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Applets
1.
2.
Note that the
classes automatically imported are:
3.
import java.awt.*;
4.
import javax.swing.*;
5.
All applets generated
will extend the JApplet class thus having to implement the ff methods:
6.
public void init()
{ }
7.
public void start()
{ }
8.
public void stop()
{ }
9.
public void paint(Graphics
g) { }
10.
11.
import java.applet.*;
12.
import java.awt.*;
13.
import java.awt.event.*;
14.
import javax.swing.*;
15.
Add interfaces
16.
MouseListener
17.
MouseMotionListener
18.
Implements necessary methods
19.
public void mouseEntered(
MouseEvent e ) {
20.
// called when
the pointer enters the applet's rectangular area
21.
}
22.
public void mouseExited(
MouseEvent e ) {
23.
// called when
the pointer leaves the applet's rectangular area
24.
}
25.
public void mouseClicked(
MouseEvent e ) {
26.
// called after
a press and release of a mouse button
27.
// with no
motion in between
28.
// (If the
user presses, drags, and then releases, there will be
29.
// no click
event generated.)
30.
}
31.
public void mousePressed(
MouseEvent e ) {
32.
// called after
a button is pressed down
33.
}
34.
public void mouseReleased(
MouseEvent e ) {
35.
// called after
a button is released
36.
}
37.
public void mouseMoved(
MouseEvent e ) {
38.
// called during
motion when no buttons are down
39.
}
40.
public void mouseDragged(
MouseEvent e ) {
41.
// called during
motion with buttons down
42.
}
43.
Add the interface
in the init function
44.
addMouseListener( this );
45.
addMouseMotionListener( this );
46.
Additional MouseEvent Methods
47.
Int getClickCount() Return
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48.
Int getX() Returns
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49.
Int getY() Returns
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