6. Globally Distributed Workforce
62% of business
have remote
Workers
34% of the
Employees are
mostly traveling
on business
40% of the
Employees work
away from
office
9. Demands of Corporate L&D for MOOC’s
Barriers according to
Corporate L&D
- Customization
- Catalog Depth
- Length
- Quality
- Tracking of learning
journeys
- Customer support
- Measuring impact
Dec 8 2014: Educause Review Online (ERO) by Harvard University researcher Justin Reich reveals that the course
completion rates hover between 2 and 10 percent, and is dependent on the Student Intentions to enroll
15. How Gamification impacts Learning?
• Empower
• Problem solving
• Use of skills to
accomplish a goal
16. How Gamification impacts Learning?
• Empower
• Problem solving
• Use of skills to
accomplish a goal
• Better understanding,
retention & Behavioral
Improvements
17. How Gamification impacts Learning?
• Empower
• Problem solving
• Use of skills to
accomplish a goal
• Better understanding,
retention & Behavioral
Improvements
• Controlled environment
18. How Gamification impacts Learning?
• Empower
• Problem solving
• Use of skills to
accomplish a goal
• Better understanding,
retention & Behavioral
Improvements
• Controlled environment
• Highly engaging and fun
19. How Gamification impacts Learning?
• Empower
• Problem solving
• Use of skills to
accomplish a goal
• Better understanding,
retention & Behavioral
Improvements
• Controlled environment
• Highly engaging and fun
29. Measuring the Impact of Learning Programs
ALIGNMENT
EFFECTIVENESS- QUALITY
EFFECIENCY – COST & TIME
IMPACT – ON BUSINESS &
ORGANIZATION
30. “The goal is to maximize enjoyment and engagement
through capturing the interest of learners and inspiring
them to continue learning”
Source: Capgemini Consulting: Talent Has Gone Digital, But Not HR