SlideShare uma empresa Scribd logo
1 de 51
Gamification
                Practical ideas for ELT




Graham Stanley
graham.stanley@gmail.com
@grahamstanley
http://www.digitalplay.info/blog
Digital Play




     Computer
     Games and
     Language Aims




               http://www.digitalplay.info/blog   http://www.deltapublishing.co.uk
Digital Play




     Computer
     Games and       Gamification
     Language Aims

                     Using game
                     thinking and
           Why?      game design
           What?     techniques to
           How?      enhance non-
                     game contexts
Digital Play




                                                 Gamification

                                                 It's not just
                                                 about
                                                 computer
                                                 games

                                                  It's about hard fun


Nicole Lazarro: http://xeodesign.com/whyweplaygames.html
Digital Play


   Gamification




               https://www.coursera.org/course/gamification
Digital Play




 Why?
               “Games are a more natural way to learn
          than traditional classrooms.
 Not only have humans been learning by playing
 games since the beginning of our species, but
        intelligent animals have as well.”

                  (Clark Aldrich, Learning Online with
               Games,Simulations and Virtual Worlds, 2009)



                                             http://www.clarkaldrichdesigns.com
Digital Play




 Why?                              Relevance


       There are 1 million gamers in UK

Average young person in UK will spend
10,000 hours gaming by the age of 21*



http://www.digitalplay.info/blog      *Jane McGonigal - Reality is broken
Digital Play




 Why?                              Engaging


               Games make learning fun

                Games capture
                    learners' attention



http://www.digitalplay.info/blog
Digital Play




 Why?                              Communication


          Games encourage
                   language production

     Learners love
               talking about games


http://www.digitalplay.info/blog
Digital Play




 Why?                              Teaching


          Games can be easily
                   adapted for teaching

     Games can be used to practise
                   all language skills


http://www.digitalplay.info/blog
What is your favourite thing you do with
               technology at home




http://milesberry.net/?p=476#more-476
What is your favourite thing you do with
                 technology at school




http://milesberry.net/?p=476#more-476
Digital Play


                 No Computers in your classroom?




http://www.digitalplay.info/blog
Digital Play
Digital Play




      Lee Sheldon


http://gamingtheclassroom.wordpress.com
Gamifying
                                                     Education

                                                         Grading

   http://bit.ly/PJL3fU (used with permission)


Full video: http://www.penny-arcade.com/patv/gamifying-education
Gamification
         in
       ELT?


http://www.cambridge.org/es/elt/
Digital Play


                 One Computer in your classroom?




http://www.digitalplay.info/blog
Digital Play



                British Council TeachingEnglish

                           Progress generator




http://www.teachingenglish.org.uk
Digital Play


                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play


                One Computer in the classroom?




                                           Class Dojo
http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                       Epic win




         http://www.rexbox.co.uk/epicwin
Digital Play




               Computer
               Games in ELT

               Reading,
               Writing,
               Speaking,
               Listening,
               Use of English
Digital Play




   http://playspent.org
Digital Play
Digital Play

                           Multiple Computers?




       www.bubblebox.com/play/adventure/1747.h
Digital Play

                                  What's it for?
 The aim of the game : The learners predict what to do with a list of pairs of game objects,
 check their answers by playing the game and then write down the answers using the
 passive voice.

 Prepare to play: Choose an adventure game and start playing it. As you play, make a note
 of what you do with the objects that appear in the game (or use the walkthrough to save
 time) and produce a list similar to the example below. Make a copy of this list for each
 learner. You will also need to use online dictionaries.

 Play: Hand out the list of objects and tell the learners they are to guess how they are used
 together in the game. Ask the learners to talk together in groups of three and to use the
 online dictionaries to find out the meaning of the words they do not understand. After
 fifteen minutes, stop them and ask them to tell you what they think the relationship is
 between each pair of objects in the game: e.g. I think you use the hairpin to open the
 shed, etc. They then play the game together. The game should be easier to play because
 they know which objects they need to use together, but if they get stuck, encourage them
 to read the walkthrough to find out what to do next. Finally, once they have played the
 game (or part of the game if it's long), ask them to look again at the pairs of words and to
 write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to
 open the shed, etc.

 Play on:The learners can continue playing the game and finish off writing passive
 sentences about the objects.
Digital Play
http://www.ugo.com/games/superhero-generator-heromachine-2-5
Live
                                       listening




http://amanita-design.net/samorost-2
Digital Play


       Finding and using a walkthrough
Digital Play



 How to approach task
       design?




                        http://www.braid-game.com
Digital Play


     Support for preparation of materials
Digital Play



               Procedure and practicalities

 learner grouping – pairs or groups
 use handouts – clear instructions / task
 teacher uses game guide (walkthrough)
 encourage use of English during computer use
 learners explore, examine and pick up objects
 pause game and reflect on puzzles together
 those who solve puzzle tell whole class
 discuss where they been and what seen
 authentic information gap activity
Digital Play


                 Recommended reading




               http://janemcgonigal.com/
Digital Play


               Recommended reading




               http://tomchatfield.net/
Digital Play


                 Recommended reading




               http://epistemicgames.org
Digital Play


                Recommended reading




          http://www.jamespaulgee.com
Digital Play


                       Introductory booklet




http://bit.ly/xiWeNC
Thank you!                              Any questions?

@grahamstanley
graham.stanley@gmail.com




http://learningthroughdigitalgames.wikispaces.com

Mais conteúdo relacionado

Mais procurados

Speaking Activities
Speaking ActivitiesSpeaking Activities
Speaking ActivitiesMagda Castro
 
Gamifying the Language Classroom
Gamifying the Language Classroom Gamifying the Language Classroom
Gamifying the Language Classroom Graham Stanley
 
Chapter 7(assessing speaking )
Chapter 7(assessing speaking )Chapter 7(assessing speaking )
Chapter 7(assessing speaking )Kheang Sokheng
 
How to teach vocabulary
How to teach vocabularyHow to teach vocabulary
How to teach vocabularyserginho0208
 
Teaching Speaking
Teaching SpeakingTeaching Speaking
Teaching Speakingjesler
 
PPP teaching stages
PPP teaching stages PPP teaching stages
PPP teaching stages Marby Franco
 
English language teacher education curriculum
English language teacher education curriculumEnglish language teacher education curriculum
English language teacher education curriculumaghchay
 
Questions cooperation and implicature
Questions  cooperation and implicatureQuestions  cooperation and implicature
Questions cooperation and implicatureclaraigoma
 
Teaching english young learners
Teaching english young learnersTeaching english young learners
Teaching english young learnersTarık İnce
 
Phonemic awareness
Phonemic awarenessPhonemic awareness
Phonemic awarenessCrizdee
 
Teaching English as a Second Language - Problems and Possibilities
Teaching English as a Second Language - Problems and PossibilitiesTeaching English as a Second Language - Problems and Possibilities
Teaching English as a Second Language - Problems and Possibilitiesm nagaRAJU
 
Lesson plan cities
Lesson plan   citiesLesson plan   cities
Lesson plan citiesgximenad
 
Interlanguage Pragmatics
Interlanguage PragmaticsInterlanguage Pragmatics
Interlanguage PragmaticsEda Nur Ozcan
 
Learning The Spoken Language
Learning The Spoken LanguageLearning The Spoken Language
Learning The Spoken Language Bishara Adam
 
ICT in teaching grammar
ICT in teaching grammarICT in teaching grammar
ICT in teaching grammarIPBABUNY
 

Mais procurados (20)

Teaching Speaking
Teaching SpeakingTeaching Speaking
Teaching Speaking
 
Speaking Activities
Speaking ActivitiesSpeaking Activities
Speaking Activities
 
Business English
Business EnglishBusiness English
Business English
 
Gamifying the Language Classroom
Gamifying the Language Classroom Gamifying the Language Classroom
Gamifying the Language Classroom
 
Chapter 7(assessing speaking )
Chapter 7(assessing speaking )Chapter 7(assessing speaking )
Chapter 7(assessing speaking )
 
How to teach vocabulary
How to teach vocabularyHow to teach vocabulary
How to teach vocabulary
 
Teaching Speaking
Teaching SpeakingTeaching Speaking
Teaching Speaking
 
PPP teaching stages
PPP teaching stages PPP teaching stages
PPP teaching stages
 
Assessing vocabulary
Assessing vocabularyAssessing vocabulary
Assessing vocabulary
 
English language teacher education curriculum
English language teacher education curriculumEnglish language teacher education curriculum
English language teacher education curriculum
 
Questions cooperation and implicature
Questions  cooperation and implicatureQuestions  cooperation and implicature
Questions cooperation and implicature
 
Teaching english young learners
Teaching english young learnersTeaching english young learners
Teaching english young learners
 
Phonemic awareness
Phonemic awarenessPhonemic awareness
Phonemic awareness
 
Teaching writing
Teaching writingTeaching writing
Teaching writing
 
Teaching English as a Second Language - Problems and Possibilities
Teaching English as a Second Language - Problems and PossibilitiesTeaching English as a Second Language - Problems and Possibilities
Teaching English as a Second Language - Problems and Possibilities
 
Lesson plan cities
Lesson plan   citiesLesson plan   cities
Lesson plan cities
 
Interlanguage Pragmatics
Interlanguage PragmaticsInterlanguage Pragmatics
Interlanguage Pragmatics
 
Learning The Spoken Language
Learning The Spoken LanguageLearning The Spoken Language
Learning The Spoken Language
 
ICT in teaching grammar
ICT in teaching grammarICT in teaching grammar
ICT in teaching grammar
 
What is language
What is languageWhat is language
What is language
 

Destaque

The way we teach grammar
The way we teach grammarThe way we teach grammar
The way we teach grammarIvan Aguilar
 
BRAZ TESOL Mini Course DGBLL
BRAZ TESOL Mini Course DGBLLBRAZ TESOL Mini Course DGBLL
BRAZ TESOL Mini Course DGBLLGraham Stanley
 
Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015Graham Stanley
 
Tesol evo 2017 games gs
Tesol evo 2017 games gsTesol evo 2017 games gs
Tesol evo 2017 games gsGraham Stanley
 
39 Activities for English Lesson
39 Activities for English Lesson39 Activities for English Lesson
39 Activities for English Lessonyolyordam yolyordam
 
UX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesUX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
 

Destaque (6)

The way we teach grammar
The way we teach grammarThe way we teach grammar
The way we teach grammar
 
BRAZ TESOL Mini Course DGBLL
BRAZ TESOL Mini Course DGBLLBRAZ TESOL Mini Course DGBLL
BRAZ TESOL Mini Course DGBLL
 
Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015
 
Tesol evo 2017 games gs
Tesol evo 2017 games gsTesol evo 2017 games gs
Tesol evo 2017 games gs
 
39 Activities for English Lesson
39 Activities for English Lesson39 Activities for English Lesson
39 Activities for English Lesson
 
UX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesUX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and Archives
 

Semelhante a Gamification in ELT

British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationGraham Stanley
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!Graham Stanley
 
Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Graham Stanley
 
Digital Games in Education
Digital Games in EducationDigital Games in Education
Digital Games in EducationGraham Stanley
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!Graham Stanley
 
Language Learning through Digital Play
Language Learning through Digital PlayLanguage Learning through Digital Play
Language Learning through Digital PlayGraham Stanley
 
Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Graham Stanley
 
Gamification and Digital Play
Gamification and Digital PlayGamification and Digital Play
Gamification and Digital PlayGraham Stanley
 
Gstanley Gamifying the ELT Course Book
Gstanley Gamifying the ELT Course BookGstanley Gamifying the ELT Course Book
Gstanley Gamifying the ELT Course BookGraham Stanley
 
Using Digital Games to Demand High
Using Digital Games to Demand HighUsing Digital Games to Demand High
Using Digital Games to Demand HighGraham Stanley
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by CalongneCynthia Calongne
 
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Graham Stanley
 
Using games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozUsing games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozDragnoz -
 
Games and Virtual World Camps
Games and Virtual World CampsGames and Virtual World Camps
Games and Virtual World CampsAline Click
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play ScenariosPaul Pivec
 
Math & Science Computer Games
Math & Science Computer GamesMath & Science Computer Games
Math & Science Computer GamesChristyBusch
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FrancePaul Maglione
 

Semelhante a Gamification in ELT (20)

British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - Gamification
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom
 
Digital Games in Education
Digital Games in EducationDigital Games in Education
Digital Games in Education
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
Language Learning through Digital Play
Language Learning through Digital PlayLanguage Learning through Digital Play
Language Learning through Digital Play
 
Digital playtime elt
Digital playtime eltDigital playtime elt
Digital playtime elt
 
Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)
 
Gamification and Digital Play
Gamification and Digital PlayGamification and Digital Play
Gamification and Digital Play
 
Gstanley Gamifying the ELT Course Book
Gstanley Gamifying the ELT Course BookGstanley Gamifying the ELT Course Book
Gstanley Gamifying the ELT Course Book
 
Using Digital Games to Demand High
Using Digital Games to Demand HighUsing Digital Games to Demand High
Using Digital Games to Demand High
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by Calongne
 
Learning from games
Learning from gamesLearning from games
Learning from games
 
Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?Gamification in ELT: Magic Bullet or Broken Sword?
Gamification in ELT: Magic Bullet or Broken Sword?
 
The Link Issue 1
The Link Issue 1The Link Issue 1
The Link Issue 1
 
Using games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozUsing games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnoz
 
Games and Virtual World Camps
Games and Virtual World CampsGames and Virtual World Camps
Games and Virtual World Camps
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play Scenarios
 
Math & Science Computer Games
Math & Science Computer GamesMath & Science Computer Games
Math & Science Computer Games
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol France
 

Mais de Graham Stanley

FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)Graham Stanley
 
Supporting language learning with technology
Supporting language learning with technologySupporting language learning with technology
Supporting language learning with technologyGraham Stanley
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELTGraham Stanley
 
New Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDNew Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDGraham Stanley
 
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceDesigning ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceGraham Stanley
 
ELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishGraham Stanley
 
Using Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesUsing Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesGraham Stanley
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELTGraham Stanley
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games Graham Stanley
 
Interactive storytelling games
Interactive storytelling games Interactive storytelling games
Interactive storytelling games Graham Stanley
 
Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Graham Stanley
 
Get the treasure and escape the island
Get the treasure and escape the islandGet the treasure and escape the island
Get the treasure and escape the islandGraham Stanley
 
Escape the dinner party
Escape the dinner partyEscape the dinner party
Escape the dinner partyGraham Stanley
 
Escape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTEscape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTGraham Stanley
 
Live listening Escape Room games
Live listening Escape Room gamesLive listening Escape Room games
Live listening Escape Room gamesGraham Stanley
 
Remote Teaching - Engaging students when teaching online
Remote Teaching -  Engaging students when teaching onlineRemote Teaching -  Engaging students when teaching online
Remote Teaching - Engaging students when teaching onlineGraham Stanley
 
Remote Teaching because of school closures
Remote Teaching because of school closuresRemote Teaching because of school closures
Remote Teaching because of school closuresGraham Stanley
 
Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Graham Stanley
 

Mais de Graham Stanley (20)

FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)
 
Supporting language learning with technology
Supporting language learning with technologySupporting language learning with technology
Supporting language learning with technology
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
New Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDNew Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPD
 
IATEFL CPD 3.0
IATEFL CPD 3.0IATEFL CPD 3.0
IATEFL CPD 3.0
 
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceDesigning ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
 
ELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy English
 
Using Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesUsing Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room Games
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games
 
Interactive storytelling games
Interactive storytelling games Interactive storytelling games
Interactive storytelling games
 
Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)
 
Get the treasure and escape the island
Get the treasure and escape the islandGet the treasure and escape the island
Get the treasure and escape the island
 
Escape the dinner party
Escape the dinner partyEscape the dinner party
Escape the dinner party
 
Escape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTEscape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRT
 
Live listening Escape Room games
Live listening Escape Room gamesLive listening Escape Room games
Live listening Escape Room games
 
Remote Teaching - Engaging students when teaching online
Remote Teaching -  Engaging students when teaching onlineRemote Teaching -  Engaging students when teaching online
Remote Teaching - Engaging students when teaching online
 
Remote Teaching because of school closures
Remote Teaching because of school closuresRemote Teaching because of school closures
Remote Teaching because of school closures
 
Remote Teaching
Remote TeachingRemote Teaching
Remote Teaching
 
Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)
 

Último

Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 

Último (20)

Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 

Gamification in ELT

  • 1. Gamification Practical ideas for ELT Graham Stanley graham.stanley@gmail.com @grahamstanley http://www.digitalplay.info/blog
  • 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog http://www.deltapublishing.co.uk
  • 3. Digital Play Computer Games and Gamification Language Aims Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
  • 4. Digital Play Gamification It's not just about computer games It's about hard fun Nicole Lazarro: http://xeodesign.com/whyweplaygames.html
  • 5.
  • 6.
  • 7.
  • 8. Digital Play Gamification https://www.coursera.org/course/gamification
  • 9. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com
  • 10. Digital Play Why? Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
  • 11. Digital Play Why? Engaging Games make learning fun Games capture learners' attention http://www.digitalplay.info/blog
  • 12. Digital Play Why? Communication Games encourage language production Learners love talking about games http://www.digitalplay.info/blog
  • 13. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills http://www.digitalplay.info/blog
  • 14. What is your favourite thing you do with technology at home http://milesberry.net/?p=476#more-476
  • 15. What is your favourite thing you do with technology at school http://milesberry.net/?p=476#more-476
  • 16. Digital Play No Computers in your classroom? http://www.digitalplay.info/blog
  • 18. Digital Play Lee Sheldon http://gamingtheclassroom.wordpress.com
  • 19. Gamifying Education Grading http://bit.ly/PJL3fU (used with permission) Full video: http://www.penny-arcade.com/patv/gamifying-education
  • 20. Gamification in ELT? http://www.cambridge.org/es/elt/
  • 21. Digital Play One Computer in your classroom? http://www.digitalplay.info/blog
  • 22. Digital Play British Council TeachingEnglish Progress generator http://www.teachingenglish.org.uk
  • 23. Digital Play Class Dojo http://www.classdojo.com
  • 24. Digital Play Class Dojo http://www.classdojo.com
  • 25. Digital Play Class Dojo http://www.classdojo.com
  • 26. Digital Play One Computer in the classroom? Class Dojo http://www.classdojo.com
  • 27. Digital Play Class Dojo http://www.classdojo.com
  • 28. Digital Play Class Dojo http://www.classdojo.com
  • 29. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 30. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 31. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 32. Digital Play Epic win http://www.rexbox.co.uk/epicwin
  • 33. Digital Play Computer Games in ELT Reading, Writing, Speaking, Listening, Use of English
  • 34. Digital Play http://playspent.org
  • 36. Digital Play Multiple Computers? www.bubblebox.com/play/adventure/1747.h
  • 37. Digital Play What's it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on:The learners can continue playing the game and finish off writing passive sentences about the objects.
  • 40.
  • 41. Live listening http://amanita-design.net/samorost-2
  • 42. Digital Play Finding and using a walkthrough
  • 43. Digital Play How to approach task design? http://www.braid-game.com
  • 44. Digital Play Support for preparation of materials
  • 45. Digital Play Procedure and practicalities  learner grouping – pairs or groups  use handouts – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity
  • 46. Digital Play Recommended reading http://janemcgonigal.com/
  • 47. Digital Play Recommended reading http://tomchatfield.net/
  • 48. Digital Play Recommended reading http://epistemicgames.org
  • 49. Digital Play Recommended reading http://www.jamespaulgee.com
  • 50. Digital Play Introductory booklet http://bit.ly/xiWeNC
  • 51. Thank you! Any questions? @grahamstanley graham.stanley@gmail.com http://learningthroughdigitalgames.wikispaces.com

Notas do Editor

  1. The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  2. 1) Go to website 2) Show video 3) What if...?