Questions/Comments? bebo@slac.stanford.edu